"...as well as old classics, like Sonic the Hedgehog..."
Actually walk away from the controller in Sonic for about a minute, just put it down and wait. Sonic will look at you and tap his foot while looking at his watch. I'd say that breaks the 4th wall.
"I'm just trying to evaluate what I am in for as I try to battle P2P within my network."
I don't think a lawyer can help him battle P2P in his network.
Remember the windows 2000 source code link. Most of the code in the TCP/IP stacks were from Novell. But did they have permission to use it? Who knows. In this case though, I'd say public forum is public use. I've posted lots of code in forums as tutorials or tips. I'm not going to write a EULA or specify it must be GPL, LGPL, Mozilla Public License, EULA, BSD License, or make up my own. If I post it, and you find it useful, use it.
That said, if you have a really guilty conscience about it, they use the forum to contact the poster and see what he says. I'm sure he'll "say, yeah.. sure, whatever."
It says in the memo that they have 146 employees. But in the articles opening paragraph that they have 150+. If that's how they count, no wonder the physics for the vehicles in BF2142 are off.
Sorry to ruin your nit pick but a quick google search tells me that the SeaSonic PowerAngel used in the test has an accurazy of 2%.
So a 2% variance on 33 watts is between 32.33 and 33.66. The 27 would be between 26.46 and 27.54. of course, this is approxamate I just got what 2% of 33 was and added/subtracted. It's the lazy mans math.
Thanks, I gave up looking for BIOS updates. I applied the latest one when I got the Board, that was almost a year ago. I've also updated all the way through to BIOS 1705 with no luck.
And yes, I meant the DG965WH, I just doubled the 9s by accident.
I'd say a breakthrough is when I don't have to wait over a year to use new hardware. Linux still won't install on my Intel DG9965WH Motherboard. The install CD can't even see the hard drive.
The whole point was to turn that into a server. So it runs Longhorn Beta 2 until Linux supports the chipset.
OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)
Cross platform play is dropped for above stated reason. It works fine in the development lab but Sony must "bless" the patch before release and for the PC once it passes Epics testing it's good.
360 is delayed because of limitations of XBOX Live. On PC and PS3 custom maps can be downloaded from the host server. 360 only allows downloads from Live download servers, so it needs Microsoft's "blessing"
Dedicated servers for PS3 will run on any standard PC, so you can host the server on a PC for your friends to play on even if you're PS3 is off. (this should also be true for 360, but was not commented on)
The requirements for PC and PS3 dedicated servers has not increased much since UT2Kx, but the map textures and meshes have more detail so more RAM is recommended
PS3 version of UT3 will support Keyboard and mouse. (I've not heard about 360 version support)
I repeat. Cross platform play works in the dev lab so It's due to patch certifications that they are not allowing it.
That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.
If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.
You mis-read. It is only one number you enter. It generated the rest automatically. It's not different then entering 111-1111111 in an Office 97 install window. It was all transparent to the user.
As for the comment about "if you go out of business or change the model." It's a valid point I won't contest. In the environment I was working in with a Yearly update schedule (do to the nature of the industry we were targeting) It was not a big deal because most of our customers (about 90%) were paying the yearly fees for updating regularly.
I'll use the example of Tax software for annual income tax. This year I buy QuickTax, next year I buy it again and I get a discount because I used it last year and registered. So Later when our business model did change (yearly fee required, software was on an Application Service Provider (ASP) server (like citrix or Terminal services) they always had the latest version, and rolling out updates was easier. When this happened it was simply keeping their login active by them paying. If they decided not to renew, the login only had read only access to the data for old records.
Not all solutions work for everyone. That shop last I heard has dropped the ASP model and went back to a key based system. Using the transparent one we used before. Again, too many rapid "activations" will kill the key. But no lifetime limit (like BioShock,) at user level, they don't see the activation at all. Put in the key, like you do your shareware and wait a few seconds while it politely says "validating your key" then continues installing.
I agree there. Regular expansions to keep the fan-boys buying expansions on release day. I just started GW and don't know if I'll do expansions or not. With these expansions GW makes money on sales, and it's design allows them to not have to charge you $160 a year to play, on top of the $60 to buy the game. That's $220 for the first year. Ridiculous.
I'm not familiar with ELicense but this sounds similar to what we used at a shop I worked at before.
Basically the user entered a "product key" and then the system generated a "unique" install ID and contacted the web server for an activation number. What was cool with the one we used was if your product key was 1234-5678-0123-7890 then the first 5 (or 6 I don't recall) characters of the activation request was based on that product key was the same. the last half of the activation request was all hardware ID based. The activation server stored this in the database. So if request with the first 5 digits being the same constantly came in then we'd cancel that key. We sold shop licenses so that quiet often they were installing on at least 5-10 computers so we had the cut off high. Like 30 in x days (lets say 30) or 100 overall. This allowed for them to reinstall after system failures.
Since it was done just like entering product code and the rest was done in the background, no one ever complained.
In the summary it says "they're free to play" as in the game is free too. Game's website
So you didn't pay for the game. Therefore, what things should they have given you when you "paid" for a free game?
It's kind of a neat concept. Imagine WoW where you could pay a dollar to get a good sword.
Speaking of WoW, why should I have to pay every month to play a game that I paid for. Guild Wars is free once you buy the game. And Eve-Online is free for the game, but you pay every month. WoW skrews(sic) you instead.
In interests of making linux more accessible, more configuration utilities that don't require specific knowledge and in-errant editing of configuration text files.
I couldn't agree more. I hate having the find out how to edit a damn text file to share something on SMB (samba). But there's more it needs.
Standard install method so all linux packages don't need to be repacked..deb.rpm etc... pick one please
Pick a WM so all apps work/look the same on all distros.
"By developers, for developers" must stop. Even Ubuntu isn't ready for the average Joe.
Focus on usability to make it usable by Joe.
Hardware support. It still doesn't work with my Intel DG965WH and that's an old board.
WINE, or Crossover office integrated for compatabilty for windows apps.
If you can get my motherboard and games running on Linux, I might finally switch.
You're right, they shouldn't license an engine that's still in development if you don't want to find any bugs. They new it was in development when they paid for the license. It would be like me complaining to Linus because I decided to use last nights snapshot of the kernel build and found bugs. It's not finished yet.
And considering the number of projects on this engine, to only have one complaint seems like SK is jumping the gun.
They should just make a TCG that you can play. Not in NeverRest. If your playing EQ then you want to play EQ. If you want to play a TCG then play Magic already.
Um.... I'm not sure what to say to this conversation. I mean Smeagel must have tried increasing the MFT size and then running a defragmentation on boot. He says that's the "ONLY" thing that would do it. But all I'm going to say is.
1.2 TB of data on 6 x 500GB Drives.
3 in a stripe, then Mirrored.
For a data set that's been upgraded from a raid of 30GB on a mirror/stripe from 15GB drives.
Started on NT 4.0 in mid-late 90s. Used ghost to "grow" the partition size when cloning and then increased the MFT size so it would handle it all. 5 upgrades, weekly defragmentation using windows defrag, stable and speedy.
But then again, your MFT may fill up faster, several GB of your favorite pr0n fills it up quickly.
Agreed, with one thing to note. The game Pariah made by Digital Extremes flopped. I know it's not Epic, but it's Epics closest partner in developing the Unreal Tournament Series of games.
It might not be the engine, it might be the implementation. Besides, have you seen all the features the engine has? It's bound to have a few bugs in it. Windows, Linux, and OSX all do. And if there's so many problems, you'd think more of the companies that licensed it would complain. There's lots of companies using it.
Well, do you facebook? Because it sounds like the agreements there.
In the Terms of service it states.
"By posting User Content to any part of the Site, you automatically grant, and you represent and warrant that you have the right to grant, to the Company an irrevocable, perpetual, non-exclusive, transferable, fully paid, worldwide license (with the right to sublicense) to use, copy, publicly perform, publicly display, reformat, translate, excerpt (in whole or in part) and distribute such User Content for any purpose on or in connection with the Site or the promotion thereof, to prepare derivative works of, or incorporate into other works, such User Content, and to grant and authorize sublicenses of the foregoing."
And that's for you to post your pictures and stories about going to the bar on. You never know who they'll sell the photo too.
Agreed, and as for a kid friendly computer that can do a fair amount... how about OLPC?
Buy one get one. http://www.amazon.com/gp/browse.html?ie=UTF8&marketplaceID=ATVPDKIKX0DER&me=A34NLXJLC88VVS
"...as well as old classics, like Sonic the Hedgehog..."
Actually walk away from the controller in Sonic for about a minute, just put it down and wait. Sonic will look at you and tap his foot while looking at his watch. I'd say that breaks the 4th wall.
"I'm just trying to evaluate what I am in for as I try to battle P2P within my network." I don't think a lawyer can help him battle P2P in his network.
Remember the windows 2000 source code link. Most of the code in the TCP/IP stacks were from Novell. But did they have permission to use it? Who knows.
In this case though, I'd say public forum is public use. I've posted lots of code in forums as tutorials or tips. I'm not going to write a EULA or specify it must be GPL, LGPL, Mozilla Public License, EULA, BSD License, or make up my own. If I post it, and you find it useful, use it.
That said, if you have a really guilty conscience about it, they use the forum to contact the poster and see what he says. I'm sure he'll "say, yeah.. sure, whatever."
You mean dropped in the virtual shower.
Don't forget Unreal Tournament 3. Been waiting for that one for 4 years.
No mod points. Give this guy +1 funny.
It says in the memo that they have 146 employees. But in the articles opening paragraph that they have 150+. If that's how they count, no wonder the physics for the vehicles in BF2142 are off.
Umm... yeah, there's a few more then that announced on the unreal technology website.
Plus at least one US state is using it and 3 US school boards to make interactive 3d learning modules.
So there must be lots of problems with the engine. Either that or one company doesn't know how to read the UDN.
Sorry to ruin your nit pick but a quick google search tells me that the SeaSonic PowerAngel used in the test has an accurazy of 2%.
So a 2% variance on 33 watts is between 32.33 and 33.66. The 27 would be between 26.46 and 27.54.
of course, this is approxamate I just got what 2% of 33 was and added/subtracted. It's the lazy mans math.
Thanks, I gave up looking for BIOS updates. I applied the latest one when I got the Board, that was almost a year ago. I've also updated all the way through to BIOS 1705 with no luck.
And yes, I meant the DG965WH, I just doubled the 9s by accident.
I'd say a breakthrough is when I don't have to wait over a year to use new hardware. Linux still won't install on my Intel DG9965WH Motherboard. The install CD can't even see the hard drive.
The whole point was to turn that into a server. So it runs Longhorn Beta 2 until Linux supports the chipset.
OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)
That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.
If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.
You mis-read. It is only one number you enter. It generated the rest automatically. It's not different then entering 111-1111111 in an Office 97 install window. It was all transparent to the user.
As for the comment about "if you go out of business or change the model." It's a valid point I won't contest. In the environment I was working in with a Yearly update schedule (do to the nature of the industry we were targeting) It was not a big deal because most of our customers (about 90%) were paying the yearly fees for updating regularly.
I'll use the example of Tax software for annual income tax. This year I buy QuickTax, next year I buy it again and I get a discount because I used it last year and registered. So Later when our business model did change (yearly fee required, software was on an Application Service Provider (ASP) server (like citrix or Terminal services) they always had the latest version, and rolling out updates was easier. When this happened it was simply keeping their login active by them paying. If they decided not to renew, the login only had read only access to the data for old records.
Not all solutions work for everyone. That shop last I heard has dropped the ASP model and went back to a key based system. Using the transparent one we used before. Again, too many rapid "activations" will kill the key. But no lifetime limit (like BioShock,) at user level, they don't see the activation at all. Put in the key, like you do your shareware and wait a few seconds while it politely says "validating your key" then continues installing.
I agree there. Regular expansions to keep the fan-boys buying expansions on release day. I just started GW and don't know if I'll do expansions or not. With these expansions GW makes money on sales, and it's design allows them to not have to charge you $160 a year to play, on top of the $60 to buy the game. That's $220 for the first year. Ridiculous.
I'm not familiar with ELicense but this sounds similar to what we used at a shop I worked at before.
Basically the user entered a "product key" and then the system generated a "unique" install ID and contacted the web server for an activation number. What was cool with the one we used was if your product key was 1234-5678-0123-7890 then the first 5 (or 6 I don't recall) characters of the activation request was based on that product key was the same. the last half of the activation request was all hardware ID based. The activation server stored this in the database. So if request with the first 5 digits being the same constantly came in then we'd cancel that key. We sold shop licenses so that quiet often they were installing on at least 5-10 computers so we had the cut off high. Like 30 in x days (lets say 30) or 100 overall. This allowed for them to reinstall after system failures.
Since it was done just like entering product code and the rest was done in the background, no one ever complained.
In the summary it says "they're free to play" as in the game is free too. Game's website
So you didn't pay for the game. Therefore, what things should they have given you when you "paid" for a free game?
It's kind of a neat concept. Imagine WoW where you could pay a dollar to get a good sword.
Speaking of WoW, why should I have to pay every month to play a game that I paid for. Guild Wars is free once you buy the game. And Eve-Online is free for the game, but you pay every month. WoW skrews(sic) you instead.
I couldn't agree more. I hate having the find out how to edit a damn text file to share something on SMB (samba). But there's more it needs.
- Standard install method so all linux packages don't need to be repacked.
.deb .rpm etc... pick one please
- Pick a WM so all apps work/look the same on all distros.
- "By developers, for developers" must stop. Even Ubuntu isn't ready for the average Joe.
- Focus on usability to make it usable by Joe.
- Hardware support. It still doesn't work with my Intel DG965WH and that's an old board.
- WINE, or Crossover office integrated for compatabilty for windows apps.
If you can get my motherboard and games running on Linux, I might finally switch.Yes, but in the case of BioShock you can only use it twice. Then you need to buy a new one.
You're right, they shouldn't license an engine that's still in development if you don't want to find any bugs. They new it was in development when they paid for the license. It would be like me complaining to Linus because I decided to use last nights snapshot of the kernel build and found bugs. It's not finished yet.
And considering the number of projects on this engine, to only have one complaint seems like SK is jumping the gun.
They should just make a TCG that you can play. Not in NeverRest. If your playing EQ then you want to play EQ. If you want to play a TCG then play Magic already.
Um.... I'm not sure what to say to this conversation. I mean Smeagel must have tried increasing the MFT size and then running a defragmentation on boot. He says that's the "ONLY" thing that would do it. But all I'm going to say is.
1.2 TB of data on 6 x 500GB Drives.
3 in a stripe, then Mirrored.
For a data set that's been upgraded from a raid of 30GB on a mirror/stripe from 15GB drives.
Started on NT 4.0 in mid-late 90s. Used ghost to "grow" the partition size when cloning and then increased the MFT size so it would handle it all. 5 upgrades, weekly defragmentation using windows defrag, stable and speedy.
But then again, your MFT may fill up faster, several GB of your favorite pr0n fills it up quickly.
P.S. it's spelled "Smeagol"
Agreed, with one thing to note. The game Pariah made by Digital Extremes flopped. I know it's not Epic, but it's Epics closest partner in developing the Unreal Tournament Series of games.
It might not be the engine, it might be the implementation. Besides, have you seen all the features the engine has? It's bound to have a few bugs in it. Windows, Linux, and OSX all do. And if there's so many problems, you'd think more of the companies that licensed it would complain. There's lots of companies using it.
In the Terms of service it states. And that's for you to post your pictures and stories about going to the bar on. You never know who they'll sell the photo too.