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Gone Visiting With Valve

Valve's rekindling of the passions of PC gamers continues to get some attention today, as RPS writer John Walker sits down with Gabe Newell for a chat and Escapist author Yahtzee Croshaw (of Zero Punctuation fame) went a-visiting in their Bellvue offices. He has a travelogue from the trip up on the site, showing an interesting side of both the company and the commentator. "One of the things I've always wondered about in Valve games is the credits, in that very little seems to get credited, if you catch my drift. The names of all the people involved always simply roll past in alphabetical order with no job titles or details of any kind. The reason for this, as I'm learning, is that no one at Valve has any specific title. Part of that is because of something called the Cabal System. When a job needs done or a problem needs solving, or an issue has come up in one of the hundreds of play test sessions Valve games undergo, a group of bods with random assortments of skills from all over the spectrum of game design are brought together to bounce solutions off each other and argue their merit."

7 of 20 comments (clear)

  1. I want to work at Valve! by Cornflake917 · · Score: 3, Funny

    So does that mean if I become a janitor at Valve, I'll be able to help design Portal 2 from the ground up? Great, I want to focus on the multiplayer aspect and allow people to throw cake.

    1. Re:I want to work at Valve! by morari · · Score: 4, Funny

      I would like to be able to throw my cake and eat it too!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:I want to work at Valve! by Scutter · · Score: 2, Funny

      Great, I want to focus on the multiplayer aspect and allow people to throw cake.

      There never was any cake. You might even say that particular confection was a prevarication of some sort.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    3. Re:I want to work at Valve! by C0rinthian · · Score: 4, Funny

      Simply make sure your mouth is facing the exit portal* when throwing the cake through the entrance portal.

      *Man, that just doesn't sound right.

  2. Jobs descriptions by joaommp · · Score: 2, Insightful

    Taking into account that 80% of the work is done by 20% of the people and that 20% of the work has 80% importance...

    In one hand, not mentioning their respective jobs, makes the ones with more meaningless tasks feel more useful and important for being listed as equal as those that did the most. But that may end up making the ones that had to work harder feel that their work had less meaning.

    On the other hand, mentioning the jobs, will make the ones that did the most important part feel their importance, but may at the same time make the ones that have less important tasks feel demoralized and loose productivity. And that may well revert in delaying all the work...

    If I'm not mistaken, Unreal 2, at the end, lists people involved with their respective jobs. Don't know if this has any effect, though.

    But that's a whole lot of different politics,a whole lot of different cheats and a whole lot of different game bugs.

  3. Valve office level has a major design mistake by El_Muerte_TDS · · Score: 4, Funny

    I entered the Valve reception area and the first thing that struck me was the sheer number of awards lying around the place, ranging from simple perspex trophies along the window sill and shelves of framed certificates to a big golden crowbar and a wooden crate lying on the floor

    So, that's like a 0 seconds until the first crate? That's not a great score according to Old Man Murray's Crate Review System. And I think it should be correct to below zero because of the "Crate & Barrel" store nearby.
  4. Re:No refunds? by Mr2001 · · Score: 4, Informative

    I think he's talking about retailers. If you send 20 copies of your game to a store, and only 5 of them sell, the store will ship back the other 15 to make room for new products, presumably at the publisher's expense. With Steam, if no one buys the game, they don't have to deal with leftover inventory.

    --
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