Head Tracking w/ the Wiimote
mrneutron2003 writes "This guy just doesn't know when to stop. Johnny Chung Lee graces us with yet another one of his inventive Wiimote projects. This time it involves using the Wiimote and a pair of inexpensive LED safety goggles (with the standard LED's replaced with InfraRed ones) to allow positional head tracking , achieving an effect similar to what is experienced with three dimensional displays and CAVE systems. The video dramatically illustrates the effect. Game developers take note. This simple little variation on infrared tracking could allow for some seriously immersive gameplay in the future." This guy deserves a medal.
Surely he's sent in his resume. That's some really cool concepting, and not that Nintendo doesn't have their own cool concepts, but this is just incredible. The best part is, it's really simple and appears to be mass producible for cheap - two things Nintendo does well already.
No sig for you. YOU GET NO SIG!
Is it just me (and my girlfriend), or does this guy sound a lot like Kermit the Frog?
Also, the head tracking is awesome.
adventure-today.com
Give this man a consulting job!!!
Nintendo, are you listening?
Why the Wii isn't for "serious" gamers? Who needs 1080p when you've got this?
Combine this with the weight-shifting capability of the Fit, and you've got an immersive gaming experience that's second only to the holodeck.
So. Freaking. Cool.
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
Which is the whole beauty of it! The second thing I thought when watching the video was whether I could possible create a small game around that concept (I'm a hobbyist game developer).
It's so simple that you can do something with it, without having to wait for IBM, or Nintendo or any other big-$$$ company to bring out the relevant hardware in maybe 5 years.
Assorted stuff I do sometimes: Lemuria.org
from my understanding, the limit is imposed by the bandwidth-per-point transmitted over bluetooth, and not the onboard image processing on the wiimote.
As I understand it, the infrared detector on the Wii remote is basically a camera with an IR filter in front of it.
Potentially you could just use a webcam with an IR filter in front of it instead of a Wii remote.
Note: 1) there is usually a filter to filter out IR inside most webcams, so that would have to be removed. 2) IR emitter tracking would have to be done on the PC instead of inside the Wii remote.
http://en.wikipedia.org/wiki/Egg_of_Columbus P.
Holy shit that was awesome, why is this guy not employed somewhere they can give hive lots of money? If I were in a gaming department for the next XBOX360 flight game or something, I would hire this dude and give him as much money as he needed to make potential customers feel as if they were inside a frigging airplane lol man that was sweet looking.
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Nahhhhh bandwidth isn't that limited.
Remember the core wiimote can handle an additional nunchuck or the classic controller, each of which requires more data than the small amount of data per frame required.
If Nintendo wanted to do this anyway I believe they would use a custom device with its own interface (and would almost certainly retain the power connection the current sensor bar uses).
There has been rumour that the next wii will be controller less, people simply acting out the actions to get results.
This will be done via sophisticated processing of a normal image and not be limited to having to stick baubles onto our bodies.
Having said that I am fascinated by this technology and find his 'hacks' amazing.
liqbase
I've also used webcams as input to capture motion and patterns, the biggest problem with this solution is the refresh rate, which sucks. On the contrary, the wiimote has a much faster refresh rate, which gives you a smoother reponse improving the usability. Citing to Chung Lee ..."It contains a 1024x768 infrared camera with built-in hardware blob tracking of up to 4 points at 100Hz. This significantly out performs any PC "webcam" available today."...