EA Chicago Studio To Close
Geoff Keighley, who is guest-editing Kotaku this week, has the official release from EA that their Chicago studio is closing. The 150 employees that used to work at the site are trying to be placed throughout the rest of the EA structure, while the games on tap for development there are currently on hold. The release is fairly terse when describing the reason the studio is being closed: "Each team is responsible for staying on a reasonable path to profitability. Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects. Unfortunately, EA Chicago hasn't been able to meet that standard. The location has grown dramatically in the past three years while revenue from the games developed there has not. The number of employees has grown from 49 in 2004 to 146 people currently in the new facility in downtown Chicago. As it stands, EA Chicago has no expectation of hitting our profitability targets until FY2011 or later."
It says in the memo that they have 146 employees. But in the articles opening paragraph that they have 150+. If that's how they count, no wonder the physics for the vehicles in BF2142 are off.
DarkMantle I been bored, so I started a blog.
Now where will people in Chicago have to go for 100 hour work weeks?
EA middle managers regularly tell employees that the head office watches each studio's performance carefully. The subtext is of course that the least performing studios could suffer layoffs or outright be shut down.
I guess they weren't bluffing...
I hear the developers at the Miami branch were executed.
"Sticking to that strategy is what gives us the financial resources and flexibility to take risks on new projects." It's strategies like this that ensure we have such original games from EA like [Famous Person] [Sport] 200X.
They didn't develop buggy games and slam them out the door fast enough. Let this be a lesson to the rest of you: Make crap faster.
-- If we were in any other industry they would've shot us a long time ago.
As I recall, they handled the last couple of iterations of Fight Night. They also did the Def Jam Icon game. My hope is that the people at EA who thought that game was worth selling are out of a job as well.
Spelling, grammar, punctuation? We need something that checks logic.
So - Pandemic and Bioware are bought for $860M, which amounts to over $1 million per person. EA Chicago, which advertised as late as October of last year that it's a happening place for high-tech game development, gets closed because it's not projected to hit its profitability targets.
Can I ask? What the fuck is going on at EA? Do they even have a clue what they want? All I see is EA shitting itself down the drain. The saddest part? The grunts - the devs, testers and other peons who slave in countless death marches - will get fired, while the execs will get millions in severance packages.
Those who can, do. Those who can't, sue.
If you look at the companies and facilities which have been centers of innovation over the years (Xerox PARC, 3M, IBM, etc.), you'll notice that most of those allow folks to work on something at least part of the time which has no present or foreseen future market value at all.
:-(
The idea is that something good *might* come from these apparently far-fetched projects.
This is also true for games and game-related concepts. If teams are expected to be profitable, essentially letting sales be the main determinant for their current actions, then most of the software that they will come up with will be little more than a derivative of existing stuff.
This is why we have game sequels ad Nauseum today.
I think they're shooting themselves in the foot.
Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
The Theorem Theorem: If If, Then Then.