The Barbarians At The MMOG Gates
simoniker writes "Areae president Raph Koster is perhaps best known as a designer of Ultima Online and the previous CCO of Sony Online Entertainment, and in an in-depth Gamasutra interview, he discusses his views on 'game grammar', the uniting of MMOs and online worlds, and the software patent problem. In particular, he's been talking about the 'barbarians at the gates' for hardcore MMO makers: 'Even the creation of the MUD in the first place was that. It was the Internet-based reaction to the stuff that had existed on the microcomputers and the Plato network and all of that. All of a sudden, "Oh, wait! We can put a text MUD on Arpanet!" And it was like, "Whoa!" and it spread like wildfire, and all of a sudden, all of that other stuff went away. So it's really possible for that stuff to be happening now with microtransactions, with portals versus traditional publishers, with digital distribution publishers versus traditional publishers, and with MMOs from MTV versus MMOs from Sony or EA or NCSoft.'"
Am I the only one who prefers sitting by myself with a controller playing a good single-player game? Am I the only one who still refuses to pay a monthly fee for a video game? Am I...getting old? :)
And here I read the title and got all excited to get some news about the real Barbarians at the MMO gates.
Demented But Determined.
Why the hell does anyone even care what this guy thinks when he's brought ruin and strife to more MMO communities than most people will ever subscribe to?
Raph's ideas and theories have REPEATEDLY proven inaccurate, unworkable, stupid, and wrong. The gaming industry as a whole would be better off if he were filtered off into the black hole of FAIL with Romero.
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Every time someone talks about some evolution of something we have now they go and mention MTV.
MTV provides nothing but attention whore PR.
Please stop mentioning them in your next-gen-extreme-thing PR.
-ts
*incredulous deadpan*
... 'get it'...
raph koster... standing in the corner shaking his fist.. at... large MMO companies.. that.. don't
this is the the guy that drove UO and SWG into the ground... failed to keep EQ relevant
WoW came along and ran over them like a mac truck over a 90 year old grandma.
Blizzard created the genre defining title and expanded the MMO market to its current level
the only thing koster expanded was his beltline
Demented But Determined.
The world doesn't revolve around you. Learn to accept this.
More precisly, it doesn't revolve around your demographic, there are enough persons who are willing to play a monthly fee and who want to play in a multiplayer enviroment.
Different tastes, is that so hard to accept? No, it doesn't mean you are old, just means you have an over-inflated ego. Frankly that isn't age dependent.
Every single story about MMO's you get some person complaing about monthy fees and somehow the world is supposed to care. Here is a newsflash for you. Blizzard is RAKING it in. WoW should be closing in on the billion dollar revenue mark by now. That is hard to ignore. Game companies that struggle while they see thousands of people downloading their games for free and here is a company with an OLD OLD OLD game still raking it in. You think these companies care about you? They got a choice, spend fortune developing a single player game that will be obsolete in months, hopefully get them a onetime income and maybe some sparechange for the value release with tons of players using their forums for support a full week before the game is actually OUT (pirates move fast, and leechers have no shame) OR spend that money on an MMO and get a ton of cash each and every month. Gee, difficult one.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
We just had an article about a great game, The Longest Journey. As great as it is, it is kinda hard to imagine it having spectaror modes, presence, chat or persistent profiles and whatever. There are tons of games like that. Not all gaming is FPS.
Who cares anyway? Do you really want to see how another person does in a single player session? Sure, some games it might work, racing games where you can compare times. And then only in those racing games that are "equal".
I really don't need or want to know how fast some kid with nothing better to do can run through a level. What is the point, not only doesn't it matter to me, boasting about it like boasting that you managed to come in 3 seconds last time you were with a girl. Eh, yeah, good kid, but as you get older you might realize speed isn't everything.
What I do fear is that with piracy offline gaming might die. Simply put, MMO's are the only effective anti-piracy measure so far. Soon Blizzard will release their first solo game since their huge sucess WoW. It might be intresting to see how it does financially, cost of development vs income from sales. Offcourse it is not a completly fair comparisson as StarCraft 2 will be about multiplayer as well and that might very well need a piracy proof system as well but still.
I can however all to easily see a future meeting at Blizzard that goes slightly like this. Right, we got two games, the MMO cost us X to develop and made us XXXXXXXXX and the single player game cost us X and made us XX. Guess people what kinda game we are going to make next.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Starbucks is expensive, so are monthly fees for games. I like the gp, prefer to invest my scarce resources in more rewarding pursuits. Not to denigrate any who are of differing opinions upon the optimal ratio of movement of light on various display surface in response to jocular motions of one's extremities in the electronic imitation of various endeavors in proportion to monetary coffers.
Well.. maybe. Or Maybe not. But Definitely not sort of.
It's Crush from Finding Nemo! "Saw the whole thing, dude. First you were all like "whoa", and we were like "whoa", and you were like "whoa..."
Kip Hawley is an idiot.
No, there's plenty of antisocial shut-ins left in the world. Look at the SomethingAwful forums, if nothing else...
Seriously though, there's nothing wrong with a "good single-player" game. The problem is there are so FEW of those on the market today, and finding time to lock one's self away on the off chance that a game actually turns out to be good is just not high on most people's priority lists. Even a bad game can be fun with friends, but giving up human contact for something that turns out to be mediocre is just pretty lousy...
I tried to play Okami, it's a genuinely great game, but why should I play Okami when I can play something with my fiance? See my friends? Hell, even Gears of War was nowhere near as fun as when my brother sat down to play it co-op with me... And killing dumb NPCs in Oblivion can't compare to fighting real people in WoW. Why should I be stuck w/ a linear game playing experience when I can choose my own path elsewhere?
Single player games will never disappear, but I'm pretty sure they'll never be taken as a serious force in gaming again. I'd expect most of them to fit the "casual" category from now on with a few rare holdouts like Square-Enix.
Maxim: People cannot follow directions.
Increases in truth directly with the length of time spent explaining them
I love offline games. The reason that I don't like paying a monthly fee for games is that in order to get the money back, you have to set aside time to play it. Not paying for a month means that lvl 60 Bard you've been working on gets deleted.
That's the trouble. MMOs have the same time-sink mentality. If you travel with a group, you'd better keep up with them, because if you get to be more than 2-3 levels behind them, you can't do the same quests as they do. So they either redo the easy quests with you, or leave you behind. So you'd have to play several hours a week -- in order to play the game.
Now compare the above to an offline RPG. I own the disk. No one's going to charge me to use my copy of FF12. No one will delete my lvl 60 party for nonpayment of fees. I don't have to set up a time to play it so that I don't fall behind the rest of the party. I could set the game aside for 6 months, never touch it (say if I get busy, or if I simply *don't want to play it*) and everything will still be exactly as I left it. I'm not going to lose out just because I didn't have enough time to play this month.
That's what I love about offline gaming. I don't feel pressured to put tons of hours into a game just to get a little pleasure from questing with my buddies. I don't want to feel like I'm losing money because I'm not playing as much as I did last month. Offline does that.
Any MMO can be played "singe player". There are a ton of people who play WoW "single player". The other people that run around them, sell them items on the auction house, and try to converse with them? They might as well just be computer NPCs. And that's the extent of it. Really. Some people like to play WoW by leveling up multiple characters on their own. They never group with others, they aren't in guilds, and yet here they are, still paying the monthly fee to play WoW. Some people play in the Battlegrounds only. They never actually talk to anyone, and the players they fight might as well be computer NPCs too, because they never communicate, they just fight and forget.
The cool thing is that even though they've been playing WoW "single player" for all this time, at any moment they can decide to "get out there" and join a guild and get together with people. That's always an option for them, and I've seen it happen. Then the game becomes truly multiplayer, when you are working with others on common goals.
But make no mistake, single player is not doomed. It will never, ever die.
I do not respond to cowards. Especially anonymous ones.
Actually, no, it doesn't. All MMORPGs will save your characters for some period of time while your account is not active (if there's anybody that deletes in less than a year, I'm not aware of it). Many MMORPGs simply never delete your characters. Not paying for month means you can't play your lvl 60 Bard that month, no more.
Chris Mattern
More precisly, it doesn't revolve around your demographic, there are enough persons who are willing to play a monthly fee and who want to play in a multiplayer enviroment.
Different tastes, is that so hard to accept? No, it doesn't mean you are old, just means you have an over-inflated ego. Frankly that isn't age dependent. By that same token, everybody and their brother is trying to get a new MMORPG to the market. Blizzard's dominance will not last forever. There is ever potential that they will see their market fragment, much like TV. Remember when a show like I Love Lucy could claim an audience of half the frickin' country?
So, there's every possibility that there's a good niche to be found making the kind of multiplayer game that would appeal to someone like the original poster.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Some people play in the Battlegrounds only. They never actually talk to anyone, and the players they fight might as well be computer NPCs too, because they never communicate, they just fight and forget.
Even if they never communicate with you, if they're treating you like NPCs and acting like NPCs, they're still not acting like AIs, and you're not acting like AIs, so they're not getting the same experience as single-player, and you're still getting a different experience because they're there.
Similarly, in RL, most of the people around you... they're treating you like an NPC, and you're treating them like an NPC. I think you'd have a different experience if they were all androids operated by simple AIs, even if you don't pass the time of day with the bank teller or the automatic teller.
Finally, there are single-player games where you're part of a team, as well as ones where you're one-on-one or controlling each of the team members in turn.
Multiplayer isn't all about mixing chat rooms and combat, just like MMO in general isn't just about combat or even things that "look like games". There's all kinds of experiences and ways of interacting with people, and until we get strong AI MMO and single-player are going to be inherently different.
Hmm... your response made me think about my response some more.
In an environment where network access is sufficiently invisible, and the "game AI" (horrible term, I know) sufficiantly subtle, you could potentially get into a state where you don't notice whether the game you're playing at any given moment is online or offline, single or multi player. In fact I could see someone deliberately designing a game like that, so the main effect of getting into MMO mode would be that the "game AI" seemed to suddenly change.
The (reverse) turing test for a game would be two-fold. First, whether the game is rich enough to make it matter whether the other player is a human or not... and if so, how long would it take for you to tell if there's another human in the game, or how expert you would have to be to tell human from computer tactics. Of course, if you bring in verbal or typed messages that's likely to blow the test right off, since you'd need real AI to pass it... so that's why it would have to be a reverse turing test: with an opponent who doesn't respond to messages, could you tell if it was an NPC or a taciturn PC?
I am too lazy to read the entire article. Could someone post a 5 line summary of what the guy is trying to say?
Ideally the slashdot abstract of the article should have provided me this 5 line abstract, but somehow the slashdot editor failed at this task.
No, there's plenty of antisocial shut-ins left in the world.
There's also people who don't consider video games their only potential avenue for socializing, and maybe even go whole *days* or (yes, really) *weeks* without playing one. They're not gamers, they just play games. Some of them might even consider that people who are so focussed on video games at all... MMO or otherwise... as the "antisocial shut-ins".
This isn't new, though, Raph Koster is wrong about that. Putting myself into a Victorian frame of mind, I can easily visualise an overly serious Bridge player telling someone who's setting up a game of Solitaire after spending the day working at the boat club, before they head out to help with the Scouts in the evening, that they're an antisocial shut-in for playing solitaire. Bertie Wooster and Jeeves would definitely be involved, somewhere.
I prefer MMOGs to single player, not for the chatting or guilds, but for the fact that humans make for more interesting teammates or opponents, than the computer does.
Game AI is definitely one of the things that makes me not want to play video games any more. Why? Because game AIs suck, so instead they either make the enemies stronger and faster than you (bosses), or they put more of them up against you (everything else), so that your human AI advantage is countered by overwhelming force. I got tired of the whole combat video game back when side-scrollers were king.
If MMO has changed that, maybe it's time I looked into it again... because so far I've pretty much avoided the whole combat MMO thing in favor of social MMOs because I've gotten so used to combat being a boring slog.
A well designed game doesn't have this problem...
I've never had a character deleted for nonpayment of fees. My WoW account was inactive for a year and everything was there when I got back. A friend of mine reactivated my old EQ account last year and everything was still there (amazingly).
I haven't had the time to play WoW for more than an hour or two a week for the past three weeks as I've been working on my Master's Thesis. When I do get back to the game, my character will not have gotten any less useful. But then again, PvP has always been a great thing for people like me with limited schedules...
Maxim: People cannot follow directions.
Increases in truth directly with the length of time spent explaining them
No sane MMO business model will EVER delete a character.
As far as I know, the ones still in business now have yet to ever purge "main" characters, a few have purged name placeholders but often they just auto-rename them to something generic (which you can rename again to an avilable name) and don't delete them. (e.g. your bank mules are still there)
The data storage is a joke, and the potential of drawing a former customer back is far too much to ignore. If anything, expect to get "free month" offers from any MMO you have ever played every time theres a new expansion coming soon or if they just feel like it. Hell, the new trend might be to offer to put you up some levels/gear/skill/whatever along with a discount on all previous expansions just so you are ready to go out and buy their next expansion.
I could see where after a period of time you might have to wait 24 hours or so for an automated restore on accounts older than X years or so, but given that even the most complex MMO character might take double-digit kilobytes (if that) its not a huge technical obstacle to just load it on the fly as they reactivate.
The world doesn't revolve around you. Learn to accept this.
Ahm, isn't this exactly the problem you are facing? So the OP said they prefer single player games and wanted to know how alone they were. Yet the response you just gave the person is incredibly defensive and has the tone of 'if you don't like multiplayer games then there is something wrong with you!'. The game market isn't a zero sum game.... people CAN play single player games without seeking to destroy multiplayer games.
Sounds like a classic case of reading one's own attitudes into someone else's words...
Seems to me that game designers and companies are speaking the language just fine. Are there a variety of systems that cannot relate to each other because they use different game systems? Sure. That's called variety. That's called different points of origin. It's called originality of the designers.
Should game designers learn to speak a universal language of game concepts, design elements and terms? Why should they? This would imply that they're going to be collaborating on the games they make. Do game designers of different companies need to speak to each other in a common language of terms? No, because the level of detail about their games should not be discussed with others outside of the company due to IP and NDA limitations.
I compare this to the music writing systems (like Raph did). Yes, having a notation system makes it easier for those with the creative skill to create something in the technical realm so that technical people can analyze it. Can the techs then improve on the creativity by crunching numbers, changing the flowchart and tweaking the terminology? Doubtful. Great games are works of genius and inspiration, not the digital architecture underneath. Granted the implementation affects the overall outcome of the game, but the soul of the game is what keeps people playing. Two examples comes to mind. Magic (Microprose, early 90s) was a fantastic, turn-based game. It had major technical issues that caused sound incompatibilities and frequent crashes, but people kept playing it and clamored for a sequel. Even Ultima IX I considered a success because of the story it concluded and the elements of the story that unfolded while I played it. Technically it was crap because EA wanted to hit the Christmas rush and wouldn't let Origin quality test it.
Just because you can break something down into its components and analyze it does not mean you'll be able to improve upon it or even make any noteworthy discoveries about it. Obviously, Blizzard found the magic formula of MMOs. I doubt any game grammar or analysis could help them improve it any further. It will take a step in evolution of MMOs to unseat Blizzard as the MMO king. With a common gaming grammar, I foresee more cookie cutter games with the exact same mechanics but with different skins. Hmm... sounds just like what Raph's company is trying to produce: a generic MMO engine.
Also sounds like Raph would be a great EA employee getting all the assimilated studios to use the same gaming grammar to more easily fit into the EA template.