DX10 - How Far Have We Come?
MojoKid writes "When DirectX 10 was first introduced to the market by graphics
manufacturers and subsequently supported by Windows Vista, it was generally
understood that adoption by game developers was going to be more of a slow
migration than a quick flip of a switch. That said, nearly a year later, the
question is how far have we come? An article at the
HotHardware site showcases many of the most popular DX10-capable game
engines, like
Bioshock ,
World In Conflict , Call of Juarez, Lost Planet, and
Company of Heroes, and features current image quality comparisons versus DX9
modes with each. The article
also details
performance levels across many of the more popular graphics
cards, from both the mid-range and high-end." PC Perspective has a similar look at DX10 performance.
since it is from Micro$oft, DX10 is such a failure, not only are games not going from DX9 to DX10, they are going from DX9 to DX8.
I think that the "realism" isn't worth it. Go out and create DX7 games that are fun :P !! (or openGL games that don't require much extensions;)
.... um, hello?
Oh, come on, everyone will buy the PS3 because it has better graphics than the Wii
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"I mean, 2007! and we still have octogonal circles!!"
Talk about reinventing the wheel!
I believe yes, it is.
This only impacts people with "rabbit ears"
What do you have against Furries?
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DX10 - How Far Have We Come?
Too far.
The line must be drawn *HERE*...and no farther.
There's no place like