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Team Fortress 2 Stats Confirm Every Suspicion

Valve has released another round of stats, this one concerning all that Team Fortress 2 playing we've been doing. They have things broken out along a couple of different metrics, including lifespan, kills, assists, captures, and even just damage dealt. As Rock, Paper, Shotgun's commentary notes, the stats confirm every suspicion you've had about your fellow players. "Yes, there are more rushy-bastard Scouts than any other class. Yes, campy-bastard Snipers earn the most points. Yes, hitpointy-bastard Heavies get the most kills. Yes, hidey-bastard Engineers live longest. And so on. What's slightly odder is the breakdown of which side wins most frequently on each map. BLU has the edge in every killing field except Dustbowl and Gravelpit. Why? How? I thought we were all the same! Damn you for not being neater, demographics." We previously discussed Valve's stats release on Half-Life 2: Episode 2 .

7 of 110 comments (clear)

  1. Blue more likely to win by ThePlague · · Score: 5, Insightful

    It doesn't surprise me that Blue wins more consistently than red. Red stands out more on most maps, thus giving the blue opponents a slight edge in spotting the enemy. You definitely see this same thing at play in Halo, and I would suspect it may be even more prevalent there due to the brightness of the colors.

    1. Re:Blue more likely to win by corsec67 · · Score: 4, Funny

      Hmm, then a game where the colors for the 2 sides was "clear" and "blaze orange" would be even more lopsided?

      --
      If I have nothing to hide, don't search me
  2. OMG! by Ambiguous+Coward · · Score: 4, Funny

    in regards to the bit about scouts, snipers, heavies, engies, etc...it's almost as if each class has certain strengths and weaknesses put in there intentionally! I know it sounds crazy, but maybe, just *maybe*, there's more of a difference to each class than the character model! WOW!

    As far as the RvB thing goes, it's obvious. BLU is best. Also, maybe the red jackets of those Red Bread losers wear makes them stand out more? Just a thought, but I bet a bright red jacket against a concrete wall is an easier target to lock in on than a blue jacket against the same wall.

    -G

    --
    Their may be a grammatical error, misspeling, or evn a typo in this post.
  3. Re:Hilarious by ErMaC · · Score: 4, Insightful

    Something to remember about the 2fort death map...

    The big red hot spot has 3 levels of height in play: there's the area right outside the spawn, the area below it just before the ramp room, and the area with health in the sewer pathway. All three occupy the same x,y coordinates on the map. I think this contributes to the heat of that particular spot. Would be interesting to see a vertical cross-section of that one area.

    --
    "I want to get more into theory, because everything works in theory." -John Cash
  4. Every Suspicion? by Skevin · · Score: 4, Funny

    Slashdot headlines are getting worse and worse, if not for the sake of sensationalism. So, Team Fortress 2 confirms:

    - Elvis is alive
    - Area 51 experiments
    - JFK's *real* assassins
    - The existence of the Illuminati
    - Pharmaceutical conspiracies
    - Chupacabras
    - ECHELON-style monitoring

    Sorry, Team Fortress Developers, Deus Ex beat you to the punch 5 years ago!

    Solomon

    --
    "Twice half-assed makes an ass whole." --Solomon K. Chang
  5. Re:Rebalance Dustbowl? by ErMaC · · Score: 5, Insightful

    I play almost exclusively on 24/7 dustbowl servers, and I actually think the map is properly balanced. The problem comes from yes, you need more teamwork on offense and on public servers this is generally in short supply. However, I will say that "more teamwork" can come down to just 2 people, a medic and a demoman. You complain about those two parts in dustbowl pt3 being impossible to break. No matter how great the defense, it's pretty easy to just pick it apart completely with an uber demo. I've popped 4 sentries in a single uber in the first cap point in part 3, and then my whole team just rushes past and destroys the remaining defense. It just takes slightly better planning and communication.

    I think the other problem is stupid instant-respawn servers. These totally unbalance the map in favor of red. I no longer play on any server like that, regardless of map, but it pretty severely impacts the two pure attack/defend maps, gravelpit and dustbowl, and I think this is reflected in the stats since those are the only two maps skewed in Red's favor.

    Yes, I know it sucks to sit there for 15 seconds waiting to respawn when you're defending. But guess what? The other team has to travel the whole map to get to the cap point, whereas you spawn there. Instaspawn breaks the map.

    --
    "I want to get more into theory, because everything works in theory." -John Cash
  6. Red shirts by Per+Abrahamsen · · Score: 4, Funny

    Of course the red team die first, it is an established scientific fact that wearing red shirts significantly shortens your life expectancy.