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Xbox Live Silver Accounts Now Wait a Week For Demos

1up notes a change in the way that Xbox Live Silver-level (free) memberships work. Now folks that don't pay will have to wait an additional week to get game demos. Microsoft's Xbox representative Major Nelson assures us it's not meant to 'annoy' users of the service, but to provide additional value to Gold subscribers. "When people talk about features they'd like to see added to an Xbox Live Gold subscription, dedicated servers, expanded buddy lists or separate bandwidth pipes for popular downloads are first to mind. Instead of adding features to the Gold experience, however, they're "enhancing" Gold subscriptions by continuing a practice started last summer of stripping Silver members of features and making them Gold-only."

17 of 108 comments (clear)

  1. FInally! by Farakin · · Score: 4, Funny

    Now my perceived value of $4.99 a month is justified! Take that cheap asses!

    1. Re:FInally! by pthor1231 · · Score: 4, Insightful

      There is indeed content silver members can't get. Any online play.

  2. Not new by MeanMF · · Score: 5, Informative

    They've had this policy in place for over a year. The change is that now silver accounts can see the content in the list even though they can't download it yet. If they try to download it, they get a message explaining the situation. Before the update, the content just wouldn't show up in their list at all.

  3. Translation by Sentry21 · · Score: 5, Insightful

    Microsoft's Xbox representative Major Nelson assures us it's not meant to 'annoy' users of the service, but to provide additional value to Gold subscribers. In other words, 'We divided XBL into Silver and Gold, but Gold wasn't worth the money, so instead of adding value to Gold, we're stripping it from Silver.
    1. Re:Translation by RandoX · · Score: 5, Funny

      This reminds me of something... Where was it that allowed paying members to see the content earlier? I can't remember.

    2. Re:Translation by Seumas · · Score: 5, Insightful

      Major Nelson is full of shit.

      Adding a delay to Silver members is providing "additional value" to Gold members? How so? As a Gold member, I get games on release day right now. With this change, I *still* get games on release day.

      There is no value added to the gold account. The only change in value is some being stripped from the Silver accounts. If he were being honest, he'd have said "This is not mean to annoy users, but to provide INCENTIVE to subscribe to gold accounts".

      Additional value would be free downloadable content or discounts on the games for gold members.

    3. Re:Translation by twistedsymphony · · Score: 2, Insightful

      In other words...
      Other words, eh?
      The Title:

      Xbox Live Silver Accounts Now Wait a Week for Demos
      Why Not:

      Xbox Live Gold Accounts Now Get Demos a Week Early
      Everyone keeps taking about them eroding the Silver experience instead of making Gold worth while, aside from the fact that this is the way XBL has worked for over a year now and nothing about the delivery schedule has changed they're actually adding a feature to the Silver accounts in that they now have the ability to see the Gold content they don't yet have access to where before they could not (but still had to wait for it)
      If the person who wrote the title actually knew what they were talking about it would read:

      Xbox Live Silver Accounts Now Get to See What They've Been Missing
      As much as I'd like to see them implement some new features for gold like group chat, a clan system, Marketplace discounts or some other perk, I think the the fact that Gold subscribers getting things EARLY as a perk being twisted into pessimism is rather ridiculous.
    4. Re:Translation by ECMIM · · Score: 3, Insightful

      Yeah, I mean it isn't as if Sony is giving you online play and demos for free, right? Wait, what? They are?! This changes everything!

    5. Re:Translation by GeckoX · · Score: 2, Insightful

      When was the last time you had to pay for a test drive?

      Trust me, it's advertising. Just because people have been suckered into paying for various types of advertising doesn't mean it makes any sense to do so. Remember, there's a sucker born every minute!

      --
      No Comment.
    6. Re:Translation by CastrTroy · · Score: 2, Insightful

      You're right. I'm pretty sure that the publishers pay quite a bit of money to get their game demo on XBL. MS doesn't do that for free. The publisher pays, the user pays, MS gets rich.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    7. Re:Translation by nick_davison · · Score: 3, Insightful

      If the person who wrote the title actually knew what they were talking about it would read:...

      I think the the fact that Gold subscribers getting things EARLY as a perk being twisted into pessimism is rather ridiculous.

      So, your perspective is:

      Silver members get demos just when they always would have - when the demo's ready. Gold members get an "enhanced" service where demo makers rush out a demo a week before it's ready yet miraculously manage it in such a bug free state that their new, rush product is so good they don't need to modify it to match what they used to deliver a week later and now do for Silver users?

      Wow. Game makers are getting really good.

      Alternatively, a year ago, Microsoft imposed an arbitrary delay on Silver users getting demos - demos that system buyers had been led to believe they got when they were ready as part of their basic purchase - in order to create a false sense of value for Gold users. Rather than face the pretty reasonable outrage of the community at the time, they hid what they did, not reminding Silver users about how they'd just had what they'd already bought from Microsoft ganked. Now, a year later, figuring a lot of people have forgotten they paid for a system with a service that promised Silver users getting demos when they were ready, they figure there won't be such a backlash. Now it's more profitable for them to say, "Hey, you're missing out. [Please don't remember we manufactured that missing out]. Buy the expensive version! [Please don't remember that you did buy that but we, uh, stripped it and gave it to a more expensive version.]"

      The summary was incorrect. It should have read:

      XBox Live figures less backlash, now tells Silver users how they screwed them a year ago to encourage upgrading now.

      The sad thing is the number of sheep who don't get that taking something away from one service, only to make another seem better, really is a degredation of the original and not an enhancement of the newer one.

      They successfully teach Microsoft:

      Hey, in a year's time, why don't you release "XBox Live Platinum - With advance access to Halo 4 demos that Gold users don't get, all for $19.99/month"?

      The sheep will then see Platinum as an "upgrade" despite the fact they bought a system with Silver that was meant to have demos when they arrive, then upgraded to Gold to get them, and now have to upgrade yet again to Platinum.

      I have a 360 and the free Silver membership which, as far as I can tell, is worth exactly what I pay for it. There's not a lot left for Microsoft to strip from it. They can't remove store access - it just means they sell less. They can't remove their current poor demo access - it just means less sales. Take any more and they just cost themselves money.

      If anything, they've already gone too far. They've hobbled so many of their games as to make them almost unplayable without a Gold account (Test Drive Unlimited requires your gamerscore to unlock the game and then ties the easy methods for doing it to the auction system that again requires Gold membership). Knowing I'll inevitably find my play experience degraded as punishment for not giving Microsoft more money each month, I buy less 360 games and more on the PC where makers like Valve manage to offer all of the services without "needing" enhanced and expensive levels of service. They create a system where I'm punished for not spending, what, half a dozen bucks a month? In exchange, I buy $20-30 less in games each month for the system because I know it's artificially hobbled. The point has already come where trying to grab money now has had a knock on effect on how much money they get overall.

      The challenge is, companies like Microsoft have some numbers they can predict and see easily and some they can't.

      They know: Hey, since stripping features from Silver, we're up 1m Gold accounts from our previous predictions. We make $6m a month more, high fives all

  4. JUST LIKE SLASHDOT!!!! by MBraynard · · Score: 5, Funny
    Non-payers have to wait extra long to see news stories that were old when the subscribers got to see them.

    You guys are right - M$ doesn't innovate, it steals ideas from others, now including Commodore Burito!

  5. really? by SendBot · · Score: 2, Insightful

    assures us it's not meant to 'annoy' users of the service, but to provide additional value to Gold subscribers

    I was reading the major nelson site about this yesterday after reading tycho's post at PA about it.

    It annoys me that value is being considered as a zero sum game. To enhance the value of gold memberships, they do so not by adding value to it, but detracting value from the free version.

    And isn't the point of demos to produce interest in sales of new games, thereby increasing MS's licensing revenue? How exactly does this help increase their bottom line? I wouldn't expect anyone to upgrade for this reason alone, especially as it's done in poor taste.

  6. I don't see a problem by oahazmatt · · Score: 2, Insightful

    I'm an Xbox Live Silver Account user and quite honestly, I don't have a problem with this. Were I a Gold Account user, I would probably want as much value for my dollar as possible, even if it was something as simple as adding advanced downloads. It's not as if Silver Accounts will never get the opportunity to download the demos.

    --
    Those who believe the Internet is private,
    find their privates are on the Internet.
  7. No value was added by Tridus · · Score: 2, Interesting

    "but to provide additional value to Gold subscribers"

    The problem is that no actual value was added. A gold subscripion pre-update is exactly the same as one post-update. No features were added, and nothing was changed. Demos are available at the same time they were before.

    Adding value typically requires adding something that wasn't there previously.

    (Not that gold actually is a value to begin with. "For only the cost of a game a year, you can actually use the multiplayer part of the games you bought! As opposed to PC and PS3 players, who can use that part without paying anything extra...")

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  8. How to add value by SonicTheDeadFrog · · Score: 4, Interesting

    First off, think practically about this: demos are the video game equivalent of commercials - their sole reason for existence is to entice players to purchase the retail version of a game. This is like telling terrestrial TV viewers that if they want to see commercials then they're going to have to pony up for cable. The practical difference is that most viewers would rather not see commercials, and most players actively seek out demos, but the fact that this limits the scope of advertising remains constant.

    M$ is not an organization of geniuses. If they were even reasonably intelligent, they would know that this isn't a viable way to try to scrape some revenue out of the enormous money pit that XBOX Live has become.

    I think spending real money for leasing software (which is what anyone who spends any money on Live is doing) is plainly idiotic. It's roughly equivalent of rent-to-own and paycheck advance businesses in terms of ripping off consumers.

    But if you are of the mindset that consumers exist to be taken advantage of, it doesn't take a rocket surgeon to see a better way. If you want to add value to entice people to get XBOX Live Gold, start giving them something YOU actually think is worth something, Microsoft, not pointing out that they still have some zero-value feature that you took away from other users.

    Give Gold members Microsoft Points free when they get achievements and leave the Silver members with just their Achievement points. Or alternatively allow Gold members to simply accrue points when they renew their subscriptions. The worst possible outcome is that the subscribers take the free stuff and don't buy anything else so you haven't made any money beyond the subscription fee, but by the same token it costs you exactly nothing to give them this stuff for free, so it's a wash. On the other hand, if you get them to open their wallets to "rent" just one arcade title that they couldn't quite afford with the free points then you'll have gained real money for the same nothing, and potentially hooked them on the idea of downloaded content.

    You could also invent a new more expensive "Platinum" membership tier that worked like cell phone service where you're allotted a certain number of points every month and have to pay extra for anything above that.

    Personally I think software-as-a-service and pay-for-download is the most evil thing any corporation ever thought up. It is a completely one-sided arrangement and all of the advantage goes to the corporation, not the consumer. With physical product there is more cost to the corporation, but the consumer is given with a persistent and non-volatile representation of the software. With digital product, the corporation saves the cost of manufacture - a savings that is rarely apparent in digital download pricing - and the customer is given a volatile representation of the software on a device that the corporation can order to alter, destroy, or disable without the customer's consent. In the event of failure of that device, the customer is completely at the mercy of the corporation to replace the lost software. I would like to see the entire thing go down in flames; so please please please, ignore my advice, Microsoft.

    1. Re:How to add value by TeraCo · · Score: 2, Insightful

      You're mistaken. Game reviews are the video game equivalent of commercials. Demos are the equivalent of a 'test drive' when buying a new car. Your average ad man would reel in horror at the thought of giving a person access to 'advertising' that was just as likely to turn them away.

      --
      Not Meta-modding due to apathy.