BioShock Receives Record-Breaking 12 AIAS Nominations
dampeal writes "The Academy of Interactive Arts and Sciences today announced the nominees for the 11th annual Interactive Achievement Awards. The nominations for the peer-based awards have been dominated by two blockbuster first-person shooter games, BioShock (2K Games) and Call of Duty 4: Modern Warfare (Activision) by receiving an astounding 10+ nominations from industry leaders and members of the interactive entertainment software business. In addition, finalists in close lead with top nominations include: The Orange Box (Electronic Arts and Valve Software), Rock Band (MTV Games) and Super Mario Galaxy (Nintendo of America), all up for the Overall Game of the Year Award."
that thought bioshock was just okay? heck, i thought FEAR was better
I wasn't that impressed with Mass Effect, or it's heavily promoted conversation system. Conversations could sound natural if you select options fast enough, but more often than not they ended up still sounding as stilted as ever. In addition, even the longest lines were unskippable, and one of the alien races spoke with an annoying e x t r e m e l y s l o w voice mod that made me want to pull my hair out. (It even used the cliche "reverse the audio, add an echo, reverse it again" effect, ugh.)
As for the game itself, it's pretty much standard Bioware. And like every Bioware game, there's one point in the game where, once you reach it, it's impossible to go back and complete previous quests. That really peeves me off, they could at least warn you that "hey when you land on planet X, the game's on a path to finishing and you won't be able to freely roam anymore!"
The controls were clunky and unintuitive, especially the lunar rover. (It has two weapons, one bound to right trigger, one bound to right shoulder, making it impossible to fire both at once! Meanwhile, the left trigger does virtually nothing.) Equipping mods to weapons and armor was always a pain, and I went through the game confused about when to use X to go back and when to use B to go back. (Getting into the galaxy map, then mistakenly hitting B instead of X wastes a whole lot of loading time! I did that probably a half-dozen times.)
However, it does get kudos for actually allowing my character (with a high personality stat) to talk the villain into killing himself. That's something I've never seen before. 7/10
Comment of the year
...but CLEARLY Portal was the better game - more innovations and a much better ending. I enjoyed Bioshock very much but I cannot remember being this enthralled with a video game as I was when playing Portal. It felt like it was 1994 again and I was playing an FPS for the first time.
Groundbreaking in BioShock? I mean, a neat plot, simple gameplay where you got better/stronger/faster and all, but was it really that much better than anything else?
I've not played it, simply because it hasn't interested me enough. Most of the impressions I got from reviews was that it was good but kinda overhyped.
Me, I'll stick with TF2 a while longer.
System Shock and Deus Ex were groundbreaking. The only thing Bioshock did differently was to be on a console so that the unwashed masses could experience it. And, like Deus Ex 2, it suffered for its console-oriented developement.
For great justice.
Bioshock and CoD4 definitely deserve some attention for storyline.
Bioshock doesn't need any more explanation than it's received already, but I think the quality of the storyline in Call of Duty 4 has been largely ignored. The incident in the Middle East with the Nuke (and the helicopter scene following) made me feel more disturbed than anything I saw in Bioshock.
In an effort to conform with internet communication standards, please note that the above comment is 100% biased opinion
Continue your old career in a new game, and check out those side quests.
It keeps your level, skills, and equipment, resets your renegade/paragon meters.
Why no love for Assassin's Creed?
Shouldn't there be a rule against the most bug-filled poorly coded game of the year being able to win awards? Who cares that it is a visual treat or has a gripping storyline? I patched the damn thing with every patch known to man and the game locks up and is grossly unplayable in most areas. I have a top-of-the-line gaming system and the only way for me to get BioSchlock to work correctly is to use a cracked and illegal version. I got removed from the 2K forums for demanding action, 2K just flat refuses to address the issue. Here is a quote from Wikipedia (lets not start with the validity of wiki articles for now, I will vouch for this one.)
"Two months after the initial release, 2K attempted to alleviate customer complaints by developing a special pre-uninstallation utility to refund activation slots to the user. This tool however does not address situations where the game has been installed on a PC which uses more than one user account as it only works once per PC (unlike activations which are counted per user-account), nor is it able to revoke an activation if the installation has become unusable, for example by hard disk failure, effectively rendering such activations permanently lost. 2K Games has specifically mentioned each of these issues in the revoke tool FAQ, and have stated that until software solutions are found for such situations they will handle any further requests for additional activations past the 5-activation limit on a case-by-case basis"
COD4 was average at best, the single player lasted 2 hours and the multiplayer holds no replay value for me beyond every other FPS online game IMO