Team Fortress 2 Stats Confirm Every Suspicion
Valve has released another round of stats, this one concerning all that Team Fortress 2 playing we've been doing. They have things broken out along a couple of different metrics, including lifespan, kills, assists, captures, and even just damage dealt. As Rock, Paper, Shotgun's commentary notes, the stats confirm every suspicion you've had about your fellow players. "Yes, there are more rushy-bastard Scouts than any other class. Yes, campy-bastard Snipers earn the most points. Yes, hitpointy-bastard Heavies get the most kills. Yes, hidey-bastard Engineers live longest. And so on. What's slightly odder is the breakdown of which side wins most frequently on each map. BLU has the edge in every killing field except Dustbowl and Gravelpit. Why? How? I thought we were all the same! Damn you for not being neater, demographics." We previously discussed Valve's stats release on Half-Life 2: Episode 2 .
It doesn't surprise me that Blue wins more consistently than red. Red stands out more on most maps, thus giving the blue opponents a slight edge in spotting the enemy. You definitely see this same thing at play in Halo, and I would suspect it may be even more prevalent there due to the brightness of the colors.
I play almost exclusively on 24/7 dustbowl servers, and I actually think the map is properly balanced. The problem comes from yes, you need more teamwork on offense and on public servers this is generally in short supply. However, I will say that "more teamwork" can come down to just 2 people, a medic and a demoman. You complain about those two parts in dustbowl pt3 being impossible to break. No matter how great the defense, it's pretty easy to just pick it apart completely with an uber demo. I've popped 4 sentries in a single uber in the first cap point in part 3, and then my whole team just rushes past and destroys the remaining defense. It just takes slightly better planning and communication.
I think the other problem is stupid instant-respawn servers. These totally unbalance the map in favor of red. I no longer play on any server like that, regardless of map, but it pretty severely impacts the two pure attack/defend maps, gravelpit and dustbowl, and I think this is reflected in the stats since those are the only two maps skewed in Red's favor.
Yes, I know it sucks to sit there for 15 seconds waiting to respawn when you're defending. But guess what? The other team has to travel the whole map to get to the cap point, whereas you spawn there. Instaspawn breaks the map.
"I want to get more into theory, because everything works in theory." -John Cash