AI Taught How To Play Ms. Pac-Man
trogador writes with the news that researchers are working to teach AIs how to play games as an exercise in reinforced learning. Software constructs have been taught to play games like chess and checkers since the 50s, but the Department of Information Systems at Eotvos University in Hungary is working to adapt that thinking to more modern titles. Besides Ms. Pac-Man, game like Tetris and Baldur's Gate assist these programs in mapping different behaviors onto their artificial test subjects. "Szita and Lorincz chose Ms. Pac-Man for their study because the game enabled them to test a variety of teaching methods. In the original Pac-Man, released in 1979, players must eat dots, avoid being eaten by four ghosts, and score big points by eating flashing ghosts. Therefore, a player's movements depend heavily on the movements of ghosts. However, the ghosts' routes are deterministic, enabling players to find patterns and predict future movements. In Ms. Pac-Man, on the other hand, the ghosts' routes are randomized, so that players can't figure out an optimal action sequence in advance."
It just lied that it could play Ms. Pac-Man so it could get more reward food.
live fast, eat chips, big ones are the best and avoid the gosh with ugly faces
I feel I'm beginning to understand ...
Perhaps the greatest achievement of AI would be to understand female behavior
Be very, very careful what you put into that head, because you will never, ever get it out. - Cardinal Wolsey
As if everybody didn't already waste too much time on games, do we have to teach programs to waste time too?
Terrorists can't threaten a country's freedom and democracy. Only lawmakers and voters can do that.
Who's Al?
I was flipping bits on an abacus, newb.
I think most press releases re: AI are misleading. I highly doubt there is anything like "AI" behind the program they have that attempts to solve Ms.Pacman. Consider if you wrote an "AI" that started off with what you as a human starts off with: the ability to see the screen and understand what the various graphics depict or mean; how to control the pac character; what the basic goals and obstacles are; and a desire to rack up points. An "Artificial Intelligence" (AI) would be able to start with that much and build its skill level as it plays. Presumably it would quickly build a talent that can beat average humans, then most humans, then eventually all humans since it has faster reflexes and doesn't get tired (or make errors once it's learned). That, I think, would justify a press release "AI learns to play Ms.Pacman". However, scripting something that plays the game as well as you can imagine it should be played doesn't seem to be news any more than "scripters automate online game play". I only note this because the article mentioned "teaching" the "AI"; that's not very scientific, considering you're trying to see something learn, and should be maintaining scientific control over the learning process.
"Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
Only by teaching them to waste time AI will be become truly human...
Be very, very careful what you put into that head, because you will never, ever get it out. - Cardinal Wolsey
Ah, but the scripts also managed to reach human-level average scores while discovering two things:
1. you don't necessarily gain anything luring ghosts...
2. or necessarily gain anything timing power pill consumption
"Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
The simple fact is that when the female suspects that the male is beginning to understand her behavior, she changes the rules.
Technoli
So now we're teaching our AI that it's a round, dot hungry trans-gender Miss-Man being chased by ghosts?
The most interesting development came when the machine suddenly stopped killing ghosts and simply displayed the message: "The only way to win is not to play!"
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
The new AI game playing routines can handle Ms. Pacman, Tetris, and Baldur's Gate. Can their mathematics routines find sums of integers, roots of quadratics, and proofs of Fermat's Last Theorem?
I've never been a big Ms. Pac Man player, always preferred the original, but when there's an AI that can pull off a perfect game then I'll be impressed, like that guy who got a perfect score on Pac Man without losing a life in the 80's. When the AI can do that it's done something. Not breaking 10,000 points? Meh.
This is cool, being able to choose smart moves against a random opponent could have a lot of uses in enemy AI in other games too. The unpredictability of a human opponent has always been an issue when creating realistic AI. It always kind of bugged me that even in new advanced games like Crysis, enemies will sometimes move in the most stupid ways possible. The next generation of FPS AI could use something similar to this.
Weaksauce as they say...
...and we've had Angband Borg for some time (which is very impressive!)
But can it play Twister?
May the source be with you.
Ms Pac-Man also has a bow.