Are You Proud of Your Code?
An anonymous reader writes "I am downright embarrassed by the quality of my code. It is buggy, slow, fragile, and a nightmare to maintain. Do you feel the same way? If so, then what is holding you back from realizing your full potential? More importantly, what if anything are you planning to do about it? I enjoy programming and have from a young age (cut my teeth on BASIC on an Apple IIe). I have worked for companies large and small in a variety of languages and platforms. Sadly the one constant in my career is that I am assigned to projects that drift, seemingly aimlessly, from inception to a point where the client runs out of funding. Have any developers here successfully lobbied their company to stop or cut back on 'cowboy coding' and adopt best practices? Has anyone convinced their superiors that the customer isn't always right and saying no once in awhile is the best course of action?"
One thing to keep in mind when determining the quality of your code is that other people will most likely criticize the quality of your code. Usually saying that it sucks, when usually its just the person having their own way of doing things. I don't know why this is, I think its just human nature.
I've seen time and time again programmers taking over for other programmers' code and saying that the previous person's code sucks. Its like a right of passage or something.
I seem to find that trying to code more slowly than I could helps a lot. I'm not the most efficient coder there is, but I tend to produce less bugs and have more time to make better design decisions when I slow myself down.
I've had several jobs where I've found that although management never seems to approve of a slower process in itself, they do begin to see the values once they notice that my code tends to be less buggy than that of my peer programmers.
As for turning around bad practices... That's always hard. Culture is a tricky thing. But it helps to use analogies, lots of analogies! System grown too large with too many kludges? Compare to building a skyscraper on the foundations of a cottage. Management wants to speed up a project by senselessly adding more people? Compare to: "One woman can make one baby in nine months. Two women can make two babies in nine months, but two women can't make one baby in four and a half months..."
Be creative, be thorough, and be proud of your work. Always try to make the next iteration better, but also remember that sometime meeting the deadline is all that counts.
My two cents, I guess...
.: Max Romantschuk
Edsger Dijkstra
Sorry mate, there is no hope
I often use "Programmer: Alan Smithee" in the comment header
I am one of those people who likes lots of code. So much so that I've developed a style, similar to how I used to code 68k assembler, of running comments down a second column (usually 40-60 characters in) that describes what is going on. After all, it doesn't interrupt the flow of the code, and if you're editing Java on an 80-column fixed-width interface, you're doing it wrong to begin with. I wouldn't say I comment every line, probably one in every 3. However, this gripe with over-commenting is fundamentally flawed:
:) However, if it was being used in a loop, why is it being set to a+2? Is a some sort of offset in an array? Is it a user-entered value? THIS is what the comments will illustrate, eg:
// skip the first two elements in the loop as they contain other data
// user input will be off by 2 because of (strange reason here)
// now split the input into an array and parse ready to give to the file handler
and I've met people who won't even look at code unless every single line is commented telling them precisely what it does, so "int i = a + 2;" has to have a comment above it saying "// create a signed 32-bit integer variable, i, and assign it two more than the value of a".
Why on earth would you write a comment like that? That is ridiculous. However, the line DOES need a comment. It's declaring a variable with a non-descriptive name and doing something specific with it. Now, the comment should do something like say what the variable is used for, if it's non-obvious. In this case, "int i" is usually used for loops, so it doesn't need a comment unless it's *not* used for loops.
int i = a + 2;
or
int i = a + 2;
writing comments like "initialise variable" is useless, but thinking that may be all there is shows a misunderstanding about how comments work.
You can assume the person reading your code is a programmer, familiar with the language used, and able to follow general program flow. However, he may not be familiar with the rest of the system, nor with any specific tricks you may use[1]. Comments should be like a director's commentary on the code, pointing out what may not be obvious, and giving the bigger picture - the reason why a specific variable is used a certain way, or what a messy few lines of code may be achieving, eg:
(horrible loop declaration here)
(even more horrible regex here)
(custom function calling here)
It's said comments are like sex - even when they're bad, they're still pretty good. I'm pretty sure I've never spent 3 hours trying to work out how to get THAT to work, though!
[1] eg, I use a relatively uncommon trick in Java doing string comparisons of if(!"blah".equals(myString)) because it can't fail on the null pointer check that if(!myString.equals("blah")) can. A simple example, but something more complicated will save someone time if it just has a quick comment next to it saying what that section of code is achieving.
The biggest thing I see wrong with other people's code is not at the syntax level or to do with commenting. It's based on a misunderstanding of basic CS principles. An example is in order from last week...
In the codebase I work on, there's a module that analyzes documents and tags them, assigning different weights to each tag based on relevance. (Think of the way google works--it reads a web page and tags it with terms, then if you type in one of those terms while doing a search that document comes up--yes I know this isn't the way google actually works, save it. :-p ) At one point we send a list of tagged documents from one system to another, and this area was the source of many, many bugs. The responsible developer spent the better part of last week slaving on this code and every change seemed to introduce more bugs than it removed. Finally, I got involved to see what the problem was.
Here is one thing (out of many) that I found. After the docs arrive in the new system, each doc is supposed to be persisted along with the top 5 most relevant tags (the rest discarded). The code was written to create a Document, check a hash table that maps the doc to the number of tags it currently has, add a tag if that doc doesn't yet have five, then increment the value associated with that doc in the hash table. When I saw this, my head almost exploded. At some point, this developer thought it would be a good idea to create a hash table and keep this information, information which is available in the document itself (he could've just called doc.getTags().size() to see how many tags it currently had). Now he created this hash table and all his code was written to depend on it, so of course he had to write a lot of code to keep it in sync with the state of all these documents.
This sounds like a simple enough thing, right? It's not necessary, and it's not the best thing, but it's a fairly simple mistake and one that couldn't impact code readability all that much, right? Maybe--but consider that this is one of about 10 simple mistakes I found, and you can imagine the explosion of interactions of all these simple mistakes...and that's why we burned a person-week on something that should've been trivial. When I pointed out to this developer that he could just get the number of tags directly from the doc itself, and doesn't need to keep this state in some other object too, he said something to the effect of, "That's a different approach, but whatever...one's not better than the other."
But one is better. If this developer understood the difference between intrinsic and extrinsic, he never would've written that code in the first place much less defended it. To put a fine point on it: the number of tags associated with a document is intrinsic to the document itself, so that is where the information should live...not there as well as some hash table somewhere. The document is the authority and the final word on how many tags it has at any moment in time. (There's a principle in databases called the SUA Principle--it means one should keep data in a Single place, in an Unambiguous manner, and that should be the Authoritative source of that data and no other. It applies here too.) Putting this info into some other object, even if that object exists solely for the purpose of tracking that info, means you're creating an object that stores information that is extrinsic to it. Never a good idea...now you need a whole bunch of supporting code that keeps the extrinsic info in sync at all times.
Let's say I'm designing a Ball class for use in a physics application that students learning physics can use. They can shoot the ball out of a cannon, put it under water, in deep space, on Jupiter, etc, and see how the simulation behaves. As the developer of this class, I decide to add a characteristic to the ball that keeps info about its "heaviness". What should I add, a getWeight() method or a getMass() method? The developer I was talking t
but have you considered the following argument: shut up.