DX10 - How Far Have We Come?
MojoKid writes "When DirectX 10 was first introduced to the market by graphics
manufacturers and subsequently supported by Windows Vista, it was generally
understood that adoption by game developers was going to be more of a slow
migration than a quick flip of a switch. That said, nearly a year later, the
question is how far have we come? An article at the
HotHardware site showcases many of the most popular DX10-capable game
engines, like
Bioshock ,
World In Conflict , Call of Juarez, Lost Planet, and
Company of Heroes, and features current image quality comparisons versus DX9
modes with each. The article
also details
performance levels across many of the more popular graphics
cards, from both the mid-range and high-end." PC Perspective has a similar look at DX10 performance.
What a coincidence! DirectX also covers the behaviour of joypads, keyboards, sound and 3D. It's almost as if DirectX were in competition with SDL and OpenGL, exactly like the GP said!
Nothing much, but I see you've already been marked as a troll. Slashdot is not representative of the real world.
Cars have 8-sided wheels? I'd say most wheels at least have 1,000 sides.
I just read Slashdot for the articles.