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John Rhys-Davies Notes The Pitfalls of Game Movies

Veteran actor John Rhys-Davies sat down with GameDaily Biz to talk about his role in Uwe Boll's latest failure of a movie, 'Dungeon Siege: In the Name of the King'. Davies is surprisingly candid about his interest in the role, and pretty much nails the numerous problems of making film adaptations of games. "One or two may succeed, and I hope this is one of them, but the structure of a game is completely unlike the structure of a film. And it shows the despair of the studios and producers that these movies even get a look at. If we had good writing, it would not happen. I think that right at the moment, the film industry in Hollywood is in a crisis because we have successfully excluded young and able talent for so long that now there is nothing left."

3 of 114 comments (clear)

  1. Boll + Critics by Nivlheim · · Score: 5, Funny

    Watch it John! He'll challenge you to a boxing match!

  2. Re:Uwe Boll? by LittleImp · · Score: 5, Informative

    According to Wikipedia: In the DVD commentary of Alone in the Dark, Boll explains how he funds his films: "Maybe you know it but it's not so easy to finance movies in total. And the reason I am able to do these kind of movies is I have a tax shelter fund in Germany, and if you invest in a movie in Germany you get basically fifty percent back from the Government."

  3. Polar Opposites by dazedNconfuzed · · Score: 5, Interesting

    A movie is interesting because the protagonist screws up at some point.
    A game is interesting because the protagonist (you) must never screw up.

    "Romeo and Juliet" the play/movie is interesting because the characters make tragic mistakes and suffer horribly.
    "Romeo and Juliet" the game would suck precisely because they would all live happily ever after.

    "Doom" the game was cool because you ran around killing monsters, and tried repeatedly in difficult scenarios until you overcame the scenario.
    "Doom" the movie sucked because watching someone else playing a game perfectly for 2 hours is enormously dull so the scriptwriter threw in unrelated "and the protagonist screwed up" material.

    Some may counter by tweaking game rules so that "correct" behavior includes "screwups"; no, "screwing up" means failing to exercise "correct" behavior (whatever the system defines that as).
    Some may counter by inserting "and then something horrible happens" moments in a game; no, the tragedy comes from the protagonist messing up, not by Demonos Ex Machina events being thrust upon him.

    People want to hear stories about how someone else screwed up (regardless of whether they overcame the screwup in the end).
    People want to do things correctly and successfully.
    Implementing these to cross-purposes is not interesting ... but Ewe Boll has made a bundle from our deeply-ingrained erroneous expectation that if something is fun to do then it _must_ be fun to watch.

    --
    Can we get a "-1 Wrong" moderation option?