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Brain Changes When Viewing Violent Media

Ponca City, We Love You writes "Scientists at Columbia University have used Magnetic Resonance Imaging (fMRI) to show that a brain network responsible for suppressing inappropriate or unwarranted aggressive behaviors became less active after study subjects watched several short clips from popular movies depicting acts of violence. These changes could render people less able to control their own aggressive behavior. Although research has shown some correlation between exposure to media violence and real-life violent behavior, there has been little direct neuroscientific support for this theory until now. 'Depictions of violent acts have become very common in the popular media,' said researcher Christopher Kelly. 'Our findings demonstrate for the first time that watching media depictions of violence does influence processing in parts of the brain that control behaviors like aggression.' The full research paper is published on the The Public Library of Science, a peer-reviewed, open-access, online publication, that publishes all its articles under a Creative Commons Attribution License."

51 of 448 comments (clear)

  1. surprising by jadrian · · Score: 4, Funny

    So passing a visual stimulus that is interpreted by the brain as violent affects the corresponding area of the brain...? Who would have guessed that...

    1. Re:surprising by ArcherB · · Score: 4, Interesting
      So passing a visual stimulus that is interpreted by the brain as violent affects the corresponding area of the brain...? Who would have guessed that...

      Evidently, not many people who read /. Go back and read any of the summaries that deal with violent video games and look at all the people who say that video games have no effect on the minds of children. Take THIS one for example:

      Firstly, the ratings are knee-jerk reactionary mostly meaningless bullshit. kids aren't as stupid as we make out, and know the difference between cartoon and computer game versus real life violence. Or THIS one:

      http://games.slashdot.org/comments.pl?sid=275887&cid=20322901 And finally, THIS one and it's response:

      There are exactly zero, none, studies/experiments/research papers that have been able to support the theory that violent video games have an adverse affect on children. I'm afraid it's not quite as obvious as you would think.
      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    2. Re:surprising by miceyman · · Score: 2, Insightful

      Oh God, the irony. Is there really only two things? Pirate grammar nazi says "ARRRRRRRRRRRRRRE."

    3. Re:surprising by geekoid · · Score: 4, Insightful

      Not only are they wrong, they overlook a critical piece of information. Games have been becoming more and more realistic.
      so when they look back and say "When I was a kid, nobody went crazy" it doesn't exactly apply to current games, Also anecdotal evidence is almost always wrong.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  2. Hmmmm by scubamage · · Score: 4, Insightful

    So maybe they'll stop glorifying war, violence, and all of the blood battered details of the latest shoot-em-up rampage on the evening news? Nah, why would they do that when they can blame video games instead. Sigh.

    1. Re:Hmmmm by east+coast · · Score: 2, Insightful

      Hey now, banning video games is done for the good of the children who play them, stopping the nightly news from showing you broken and bloodied bodies is stepping on their first amendment rights.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    2. Re:Hmmmm by scubamage · · Score: 5, Insightful

      Oh yeah, I forgot! Thanks for clearing that up. Also, did you ever notice that in the US its ok for prime time tv to show someone's bullet riddled corpse, but its not ok for two people to be shown having sex, or even showing nudity? Its like the act of procreation and creating life is taboo, but the act of ending life isn't - and we wonder why we have issues with violence in our nation. Hell, its considered distasteful to even show things like "The Miracle of Life" without it being in a highly academic context.

    3. Re:Hmmmm by daninspokane · · Score: 2, Funny

      I'll be honest, sometimes I wonder to myself how I ever got so desensetized. When I can watch a video of a prisoner in iraq get his head sawed off and not blink an eye... maybe that means I should cut down on the violence... Screw it, time to go beat up some GTAIII hookers for cash.

      --
      Slashdot is too nerdy for me.
    4. Re:Hmmmm by ArcherB · · Score: 2, Insightful

      Hell, its considered distasteful to even show things like "The Miracle of Life" without it being in a highly academic context.

      Well, there is a difference between "The Miracle of Life" and Ross dogging Rachel from behind while she gives him a "Reach-Under" with Chandler screaming, "Could that BE any freakier?".

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    5. Re:Hmmmm by timeOday · · Score: 4, Insightful

      On the other hand, the legal punishment for murder (up to and including death) is far worse than for fornication (none). That means your analysis is missing something about how the US perceives the relative seriousness.

    6. Re:Hmmmm by Beardo+the+Bearded · · Score: 2, Funny

      So the DVD is worth getting?

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  3. It's true. by grub · · Score: 5, Funny


    After watching violent movies I beat my wife much worse than usual.

    --
    Trolling is a art,
    1. Re:It's true. by Faylone · · Score: 3, Funny

      Well, either you have multiple accounts for your different personalities, or that's illegal in most countries.

    2. Re:It's true. by Explodicle · · Score: 2, Funny

      I don't think your comment is funny at all. Considering how people are the victims of such behavior, and the traumatic and painful emotional experience it is, would someone please mod this as ignorant and insensitive. It's called "black comedy". You'll understand when your humor chip is installed by means of brutal ear rape.
    3. Re:It's true. by exp(pi*sqrt(163)) · · Score: 4, Interesting

      You may joke. I remember one time my wife asked me a question while I was playing Warcraft II years ago. It was a perfectly innocent question but I turned round and shouted at her horribly. It took me a few seconds to realise what had happened. I was on an adrenaline high. The game was fantasy, but the adrenaline was real. (And probably someone had just ogre rushed me...)

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    4. Re:It's true. by MrKaos · · Score: 2, Interesting
      I watched a documentary about the brain recently, and this trait was addressed specifically - and you can change it. The aggressive reaction was a trait left of from post puberty teenage brain development while the amygdala was learning coordination of the varying areas of the brain.

      According to the documentary you can condition yourself out of the behaviour by developing a reaction that takes you out of that moment, e.g when you were playing warcraft by programming your self to say "one moment" calmly as a reaction to any interruption.

      Adrenaline may have been flowing but you should still be able to exert control, and thats a lot better than yelling at your wife dood.

      --
      My ism, it's full of beliefs.
  4. How long does it last by TheLostSamurai · · Score: 5, Interesting

    Our findings demonstrate for the first time that watching media depictions of violence does influence processing in parts of the brain that control behaviors like aggression.
    Okay, but how long does it last? Given the fact that I am not very likely to take off my shoe and bludgeon the person in front of me in the theater to death, how does this effect my likelyhood to do the same thing after the movie when I see someone I am not fond of?
    --
    I am Jack's complete lack of surprise.
    1. Re:How long does it last by MBCook · · Score: 2, Interesting

      That's my question. The finding isn't that surprising. If you are standing in a crowd and someone is running around bashing people's skulls in... it makes sense that you be more prone to violence so you can defend yourself with all necessary force. Seems like a sane evolutionary adaptation.

      However, this finding implies(or at least in the media's reporting of it) that violent games will cause kids to be more violent. If a kid plays a violent game, does that make them more violent in 5 minutes? 2 days? 2 weeks? 6 months? The first isn't that surprising, it's the others that are important. Does the effect last, and is it strong at that point?

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    2. Re:How long does it last by geekoid · · Score: 2, Interesting

      actually it says that the part of the brain that suppress violent becomes used less.

      This is different then 'make kids more violent'.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  5. Bull I play video games all the time. by LWATCDR · · Score: 2, Insightful

    And it doesn't make me violet and well beat the crap out of the anyone that says different.

    So here is a question. How does it effect younger people?
    Or what is the effect if the media is interactive in nature?

    I am just waiting to see what excuese the "Video games don't contribute to violence" lobby will have to say about this.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    1. Re:Bull I play video games all the time. by Anonymous Coward · · Score: 3, Funny

      And it doesn't make me violet and well beat the crap out of the anyone that says different. Violet? You're turning violet, Violet!
    2. Re:Bull I play video games all the time. by einhverfr · · Score: 4, Insightful

      One of the real problems that you have is that violent crime rates (robbery, murder, rape, etc) have been dropping for a long time. There is a real question of whether or why one should be overly worried about violent video games/movies/etc. when we are generally doing pretty well as a society. At some point we as a society have to be able to choose freedom to have some slightly self-destructive habits if we are to remain a free society.

      At some point the video game violence issue is the same as whether we as a country should have laws banning homosexual activity, and whether we should ban alcohol consumption. Do we want freedom or an authoritarian state?

      Note that alcohol consumption contributes to a *lot* more harm every year than video games and I support the right to consume alcohol.

      --

      LedgerSMB: Open source Accounting/ERP
    3. Re:Bull I play video games all the time. by LWATCDR · · Score: 5, Insightful

      And if the results of the study are that violent media is harmful then why not restrict young people's access to it just like alcohol and tobacco?
      People say that parents should control what there kids watch and play but then why restrict tobacco and alcohol? Shouldn't parents control what kids drink and smoke?
      The media companies don't want any real restrictions because just like the Tobacco companies all they care about is money. Any pretense that they care about freedom is just spin.
      Hey I like to play Quake just as much as the next person but how the fanboys on Slashdot fall for media compaines freedom flag waving for profit just makes me nuts.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    4. Re:Bull I play video games all the time. by einhverfr · · Score: 2, Insightful

      First, kids are pretty resourceful. I have been brewing beer since I was 16. Probably legally at first, since it was in my parents' house with their permission (BTW, I am not and have never been much of a drinker, but I *do* enjoy brewing). Later when I moved away to college it was suddenly illegal. Did I stop though? Why should I? It is not like there is any law in my state against selling brewing equipment to people under 21 (and it is strange to me that it would have been legal for me as a minor but illegal for a few years as an adult).

      I have never known a kid who couldn't have figured out how to buy tobacco either.

      So have you ever known a kid who couldn't get his hands on booze or smokes if he/she wanted? What do you expect to accomplish here?

      The only argument for alcohol laws regarding minors is that it allows an additional charge of minor in possession to be made for underage persons with such beverages. Are you prepared to do the same with video games?

      Secondly restricting sales of video games (which are nonconsumable) is very different than restricting sales of alcoholic beverages. If my friend gets his parents to buy some violent video game, he gains more by sharing it with me than by using it all himself. This is very different than alcohol where the good in question is *gone* after it is used. So how do you expect to enforce this? Make it a crime for kids to play such video games with eachother (just as with alcohol)?

      Hence this isn't just a matter of parental control. The only way such a thing can work is if there are *legal consequences* to exposing minors to such material which makes it a case far more like the question of pornography than like alcohol. Do you really want our society to have crimes like "exposing a minor to violent depictions in movies?"

      Finally, I would say that neurological information gleaned from these reports is important, but you can't get from it any information which suggests that there is a sufficient social harm to abridge the freedoms we hold dear in ways that would actually make such measures have any real teeth.

      --

      LedgerSMB: Open source Accounting/ERP
  6. Great! by F-3582 · · Score: 2

    I wonder how long it takes science to figure out that spending time in the army leads to aggressive behaviour, as well.

  7. Clockwork Orange by psychicsword · · Score: 2

    This seems like something coming straight out of clockwork orange.

  8. OK... but by MozeeToby · · Score: 5, Insightful

    There's no discussion of how long these effects last. Of course our brain is going to prepare us for violence when we witness violence. If it didn't, you'd probably get killed in your first violent confrontation because you wouldn't be prepared to fight back. The question is, does viewing violent media today make me more likely to go kill people tomorrow.

  9. Efficient brain function... by sweet+'n+sour · · Score: 3, Interesting
    If the subject knows that the violence they are watching is fake then the brain wouldn't have to worry about filtering out violent behavior because it is not violent behavior. Perhaps the brain is just being efficient.


    I'd be more interested in seeing the results of people watching real violence on T.V and knowing it, or seeing the results of a child who doesn't know that fake violence in a movie is not real.

    1. Re:Efficient brain function... by The+Underwriter · · Score: 3, Interesting

      If the brain were "just being efficient", then porn wouldn't be the biggest thing on the internet. Your statement phrased ANOTHER way...

      "If the subject knows that the sex they are watching is fake then the brain wouldn't have to worry about filtering out sexual behavior because it is not sexual behavior. Perhaps the brain is just being efficient.

      "I'd be more interested in seeing the results of people watching real sex on T.V and knowing it, or seeing the results of a child who doesn't know that fake sex in a movie is not real."

      Though knowing whether its real or not may intensify the response, people still "get-off" on soft porn, action flicks, sitcoms, soap operas, etc. The id can't distinguish between fantasy and reality.

  10. What they proved... by king-manic · · Score: 4, Informative

    The brain reacts to violent imagery, may affect impulse control after

    What they didn't prove:

    Violent imagery makes you violent.

    Most of the studies present a violent image and ask you questions after. Partly because it'd be unethical to show them imagery and then attempt to induce violence. Thus they must use proxies which only prove a relationship from the imagery to the proxy.

    Common Study:
    Show a 3 min clip from bioshock - ask "are you feeling more or less violent" or "please push this button as hard as you want" and then write a conclusion " Bioshock makes you violent".

    I doubt violent imagery has no effect on you, it likely agitates the flight or fight response but I am skeptical on whether it can induce violence in a normal/average person. I dislike how media and various groups try to portray a stronger relationship. Doom 3 has not made me a serial killer, it's highly unlikely doom 6 will make my children serial killers, and if it does it's probably partly mine and my communities fault. It my kid does end up being a serial killer there is most likely a biological factor too. Media alone does not make a killer.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  11. Nothing new by Itninja · · Score: 4, Insightful

    When any game (video or otherwise) rewards a player for brutalizing a passive, non-threating character, I think it's reasonable to call that a desensitization device. Once someone become desensitized to something considered by all modern cultures to be objectionable, they are more likely to react the same way to similar real-world stimuli.

    Just like therapists use certain interactive video imagery programs to help people with extreme phobias. If you have severe arachnophobia, but spend several hours every day interacting with realistic spiders in an simulated environment, you will be less likely to have a panic attack when confronted with a real-world spider. This is a long-documented psychologically valid method.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    1. Re:Nothing new by VorpalRodent · · Score: 2, Funny

      When any game (video or otherwise)
      I'm particularly interested in this "otherwise" category. What (non video) games out there will reward me for beating upon someone who isn't remotely a threat?

      Monopoly: Mob Edition - when someone lands on your space, you walk over to their side of the table and "collect rent" by any means necessary. Alternately, you may choose not to injure them, in exchange for protection money.
      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
  12. Possible Explanation by Tony+Freakin+Twist · · Score: 2, Interesting

    I would propose that perhaps the age-old argument for the presence of violent media - that it mitigates real violence by offering a release valve - would be the explanation here. I'm not a neuro-scientist (IANANS), but wouldn't less activity mean that that portion of the brain is not working as hard at blocking violent impulses, maybe because there are fewer of these impulses?

  13. violence is catharsis by circletimessquare · · Score: 2, Interesting

    the issue of unwanted expression of violence isn't that you can't suppress it, but that you have too much rage. it doesn't matter if your ability to decipher right and wrong is pristine when you are in a fit of madness: the gates of reason may be strong, but the flood can be worse

    therefore, a superior way to prevent spasms of violence in real life is to allow for some way to express violence in harmless ways

    such as violent videogames

    what gets released harmlessly on a keyboard or joystick is that which will not be released in real life situations

    it's not like the violent videogame creates violence. what made the ancient romans violent? violent is inherent to human nature. look at a roomful of 4 year olds if you don't believe this. a violent videogame can only catalyze the release of violent potential that is already in the person

    so certainly, if someone is already unstable, a violent videogame could serve as the flashpoint which makes a previously unstable person blow up. but this still isn't a ding against violent videogames, since something else would have eventually set an unstable person off

    by and large, violent videogames reduce violence in society

    the daily friction of life creates a build up of rage. the question is how is that rage released. a violent videogame provides that release, in exaclt the mechanism described above. but it's not like that rage has anywhere else to go were it not for violent videogames

    i think we as a society should play more violent videogames to reduce real world violence

    i am not in the least joking

    there are unstable individuals who can't differentiate from reality who should not play them, sure. as if the existence of violent videogames or not makes them any more or less unstable

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  14. Well... by Kjella · · Score: 3, Insightful

    Perhaps because it's a way to release aggression in a safe way? I mean how often do you say "I just want to punch something" and you would take it out on a punching bag, but not on a person? I'm certain that if I did I would temporarily lower my own inhibitions, just like a meditating man can slow his heartbeat. Why? Because I know it's a punching bag I'm punching, so I can just let go, let the adrenaline flow and punch the shit out of it. Which pressure cooker would you have, the one with or without a vent?

    --
    Live today, because you never know what tomorrow brings
  15. Cumulative by iknownuttin · · Score: 2, Insightful
    There's no discussion of how long these effects last.

    In America, everything we watch has violence. You can't get away from it - go ahead, try to! (God forbid if a women's nipple is shown! Think of the children! It's OK for them to see someone get shot, though.)

    What I'm trying to say is, we're constantly seeing violent images. Yeah, if you just saw that one movie or played that one game and then went into a monastery, sure the effects may not last that long. But I think that the researchers are confusing long term effects with cumulative effects.

    Let's face it, we're in a violent and hostile society. The signs are all over the place: road rage, shootings, media content - violence sells after all!, how people interact in everyday situations, etc...

    --
    I prefer Flambe as apposed flamebait.
  16. Link Broken by pragma_x · · Score: 2, Interesting
  17. Re:Did it ever occur to anyone by spyrochaete · · Score: 2, Insightful

    I'm sure everyone responds differently, but what we all have in common while viewing violent images is empathy.

  18. The brain learns by imitation by dave562 · · Score: 3, Informative

    Language is the perfect example of the brain learning by imitation. This research is common sense. If the brain/mind is exposed to a lot of a particular stimulus, it will associate with that stimulus as being okay and worth mimicing. A lot of it probably has to do with survival. If you see everyone around you drinking water, it probably makes sense to drink water. Conversely if you see everyone around you avoiding poisonous berries, you probably want to avoid the berries too.

  19. Why doesn't it affect everyone? by 192939495969798999 · · Score: 2, Interesting

    If this was the case, then why doesn't every boxing match break out into 50,000 individual boxing fights? Apparently it only affects people who would not only reenact something that on the surface is dangerous, but also explicitly says "DONT DO THIS" in effort to dissuade people from ... trying to do it.

    --
    stuff |
  20. PloS ONE is not peer reviewed by Per+Abrahamsen · · Score: 2, Informative

    Not in the traditional sense. It is much more similar to how /. works. PLoS ONE accept articles from all branches of science and medicine, and the articles are deemed "worthy" of publication by the editorial board mostly on technical issues (necessarily so, since no editorial board can cover all branches of science). Like /., the *real* "peer review" is done after publication, by comments and annotations.

    This is quite unlike traditional scientific journal (and unlike all the other PLoS journals which are quite traditional apart from being Open Access) where an article is reviewed anonymously by peers (from the same discipline) before publication.

    It is actually quite nice that PLoS, apart from pioneering Open Access, also experiments more fundamentally with the scientific process, by adapting techniques from sites like /..

    But it is misleading to state that the article has been published in a peer reviewed journal, as it means something different in this case. It would be more correct to say that it has been published for peer review in a journal. At the time I'm writing this, no peers have yet to review the article.

    Most scientist would hesitate publishing in PLoS ONE simply because it does not have an impact factor rating, which is very important for how valuated when seeking grants etc.

    1. Re:PloS ONE is not peer reviewed by Coturnix · · Score: 2, Informative

      Actually, PLoS ONE is peer-reviewed in a traditional way. Many manuscripts have undergone 2-3 rounds of revisions. Most manuscripts are sent out to external reviewers (whenever no member of the editorial board is an expert in the narrow field of the manuscript). The distinction is that the reviewers are not supposed to make decisions in regard of "newsworthiness" of the paper, just the correctness of science and presentation of it. Thus, papers that are earth-shaking and revolutionary are evaluated the same way as papers that just add another piece of the puzzle. Also, 30-40% of the manuscripts are rejected (much harsher than most small society journals) which is another indication that a true peer-review is going on at PLoS ONE. But you are right about the post-publication peer-review as well. This is something that the scientific community will have to learn to do. Publication of the paper is not the end of the process (pop open the champaign and move on to the next project), but the beginning of it, as the authors respond to commentary of their peers (and lay public). So, while there are more than 300 comments here at Slashdot, why are there still no comments on the paper itself? Don't you all want to engage the authors, ask them additional questions, demand clarifications? They will not come here, but you can go there and use the feedback tools that the TOPAZ platform of PLoS ONE provides: discussions, annotations, trackbacks and ratings. There, the authors will be happy to answer your (politely worded) questions and comments.

  21. i wrote this paper by Chris+Kelly · · Score: 2, Informative

    I'm the author of this paper from Columbia. I'm happy to answer any serious questions about it if people are interested. I can tell you a few things right off, though: 1) We are not advocating censorship of any kind, nor will we participate in any effort that does. This sort of research exists for the sake of being informed, as well as being educated about how the brain works. 2) If you read the paper, we clearly state that these changes in neural processing are not sufficient on their own to make a normal individual become a rabid killer. That would be absurd, and it would totally contradict everyday life. Without a doubt, the observed neural changes must interact with other factors and circumstances that are still being identified. 3) PLoS One is peer-reviewed (or, at least, we were), so I'm not sure where that comment came from suggesting that it wasn't. 4) I assure you that no money was taken away from cancer or dementia research for the sake of this study. 5) Although some people feel the conclusions are obvious (i.e. that the brain is affected by what it sees), assuming something is probably true does not equal scientific evidence.

  22. Go tell the Athenians by Kupfernigk · · Score: 2, Interesting
    In the classical tragedies (Aeschylus, Euripides) all the violent action takes place off the stage. It was considered too upsetting to show it on stage. But most of the men in the audience would have been involved in at least one war. (it's well known that a philosopher like Sokrates could afford a hoplite panoply and had been in battles.)

    I wonder if there is in fact a connection. The kind of short term warfare in the Classical period did not lend itself to desensitisation. The audience had probably seen arrows and spears sticking in people they knew. They knew what war was about, and they did not need or want a graphic representation in a tragedy.

    If this bit of cod philosophising is right, then perhaps violent games do have a desensitising effect similar to that experienced by real soldiers in prolonged wars.

    If so it is worrying, because desensitisation is part of the military process of overcoming the reluctance of citizens to be soldiers. (This is necessary to keep soldiers alive on the battlefield. My father had the job of landing boatloads of Canadians on the beaches on D-Day. When I asked what happened to them, he simply looked very miserable and said "They were too nice", and would not be drawn further.) Perhaps the US Government is covertly keen on the idea of producing a large pool of potential killers without the expense of all that military training. But the worry must be that after a period in which violence in society has in general been in decline, as the violent game generation grows up it may start to rise again. The corollary of which is that the research needs to be done, and the opposing sides need to do what comes so hard to bigots, which is shut the fsck up and pay attention to the results of that research, wherever it leads.

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
  23. So what? It's a matter of responsibility by OrangeTide · · Score: 2

    Individuals are still responsible for their own actions, that has not changed.

    --
    “Common sense is not so common.” — Voltaire
  24. Its called thinking. by Jackie_Chan_Fan · · Score: 3, Insightful

    Yes it shows brain activity! woooooooooooooo.. Its called thought and response.

    It doesnt mean its negative or positive response, that would still be up to the individual.

  25. MOD PARENT UP - survival value by CustomDesigned · · Score: 2, Interesting

    Good point. There is a big difference between Bugs Bunny violence and hyper realistic violence - whether movies or todays super 3D performance video games. There would also seem to be some survival value in the response. If there is a lot of violence going on around you, you need to be ready to respond in kind (or find a good hiding place).

  26. So look at the statistics by tgibbs · · Score: 5, Insightful

    Not only are they wrong, they overlook a critical piece of information. Games have been becoming more and more realistic.
    so when they look back and say "When I was a kid, nobody went crazy" it doesn't exactly apply to current games, Also anecdotal evidence is almost always wrong.


    So let's forget about anecdotes and look at the statistics. What has happened to rates of violent crimes as games have gotten more and more realistically violent? They've dropped. What's more, they've dropped most dramatically in the very demographic group that plays these games. That doesn't necessarily prove that games prevent violence, but it does prove that the pro-violence effect of games (if there is any at all) is so small as to be utterly swamped by other social and demographic factors affecting rates of violence.

    As for brain scans, you can be sure that pretty much any activity that people enjoy and like to do repeatedly alters brain activity, but the interpretation of these changes in blood flow over rather large regions of the brain is still pretty much at the level of "Just-So" stories. At this point, it's a lot more speculation than science.
  27. Not junk science. by geekoid · · Score: 3, Informative

    the study was "Is there an effect of the brain." Using an fMRI they detected an effect.

    "In a paper in the Dec. 5 on-line issue of PLoS ONE (published by the Public Library of Science), Columbia scientists show that a brain network responsible for suppressing behaviors like inappropriate or unwarranted aggression (including the right lateral orbitofrontal cortex, or right ltOFC, and the amygdala) became less active after study subjects watched several short clips from popular movies depicting acts of violence."

    That's not junk science. IT's saying "Is there an effect, and if so what is it?"

    They know a lot about what the brain does. the fMRI in it self is amazing. for example, limited studies have shown it to detect when people are lying 100% of the time. Pretty cool stuff. The next question, does that hold for a larger pool of people. If it does work, is it considered self incrimination? or is it physical evidence?

    Any ways, the mysteries of the brain are starting to unravel in some very unexpected ways.

    This study seems good. certianly good enough to warrant a better study with a larger pool of people.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  28. Re:Maybe not games by einhverfr · · Score: 2, Interesting

    There is a pretty convincing body of evidence which suggests that the "Werther" effect is in fact real. I.e. that reading about a sympathetic character who commits suicide makes one more likely to do the same. So yes, I would say that reading does invoke the same effect.

    Here is an interesting link for you: http://pespmc1.vub.ac.be/Conf/MemePap/Marsden.html

    --

    LedgerSMB: Open source Accounting/ERP
  29. Re:Laughable example by tgibbs · · Score: 4, Insightful

    That shows that crime rates are INCREASING since 2003


    And 2005 is lower than 2000. But this kind of data snooping is meaningless. If you cherry-pick at these little year to year fluctuations that are down at the level of the statistical noise, you can rationalize any kind of claim you want. I'm not talking about the small and obviously statistically nonsignificant fluctuations over a year or two. With this sort of statistics, only large, consistent multiyear trends are meaningful. And the clear trend over the period when videogames have been increasing in popularity has been downward.

    There are to many factors.
    1) Maybe violent crime caused by long term exposer to video game has been increasing, but not enough to overtake other factor limiting crime?


    Which merely restates my point--the pro-violence effect of videogames if any is negligible relative to other social and demographic factors impacting rates of violence.

    2) Maybe the realism need to begin to cross the uncanny valley?


    As for the "uncanny valley," the term was coined to account for the fact that people find state-of-the art humanoid computer graphics in multimillion dollar movies where each frame can take minutes to render to be eerie, rather than convincingly human. Are you seriously arguing that the much less sophisticated graphics in games have crossed the valley?

    3) Maybe there is no long term effects.

    4) that study goes to 2003. People are a lot more realistic in games now then they were before 2003.


    This is sheer rationalization. Over the period when games have gone from blocky 2D cartoon characters to 3D human-looking characters with simulated blood and gore, the only clear trend is downward. So you are arguing that it is just about to start trending upward "real soon now?"

    I suggest you read up on fMRIs and the current understanding of the brain. It's mind blowing amazing.


    I am a neuroscientist, and have been following such studies for years. I stand by my assessment. These blood flow measurements are intriguing, and can tell us a lot about which parts of the brain are being activated under particular circumstances, but we are a long way from understanding what that means in terms of human thought, emotion, and behavior. It is still very much speculative.

    According to that chart the homicide rate stopped dropping in about 2003.


    Still doesn't looks like an upward trend, though does it? If anything, it seems to have stabilized, and at a much lower level than before videogames became popular. Obviously, a downward trend cannot continue forever, or criminals would at some point be resurrecting the dead. Currently, we aren't that far above the levels that prevailed in the '50's. If videogames had such a powerful pro-violence effect--one sufficient to justify all of this concern and investment in research, then shouldn't there be a clear upward trend?