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On the Moral Consequences of Gaming

N'Gai Croal and the LevelUp blog are collaborating with the popular UK games magazine Edge, and late last month we discussed the emotional impact of games. Or, more realistically, the lack thereof. This week N'Gai has been exploring what could be done to reinforce that emotional impact, and perhaps take those choices to a moral level. "What if developers attempted to bring social sanction into the experience? What if your Gamertag were designated 'Child Killer' for having murdered [Bioshock's] Little Sisters--or 'Good Samaritan' for having saved them? Microsoft recently announced its plans to add the Facebook and MySpace-inspired feature of allowing you to browse your friends' Friends Lists; what if everyone on your Friends List were notified each time you killed a Little Sister--or every time you rescued one--like the Status Updates on Facebook?"

18 of 170 comments (clear)

  1. Sounds like an extension of 'Achievements' by Nos. · · Score: 3, Insightful

    Valve's orange box gave us 'Achievements', which are viewable online. I know they're included with Portal, TF2, Ep2, and probably others. Given the framework in place, I'm sure valve could extend it to include more 'moral' type results. The only thing is, I'm gussing a significant number of players would seek to get these, as at least in certain gaming communities, they'll be considered badges of honour more so than a judgement of the moral of the player.

  2. No, silly by Debello · · Score: 5, Insightful

    It's a video game. Your actions don't have ANY important reaction because IT'S NOT REAL. That makes those tags WORTHLESS. Maybe if you were an actual child killer it would matter, but since no one is hurt or helped in the process of slaying a little ghost girl, the title loses all possible moral meaning.

    1. Re:No, silly by Some_Llama · · Score: 5, Funny

      "But what if one of the tags was Team Killer?"

      Can we have one for confirmed cheaters? and then a address listing and google map link?

  3. I would not play by topham · · Score: 4, Insightful

    If I thought I was being judged on moral grounds when I played a game I wouldn't play. There would be no point.

    I believe I am ethical and moral in my real life, why the fuck would I want to be that way when playing a game? Isn't the point of a game to do things you would not ordinarily do.

    And yeah, I killed some of the Little Sisters; after fighting a Big Daddy and getting my ass handed to me on a silver platter over and over again I figured they deserved it.

    1. Re:I would not play by plague3106 · · Score: 4, Informative

      Huh? Not because its online, because its a game. Your examples are causing real damage to real people / systems. Killing someone in a game is annoying, at best. Get a clue.

  4. Roleplaying by Joe+the+Lesser · · Score: 3, Insightful

    See, there's this thing called roleplaying.

    It's when I pretend to be something I'm not by using my imagination.

    I enjoy being creative, it adds to my enjoyment of the game.

    They create fantasy worlds for us to play in, so we live fantasy lives when we play.

    You can not judge someone for fantasy crimes.

    I am not affected by these fantasies, except perhaps earning more understanding for the types of people who act that way.

    This is important because I will come across many types real people over my lifetime, and my ability to deal with them hinges on my understanding them.

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:Roleplaying by Anonymous Coward · · Score: 4, Funny

      I like to role play in bed. Usually I just imagine there's a girl next to me.

  5. Then what's the point of Gaming? by quanticle · · Score: 3, Insightful

    The entire point of all games (not just video games) is that they allow you to pretend to do things without the moral sanctions that normally apply. To pick an antiquated example, would you like being labeled "potential thief" if you happened to play on the robbers' side in a game of Cops and Robbers? To put it more succinctly: if there are consequences outside the game, then its not a game. Its reality.

    --
    We all know what to do, but we don't know how to get re-elected once we have done it
    1. Re:Then what's the point of Gaming? by nomadic · · Score: 3, Informative

      The entire point of all games (not just video games) is that they allow you to pretend to do things without the moral sanctions that normally apply.

      There are several different reasons to play games, and I don't think escaping moral sanctions is the "entire point". I play games because I enjoy a challenge; whether intellectually, in the case of adventure or RPG games, or physically, in terms of racing or FPSes. And when I'm playing a game I generally play the good guy; I get a little squeamish about murdering people left and right. Yes, it's not "real," but I find I enjoy myself better if I act morally in the game.

  6. its a different behavioral system by PJ1216 · · Score: 4, Insightful

    yes, its true, some people will go to the 'dark side' in various games because they like that aspect. though, sometimes, its a completely utilitarian view. sometimes the abilities afforded the player vary depending on how 'good' or 'bad' they are. sometimes a player might like playing a certain way and the abilities afforded to the bad side just play to his/her strengths better. some people look at it as a moral choice, others look at it as a challenge, some look at it as total game completion (yea, i finished the game saving the little sisters, now i gotta play it and not save them), or in the same idea, just changing the game so its less boring (i saved 'em all last time, i want the game to be different, so i'll kill them every now and then when it suits me).

    Honestly, if they do it, instead of giving negative names to bad choices and positive names to good choices, it should just be names biased to that side. like on the good side, you'd have titles like protector, savior, etc. and on the bad side you'd have names that people wouldn't mind having or that are 'cool' like dark lord or some ish.

    The reason we can choose in games is so we can get a more interesting experience, not so we can be embarrassed by it.

  7. What about tags that do have an implication? by faloi · · Score: 3, Insightful

    I'm not as concerned about the moral ramifications of how my character conducts themselves in a game. Certainly there are games where you get tags for your accomplishments, like gnoll-slayer or some such. That can give other players some indication of what you're doing.

    What I'd like to see are some relevant tags, like team-killer. I don't care how you play the game in a single player mode, it's up to you. But in multi-player games, it would be nice to know what behavior we're likely to see.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
  8. What do I gain? by east+coast · · Score: 3, Insightful

    Every one of these "video games as a moral measure" articles always mentions the downside. What if I do good?

    Sure, you can label me as a hostage killer in CounterStrike for my occasional screw up in a firefight but does that mean I qualify for the G.I. Bill due to my fine combat record in Call of Duty 4?

    And more-so, if I had friends that got bent out of shape because I don't lose sleep over the hostages I accidentally fragged I probably wouldn't want them around me anyway.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  9. I play video games so I can escape... by Lord+Aurora · · Score: 3, Insightful

    ...not so that my friends or I can find out something deep and personal about myself. The moment a game has too many ties to the real world is the moment it ceases to become a game and it becomes a nuisance. Video games were created for entertainment. If I'm marginally entertained by calmly slaughtering the entire city of Skingrad when I'm playing Oblivion, that's my business, and reflects nothing about my real life. And I hope I saved the game before I did it.

    --
    The heavens do not fall for such a trifle.
  10. Moral based Gamertag Blues by Cathoderoytube · · Score: 5, Funny

    When I was just a baby my mama told me 'son always be a good boy, don't ever play with guns'
    But I shot a man in Bioshock just to watch him die. When I hear that whistle blowin' I hang my head and cry.

    --
    I have nothing compelling to say
  11. What if... by GigG · · Score: 3, Funny

    "...what if everyone on your Friends List were notified each time you killed a Little Sister--or every time you rescued one--like the Status Updates on Facebook? "

    There would be a surge in Little Sister kills.

    --
    Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
  12. The Real Problem by Capitalist1 · · Score: 5, Insightful

    The single most important problem with games that try to include consequences for "moral decisions" is that virtually no one knows that there can be more than one idea of what constitutes morality. Most people in the U.S. who talk about morality take it as given that the Judeo-Christian ethos *is* morality. Not just one option, not just a view, it is the entirety of the subject. People take as given that self-sacrifice is good, self-interest is bad, "spirituality" is superior to "materialism", etc.

    That is why these morality games will and must fail. There are no real moral issues explored, only a scorecard of how well you've conformed to the designer's idea of what morality is.

    Games might very well become more immersive and emotionally involving. They will *not* become real-world moral laboratories. If the player's view of morality differs in any way from the designer's then that disconnect will destroy the entire illusion.

    --
    One man's religion is another man's belly-laugh. - LL
  13. Re:what if indeed? by 7Prime · · Score: 3, Insightful

    I disagree. Just like with books, movies, and other narratives, I have an emotional connection to the world I'm in. Therefor, I have an incredibly hard time making decisions, in games, that I wouldn't do in real life. When I played Bioshock, I couldn't bring myself to kill the little sisters, because it just felt wrong to me. In Mass Effect, I tend toward the Paragon or the middle of the road answers. Even if I wanted to play an asshole, I'd feel incredibly bad about doing that, because it would feel unrealistic to who I am. I guess, I don't like assholes, and I don't like heros to be assholes, and what we play, in games, are heros... all NPCs tend to admire them, or fear them (if the NPCs are evil), I don't want anyone admiring a complete prick, partially because I hate to see that happen in real life.

    So yes, I completely disagree that we're focusing on our performance. It's like saying that people don't pay attention to the plot of a story because they're more concerned in how many pages they're reading, per minute.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  14. Re:Why allow the action if it will have consequenc by Leo+Sasquatch · · Score: 3, Insightful

    Because everything should be allowed in the game world - the only penalties and rewards we need are those in the game itself. I tried to play one of the Splinter Cell games once - it was unspeakable. I'm trying to stop a madman from detonating some unholy terror weapon and killing hundreds of thousands, and my controller calls a halt to the mission because I accidentally shot a civilian. Yeah, sorry and all, didn't mean to, but let's have a little perspective here. Let me finish the mission - give me the silver or bronze achievement award instead of gold, let me go back and try and do it perfectly when I feel like nailing all the gold awards, but when I'm trying to save hundreds of thousands, cut me some slack over one accidental death!

    Mercenaries was another one, there's one particular mission where there's a huge firefight going on, and suddenly, up comes a message saying I'm due them $100K of my earnings because I shot the CNN reporter. Wow. I didn't even know there was one there! There's seven different automatic weapons going off over here, but you're sure it was me? What the hell was the idiot doing sticking his head up in the middle of a gun battle anyway!?

    Those events were crap enough - don't go adding Civilian Killer to my gamertag as well.