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John Rhys-Davies Notes The Pitfalls of Game Movies

Veteran actor John Rhys-Davies sat down with GameDaily Biz to talk about his role in Uwe Boll's latest failure of a movie, 'Dungeon Siege: In the Name of the King'. Davies is surprisingly candid about his interest in the role, and pretty much nails the numerous problems of making film adaptations of games. "One or two may succeed, and I hope this is one of them, but the structure of a game is completely unlike the structure of a film. And it shows the despair of the studios and producers that these movies even get a look at. If we had good writing, it would not happen. I think that right at the moment, the film industry in Hollywood is in a crisis because we have successfully excluded young and able talent for so long that now there is nothing left."

26 of 114 comments (clear)

  1. Boll + Critics by Nivlheim · · Score: 5, Funny

    Watch it John! He'll challenge you to a boxing match!

  2. QFG4 by Hatta · · Score: 2, Informative

    Speaking of John Rhys Davies and games, he was the narrator for Sierra's Quest for Glory 4, one of the best adventure games ever. His deep, slightly creepy voice really added to the murky atmosphere of Mordavia. Too bad no one cares to make a movie out of QFG.

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    1. Re:QFG4 by Verteiron · · Score: 2, Informative

      He also played Paladin in Wing Commander 3 (and 4, I believe, though I never played that one). Mind you, Mark Hamill played the hero...

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    2. Re:QFG4 by Hatta · · Score: 2, Informative

      There is no remake of QFG2... yet. I'll be replaying the entire series once that comes out.

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  3. Penny Arcade... by JMZero · · Score: 3, Insightful

    ...really nailed this one: comic.

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  4. Uwe Boll? by oahazmatt · · Score: 4, Insightful

    How does this guy get anyone to take him seriously?

    I saw trailers for Dungeon Siege and wondered how something like that could get a greenlight, and then I find out its Uwe Boll's project, and for a while it makes an eerie kind of sense.

    But now that I think about it, it doesn't make sense. How does he still get a studio to pay him anything?

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    1. Re:Uwe Boll? by tomandlu · · Score: 4, Informative

      It's a German tax thing. Basically, everyone wins whether or not the films make any money - if the film loses money, the investors get a generous write-off, and if it makes money, the investors pay less tax on the profit than they would have on the original investment (it's a reward for investing in film).

      Hang on, here's a link: How the flick does boll keep making movies

    2. Re:Uwe Boll? by LittleImp · · Score: 5, Informative

      According to Wikipedia: In the DVD commentary of Alone in the Dark, Boll explains how he funds his films: "Maybe you know it but it's not so easy to finance movies in total. And the reason I am able to do these kind of movies is I have a tax shelter fund in Germany, and if you invest in a movie in Germany you get basically fifty percent back from the Government."

    3. Re:Uwe Boll? by Have+Blue · · Score: 2, Interesting

      He's using literally the same trick as in The Producers. There's a loophole in Germany's tax laws that allows him to come out ahead while making terrible movies on tiny budgets.

    4. Re:Uwe Boll? by eison · · Score: 2, Insightful

      Easy. He finds private investors, promises them a return on their investment, then delivers. One common thing about people with money, they love the idea of being involved with making a movie.
      His initial movies were able to generate the return while losing money due to German tax law; the tax law has since been fixed so he has had to tighten up a bit and generate a real profit, which he now does. It's not as good as the profit to be made in other things, but the glamour of the movies overcomes that for enough people that he gets to keep making films.

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    5. Re:Uwe Boll? by SatanicPuppy · · Score: 2, Interesting

      I don't know if you read this article today on Reuters...But I'm afraid they have closed that loophole now.

      If you hate Boll, read the article, it's like hot cocoa for the mind. He's pretty much done, as far as wide distribution goes.

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  5. I have another reason... by Anonymous Coward · · Score: 4, Insightful

    Just because the structure of a game and the structure of a movie doesn't mean all video game movies are crap. There have been some successful ones, after all.

    No, the reason a lot of video game movies flop is because a lot of them are made by Uwe Boll, who is a complete and utter retard.

  6. A note to John by Jesterboy · · Score: 4, Funny

    Dear John,
        Your talent dwarfs your competition. You were the bomb in "Sliders", so I'll kindly look the other way whilst you make some bankage.

        Keep on truckin'!

    Sincerely,
    Jesterboy

    1. Re:A note to John by Zarhan · · Score: 4, Funny

      Dear John,
              Your talent dwarfs your competition.


      Not if he's playing Gimli, really.

  7. Wing Commander by DarthBender · · Score: 2, Interesting

    I loved him as Paladin in Wing Commander III and IV. Of course I am biased because I LOVED Wing Commander III and IV. So for such a prolific actor/voice actor I will absolutely listen to his opinions. Aside from his most famous roles, I respect him as a prolific actor. Like Christopher Walken, he takes many many roles, and executes all of them so incredibly brilliantly.

  8. Here's what I don't understand by sesshomaru · · Score: 2, Interesting
    Here's what I don't understand. You're Uwe Boll. You've gotten fabulously rich with a simple formula, buying the names of somewhat popular video games, and then slapping them on whatever vaguely connected movie you feel like making. Ok, so far, so good eh?

    But for this movie, you don't even use the title of the videogame for the title of the movie, you just put it in the subtitle. So the movie isn't even called "Dungeon Seige" it's called "In the Name of the King: A Dungeon Siege Tale." I mean, partly I think he's hoping that someone's Mom, on hearing her son wants "Return of the King" for Christmas, will accidentally buy "In the Name of the King" instead. In that case, though, why bother with paying for a Dungeon Seige license?

    It's a puzzle that must be solved!

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    1. Re:Here's what I don't understand by Thansal · · Score: 4, Insightful

      Because he honestly thinks he makes good movies.

      He doesn't think:
      1) Buy movie writes to game
      2) Make a movie and attach name.
      3) ?????
      4) profit.
      5) Repeat.

      It really is:
      1) Buy movie writes to game.
      2) Make good movie that is based on best selling game.
      3) ponder why every one hates my movie.
      4) Challenge and threaten any one who insults my movie.
      5) Repeat.

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  9. Wrong Games by MBCook · · Score: 4, Insightful

    Ignoring that they tend to use terrible writers, I can't help but wonder if they are just choosing the wrong games.

    Mario doesn't really have a story, so it's not that surprising that it was hard to make a good movie out of that. Games like the Final Fantasy games or Mass Effect have good stories, but they would lose too much if you cut it down to even the length of a long film (2.5 hours).

    What you need to do is set it in the universe. The Resident Evil movies got that part right. There is no reason those couldn't have been made into good movies. Get good writers, it could have worked.

    Portal would be interesting. It has a great character, interesting special effects, but it's too short. You might be able to make an interesting mini-movie out of it (say a half-hour TV show?). I don't think you'd be able to make a decent length film (1.5 hours) out of what's there.

    You could expand it. Start with a little of the back story of Aperture Science (maybe show the introduction as a new employee comes in?) As things go on you could see the guy work on GlaDOS a little and her development and as the tests on previous subjects. You move on to GlaDOS doing what she did and then finally Chell and her attempt to escape. Basically GlaDOS is the main character of the movie. I could see it working, but keeping that great dark humor balance as well as the creepiness balance through the whole movie would be an incredible challenge. I don't know how you'd fit in the description of the portal device ("man-sized ad-hoc quantum tunnel through physical space with possible applications as a shower curtain") without breaking any sense of reality. Since part of the mood of Portal comes from having no idea what is going on, the script would be a real departure in some ways which would make it even more challenging. I think we all know that GlaDOS could be the next HAL easily. HAL didn't have cake.

    Set a movie in the world of Ivalice (from FF: Tactics/XII). Maybe something set in the Ratchet & Clank universe. Heck, make one of the Phoenix Wright cases into a comedy/drama. There are options.

    Instead, producers find the biggest game they can (let's take GTA), then conceive a movie that fits in (a gangster plot!), then make it fit in more (we'll have him not own a car, he'll just take them when he needs one), then beat it with a bad script stick ("You can't tell me what to do, I've already committed Grand Theft Auto..."), then add some flashy effects (everything blows up, lots of blood) and there is nothing to differentiate the movie from any other bad formulaic summer movie except there is a video game's name on it.

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    1. Re:Wrong Games by Drooling+Iguana · · Score: 2, Funny

      Didn't they already make a series of Monkey Island games with Johnny Depp, Orlando Bloom and Kiera Knightly?

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    2. Re:Wrong Games by MeanderingMind · · Score: 2, Interesting

      Portal could work as a movie, but it would be a very different movie than the game.

      Part of the game's excellent story came from the fact that you were the lab rat. You could watch GlaDOS peering at you, waiting for you to complete an objective before voicing her sarcasm laden approval of your success.

      Another part of the game's excellence is how it was about learning. You had to continually learn how to use this nifty device you were given. This was, of course, backed up by the lab rat atmosphere.

      How do you translate these things into a movie?

      The answer: You can't, directly. At best you can indirectly translate the game by putting a similar character into the same situation, and somehow compel the audience to feel involved as that character runs around solving the mystery. That is to say, something that would be very, very easy to screw up.

      And that points to something about all games, they don't have to involve their audience in the same way movies do. The audience for games already wants to be involved, by default you have something every Hollywood film dreams of. You lose that something the instant you translate back.

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  10. Re:Yay! by Dmala · · Score: 2

    I hate to rain on your parade, but while John Rhys-Davies is great, he's not nearly enough to offset the giant suckig sound that is Uwe Boll. 100% guaranteed Dungeon Siege is going to be awful.

    Who else didn't think that the DS movie was still in progress?

    I hoped it had gotten dropped. Is that the same thing?

  11. Re:O RLY? by Sciros · · Score: 2, Informative

    Mortal Kombat and Street Fighter, while not universally liked (some hate one, some hate the other, some like both, some hate both), were successful enough.

    The Resident Evil movies make money.

    Silent Hill was generally well-accepted, even by critics.

    These movies are all far from good IMO (though Street Fighter does have a hilarious Raul Julia as M.Bison), but they were successful as far as I know.

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  12. I saw the movie... by bleh-of-the-huns · · Score: 2, Informative

    And honestly, for brainless mind numbing I was bored and there was nothing to do movie, that I went into with 0 expectations, it was not half bad. Granted there were a good dozen of so movies I could have gone to see, but going alone while wife is at work.. would result in a serious drop in my life expectancy.. okay maybe not that bad.. but plenty of nagging.

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  13. Polar Opposites by dazedNconfuzed · · Score: 5, Interesting

    A movie is interesting because the protagonist screws up at some point.
    A game is interesting because the protagonist (you) must never screw up.

    "Romeo and Juliet" the play/movie is interesting because the characters make tragic mistakes and suffer horribly.
    "Romeo and Juliet" the game would suck precisely because they would all live happily ever after.

    "Doom" the game was cool because you ran around killing monsters, and tried repeatedly in difficult scenarios until you overcame the scenario.
    "Doom" the movie sucked because watching someone else playing a game perfectly for 2 hours is enormously dull so the scriptwriter threw in unrelated "and the protagonist screwed up" material.

    Some may counter by tweaking game rules so that "correct" behavior includes "screwups"; no, "screwing up" means failing to exercise "correct" behavior (whatever the system defines that as).
    Some may counter by inserting "and then something horrible happens" moments in a game; no, the tragedy comes from the protagonist messing up, not by Demonos Ex Machina events being thrust upon him.

    People want to hear stories about how someone else screwed up (regardless of whether they overcame the screwup in the end).
    People want to do things correctly and successfully.
    Implementing these to cross-purposes is not interesting ... but Ewe Boll has made a bundle from our deeply-ingrained erroneous expectation that if something is fun to do then it _must_ be fun to watch.

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    1. Re:Polar Opposites by naoursla · · Score: 2, Interesting

      As a counter point, the film theory I've encountered says that film narratives are interesting when the protagonist goes through an emotional change. The plot of the movie exists only to distract you from this emotional change so that the change doesn't seem droll.

      Many games have slim to none emotional arc. That is okay. There is nothing wrong with an action game like Doom not having much of a story. But when you make it into a movie, you need to add an emotional arc.

      Some games do have emotional arcs. They are usually preplanned scripts though -- sort of like a movie. I don't think I've seen any games where the player is actually a participant in creating the emotional arc.

      The emotional change does not occur because the protagonist messes up. Instead he is operating effectively in his world when suddenly the rug is pulled out from under him in some way. Suddenly, the way he operates no longer works the way it used to. He has to find a new way in this new world. I think that principle could work very well in a game.

      One of the past Ultima games (six maybe?) started by asking you questions that sorted the "virtues" in the game according to what was most important to you -- the player. It made you choose between scenarions like: "Would you rather turn a friend into the police or allow a crime to go unpunished." I would like to see a game that gives you choices like that so that the game can build a profile of your personality (within the context of the game). Then it would set up scenarios that use emotional attachments to game characters to challenge and attempt to change aspects of that profile.

  14. No inherent challenge in game-based movies. by MaWeiTao · · Score: 2, Insightful

    There's no reason whatsoever why a game can't be made into a movie. The problem isn't the medium at all it's the writing and directing. Uwe Boll's movies are crap for the simple reason that he's inept. Chances are that any movie he'd make would be bad regardless of the source material.

    That aside, let's take any story-driven game. Regardless of how a player is allowed to complete the game a fairly linear story is told. Mass Effect, Halo 3, Bioshock, Half Life 2 all provide straight-forward stories. How the story is told may differ from a movie, but otherwise there's a progression to the plot that is essentially the same as most movies and novels. A setting is established, a conflict is presented, there's a gradual buildup, a climax and resolution.

    Really, the only games that are difficult to base a game on are those with randomly generated content and perhaps MMOs. However, even with MMOs there's generally a rich enough setting and back story that a creative writer has plenty to work with.

    If anything I'd argue it's easier to base a movie on a game than a novel. Remove the gameplay and enough story is provided to easily fit a standard-length movie. I'd argue it's far more difficult to effectively condense a 300+ page novel into a two hour film.

    The challenge in basing a movie on a game is the often weak and generic source material. Also, often just enough content is provided to meet the needs of the game essentially forcing a movie writer to expand on it. But again, it goes back to creativity and skill. A great writer and director could make a movie based on anything with compelling results. Of course, once a movie studio gets involved all that goes out the window. But again, the problem isn't the medium.