AI Taught How To Play Ms. Pac-Man
trogador writes with the news that researchers are working to teach AIs how to play games as an exercise in reinforced learning. Software constructs have been taught to play games like chess and checkers since the 50s, but the Department of Information Systems at Eotvos University in Hungary is working to adapt that thinking to more modern titles. Besides Ms. Pac-Man, game like Tetris and Baldur's Gate assist these programs in mapping different behaviors onto their artificial test subjects. "Szita and Lorincz chose Ms. Pac-Man for their study because the game enabled them to test a variety of teaching methods. In the original Pac-Man, released in 1979, players must eat dots, avoid being eaten by four ghosts, and score big points by eating flashing ghosts. Therefore, a player's movements depend heavily on the movements of ghosts. However, the ghosts' routes are deterministic, enabling players to find patterns and predict future movements. In Ms. Pac-Man, on the other hand, the ghosts' routes are randomized, so that players can't figure out an optimal action sequence in advance."
It just lied that it could play Ms. Pac-Man so it could get more reward food.
I feel I'm beginning to understand ...
Perhaps the greatest achievement of AI would be to understand female behavior
Be very, very careful what you put into that head, because you will never, ever get it out. - Cardinal Wolsey
Who's Al?
I was flipping bits on an abacus, newb.
Only by teaching them to waste time AI will be become truly human...
Be very, very careful what you put into that head, because you will never, ever get it out. - Cardinal Wolsey
The good part is, computers are several orders of magnitude more efficient at wasting time than humans.
The grass is always greener on the other side of the light cone.
The simple fact is that when the female suspects that the male is beginning to understand her behavior, she changes the rules.
Technoli