World of Warcraft Patch 2.3 Coming Next Week
Blizzard has officially announced that World of Warcraft Patch 2.3 will be dropped onto live servers next Tuesday. It's a huge update to the behemoth of Massively Mutiplayer games, including elements like a new raid zone called Zul'Aman, significant class changes, new questing content in the Dustwallow Marsh zone, and an increase in leveling speeds between 20-60. The full patch notes are available on the official site. "Elsewhere Guild Banks let you keep track of and organize your stocks much more efficiently, the Auction House has been revamped so it is easier to use, and you will be able to pick up daily quests so you have something to keep you from falling asleep as you go back to the same dungeons or battlegrounds again and again. The old 40-man Alterac Valley battleground has been fiddled with, too, so it should now have extra added fun, and those of you around the mid-level mark should head to Dustwallow Marsh for new quests and speedy leveling."
If you'd just do what we tell you and quit yer gripin' everything would be chocolate sprinkles and rainbows! -AC
And what does your ability to get that quip in as the first post say about your lifestyle?
Jhyrryl
My question is how did he finish up his heroics today and still get time to read the article before the Tempest keep Raid in 20 minutes?
import system.cool.Sig;
There are no successful people who play WoW. Right?
You won't make it to the very top - the very top is already occupied by the guy who inherited the business from his dad after playing WoW non-stop for 20 years. And I for one welcome our new rich kid, WoW playing overlords. Seriously, if you work so hard that you have no time at all for a little computer game here and there, then you probably will never live long enough to enjoy your hard won earnings. Your WoW playing kids will spend it right up after you die, though.
Quick question. Would World of Warcraft have been so successful had its acronym been something like:
DOAC (Doh-Ahk)
SWG (Swig)
AO (Ayy-Ohh)
EQ (Eee-Que)
Instead the acronym is WoW... just WOW... I mean WOW!! People say WOW inside WOW all the time! Its a recursive and reinforcing acronym that keeps you locked into their subscription plan for all eternity!!!1
Do those mined numbers include Europe and Asia?
Reinvent the wheel only at either a lower cost, greater effectiveness, or your own personal enrichment and satisfaction.
Myself and 7 other of my highly motivated and successful co-workers, who also happen to be software engineers, enjoy playing WoW when we have the time. Having drive and ambition doesn't mean you have to cut out the fun. And kids who play WoW all day would likely not be job competition weather WoW existed or not so I wouldn't get too excited.
"When the going gets weird, the weird turn pro" -Hunter S. Thompson
Seriously. Go for without it for a month. Come back and re-evaluate the game. You won't love it as much as you used to. It's a GOOD game. Not a great one. Not worth a front page by any means.
While we tinker away all day and night coding out the new big thing with SQL, integrating modules into programs, and screaming at your computer monitor because of incompetent customers.... These kids sit around playing WoW.
They are our stepping stones! They are the ones we can use to move forward in life. They are our next generation of fast food servers ready to take our orders! This thrills me, it means more and more people are too sucked into a game than to become competition for my job and power. Let them rot away in front of a computer playing games..... It gives me an edge. Call me an asshole, but remember It takes drive to make it to the top. I've been at Georgia Tech for over 2 years now and play World of Warcraft. I'm living proof you can waste time and get along in life!
And will be glad to use the Guild Banks to fill the coffers of Squirrelly Wrath, Blood Pact, and Care Bear guilds to the brim!
At last I can store all those mechanical squirrel boxes for guild members!
-- Tigger warning: This post may contain tiggers! --
"Time you enjoy wasting was not wasted." - John Lennon
Living With a Nerd
I'm 4th year CS at GaTech, been playing WoW since it came out. Aside: How'd you like that evactuate campus message today lol.
Whiny players claim this after every buff or nerf, major or minor. Shouldn't the WoW user base be in negative numbers by now?
Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
LOL.
Those numbers are from someone who clearly stated he's only mined about half the available armory data. And the armory only includes characters from North America and Europe, not Asia.
So about 9 million active characters in 2 of 3 game markets, and Blizzard claims 9 million total accounts active right now (and they explicitly exclude closed, expired trial, etc., accounts from "active").
Pretty much lines up, really.
It doesn't hurt to be nice.
I got a pet little theory about MMORPG's and that is that most players play them, because there is nothing else. WoW was king not because of its excellence, but because of its one eye in the land of the mole people.
Currently my drug is LOTRO, and I can see once again just how bad the game is. Not bad in a conventional "crash and burn" type way, but bad as in, I can't believe I am playing this, kinda way.
But I need my MMORPG fix, and for now LOTRO provides it. But I am looking constantly for something new.
I get the same feeling from other players, we know the likes of Blizzard and Turbine and SOE are yanking our chain but we need that fix and we are forever hopefull that the next supplier of our drug will get a clue and provide a FUN game.
You know what I find hardest to understand? The insistence of companies to add a tedious grind for miniscule advancements. Oh but you got to keep the player intrested, else he will quit playing after one month and then were will we get our money?
One simple answer, THE SIMS
A fun game, that easily spins as much money most MMORPG's, yet it provides player with FUN so they keep coming back for more (Sims expansion packs are not quiet as regular as once a month, but they cost more AND the company doesn't need to provide servers and customer support).
There are countless more games that get endless replay simply by being FUN! I played Bioware RPG's several times for the HELL of it. So why do MMORPG companies feel they got to add endless grinds to keep players hooked? It doesn't really work on myself, I prefer the middle game and once that is done, I move on. Considering that most MMORPG slowly die I can't think it really appeals to that many people, just most keep playing until they find somethingbetter.
Is it just LOTRO that right now is a bit deserted after the EU launch of Tabula Rasa?
Would I recommend trying LOTRO at the moment? No not really, the game is rapidly dying in for the early levels. Everyone is either working on their end game OR leaving for greener pastures. Oh that still leaves a lot of people playing, but if you want to logon during the week, be prepared for some very lonely areas. Same thing happened to EQ SWG WoW and probably countless other MMORPG's I never bothered with.
Sometimes I think the most innovative element a new MMORPG could introduce was permanent death upon achieving the top level. Reach say 100 and you got time for a few epic quests that end your characters heroic journey, before fading away and forcing you to start a new character. Gone would be the mad rush to end game, the constant demand for insanely high level extra content, the need for increased levels AND you would have a constant stream of people in all levels of the game to make newcomers feel less lonely.
Ah well, spend to long in here, need my fix. damnit, load faster I am going into withdrawal here!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?
Then there's the cottage cheese-y-ness they've done with pvp. It used to take some skill, quick thinking and some organization. Now with resilience , other damage mitigation and overpowered healing that can keep anyone alive things like arena matches turn into long grind fests. The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?
This happens with a lot of mmorpgs. They are released in a form that is slightly buggy and end up with all of these unplanned and unforeseen novelties in terms of gameplay, strategy, interaction. Then after the corporation that develops it spends a few years tightening the cogs and getting RID of the unplanned and unforseen elements as well as anything that gets complained about by the userbase, voila! You end up with a bland, boring game no one plays anymore.
I was a member of a guild with over 100 people and kept in touch with a former guild of 200. They've both dried up and shrivelled out of existence because every patch slowly turned the game more and more bland. Both 'realms' I used to frequent have died horrible deaths and the main cities are ghost towns.
Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game.
If I wanted to play around in a world where everything gets regulated and restrained and anything that causes people to whine gets the axe I would... Not go pay $50 bucks + $15 per month to do it on a computer, there's plenty of it in a non-virtual world.
The only reason WOW hasn't collapsed like a house of soggy cards is that there is still an influx of new players and the game does have a great unique feel with LOTS of art and content to discover as you level. But once you're done leveling, the game is over.
Liberty.
The churn numbers in WOW is probably greater than many games have total. Yet if every troll post I read about WOW losing players in huge numbers were true what does it say about other games who are obviously NOT getting those players? Blizzard doesn't always do the best job at class balance but they do a far better job than other companies, their numbers attest to this. While I am taking a break from WOW I do plan on getting back in, changes in this patch may be enough for me as I can bring up some other classes and see how the game plays out for them.
Part of the magic of WOW is that it really does have separate classes where the differences are enough to grant four to six different ways to play the game. The hybrids blend obviously, but melee, magic, and ranged melee (bow), all work well and in many cases require different play styles. Magic is the most diversified where playing a priest is very different from a mage just as its different from a warlock.
I have a warrior and to claim that only classes the lead design or high placed developers are being buffed is to ignore the fact that many people with these classes have been waiting for their day in the sun. If what you implied were true the largest number of players would have long focused on Warrior - which is not the case. Shaman get some tweaks now to enhance two of their trees. Yeah warriors get some bennies here but each class received buffs as well as some tuning which tones down overpowering areas.
My beef has been that PvP/Arena gets way too much focus but obviously I am not in a majority as it appeals to large number of players. The problem of course is that these are the most competitive players and as such will be the most vocal. If they didn't bitch then Blizzard would have a problem, that would be a more clear indicator that people were leaving.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
they are not active, I know somebody who hasn't played since mid-August and his characters are still viewable in the armory.
-- the cake is a lie
Have fun wandering the streets homeless in a few...months.
You may see this as a troll post, but Blizzard has been clear with their actions they're not interested in class balance, only in buffing (making stronger) the classes that the dev's mainly play. For those uninformed, Kalgan is the head designer/game balancer, and his current favorite class is Warrior.
If all this "Kalgan favors warriors" nonsense was actually true, then the arms tree would have had a worthwhile 41-point talent by now. Endless Rage is competing with Lightwell for the honor of "least often taken 41-point talent for someone specced into that tree." Arms warriors didn't get buffed, since because there's no reason to spec more than 31-33 points in arms, pvp warriors will still dump a bunch of points into fury and get everything they want there, just like before. In fact, you could say that the change to disarm mechanics serves as a nerf to the formerly-disarm-immune warrior. Then there are the fury warriors, and the jury is still out on whether the loss of Death Wish will be balanced by the increased threat reduction. I suppose it will depend on the encounter, but the fury warrior won't be able to ramp up his damage as much for Death Wish+Execute to burn out enraged bosses. At least prot will benefit from the expertise change. It's a bit of a nerf to my orc axe racial skill though.
Why is that every time WoW is mentioned on Slashdot, it seems half the posts are from bitter, pathetic whiners who complain that the game no longer fulfills some need driven by personality defects?
Hey, guess what? We're glad you quit playing. And no one cares why!
Shame I've leveled ten times in the last ten days, up to 53. I could have waited. =\
You put a YEAR in and aren't completely epicced out?
You're right, the game isn't for you.
You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
Every class always complains that they, and they alone, have been nerfed because Blizzard doesn't care about their class. My theory is that people expect their class to be omnipotent, and when that doesn't happen they complain about nerfing and balance. It's the same thing with Team Fortress.
I wonder whether they take the opportunity to sign the binary, so that it plays nicely with MacOS X 10.5?
For more info on the issue: http://homepage.mac.com/simx/technonova/C488455530/E20071107233441/
Jumpstart the tartan drive.
IMO being a software engineer does not make you a successful person. As long as you are a wage slave you're still just another cog in the wheel. Basically success is the point at which you can retire and live your chosen lifestyle in comfort for the rest of your life until that point you are bad accident away from living in the gutter.
PS: I am a software engineer with student loans etc so feel free to take that as you will.
But all that is irrelevant. Why? Because WoW is fun. That's why so many people play it. It gives a lot of entertainment in their eyes for $15/month. If it doesn't for you great, quit. However please don't pretend like the way you like games is the one and only, or that you've figured out the magic formula. If you want a different kind of game, well go look for one. I hear in terms of wild west EVE Online is a good choice. Shadowbane sounds like another. Hell, if UO is your thing, go play it, it's still in active development (released a new engine just this year).
If you don't like WoW, there's lots of other games out there, so please, don't hate on those that do. I personally think Blizzard has made excellent design decisions. I support the direction they've taken with WoW and indeed it is the first MMORPG I've played that has held my interest for more than about 8 months (DAoC holding that record). If it doesn't give you want you need in a game then don't give them your money. But don't pretend like you are the only person who's important. Many other people love it, and indeed I'm betting many of them like it for the reasons that you hate it.
I quit WoW in the spring of 2006 - 18 months ago. and when i read this article, i still got the urge to go play it. I won't, obviously, but it still interests me.
This depends on what you want out of life. If you want to be a "wage slave", nothing more, then achieving that, in the field you want to work, is success.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
Good move... I've got six 70s, a 65, a 52, and a 44... One of each class, and--
YES, I KNOW. I have no life...
But I tried quitting for about eight months, and realized all I replaced it with was watching bad television, so I went back.
"The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
The game actually starts at lev 70 as do most other morpgs out there. Then again i guess i depends what you expect from the game. Anyone can mindlessly level up a character up to 70 without skill. To some its fun to others its a painfull grind. The real game begins when you start "raids" that require lot more time, planing, organisation, social skill. You complain that the gear is 85% of the skill but the gear reflects raiding skill ( and of course time ) but time alone wont get you the gear. If you looking to play to play a game that is 100% skill then go grab mortal kombat or tekken or any other combat game out there.
Failures!
Lightwell is a 31-point talent! You must be thinking of Circle of Heal(lol)ing.
Still waiting for the patch that makes bans stick for goldfarming related rule violations.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
I've played for two years, and I'm not completely epicced out, although I have a decent percentage of epics (>50%). Even if I were still in dungeon blues, I'd be ok with it. The game is not necessarily about getting purple pixels, that's just what a lot of people want out of it.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
For us with engineers, Craftable Flying Mounts! Regular and epic!
Engineering: Flying Machine
Reagents:
Adamantite Frame (2)
Fel Iron Bar (30)
Handful of Fel Iron Bolts (8)
Star Wood (8)
Fel Iron Toolbox
Elemental Seaforium Charge (4)
BoP, Req Level 70, Engineering 350+ to make and at least Expert riding skill to use.
Engineering: Turbo-Charged Flying Machine
Reagents:
Flying Machine Control
Khorium Power Core (8)
Felsteel Stabilizer (8)
Hula Girl Doll
BoP, Req Level 70, Engineering 375+ to make and at least Artisan riding skill to use.
"Sic Semper Tyrannosaurus Rex."
IMO being a software engineer does not make you a successful person.
He's right. All the best people are bioinformaticians.
-- Tigger warning: This post may contain tiggers! --
Thats why real raiders have dual monitors.
I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
Well, a good 10 of those characters are me, and I haven't logged on in months. Lining things up with 1 character per account is way off if you consider how many long time players there are. If I logged in every character I created since it went live, I'd probably have two dozen that were lvl 30+ and I'm hardly alone in that.
It also doesn't count item mules, auction house characters, trade skill mules, etc...Doesn't count the 2 new characters everyone started to play through the Blood Elf and Dranae starting areas.
I don't have any percentage in seeing WoW's player base rise or fall, I honestly don't care. But I think it's pretty unlikely that they have 9 million active subscribers if the Armory numbers aren't at least 18 million. That just doesn't jive with what I know about the game.
My personal experience is that membership among people I know is dropping off. Whether that is being replaced with new players, I have no idea.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
"past it either"? Are you implying there aren't a lot of guilds that can beat kara?
http://www.wowjutsu.com/world/ has 33284 total guilds listed, with 99.98% full clearing kara.
If you're interested in PvE getting a pug together to clear kara is not hard. If anything ZA is a godsend to guild that can easily get 10 good players together but struggle to get 25 for ssc/tk without having to bring in people that can't dodge spouts.
The new heroic loot will also (marginally) help fill in the gaps for guilds still working on making it into hyjal. Marginally as its mostly spellhaste gear, which is severely overvalued and will not help someone otherwise too badly geared to keep up.
Also as for your armory data, I don't believe armory records chars below a certain level (10?) which can account for the discrepancy.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
I almost caught it! Maybe with this new patch I'll catch it!
(anyone else think that trey and matt just got over their wow addiction?)
I'll just use my special getting high powers one more time...
Sure, by default no profession instantly makes you successful. But working in a highly paid field where you get to use your brain for a living is generally considered a good position to be in. If you can't handle the stress or don't feel productive within the environment that you work to the point of it making you unhappy, that's a personal problem and can usually be fixed by finding a job that better suits you. And if you're living your life, waiting for retirement to feel successful/happy, then thats a whole different ballgame. Some people start in the gutter, being a bad accident away from the gutter is a lot better.
"When the going gets weird, the weird turn pro" -Hunter S. Thompson
I'm a casual WoW player. I just play for a bit of fun, giving up time I might be watching TV or reading a book instead. The social aspect of the game is fun, but I can't commit to arranging raids or multi-person instances because something might come up that I actually care about (my wife might say "let's go out to dinner tonight!" and I'll dump WoW without a second thought).
For me, the changes make it easier to get to L60 (my only character is a L55 Paladin, so there's not much more to go), add new content and quests, and hopefully will make dungeons a bit more playable for me. That's all good as far as I'm concerned!
I've seen a lot of posts about how WoW is dumbing down RPGs, how the game balance is poor or why PvP is not as good as before. Not having been involved in this game until recently, these posts seem to be a mix of "it were better when we were young" attitudes (think Liverpudlian accent), resistance to any changes and some actual concern for the game's quality. It's a fun game today, easy to pick up, easy to put down and simple to play.
I don't play for massive challenges, I play for fun.
The changes work for me.
I'm only bitter that news like this makes me want to re-activate my account. Although not playing WoW is waaaay more expensive than the $15 a month I was paying. Since I quit a month ago I've spent well over $200 on Wii and PC games :(
That's true, but many players have one class that they play more than any other. I've played a spy since 1998.
I see the same complaints made by WoW and Fortress Forever players. They're repeatedly killed by another class or they're unable to effectively utilize their own class, and they start complaining that their class sucks and needs to be powered up immediately, often to an unreasonable degree.
Your definition of success is irrelevant to others. For some, work is just something they do but being a success is all about their relationships/hobbies/amateur theatre/etc. For some success is about financial reward, and for others it's about being in a role where they feel valued. For you it's about being able to retire and live in whatever way you like.
That's all well and good. Different people define 'success' differently, and while your definition may work for you, I know few people who would agree.
So you look forward to managing a bunch of WoW players? *shudder*
The most merciful thing in the world is the inability of the human mind to correlate its contents.
Start your torrents, Comcast users! Let's see what the fuck's up with their RST packets!
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I'm someone who plays in the WoW environment, and I'm okay there, but as soon as I go against a similarly spec'd player I nearly always lose. I think I've got some sort of co-ordination problem - while the other player is leaping around like a rabbit on speed and hitting me with well synchronised de-buffs, spells and all sorts of unholy damage, I'm trying to attack them and hit my little buff button while not looking away from the screen (or I'll probably die).
Whoops, hit the wrong button. I guess dispel undead won't help against that blood elf, but that bubble-shieldy thing would've been nice and given me the time to heal up a bit. Whoa - how'd he do that? And that! What *is* that twirly thing he did with the sword? And I'm dead. Again. Curses!
I'm like this in most games. As soon as it gets really fast-paced I start making mistakes. I think I tagged plasma grenades on myself in Halo, while looking wildly in all directions and being shot up by hysterically-laughing Covenant grunts.
I get better, but rely on the game mechanics a bit more than I should. I could ask for changes to the Paladin class in WoW to make things easier for me (guns! more bubbles! more stuns!) but my skill level would drop down to the lowest common denominator and I'd suck even more.
I'd be ashamed of my utter lack of gamer-adequacy if I were having less fun.
I agree with this. Personally, I've played since January 06. I was fully epiced at the start of TBC, and at 70 my main has all epics except for 1 piece (which I've actually saved Badges of Justice to remedy when 2.3 comes out :)). However, another online friend of mine, who has been playing since release, has ZERO epics. Before TBC? ZERO epics. It's just not important to him. He logs on, and likes mainly to talk in the guild, and maybe run a regular dungeon every other week. The one time he came along in a raid, and actually won the roll on an epic, he then decided to pass on it, since he felt he really didn't need it.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
I might consider going back when I can make significant progress between 60 and 70 when I only have two to four hours a week to play. (never consecutively)
... hoping it might be worth my time.
I pretty much quit the game when all my buddies were suddenly at 70 and I had no desire to play in pickup groups.
I look at it like any other sport, like golf, basketball, baseball, or whatever.
I don't golf 8 hours a day, every day. I don't want to play any game daily just to keep up with the other players. (The best solution to this I've seen so far was the City of Heroes sidekick system.)
I'm waiting for some reviews of Tabula Rasa
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
So in essence, all those guilds that are stuck clearing just Kara will now be tackling (and soon clearing) ZA, but then they're gonna be twiddling their thumbs again, never to really dent SSC or beyond.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
no he did not say he's mined about half the data. The person who reported about it on world of raids made that claim. go look at the actual site: http://okoloth.blogspot.com/ All he has stated is that he's mined about 4.5m records, and has updated them since 2.2. That's it. nothing more. Nothing about the actual size of the player base.
it doesn't take hundreds of hours to switch in wow either. A few clicks and you're done. What you probably meant was it takes 100s of hours to reach the same power level. Well the same thing is true in tf. Someone who spends all their time playing one class in tf will take time learn a new one. Maybe not as much time, but any game with some level of complexity will have a learning curve.
I used to be a real raider. Then I got a girlfriend, and she borrowed one of my monitors. :P
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
lolwell is debatable but can be used right with good raid discipline (drop a lolwell for dpsers to grab as needed, especially warlocks. frees up your GCD's to be spent on the tank.)
Circle of Healing however is absolutely insane on the right fight, but worthlesss otherwise. The reason so few take it is so few are at a point in the game where you need to heal a group of people clumped up, but take a look at the Bloodboil fight and watch how much easier it gets with CoH.
Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
I just finally got audio back on my crappy intel chipset with the latest minor release from a patch a few weeks ago. I still get occasional graphics glitches.
I wish the guys at blizzard stopped making so many patches when something works fine. It drives me nuts.
http://saveie6.com/
Looking at the release notes, many things I noticed seem to be along the lines of "here...we'll help you get up to lvl 60 quicker." Mind you, some would have helped when I was playing, specifically the nerfing of some of the elites for soloists.
:) But if you quickly get up to level 60, you can buy Burning Crusade, get to level 70 before Lich King comes out in a few months, and buy it too.
:)
My read on it is most of the players are probably tooling around outland waiting for the 3.0 release. If you're trying to level up to 60+, you are stuck in westfall asking if anyone is running deadmines over and over, and you get a bunch of lvl7's to help
Having the lower instances drop more blues is nice though - probably mostly BoP - great time to be a disenchanter
Glad I sold all my stuff off and left my character standing naked in IronForge or this could be tempting. Then again...
It sounds from your post like you got butthurt by a well geared warrior. Try taking on a warlock that can drain heal 500 hp/sec, has 12k health and can chew through that warrior's HP in no time, WHILE keeping one or two other players crowd controlled. WoW isn't balanced around solo or small scale PvP... which is why they give out the best PvP gear according to small scale PvP performance. Right?
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
But the main thing, which you nailed in your last sentence, is that you're having fun. Which, of course, is the whole point of playing games, and one that many people forget.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
WoW runs just fine on Leopard. In fact, there were some changes to the OpenGL code in Leopard that WoW can take advantage of, especially on multi-core/proc machines.
My old MDD 1x1.25GHz G4 (Radeon 9800 Pro 256MB) is running it right now, and it works better than on Tiger.
With the first link, the chain is forged.
While others throw their life away trolling on /.
Note that the date of this patch was forseen and correctly predicted back in May as that is when Sony Online Entertainment announced that EQ2 : Rise of Kunark would be released on November 13th 2007. Does EQ2 pose any threat at all to Blizzard's 900 pound gorilla financial juggernaut? Not a chance. But that doesn't stop their marketing department from delaying content updates by a few months just to make sure that WoW has the biggest 'buzz' the week a competitor launches.
Jesus, you're a pally, and that's 99% of the problem right there. Speaking from experience, I win about 70% of my pvp fights with my druid, and about 10% with my pally, and both characters are endgame characters with mostly blue/purple gear.
People rant about how hard it is to kill a paladin, but the truth of it is, unless you're full retrib, and jacked to the gills with +crit and +spell damage, you're going to get murdered...You just can't do enough damage.
A rogue can deal enough damage to kill you four times over before you can kill them once, and they can disengage at will. Warlocks, Priests, Hunters, and Mages are all capable of killing you from a distance (Pursuit of Justice buff may change this BIG TIME, hello +15% run speed) and the sum total of your offensive punch is melee, so they can just stay at max range and pound you to death. Warriors tend to do more damage, but they're more beatable than most (fury spec excepted, of course =P). Shaman's just have more damage output than the pally, so you're at a negative there, and a smart Shammy will heal when you heal, negating a lot of your durability, and the goddamn earthbind totem will beat you more often than not by allowing them to keep the range open. Feral druids are nasty hard to beat; they'll jump you in kitty do some quick damage, then shift to bear and beat the crap out of you, and Balance druids have all the same issues as any other ranged caster, coupled with the fact that they're tough as nails in boomkin form.
Take heart in that the pally is the undisputed MASTA of pve, and accept that your primary pvp role is just to piss people off. I do far better in battleground and arena pvp as a prot or holy pally than as any other class. I can't kill anyone, but I never, ever, die.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
I am 40 years old and still playing, you insensitive clod!
It's about time they added guildbanks. People have been requesting this for years.
mmolab.com
D'oh! You're right, I've never even seen a priest take Circle of Healing.
I remember someone did a sweep of several thousand random armory profiles of level 70 characters and did a breakdown of percentages of builds, and of those builds, what percentages took the 31-point and 41-point talents. Pretty interesting.
Yeah, my BF is a lightwell-specced priest (well, until next patch) and, although it seemed so useless at first, we just.. kept finding good uses for it. Say, in Gruul, where we had to drop raid healing after a certain number of growths and focus on the tanks -- lightwell was down to top off those who took a cave-in. Same for Void Reaver (using it during VR required some timing though). It's great for any situation, in fact, when the healers are strained enough that they can't top off the raid but have to focus instead on the tanks.
Circle of Healing, which I've still not seen anyone spec for, sounds like it could be incredible in a number of fights. That number being.. sadly.. small. I don't know what you'd have to give up to get it though. When my guild was learning Void Reaver, various guides mentioned that CoH was incredibly good at healing the melee taking the pounding. I've still never seen it used in practice, and now I'm curious. It's instant-cast nature sounds great (on paper, again), though it requires people in that group be pretty-closely clustered (within a 15-yard-radius circle), a behavior the game tends to penalize in many fights.