Team Fortress 2 Stats Confirm Every Suspicion
Valve has released another round of stats, this one concerning all that Team Fortress 2 playing we've been doing. They have things broken out along a couple of different metrics, including lifespan, kills, assists, captures, and even just damage dealt. As Rock, Paper, Shotgun's commentary notes, the stats confirm every suspicion you've had about your fellow players. "Yes, there are more rushy-bastard Scouts than any other class. Yes, campy-bastard Snipers earn the most points. Yes, hitpointy-bastard Heavies get the most kills. Yes, hidey-bastard Engineers live longest. And so on. What's slightly odder is the breakdown of which side wins most frequently on each map. BLU has the edge in every killing field except Dustbowl and Gravelpit. Why? How? I thought we were all the same! Damn you for not being neater, demographics." We previously discussed Valve's stats release on Half-Life 2: Episode 2 .
It doesn't surprise me that Blue wins more consistently than red. Red stands out more on most maps, thus giving the blue opponents a slight edge in spotting the enemy. You definitely see this same thing at play in Halo, and I would suspect it may be even more prevalent there due to the brightness of the colors.
I think it is hilarious that the most deaths in 2Fort are right at the spawn points.
in regards to the bit about scouts, snipers, heavies, engies, etc...it's almost as if each class has certain strengths and weaknesses put in there intentionally! I know it sounds crazy, but maybe, just *maybe*, there's more of a difference to each class than the character model! WOW!
As far as the RvB thing goes, it's obvious. BLU is best. Also, maybe the red jackets of those Red Bread losers wear makes them stand out more? Just a thought, but I bet a bright red jacket against a concrete wall is an easier target to lock in on than a blue jacket against the same wall.
-G
Their may be a grammatical error, misspeling, or evn a typo in this post.
The fact that heavies have the most kills could be misleading. How many of those kills were while the heavy was being healed simultaneously by a medic? A heavy does have real killing power, but because he is so slow he is easily killed by pretty much anyone outside of his rain o'bullets. Also, I usually see a good spy or soldier consistently at the top of the leader boards when I play. This could just be an artifact of the server that I frequent though.
The reason is obvious: the game designers are part of the great liberal conspiracy. Sure, right now it's just "blue always wins," but the next thing you know Hillary's in the White House and we're all paying 95% tax rates for substandard health care and rising up against the proletariat.
Slashdot headlines are getting worse and worse, if not for the sake of sensationalism. So, Team Fortress 2 confirms:
- Elvis is alive
- Area 51 experiments
- JFK's *real* assassins
- The existence of the Illuminati
- Pharmaceutical conspiracies
- Chupacabras
- ECHELON-style monitoring
Sorry, Team Fortress Developers, Deus Ex beat you to the punch 5 years ago!
Solomon
"Twice half-assed makes an ass whole." --Solomon K. Chang
I'm surprised the demoman isn't in there for most points, or kills. When I finally got around to trying this class (after 2-3 weeks playing scouts and soldiers primarily) I racked up more points/kills in 30 minutes than I did with any other class in the previous weeks. All I did was sticky-bomb high-traffic areas and blow people up when they walked by... came to point where someone bothered to note how little skill I had (and I didn't argue, it felt cheap and I got bored with it after an hour or so).
According to the stats, Red successfully defends Dustbowl some 71% of the time. While I expect the defenders to win slightly more than the attackers, this percentage indicates that's something wrong with the map balance. Dustbowl is also ranked fourth based on time played (ahead of Well and Granary). This might not have anything to do with Red's skewed win/loss ratio, but it's worth pointing out.
(I've been playing Dustbowl since 2000 and it's the only reason I give a damn about TF, in case you're wondering.)
A mediocre Red team still has a decent chance of winning; a mediocre Blu team doesn't. Furthermore, a good player can still have fun on Red even if his teammates are idiots. Not so on Blu, where the entire team must work together to gain ground. Try advancing through the "death corridor" on stage 3 as your four offense engies refuse to switch to a more useful class or move their gear up. (As a side note, I've noticed that as more Blu players switch to engineer, the odds of Blu losing increase exponentially.)
To be sure, I've played some fantastic rounds on team Blu, but I often find myself server hopping to avoid wasting my time as an attacker doomed to defeat (hey, I don't have much gaming time these days and I'm not going to squander it getting raped.)
This trend is the reverse of what I saw in TFC: Blue would win the majority of matches thanks to skilled players pipe/nade jumping the flag into the cap, bypassing the entire defending team. In TF2, one player can't jump across half the map and save the day. In other words, there's a greater emphasis on teamwork.
One of my suggestions: redesign the first capture point on stage 3. Maybe narrow the bunker to give Blu a wider area to navigate and reduce the potency of Red demos. Any other Dbowl players think the map needs tweaking to even the odds, or is this simply due to offense requiring more coordinated teamwork, something in scarce supply on pub servers?
Hydro's not at all symmetrical, so that's understandable. Red's final CP is ridiculously easy to cap, while blue can hold out for a long time in their little basement bunker. Granary and 2fort are so close to 50% to be irrelevant, but I'm very interested about the Well statistic. That map is completely symmetrical, except for a lot of the theming and coloring in each sprawling base.. could there be a psychological effect? Also those kill-density maps are nonsense, there's no way that more snipers get killed on the tower platform in dustbowl stage 1 than blues die taking the upper hallway.
I for one would like to welcome our new Blue overlords...
mmmm Eve-Online rox mmmm
Of course the red team die first, it is an established scientific fact that wearing red shirts significantly shortens your life expectancy.
Or, you could just change wikipedia so the definitions are swapped. Then you would have been right in the first place.