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World of Warcraft Patch 2.3 Coming Next Week

Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."

25 of 198 comments (clear)

  1. Daily quests to keep me from falling asleep? by lonesome_coder · · Score: 5, Funny
    From TFS:

    and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. I know there are a lot of WoW bashers, but I have to assume there are some WoW players here as well. I don't know about the rest of you, but doing dailies makes me want to rip my hair out... ...well, I guess that does keep me from falling asleep.
    --
    If you'd just do what we tell you and quit yer gripin' everything would be chocolate sprinkles and rainbows! -AC
  2. Re:WOW - It's So Cute! by Jhyrryl · · Score: 3, Funny

    And what does your ability to get that quip in as the first post say about your lifestyle?

    --
    Jhyrryl
  3. Re:WOW - It's So Cute! by Seakip18 · · Score: 3, Funny

    My question is how did he finish up his heroics today and still get time to read the article before the Tempest keep Raid in 20 minutes?

    --
    import system.cool.Sig;
  4. Re:WOW - It's So Cute! by e1618978 · · Score: 3, Interesting

    You won't make it to the very top - the very top is already occupied by the guy who inherited the business from his dad after playing WoW non-stop for 20 years. And I for one welcome our new rich kid, WoW playing overlords. Seriously, if you work so hard that you have no time at all for a little computer game here and there, then you probably will never live long enough to enjoy your hard won earnings. Your WoW playing kids will spend it right up after you die, though.

  5. BEST ACRONYM EVER by freshmayka · · Score: 2, Funny

    Quick question. Would World of Warcraft have been so successful had its acronym been something like:

    DOAC (Doh-Ahk)
    SWG (Swig)
    AO (Ayy-Ohh)
    EQ (Eee-Que)


    Instead the acronym is WoW... just WOW... I mean WOW!! People say WOW inside WOW all the time! Its a recursive and reinforcing acronym that keeps you locked into their subscription plan for all eternity!!!1

    1. Re:BEST ACRONYM EVER by Surt · · Score: 2, Informative

      Having a good acronym was one of the reasons we picked the name 'world of warcraft'. There was even an email very near the start of development suggesting that anyone talking to the press/outside world should say 'wow' if they were going to abbreviate, to make sure that would catch on, and not 'wuhwuh (ww)'.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  6. Quit Warcraft by Anonymous Coward · · Score: 2, Insightful

    Seriously. Go for without it for a month. Come back and re-evaluate the game. You won't love it as much as you used to. It's a GOOD game. Not a great one. Not worth a front page by any means.

    1. Re:Quit Warcraft by Das+Modell · · Score: 2, Insightful
      It's exactly the opposite for me. I play the game for a month or two and get bored, and after taking a break I want to play it again.

      Not worth a front page by any means.

      It's the biggest MMORPG in the world, but it shouldn't be on Slashdot's front page because you, an AC, don't personally like it that much?
    2. Re:Quit Warcraft by Omestes · · Score: 3, Interesting

      Actually I took 2 years off playing (it was WoW vs. College, college won), and started playing again about 2 months ago when a bunch of old friends started playing. I still find it fun. It has the most polish of any MMO I've played, I like the story, it ties in well with the amount of time I killed when I was younger with the Warcraft games. Also it has been saving me money, I generally buy a game a month for various consoles, and now I don't bother (Until the new Smash Bros comes out, or I get the Guitar Hero for Wii). Its a pretty good time killer, and gives me an excuse to chit-chat with friends I wouldn't talk to near as much without WoW.

      I do find it funny how serious some kids take it though, to some kids it is a life-style unto itself. Which I guess is understandable, since I managed to waste most of the 90's staring at various MUDs.

      On the other hand, I find it equally amusing how much some slashbots hate it.

      Its a damn game, not worth forming strong opinions over.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  7. I for one welcome our 12 item mail overlords by WillAffleckUW · · Score: 2, Funny

    And will be glad to use the Guild Banks to fill the coffers of Squirrelly Wrath, Blood Pact, and Care Bear guilds to the brim!

    At last I can store all those mechanical squirrel boxes for guild members!

    --
    -- Tigger warning: This post may contain tiggers! --
  8. Re:WOW - It's So Cute! by Pojut · · Score: 4, Insightful

    "Time you enjoy wasting was not wasted." - John Lennon

  9. "Players leaving in droves..." by brouski · · Score: 5, Funny

    Whiny players claim this after every buff or nerf, major or minor. Shouldn't the WoW user base be in negative numbers by now?

    --
    Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
  10. Re:Slashvertisement? by SydShamino · · Score: 4, Informative

    Those numbers are from someone who clearly stated he's only mined about half the available armory data. And the armory only includes characters from North America and Europe, not Asia.

    So about 9 million active characters in 2 of 3 game markets, and Blizzard claims 9 million total accounts active right now (and they explicitly exclude closed, expired trial, etc., accounts from "active").

    Pretty much lines up, really.

    --
    It doesn't hurt to be nice.
  11. Was WoW simply the least bad MMORPG? by SmallFurryCreature · · Score: 2, Interesting

    I got a pet little theory about MMORPG's and that is that most players play them, because there is nothing else. WoW was king not because of its excellence, but because of its one eye in the land of the mole people.

    Currently my drug is LOTRO, and I can see once again just how bad the game is. Not bad in a conventional "crash and burn" type way, but bad as in, I can't believe I am playing this, kinda way.

    But I need my MMORPG fix, and for now LOTRO provides it. But I am looking constantly for something new.

    I get the same feeling from other players, we know the likes of Blizzard and Turbine and SOE are yanking our chain but we need that fix and we are forever hopefull that the next supplier of our drug will get a clue and provide a FUN game.

    You know what I find hardest to understand? The insistence of companies to add a tedious grind for miniscule advancements. Oh but you got to keep the player intrested, else he will quit playing after one month and then were will we get our money?

    One simple answer, THE SIMS

    A fun game, that easily spins as much money most MMORPG's, yet it provides player with FUN so they keep coming back for more (Sims expansion packs are not quiet as regular as once a month, but they cost more AND the company doesn't need to provide servers and customer support).

    There are countless more games that get endless replay simply by being FUN! I played Bioware RPG's several times for the HELL of it. So why do MMORPG companies feel they got to add endless grinds to keep players hooked? It doesn't really work on myself, I prefer the middle game and once that is done, I move on. Considering that most MMORPG slowly die I can't think it really appeals to that many people, just most keep playing until they find somethingbetter.

    Is it just LOTRO that right now is a bit deserted after the EU launch of Tabula Rasa?

    Would I recommend trying LOTRO at the moment? No not really, the game is rapidly dying in for the early levels. Everyone is either working on their end game OR leaving for greener pastures. Oh that still leaves a lot of people playing, but if you want to logon during the week, be prepared for some very lonely areas. Same thing happened to EQ SWG WoW and probably countless other MMORPG's I never bothered with.

    Sometimes I think the most innovative element a new MMORPG could introduce was permanent death upon achieving the top level. Reach say 100 and you got time for a few epic quests that end your characters heroic journey, before fading away and forcing you to start a new character. Gone would be the mad rush to end game, the constant demand for insanely high level extra content, the need for increased levels AND you would have a constant stream of people in all levels of the game to make newcomers feel less lonely.

    Ah well, spend to long in here, need my fix. damnit, load faster I am going into withdrawal here!

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Was WoW simply the least bad MMORPG? by MarcoAtWork · · Score: 2, Insightful

      > Oh please. I am a game programmer.

      exactly, you are not a game designer, it's obvious from your comments.

      > * The designers don't have a clue stick about "dead time." Spending half of your time traveling back and forth across zones before you get your mount at 40 is B-O-R-I-N-G. Flying takes far too long.

      dead time increases your wanting to level up to get the mount, it increases the value of mounts to players enormously: same thing for flying mounts, same thing for epic flying mounts. Think carrot (mount) and stick (time spent travelling)

      > * The ONLY way to level up is to kill things. For those that only interested in creating/crafting things, you're screwed.

      the amount of time the designers spend on creating mobs is way higher than the amount they spend in professions: if professions are your thing wow is probably not the game for you.

      > * Quests are very limited. There 10 basic times, but only about 5 account for 95% of them: "Kill", "Random Drop", "Delivery", "Item", "Boss"

      I challenge you to try to come up with a quest, any quest, that can not be boiled down to those simple constituents. (note that escort quests can be simplified as 'delivery' quests, and any sort of quest that can have you steal/manipulate things with can be simplified to 'item' for example).

      > * Very limited world interaction. The world is static -- much like a ride through Disney Land. Your actions don't change the world.

      how can you guarantee a consistent gaming experience to all your players if you let them change the world? Can you imagine how crappy the experience would be for a new subscriber if you let old high level subscribers destroy all the lower level areas permanently for example? (which is what would happen a second after you let people do it).

      > * Crafting is not thought out. i.e. Smiths can make armor, but not repair their own??

      crafting is thought out very well for what it is, a time/gold sink to give people something to do. If you allowed, say, blacksmiths to repair armor for free or at a big discount, every single raider would spec blacksmith in a second, you have to consider the balance of the game as a whole.

      > Wow is NOT a great game -- but is "good enough", and certainly is "better" then anything else out there.

      the incredible amounts of money it's been pulling in since release disagree with your view. WOW is a skinner box, intended to get people to be addicted to it, it parcels out rewards often enough to keep you hooked, but not so much as to overwhelm you and make you feel that you 'won', because if you did you'd cancel your subscription.

      There always always always needs to be a further carrot for you to work towards, that's what people that complain that all the time bliz spends on 'high level dungeons that 1% of the population will ever see' is wasted don't understand: yes, only 1% of the players will see them, but at least 75% of the players will yearn to see them, and consequently will try to progress to that level while remaining hooked to the game (and paying their subscriptions).

      Once a certain % of the players has reached a certain level, then Blizzard will release a new and shinier carrot, and the cycle continues: once they are out of carrots, out comes a new expansion, with apples, then one with bananas, and so on and on and on forever. Playing wow is like watching broadcast tv, a mindless time wasting activity, which is perfectly fine if done in moderation (everybody needs downtime) but not fine at all if you are sacrificing things you could do in real life just to spend more time in game under the mistaken assumption that what you do there 'matters'. Your GM gear, that you spent 6+ months of 50 hours a week of play, that you sacrificed 4 weeks of work vacation for the last push for, has been obsoleted by quest rewards anybody can get: was it really worth it?

      I am positive blizzard employs quite a few psychologists to make sure their game is as addictive as possible (or has in

      --
      -- the cake is a lie
    2. Re:Was WoW simply the least bad MMORPG? by bigstrat2003 · · Score: 2, Interesting

      The designers don't have a clue stick about "dead time." Spending half of your time traveling back and forth across zones before you get your mount at 40 is B-O-R-I-N-G. Flying takes far too long. The first point I'll give you. The second, not so much. Flying takes as long as it should, unless you're talking the Darnassus->Theramore flight, or something else that cuts across all of Kalimdor. Those take forever. Apart from that, flying takes barely any time at all, and is a good chance for me to view and appreciate the scenery. 2 years, and that hasn't gotten old for me, so don't lay the "It gets boring after the nth time" line on me.

      The ONLY way to level up is to kill things. For those that only interested in creating/crafting things, you're screwed. This isn't bad design, this is just a design choice. If you're only interested in crafting, this isn't the game for you. Can't please everyone.

      Quests are very limited. There 10 basic times, but only about 5 account for 95% of them: "Kill", "Random Drop", "Delivery", "Item", "Boss" Every quest in every RPG ever made can be boiled down to this if you strip away the fluff. It's the fluff which differentiates things, and makes them interesting.

      Very limited world interaction. The world is static -- much like a ride through Disney Land. Your actions don't change the world. This is a GREAT design choice. It ensures that everyone is having the same experience in the world, and limits the ability of douchebags to have an impact on other people's play time. I'd like WoW quite a bit less if the world weren't static, because I know what maturity level WoW players tend to have, and how it would affect my game experience.

      Crafting is not thought out. i.e. Smiths can make armor, but not repair their own?? On the contrary, this is thought out, and your claim to the contrary shows your lack of education on Blizzard's thought processes in the game's design. They've said that this is a deliberate decision to allow them to take gold out of the economy. Disagree if you wish, that's your right, but it most certainly was "thought out".

      Wow is NOT a great game -- but is "good enough", and certainly is "better" then anything else out there. The UI mods alone show where the real innovation in MMORPGs are these days --> Making the game more accessible. On the contrary, WoW is a great game, precisely for the reason you mentioned: it's accessible. There are precious few games (of all types), let alone MMORPGs, that I've tried that had the accessibility level of WoW. Sure, there are always improvements to be made, but nothing is perfect. WoW is far and away the best out there at the moment, and while it may not fit your needs for an MMORPG, claiming that it's poorly designed is nothing short of asinine.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  12. It will do it no good. by 7-Vodka · · Score: 5, Insightful
    Unfortunately this patch will never be able to reverse the bastardization they've introduced into the game.

    The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?

    Then there's the cottage cheese-y-ness they've done with pvp. It used to take some skill, quick thinking and some organization. Now with resilience , other damage mitigation and overpowered healing that can keep anyone alive things like arena matches turn into long grind fests. The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?

    This happens with a lot of mmorpgs. They are released in a form that is slightly buggy and end up with all of these unplanned and unforeseen novelties in terms of gameplay, strategy, interaction. Then after the corporation that develops it spends a few years tightening the cogs and getting RID of the unplanned and unforseen elements as well as anything that gets complained about by the userbase, voila! You end up with a bland, boring game no one plays anymore.

    I was a member of a guild with over 100 people and kept in touch with a former guild of 200. They've both dried up and shrivelled out of existence because every patch slowly turned the game more and more bland. Both 'realms' I used to frequent have died horrible deaths and the main cities are ghost towns.

    Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game.

    If I wanted to play around in a world where everything gets regulated and restrained and anything that causes people to whine gets the axe I would... Not go pay $50 bucks + $15 per month to do it on a computer, there's plenty of it in a non-virtual world.

    The only reason WOW hasn't collapsed like a house of soggy cards is that there is still an influx of new players and the game does have a great unique feel with LOTS of art and content to discover as you level. But once you're done leveling, the game is over.

    --

    Liberty.

  13. I always love that line, players leaving in droves by Shivetya · · Score: 4, Interesting

    The churn numbers in WOW is probably greater than many games have total. Yet if every troll post I read about WOW losing players in huge numbers were true what does it say about other games who are obviously NOT getting those players? Blizzard doesn't always do the best job at class balance but they do a far better job than other companies, their numbers attest to this. While I am taking a break from WOW I do plan on getting back in, changes in this patch may be enough for me as I can bring up some other classes and see how the game plays out for them.

    Part of the magic of WOW is that it really does have separate classes where the differences are enough to grant four to six different ways to play the game. The hybrids blend obviously, but melee, magic, and ranged melee (bow), all work well and in many cases require different play styles. Magic is the most diversified where playing a priest is very different from a mage just as its different from a warlock.

    I have a warrior and to claim that only classes the lead design or high placed developers are being buffed is to ignore the fact that many people with these classes have been waiting for their day in the sun. If what you implied were true the largest number of players would have long focused on Warrior - which is not the case. Shaman get some tweaks now to enhance two of their trees. Yeah warriors get some bennies here but each class received buffs as well as some tuning which tones down overpowering areas.

    My beef has been that PvP/Arena gets way too much focus but obviously I am not in a majority as it appeals to large number of players. The problem of course is that these are the most competitive players and as such will be the most vocal. If they didn't bitch then Blizzard would have a problem, that would be a more clear indicator that people were leaving.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  14. Would you like some Alterac Swiss with that whine? by 0xdeadbeef · · Score: 4, Insightful

    Why is that every time WoW is mentioned on Slashdot, it seems half the posts are from bitter, pathetic whiners who complain that the game no longer fulfills some need driven by personality defects?

    Hey, guess what? We're glad you quit playing. And no one cares why!

  15. Re:Slashvertisement? by Das+Modell · · Score: 3, Insightful

    Every class always complains that they, and they alone, have been nerfed because Blizzard doesn't care about their class. My theory is that people expect their class to be omnipotent, and when that doesn't happen they complain about nerfing and balance. It's the same thing with Team Fortress.

  16. Yes that's nice by Sycraft-fu · · Score: 2, Insightful

    But all that is irrelevant. Why? Because WoW is fun. That's why so many people play it. It gives a lot of entertainment in their eyes for $15/month. If it doesn't for you great, quit. However please don't pretend like the way you like games is the one and only, or that you've figured out the magic formula. If you want a different kind of game, well go look for one. I hear in terms of wild west EVE Online is a good choice. Shadowbane sounds like another. Hell, if UO is your thing, go play it, it's still in active development (released a new engine just this year).

    If you don't like WoW, there's lots of other games out there, so please, don't hate on those that do. I personally think Blizzard has made excellent design decisions. I support the direction they've taken with WoW and indeed it is the first MMORPG I've played that has held my interest for more than about 8 months (DAoC holding that record). If it doesn't give you want you need in a game then don't give them your money. But don't pretend like you are the only person who's important. Many other people love it, and indeed I'm betting many of them like it for the reasons that you hate it.

  17. Re:WOW - It's So Cute! by bigstrat2003 · · Score: 2, Insightful

    This depends on what you want out of life. If you want to be a "wage slave", nothing more, then achieving that, in the field you want to work, is success.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  18. Re:My story by bigstrat2003 · · Score: 2, Insightful

    I've played for two years, and I'm not completely epicced out, although I have a decent percentage of epics (>50%). Even if I were still in dungeon blues, I'd be ok with it. The game is not necessarily about getting purple pixels, that's just what a lot of people want out of it.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  19. Other big news... by Cyno01 · · Score: 2, Interesting

    For us with engineers, Craftable Flying Mounts! Regular and epic!

    Engineering: Flying Machine
    Reagents:
    Adamantite Frame (2)
    Fel Iron Bar (30)
    Handful of Fel Iron Bolts (8)
    Star Wood (8)
    Fel Iron Toolbox
    Elemental Seaforium Charge (4)
    BoP, Req Level 70, Engineering 350+ to make and at least Expert riding skill to use.

    Engineering: Turbo-Charged Flying Machine
    Reagents:
    Flying Machine Control
    Khorium Power Core (8)
    Felsteel Stabilizer (8)
    Hula Girl Doll
    BoP, Req Level 70, Engineering 375+ to make and at least Artisan riding skill to use.

    --
    "Sic Semper Tyrannosaurus Rex."
  20. Re:Would you like some Alterac Swiss with that whi by theantipop · · Score: 2, Insightful

    I'm only bitter that news like this makes me want to re-activate my account. Although not playing WoW is waaaay more expensive than the $15 a month I was paying. Since I quit a month ago I've spent well over $200 on Wii and PC games :(