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Yahoo Patents 'Smart' Drag and Drop

Unequivocal writes "According to the Electronic Frontier Foundation, Yahoo has filed a patent for 'smart' drag and drop. From the article: 'A computer-implemented method for manipulating objects in a user interface, comprising: providing the user interface including a first interface object operable to be selected and moved within the user interface; and in response to selection and movement of the first interface object in the user interface, presenting at least one additional interface object in the user interface in proximity of the first interface object, each additional interface object representing a drop target with which the first interface object may be associated.' How do these patent claims differ from normal drag and drop? In pretty trivial ways if at all, but it may be hard for a patent examiner to understand that trivial changes in drag and drop user interface are not in fact novel enough to warrant a patent. If Yahoo gets this patent, they'll have a mighty big stick to shake at competitors."

128 comments

  1. SIGCHI slashdotters could help out! by Anonymous Coward · · Score: 0

    Simply post links to papers which do exactly this, contextual drag and drop and you can blow this patent out of the water!

    1. Re:SIGCHI slashdotters could help out! by smilindog2000 · · Score: 3, Informative

      There may be prior art, but after carefully reading the patent, I suspect claim 1 may hold up. It uses the word 'presenting' confusingly, which can invalidate a claim, but the body of the patent makes it clear that 'presenting' means creating new objects on the screen that weren't there before in that location. If you drag an object, they might pop up a recyle bin right next to it, which otherwise wouldn't even be visible. I'm afraid this claim wont infringe any drag-and-drop application I've ever seen.

      Two points: First, who cares if Yahoo patents some tiny area? This patent is so specific that few will ever feel the need to violate it. Second, this patent sucks because it's a software patent, not because it's obvious. I have several software patents. You need them in the US to protect your company from your competitor's software patents. However, the EU got it right when they rejected the concept. The world would be better off without them.

      --
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    2. Re:SIGCHI slashdotters could help out! by TheRaven64 · · Score: 1

      Not an HCI specialist, but it sounds like they really need to look at Green from Sun Labs in the early '90s, which did exactly what you describe.

      --
      I am TheRaven on Soylent News
    3. Re:SIGCHI slashdotters could help out! by ehrichweiss · · Score: 1

      Alias/Wavefront and Maya have a similar interface. You click an object(point, line, spline, polygon, etc) and then right click and you get a "ring" of options. Then move your mouse ever so slightly and you select the action.

      --
      0x09F911029D74E35BD84156C5635688C0
    4. Re:SIGCHI slashdotters could help out! by crymeph0 · · Score: 1

      Yeah, this patent is just the concept of Mouse Gestures, but with a different clicking pattern and target of action.

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    5. Re:SIGCHI slashdotters could help out! by PFI_Optix · · Score: 1

      I saw a video that came out of Microsoft a few years ago that did just what you're talking about. They were experimenting with the concept due to icon-based GUIs being so terribly inefficient on large displays or spanned across three or four displays. There were some really cool features shown in that video, I wish I still had a link to it.

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    6. Re:SIGCHI slashdotters could help out! by calyphus · · Score: 1

      ...click an object(point, line, spline, polygon, etc) and then right click and you get a "ring" of options hmm, sounds just like The Sims.

      --


      The potato it is uninformed.
    7. Re:SIGCHI slashdotters could help out! by bishiraver · · Score: 1

      Or Secret of Mana...........

    8. Re:SIGCHI slashdotters could help out! by UserDesigner · · Score: 1
      My two cents: I am a SIGCHI slashdotter, author of the mouse gesture program wayV (a few years ago now) and I've recently read up on different drag and drop methods, which I (shameless plug) wrote up about in "drag-and-pop, push-and-throw, push-and-pop" http://www.user-designer.com/index.php/20071213/drag-and-pop-push-and-throw-push-and-pop

      Without a deep reading of the patent application: For possible prior art have a look at Patrick Baudisch's (Microsoft Research) work on drag-and-pop. Drag-and-pop is designed so when a "user starts dragging an icon towards some target icon, drag-and-pop responds by temporarily moving potential target icons towards the user's current cursor location, thereby allowing the user to interact with these icons using comparably small hand movements". There's a bunch of online videos and interactive flash demos where you can play with the technique. Mountaz Hascoët's work on push-and-throw may also be relevant.

      I often wonder why the KDE/Gnome/Pick your favourite window manager don't cannibalise CHI research?

    9. Re:SIGCHI slashdotters could help out! by jaminJay · · Score: 1

      So, you start dragging an object, and a pie menu appears around it? Is that it? Sounds like The Sims with a drag instead of a click...

      --
      Leela: "Is all the work done by children?" Alien: "No, not the whipping."
    10. Re:SIGCHI slashdotters could help out! by dave87656 · · Score: 1

      What Yahoo is talking about is a form of context based "menus" (offering different options based on context). It's nothing more than a popup menu using drag-and-drop.

    11. Re:SIGCHI slashdotters could help out! by smilindog2000 · · Score: 1

      While IANAL, that does it, IMO! This knocks out claim #1. Yahoo made an honest mistake, and they have to protect themselves against patents worse than this from their competitors. I don't blame Yahoo, just the system that requires Yahoo to try and get these kinds of patents.

      Not all patent errors are honest. This patent, for example, was submitted by an author who knew it was invalid. Check out the link to patent 5,068,063 cited by the patent. This semiconductor patent is citing a patent about carbon paper. Why? Because the author wanted to be able to say he made an honest mistake in case the patent examiner found this patent, number 5,068,603. He swapped two digits! This prior art completely invalidates 90% of his claims. The author simply lied to the USPTO.

      --
      Beer is proof that God loves us, and wants us to be happy.
    12. Re:SIGCHI slashdotters could help out! by ehrichweiss · · Score: 1

      Well The Sims would come after Alias/Wavefront chronologically..but yeah, exactly.

      --
      0x09F911029D74E35BD84156C5635688C0
  2. NeverWinter Nights by ilithiiri · · Score: 2, Insightful

    Wouldn't this describe NWN interface?
    Drag, choose option, drag some more..

    --
    If anyone can hear me, slap some sense into me But you turn your head, and I end up talking to myself
    1. Re:NeverWinter Nights by SQLGuru · · Score: 2, Insightful

      What about the task bar in Windows 95 and beyond? I can drag a file from an Explorer window to the task bar, make a Window get focus so I can drop it on that Window......

      I don't understand from TFA (which I read...I did not read, however, TFPA) what makes their system so smart? Is it the pop-up text that says "Move to Top"? Or just that it does what I want it to do?

      Layne

    2. Re:NeverWinter Nights by CastrTroy · · Score: 2, Insightful

      How is anybody supposed to program anything with the way these patents are worded? I have no clue what they are even talking about. Each patent should be able to explain something in plain english as to what they are actually patenting.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:NeverWinter Nights by jdschulteis · · Score: 1

      It is a context menu, except initiated by dragging instead of right-clicking, and instead of a menu it pops up one or more drop targets.

      The wording of patents is an attempt to avoid the potential ambiguity of plain English.

    4. Re:NeverWinter Nights by CastrTroy · · Score: 1

      So, you mean like when I drag with right click in windows, and it shows me a little menu once I drop allowing me to copy, move, or create shortcut? Isn't there tons of prior art for this?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:NeverWinter Nights by beav007 · · Score: 1

      No, it's more like the Send To menu under the right-click context menu. Rather than right-clicking a file, choosing Send To, and then choosing a location, when you drag it opens a better, smarter version of the Send To menu.

    6. Re:NeverWinter Nights by JoelKatz · · Score: 1

      Maybe you're not very experiences in reading patents, but this one seems surprisingly clear. What they're claiming is this:

      1) You pick something up and drag it.

      2) You drop it in something else.

      3) Some new user-interface element pops up, presumably to offer you some options about how the accepting application should handle the thing you just dropped on it.

      DS

  3. A large mug by Hognoxious · · Score: 1

    A large mug is what I'd call whoever granted this patent. Isn't it just a normal drag and drop crossed with some context sensitivity?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:A large mug by leamanc · · Score: 1

      A large mug is what I'd call whoever granted this patent. The patent hasn't been granted. It has only been applied for.
      --
      :q!
    2. Re:A large mug by Hognoxious · · Score: 2, Funny

      The headline says otherwise. Har, har, you read the article. LOLZ@U, N00B!!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:A large mug by leamanc · · Score: 1

      The headline says otherwise. Har, har, you read the article. LOLZ@U, N00B!! I did not RTFA! I only read the Slashdot summary. I know that's still reading too much though. :-)
      --
      :q!
    4. Re:A large mug by Hognoxious · · Score: 1

      Er, are you saying the summary accurately reflected the article?

      Hang on, I'll get right back to you, there's some guy called Satan on the line asking if I know a good heating engineer. And boy, are his teeth chattering!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    5. Re:A large mug by Anonymous Coward · · Score: 0

      From what I understand, Patents depend on 'obviousness', but how 'obvious' if defined differs between US/EU.

      EU: it it obvious to anyone else in the field (this discussion shows it clearly is). EU - doesn't grant patent for this one.

      US: is it obvious to any random member of the public? My taxi driver said "Que?", so I guess it isn't obvious to him. US DOES grant patent.

      Then the WTO asks the EU to endorse US patents, and we're all back at square one. Anyone who is in a position to reform US patent law is possibly relying on the $millions made in dodgy patent revenue to back their election campaign!

  4. No they won't by LiquidCoooled · · Score: 5, Funny

    If Yahoo gets this patent, they'll have a mighty big stick to shake at competitors."

    No they bloody well won't.

    I have the patent for shaking a stick at competitors.

    --
    liqbase :: faster than paper
    1. Re:No they won't by Anonymous Coward · · Score: 0

      Ummm, the link doesn't work. I'm beginning to doubt that you actually have a patent on that...

    2. Re:No they won't by phobos13013 · · Score: 3, Funny

      Maybe so, but *I* hold the patent on misdirected links, soooo, as my team of lawyers race after you for my millions... we will just call it even!

      --
      ...and it should be known by now
    3. Re:No they won't by 91degrees · · Score: 1

      Does the text of the patent include terms suchas "a plurality", "providing in the instance of" and other obscure legalese? It's not valid if it doesn't.

    4. Re:No they won't by Codifex+Maximus · · Score: 1

      >I have the patent for shaking a stick at competitors.

      I'm sorry Rooseveldt beat you to it. By the way, the KDE drag and drop interface used to present a mini menu that let you decide to copy, paste, etc...

      This patent/application deserves to die a grisly death.

      --
      Codifex Maximus ~ In search of... a shorter sig.
    5. Re:No they won't by Snafulligan · · Score: 1

      Well, if they do get this patent they will be soon hearing from my lawyers since I 've already patented the 'ingenious' drag and drop last year!

      --
      Cthulhu saves... in case he is hungry later
  5. Misleading headline by DustyShadow · · Score: 5, Informative

    They've applied for this patent. It has not granted yet. Seems like a small point but it isn't.

    1. Re:Misleading headline by B3ryllium · · Score: 1

      "Seems like a small point but it isn't."

      Have you SEEN some of the patents they've put through in the last 5 years? This most definitely IS a small point.

    2. Re:Misleading headline by Anonymous Coward · · Score: 0

      They've applied for this patent. It has not granted yet. Seems like a small point but it isn't.


      big company with lots of lobby money and political connections just erased that point.

      i bet you it gets granted.
  6. Prior art by Have+Blue · · Score: 3, Interesting

    How is this different from spring-loaded folders which have been in MacOS since before it was X?

    1. Re:Prior art by space_biker · · Score: 1

      Sounds a bit like "snap to grid" too.

    2. Re:Prior art by peragrin · · Score: 1

      Better question how is this different than Finder's varible icons? The trash can becomes an eject icon when you select an external volume?

      --
      i thought once I was found, but it was only a dream.
    3. Re:Prior art by Greyfox · · Score: 1

      IBM had desktop objects that did similar things in OS/2 over a decade ago. Everything on the desktop was an object and depending on the type of object being dragged and the drop target of the object different behaviors could be initiated. Of course Yahoo could add "On the Internet" to this description and STILL get a patent for it, assuming that IBM doesn't already have one. I wouldn't make that bet personally, seeing as how IBM is one of the biggest patent powerhouses in the world and has probably already thought of that.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    4. Re:Prior art by realthing02 · · Score: 1

      It's only a guess, but I'd assume because the trash can is not always in proximity to the drive you're dragging. This seems much more like the 'Ring' of options described above, which would appear when you being to move an object. What they are actually using it for is unknown to me, but it'd be interesting to see it and see if it really is a new or interesting idea.

    5. Re:Prior Art by jdschulteis · · Score: 1

      A project called Open Rico has had an open-source javascript api that does that for a long time, and it works quite well. There is an online demo at: http://demos.openrico.org/demos/drag_and_drop_custom_dropzone No login required. Unless there's some way to arrange for the drop zones to not appear until after you start dragging, Rico is not prior art for this patent. It does look like a nice Javascript library.
  7. It is a little treasures like this... by mgblst · · Score: 0, Flamebait

    that will stop Yahoo for having to fire 1000s of its employees over the next few weeks. Go Yahoo!

  8. Hey, something just occurred to me by Rogerborg · · Score: 2, Insightful

    Patent tax revenues are backdated to the day of filing. So patent trolls are claiming that all those inventions that were suddenly extant and infringing on day 0 didn't exist as prior art on day -1. They just appeared fully formed overnight.

    How can anyone working in the patent racket sleep at night? It must be where lawyers end up when even child molesters, cannibals and politicians won't employ them any more.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Hey, something just occurred to me by Anonymous Coward · · Score: 1, Informative

      WTF are you talking about?!? 1) There is no such thing as "patent tax revenues". 2) Which "patent trolls are claiming that all those inventions that were suddenly extant and infringing on day 0", you gibbering, faux-cynical moron?

    2. Re:Hey, something just occurred to me by MrNemesis · · Score: 1

      How can anyone working in the patent racket sleep at night?

      Duh. You don't need to sleep if you don't have a soul. ;)

      --
      Moderation Total: -1 Troll, +3 Goat
    3. Re:Hey, something just occurred to me by Anonymous Coward · · Score: 1, Informative

      I am sorry - but that isn't insightful. The day of filing has to be within a year of invention being made public. The day of filing is NOT the day of invention. An idea can have been in public knowledge for any time period less than a year and a patent can be filed. The definition of public knowledge is also complex, in this case. You don't have to have announced it. If you are using an idea deep within a service you are providing to a customer, that is considered "making public". So, if you start selling a product or providing a service within which you have some ideas which you believe are patentable, you can file for those up to a year hence.

    4. Re:Hey, something just occurred to me by Rogerborg · · Score: 1

      Can you point to anything factually incorrect in my post, or... wait... I'm talking to a machine.

      --
      If you were blocking sigs, you wouldn't have to read this.
  9. What competitors? by Trevin · · Score: 2, Insightful

    Every windowing system in existence? How could Yahoo! possibly implement a drag-and-drop interface without the support of a window system that has already implemented it (whether they use the window system's native drag-and-drop or not)?

    1. Re:What competitors? by jdschulteis · · Score: 1

      The patent isn't on every drag-and-drop interface, just one that presents context-sensitive drop targets after you start dragging.

  10. I was going to reply by ThirdPrize · · Score: 0, Offtopic

    But it's not worth it.

    --
    I have excellent Karma and I am not afraid to Troll it.
  11. Seems similar to EVE Online by Lonewolf666 · · Score: 1

    EVE:
    -click on some object on screen (typically ship in space) and hold mouse button down
    -several "drop targets" appear around selected object
    -by "drag and drop" one of these "drop targets" can be selected. Each "drop target" launches a specific activity, like locking weapons on, unlocking target....
    "Drag and drop" in parentheses because the selected object is not visibly dragged, only the mouse cursor moves.

    Overall, this is not quite the same but might be similar enough to count as prior art. That is, if it was present in EVE before March 29, 2006.
    Unfortunately others have to confirm or refute this as I started EVE in December 2006, after the date of the patent application :-(

    --
    C - the footgun of programming languages
    1. Re:Seems similar to EVE Online by Nazlfrag · · Score: 1

      That was a noble attempt at finding prior art, sadly it is in vein as they don't give two fucks about prior art, all they care about is what the load of bull patent they shoved through says. This is a prime example of why all software patents are bullshit, there is no way you should be able to patent mathematics, specifically algorithms.

    2. Re:Seems similar to EVE Online by The+Empiricist · · Score: 1

      Overall, this is not quite the same but might be similar enough to count as prior art. That is, if it was present in EVE before March 29, 2006. Unfortunately others have to confirm or refute this as I started EVE in December 2006, after the date of the patent application :-(

      The functionality of EVE that you described could support an argument that at least some of the claims are obvious given the state of drag-and-drop technology. You are right to be careful about the dates when the functionality existed. Even if EVE came out with the cited functionality before March 2006, there are circumstances where the EVE technology would not be considered prior art. USPTO patent examiners prefer prior art from at least 12 months before a patent application was filed because such prior art is solid and doesn't evaporate under some of the circumstances that affect technologies within the 12 months preceding an application.

      Even combining the EVE technology described with pre-existing drag-and-drop technology probably would not be enough to knock out all of the claims. There are some pretty narrow claims in this application. Look at claim number 7:

      The method of claim 1 [A computer-implemented method for manipulating objects in a user interface, comprising: providing the user interface including a first interface object operable to be selected and moved within the user interface; and in response to selection and movement of the first interface object in the user interface, presenting at least one additional interface object in the user interface in proximity of the first interface object, each additional interface object representing a drop target with which the first interface object may be associated] further comprising, prior to presenting the at least one additional interface object, identifying the at least one additional interface object with reference to at least one of a parameter associated with the first interface object, at least one currently instantiated object in the user interface, previous user interaction with the drop target, a user preference, a speed of movement of the first interface object in the user interface, a direction of movement of the first interface object in the user interface, a position of the first interface object in the user interface, and a position of a preexisting drop target in the user interface.

      With this more narrow claim, instead of a drop target such as "move to top of list" showing up as soon as you click on an object, the system waits until you start moving the cursor. If you are moving it quickly towards the top of the interface, a "move to top of list" drop target might appear. If you are moving it quickly towards the bottom of the interface, a "move to bottom of list" drop target might appear.

      If that is the only claim that Yahoo! manages to get through the system, then it would easy to engineer around: just bring up the drop targets once the user clicks and holds on an object regardless of where the user is moving the mouse cursor.

    3. Re:Seems similar to EVE Online by mmalove · · Score: 1

      I have to agree. Although it's too bad really, I'd love to own a patent on the flavor of statistics where you pull a number out of your @$$ and claim it as a percentage of the population that believes/does X. I'd make a killing on at least 90% of the forums out there.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    4. Re:Seems similar to EVE Online by The+Empiricist · · Score: 1

      This is a prime example of why all software patents are bullshit, there is no way you should be able to patent mathematics, specifically algorithms.

      The software == mathematics argument loses some wind when used to attack a patent application such as this one. Mathematics describes universal truths. This application describes a user interface feature. Mathematics are exact, and often uses specialized notation to avoid ambiguity. This application uses a lot of words to describe several concepts and uses words to establish the boundaries of what was created that is novel and non-obvious (sadly, words usually being quite a bit less precise than the various notations used by mathematicians). This patent application describes the application of software technology for a useful purpose. It does not describe some abstract mathematical concept.

    5. Re:Seems similar to EVE Online by hal9000(jr) · · Score: 1

      Not all software patents are bad, but bad ones like this are.

      software engineering still has room for creative, news ways to perform functions, hence, there is still room for innovative, creative ideas that should be protected. However, patent applications like this one simply degrade the patent process. Clearly this patent should not be awarded and should be summarily dismissed, but there is a process in place that has to be followed.

      What I would like to see is a heft fee slapped on people who file bogus patents and waste the USPTO's time. Say a few million dollars. Make the potential expense for filing bad patents exorbitant and public.

    6. Re:Seems similar to EVE Online by edittard · · Score: 1

      sadly it is in vein as they don't give two fucks about prior art
      Do you mean prior artery?
      --
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    7. Re:Seems similar to EVE Online by Homr+Zodyssey · · Score: 1

      I'd make a killing on at least 90% of the forums out there. 35% of Slashdotters disagree with you.
    8. Re:Seems similar to EVE Online by Nazlfrag · · Score: 1

      Name one good software patent. I dare you. From Unisys with LZW to MS empty threats against Linux there hasn't been a single good application of these patents.

  12. Fuck the PtP project by Anonymous Coward · · Score: 0

    I'm too busy to sweep my floor, perhaps PtP or the USPTO could send some people over to do it for me? Not that I'm going to pay these suckers or anything but honestly...

    How much do patent examiners earn a year and how much are the USPTO going to pay us for doing their fucking jobs for them?

  13. Microsoft and Apple APIs by gnasher719 · · Score: 1

    I would think that someone should send a copy of the Microsoft and Apple APIs and corresponding documentation for implementing "Drag and Drop" in Windows and in MacOS 9 / MacOS X. I suppose that this documentation would count as "published" because everyone who wants them can download them from the Internet. Actually, you would have to find versions as they were available at the time the patent was filed, plus any previous versions. Anything that is in either of these APIs would have to be removed from the patent as "prior art"; anything that is obvious (once you know the prior art) would have to be removed as obvious.

  14. A way to fix all of this by PJ1216 · · Score: 4, Funny

    Patent Examiners should post ALL technology-related patents onto Slashdot and then just wait to see what WE have to say about it =P

    1. Re:A way to fix all of this by oneiros27 · · Score: 2, Funny

      Oh, like we don't get enough dupes currently...

      --
      Build it, and they will come^Hplain.
    2. Re:A way to fix all of this by Anonymous Coward · · Score: 0

      I posted the query to slashdot about the patent on buying stuff over the internet sir.
      <Patent Officer> Excellent, what did they have to say?
      <Lackey> Well, there was a bunch of stuff about niggers, and some guy wrote a story about eating turds. There was one relevant comment, but it got modded Troll by crack users and kicked off a flamewar about Mac OS X versus Windows.
      <Patent Office> Seems clear to me. Patent it up!

  15. Apple has clear prior art, I'm sure others too by Maury+Markowitz · · Score: 5, Informative

    People are asking about traditional drag-n-drop or drag-n-menu, but let's try to be specific to the claims made. After reading them I am convinced Apple's "spring loaded folders" match the description. They were released in the 1990s, I believe in OS8.

    "A computer-implemented method for manipulating objects in a user interface, comprising: providing the user interface including a first interface object operable to be selected and moved within the user interface;"

    Since this is the "drag", this portion of the patent is prior-arted by just about everyone. Next...

    "and in response to selection and movement of the first interface object in the user interface, presenting at least one additional interface object in the user interface in proximity of the first interface object, each additional interface object representing a drop target with which the first interface object may be associated.'

    This is the key. Although other UIs might meet the first portion of this part of the claim, the second is more narrow. Specifically it has to open something near the first that is a drop target. Menus are not drop targets, so they don't apply. Launchers are not related to the original drop target, so they don't apply.

    But spring loaded folders absolutely do. They opened in response to a "hesitant drop" over a folder, creating a new window under the cursor showing the contents folder (as if one had double-clicked it). This window is "at least one additional interface object", it is most definitely "near the first that is a drop target", it is definitely an "object representing a drop target", and finally, it is [related to] "the first interface object may be associated".

    Flush.

    Maury

    1. Re:Apple has clear prior art, I'm sure others too by Anonymous Coward · · Score: 0

      Is this like when you drag a document to the Windows task bar and hover over a task for a while so that it maximises, then allowing you drop the document into that window?

    2. Re:Apple has clear prior art, I'm sure others too by zenslug · · Score: 1

      It sounds a little different to me. In my mind, the patent is describing how, when grabbing something to be drag-n-dropped, other elements reveal themselves differently immediately. That is different than the spring loaded folders in that all you have to do is grab something. You don't need to know already that a folder is a target. Instead, folders might tell you that they are valid drop targets so you don't have to guess what is possible.

      "in response to selection and movement of the first interface object in the user interface" just means that a drag has been initiated. The movement doesn't need to be over anything in particular.

    3. Re:Apple has clear prior art, I'm sure others too by Cycloid+Torus · · Score: 1
      Maury- Thanks for confirming my understanding of this patent. I think prior art also exists in games- specifically in my experience in Jagged Alliance 2 (copyright 1999 Sir-tech Canada, Ltd.), where you remove a money object from your inventory and "give" it to Pablo at the airport. In this case, you drag the object (money) over the drop target (Pablo's mitts)with information about the action being initiated ("give") and this results in Pablo's happy response "Coffee money - to keep my eyes open.", which means you may receive your shipments when they pass through Pablo's tender care.

      I guess it is too bad that Sirtech didn't patent this "unique UI" and make bazillions. We would have JA3 today (maybe).

      For those interested in developments in the JA world, including some fine mods, please check http://www.ja-galaxy-forum.com/board/ubbthreads.php/

      --
      Lost in space at an early age. Survived the vacuum. Now rebuilding castle in air.
    4. Re:Apple has clear prior art, I'm sure others too by dedrop · · Score: 1

      It's arguable whether "spring-loaded" folders fit the patent or not. After all, it's not the selecting or moving of the first interface object that triggers them, but the separate action of moving it over the folder.

      However, the patent clearly covers other UI actions. And more than just "other elements revealing themselves differently". It also covers brand new elements appearing. Take a look at the images that came with the patent application. It shows someone selecting an email message in a list and beginning to drag it upwards, at which point a brand new "Move to Top" target appears.

      --
      Don't wrestle with pigs; you'll both get muddy, but the pig likes it.
    5. Re:Apple has clear prior art, I'm sure others too by Maury+Markowitz · · Score: 1

      > Is this like when you drag

      Perhaps, but the task bar is not the same as the original or final object. That seems to be key to the patent.

      Maury

    6. Re:Apple has clear prior art, I'm sure others too by Kazrath · · Score: 1

      There are several MMO interface add-ons that already implement this type of feature. Drag an item over one of your bags it opens up and you can drop the item in.

      Sad thing is... they will probably get the patent and some jackass will have pockets stuffed with green paper.

    7. Re:Apple has clear prior art, I'm sure others too by ZiZ · · Score: 1

      How about the World of Warcraft UI mods that remove unused button frames unless you're dragging an item or skill around that you can assign to those button frames? They appear, empty, as drop targets, when you're dragging said item or skill...

      --
      This flies in the face of science.
    8. Re:Apple has clear prior art, I'm sure others too by simplerThanPossible · · Score: 1

      I love how you parsed that. Less intimidating. Thank you.

      However, patents are drafted with the most general claims first, then getting more specific. The strategy is that the first claim(s) may fail, but later ones are upheld. This enables the inventor to hedge their bets between too broad (and invalid) and too narrow (someone invents around their claim). It's arguing in the alternative, a (little) bit like a murderer saying (a) he didn't kill the victim; but (b) if he did it was an accident.

      Anyway, the first claim (eg. the one that gets discussed here) might be far too general; and yet the patent be upheld, because of later claims.

      To determine validity, you have to do careful parsing for all the claims. It's another source of uncertainty. :(

    9. Re:Apple has clear prior art, I'm sure others too by simplerThanPossible · · Score: 1

      Isn't a launcher a kind of "drop target with which the first interface object may be associated"? It depends on the precise definition of "drop target" and "associated", I guess.

      Ah, I see what you mean: in Windows, you can't *associate* with the interface object (task bar element) - it merely gives focus to that app (with which you can associate - but that's a different interface object). Also, the task bar (interface object) does not appear when you are in proximity.

    10. Re:Apple has clear prior art, I'm sure others too by simplerThanPossible · · Score: 1

      Are Firefox bookmark folders the same as spring loaded folders?

      In FF2, you can drag a bookmark onto a folder of bookmarks, and it will open for you (oddly, you must enter from below), allowing you to drop into an exact position in the folder.

      The bookmark you drag is the "first interface object". The folder contents are the "at least one additional interface object" that is presented when in proximity of the dragged bookmark. Each region between icons in the folder is an "additional interface object representing a drop target with which the first interface object may be associated". Icons for nested folders are also drop targets (they themselves also open in the same way, but that's another level).

      Is it a problem that the full extent of the folder is not "in proximity"? Maybe the first few items are, but the the ones at the end of a long folder certainly are not. Of course, the claim is only for "at least one additional ... in proximity", so these extra ones don't matter I guess.

      But it makes me think of a flower petal arrangement, where *all* the additional drop targets are proximate. Maybe that's really what they're trying to claim?

      Gosh it's hard work to understand! (glad I'm not a patent attorney... unless I was paid by the hour...)

    11. Re:Apple has clear prior art, I'm sure others too by MaxVT · · Score: 1

      A prior art to the "appearing targets nearby" would be Windows behavior since '95 when you couldn't drag and drop anything on a task bar button, you had to hover a bit on it holding the mouse and then the window itself (the "drop target") would raise to the desktop.

  16. The subsentence they forgot: by bytesex · · Score: 2, Funny

    'on the internet' !

    --
    Religion is what happens when nature strikes and groupthink goes wrong.
  17. Prior concept from SIGGRAPH? by Trevin · · Score: 2

    After skimming through the patent, it seems the "smart" component of this is in bringing the possible drop targets within close proximity to the object being dragged. I vaguely remember reading about a system of that nature in one of my SIGGRAPH conference proceedings a few years back. I don't have time to look it up right now though, as I have to get to work. Maybe later tonight, unless someone else can find it first.

    1. Re:Prior concept from SIGGRAPH? by Anonymous Coward · · Score: 0

      SIGCHI you doofus.

    2. Re:Prior concept from SIGGRAPH? by Hognoxious · · Score: 1

      After skimming through the patent [peertopatent.org], it seems the "smart" component of this is in bringing the possible drop targets within close proximity to the object being dragged.
      Man, I bet that's not annoying. Much.

      I hate it when damn machines start trying to second-guess me. Whole-word select irritates the hell out of me, so stupid icons flitting around to be 'helpful' will have me spitting blood.
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  18. Prior LucasArts by Kirth · · Score: 3, Funny

    Sounds like the interface of a LucasArts-adventure to me. If you pick up a banana the pointer changes and the environment reacts differently if you click on something.

    --
    "The more prohibitions there are, The poorer the people will be" -- Lao Tse
    1. Re:Prior LucasArts by Anonymous Coward · · Score: 0

      I would say that this comment was insightful. LucasArts games and other adventure games depended heavily on this patented technology. So that is prior art almost 20 years ago.

  19. My Mac II SE by Anonymous Coward · · Score: 1, Informative

    From 1990 had a drag and drop interface. Windows 3.0, and OS/2 back in the early 90's had a drag and drop interface. IBM PARKS in the early 70's used a drag and drop GUI. I dont see how Yahoo can claim this as theirs.

    1. Re:My Mac II SE by Anonymous Coward · · Score: 0

      My Atari 520ST had drag and drop in 1987! Thank you, GEM; may you never be forgotten.

  20. Smells of Wii by Anonymous Coward · · Score: 0

    How about those icons that appear when you start throwing a Mii around by the scruff of its neck?

    1. Re:Smells of Wii by jdschulteis · · Score: 1

      How about those icons that appear when you start throwing a Mii around by the scruff of its neck? This covers almost everything in claim 1 of the patent application, except for the "in proximity of" part. I think the icons for things you might want to do with the Mii always appear in the same place, regardless of where the Mii was on the screen when you grabbed it.
  21. Let's get as many of these granted as possible. by scsirob · · Score: 2, Insightful

    If every company submitting such silly and obvious pattent applications gets their way then the system is bound to collapse. Business as the USA knows it will come to a halt, because each and every piece of equipment is being threatened by dozens of lawsuits.

    Fine. Let it happen. China and India will be more than happy to ignore US patents and create new economies on that. It's already happening and stupid stuff like this will only help to make the process go faster.

    --
    To Terminate, or not to Terminate, that's the question - SCSIROB
    1. Re:Let's get as many of these granted as possible. by Anonymous Coward · · Score: 0

      Thats true. The technology industry in the US is slowly choking on the government bureaucracy.

  22. Bad patents are a drag... by MiniMike · · Score: 2, Informative

    But it looks like this isn't just plain old drag and drop. Can't say if it's patent worthy, or even something with no prior art. Read the article if you didn't get the difference from the description. My summary- It's sort of like they combined a right-click with a drag, popping up drop targets when you start to drag an object (similar to opening a new menu when you right click on something). I wouldn't think it's patent worthy, but that standard seems to have fallen recently...

  23. ProTools by log0n · · Score: 2, Informative

    has had this for years. Dragging/dropping in context of what the content is your manipulating - and then initiating an action (or series of).

    Hell, anytime you've burned a CD in OSX by dragging to the trash can and it changes to a burning icon, you've just prior-arted Yahoo.

    1. Re:ProTools by netik · · Score: 1

      Also prior art when said trashcan changes to an eject symbol. This patent is useless.

  24. patent claims differ a little from normal d&d? by NekoXP · · Score: 1

    The way I read this, it's describing something similar to.. well, let's take Flickr as a Yahoo example. If you had an interface which you could pick photos on, but really don't have a great deal of space for myriad menus, and click-click-click operation. Imagine you select and drag a photo image, and the user interface darkens and presents a ring of graphical menu items - perhaps a trashcan, or a couple of previews of certain filter effects which you can drag the photo object onto and apply the effect.

    That's my take on it. I'd say if that's what it's getting at (although it may be worded a little too generically, for sure), then this is quite a novel use.. not totally unique in a "oh that's so obvious" kind of jealous way, but novel enough to justify a patent.

    Now I think of it, I actually think.. no, I am sure.. I have seen this menu operation as described in the patent claims on Nintendo's Wii Menu or Paint app or something..??

  25. Truth Be Told by mfh · · Score: 1

    The only reason companies use patents is to create phony investment potential.

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:Truth Be Told by cbreaker · · Score: 1

      And you see it all the time. So many product literatures I get from vendors trying to sell us their appliance boxes love to tout how many patents they have or have pending. Personally, I see that number as a bad thing, but many management types might not.

      --
      - It's not the Macs I hate. It's Digg users. -
    2. Re:Truth Be Told by bill_mcgonigle · · Score: 1

      The only reason companies use patents is to create phony investment potential.

      Because investors demand it.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  26. PhotoShop too by moderatorrater · · Score: 2, Insightful

    This also sounds a lot like Photoshop's guidelines that they've had for several years. There's got to be more to this patent than this.

  27. Boycott Yahoo by ifknot · · Score: 0, Flamebait
    Boycott Yahoo.

    This is ridiculous hypocrisy!

    Yahoo uses open source http://www.news.com/2100-1023-963937.html

    Yahoo publishes open source http://developer.yahoo.com/yui/

    Yahoo are now well and truly on my sh*t list.

    Damn! I have to go and expunge them from life :(

    --
    we are all cosmic nuclear waste
  28. peer review already in the works by Anonymous Coward · · Score: 0

    The USPTO is trying to develope a new system wherein the public can take a look at applications and submit prior art for them to use in rejecting the patents. Check it out here:

    http://www1.uspto.gov/go/og/2007/week26/patsuba.htm

    The only problem I can see with this is the dumping of massive amounts of references onto an already burdened patent examiner. Hopefully, the public will think before posting, and help more than hinder.
    Keep in mind - to those bashing the office, we are talking about engineers like you and me, who are given a certain number of hours with which to search all the patents, applications, and documents in the US and around the world for that matter... so take it easy on them.

  29. I wonder how this argument would pan out? by Anonymous Coward · · Score: 0

    I've been thinking about this for a while as the basis of all things of "intellectual property" but on the basic level of how patents are a joke, for any reason other than profit why do people try to quantify intellectual property when it has no technical or actual value? Sure, it can be useful, but the price is set by individuals. Just in the same way I have ideas in my head, but how can any value be put on that, in any form?

    Just curious as to what the arguments are to the side of "intangible goods being given values"

  30. Re:patent claims differ a little from normal d& by Anonymous Coward · · Score: 0

    So it's a context sensitive d&d interface -- obvious and fails novelty criteria.

  31. Re:I was going to post something. by sm62704 · · Score: 0

    Good thing too, because I hold the patent on posting worthless comments.

    You other posters will be hearing from my lawyers soon.

    -mcgrew
    (link is to latest journal. If you strike me down, I shall become more powerful than you can imagine.)

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  32. Yet another example of prior art: by who's+got+my+nicknam · · Score: 2, Informative

    Apple's Final Cut Studio. When you drag an item from the Browser over to the Canvas, a number of drop targets pop up, offering the editor a bunch of options for how to integrate that particular item (video clip, still picture, etc) into the timeline. Pretty straightforward stuff. Not sure if Apple has patented it, but it's definitely prior.

    --
    "Apparatus dignosco occultus, satis non supernus."
  33. "trivial" changes by pbhj · · Score: 2, Interesting

    >>> How do these patent claims differ from normal drag and drop? In pretty trivial ways if at all, but it may be hard for a patent examiner to understand that trivial changes in drag and drop user interface are not in fact novel enough to warrant a patent.

    Firstly I think you're confusing novelty and "inventive step". Something is either novel or not, there are no degrees of novelty. . It's very easy to create something novel, by collocation for example, but there must be a synergy between the elements as any application can only cover one "invention". The inventive step is the difference between the "state of the art" and the patent being considered, whether that step is obvious is often the crucial point.

    Looking at the claims (eg http://peertopatent.org/patent/20070234226/overview; assuming they are copied correctly) then they seem to follow a pretty standard formula. Often (and in certain jurisdictions there's a benefit in this) the first claim is intended to be too broad. This means that the applicant gets an extra period of time for amending the patent before it can be granted and hence before fees have to be paid. Other reasons for broad claims are to get an overview of a field from the examiners perspective - they site a spread of patents that knock out your claim 1. The claim 1 in this case is to broad for this however.

    The claims then branch off, methods, devices, systems each incorporating or excluding details of what might be the envisaged product. This way the broadest possible scope of monopoly is sort - it's an adversarial system really. So the article is bunk when it claims to be fighting overly broad patents - the applicant wouldn't want claim 1 to stand as such a patent wouldn't be enforceable as it's clearly invalid wrt the prior art.

    Now back to that quote "trivial changes in drag and drop user interface are not in fact novel enough to warrant a patent". Well the issue if indeed the steps are minor is that drag and drop interfaces are used by a plurality of users in a plurality of places (!). So the field is extremely well worked. A very minor change therefore is critical, it could easily corner the market. Say the change from a static to a dynamic "wait" cursor (egg-timer) - a minor alteration but a very significant one. Now we say such a change is obvious, but we have to assess this question from the time of filing (or more properly the priority date) and from the perspective of the man skilled in the GUI art and in possession of the common knowledge of the GUI field or research. Do citations in the field mean you could produce that inventive step without being inventive. Is it plainly obvious.

    In any well worked field it appears to me that it's perfectly reasonable to argue that any small feature that can't be hit for lack of novelty must be inventive as otherwise it would appear in the prior art. That argument can't easily be refuted; though I think it lacks rigour, personally.

    FWIW.

    [I was a UK Patent Examiner a few years ago.]

    1. Re:"trivial" changes by HikingStick · · Score: 1

      The way it reads, it almost sounds like the way Google widgets interact on a customized Google search page.

      --
      I use irony whenever I can, but my shirts are still wrinkled...
  34. The Witcher Interface by lymond01 · · Score: 1

    The most recent game I played, The Witcher, has this interface. Take a weapon from your inventory bag, and the slots you can drag and drop it into in your character (hands, for example, but not the feet) light up. I think that's exactly what the patent means. Yahoo doesn't specify (at least in the /. write-up) that it's web-only, so I predict this being nixed by prior art.

    And my guess is, the 4 month old Witcher is hardly the first application to do this.

  35. Re:Seems similar to a popup menu by spitzak · · Score: 1

    Except for "dragging" the initial item, this is the same actions as a pop up menu. Your Eve example is a pop up menu. And there are circular pop up menus, and menus drawn as lots of floating icons, and menus that don;t appear until you start to drag or you hesitate. Some of these are already patented, so not only is their prior art, there may be patent violations here!

  36. Same thing as context menus by Anonymous Coward · · Score: 0

    This is basically the same thing as context menus. When using a context menu, you actual "drag and drop" a little invisible ball from the client area -- a context menu pops up and then you drop the invisible ball on the menu item you want to select. They've just made the ball real.

  37. Re:Konqueror does this. by dgatwood · · Score: 1

    The way I would interprert the description of the patent is this: as soon as you start to drag an image, icons for GiMP and a trash can would appear next to the icon you're dragging. As soon as you start to drag a text file, icons for vi and a trash can would appear. And so on. In other words, it doesn't cover any of the things you think it does.

    That's not saying there isn't prior art, but it isn't about having drop targets. It's about having source-specific drop targets appear dynamically. It is more closely related to context-sensitive pop-up menus except that it has larger targets for choosing what to do and it is done with the normal click and drag gesture instead of requiring a second mouse button or control-click or whatever.

    That said, I have not read the actual patent, so I could be wrong.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  38. Prior Art by s2theg · · Score: 1

    A project called Open Rico has had an open-source javascript api that does that for a long time, and it works quite well. There is an online demo at: http://demos.openrico.org/demos/drag_and_drop_custom_dropzone No login required.

  39. could they... by eXFeLoN · · Score: 0

    use the word interface a few more times though?

    --
    My other sig is a knife wound.
  40. ypatterns? by mattwarden · · Score: 1

    I'm not sure how they can do this, since as far as I can tell they "released" these design patterns a while ago.

  41. Re:Europeans were right to reject software patents by Anonymous Coward · · Score: 0

    the EU got it right when they rejected the concept. The world would be better off without them.
    And their lawyers have perfectly well explained the reasons why to the world as well - just look at what their favorite reading has been for years.
  42. Doesn't matter whether or not prior art exists by biscon · · Score: 1

    Patents like this are outright ridiculous and a symptom of much greater problems (with law and society).
    Stop searching for prior art, doesn't matter who came up with the idea first when its so obvious and simple as this.
    Just say no.

  43. Also like Windows by GameboyRMH · · Score: 1

    Also sounds like dragging and dropping in Windows when you have taskbar grouping enabled and multiple Explorer windows open.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  44. You /.ers are reading it all wrong by dotancohen · · Score: 1

    Drag and drop: Hit the joint, and pass out
    _Smart_ drag and drop: Hit the joint, and drop a stamp

    Has no one else here even heard of LSD?

    --
    It is dangerous to be right when the government is wrong.
  45. been done by Anonymous Coward · · Score: 0

    We had a product that did this back on the Amiga (read late 80s, early 90s). It would allow you to drag objects to a generic object on the screen, the generic object would scan the 'dragged' object and present the user with the viable options. For instance dragging a text document would present you with a reader object, printer object, a copy object, and a zip/email object, it would not bring up paint, connect, or play (media). dragging a media file would give you the obvious options, etc. It was written in a combination of C and then extended with Arexx so you could easily extend the file types and associate it with new scripts to create new actions.

  46. Innovative, yes, but there is prior art by tjstork · · Score: 1

    The idea of having all of the drop targets appear when you start a drag operation is actually pretty cool. In standard Windows and Linux, they don't. It doesn't make any sense for that to happen because, well, everything would pop up because you can drag just about anywhere. Still, it's not really discoverable for end users and it would be kinda neat if Windows (or Linux), for that matter, lit things up a bit.

    However, this patent wouldn't actually cover such an application, because, under Windows, there's no way for a drag source to actually tell all of the drag targets to light up. You would need a new interface on COM (which Windows shell is all written around), that a drop target could get a message to light up with. I highly doubt Yahoo could do -that-, and that's really only something Microsoft can do. At best, Yahoo's patent only really covers drag and drop within the same application, and, here, we have to ask ourself if it is so novel to have an application that lights up all the options that go with something when you select a certain item.

    --
    This is my sig.
  47. Follow-up:Prior concept from SIGGRAPH? by Trevin · · Score: 1

    Sorry, I could not find anything like this in my SIGGRAPH Conference Proceedings for the past seven years. I must have been thinking about something else. It may not have been a drag-and-drop system, either; it might have been a browsing/navigation system where related objects where arranged in close proximity to your current object, and moving to a related object would re-arrange the other objects to show the objects related to the new object.

  48. Re:OS X Trash Can/ Disk Ejector by evought · · Score: 1

    The way I would interprert the description of the patent is this: as soon as you start to drag an image, icons for GiMP and a trash can would appear next to the icon you're dragging. As soon as you start to drag a text file, icons for vi and a trash can would appear. And so on. In other words, it doesn't cover any of the things you think it does.

    But changing targets based on what you are dragging isn't terribly uncommon either. Right in front of me I can pick up a text file from the OS X Finder and drag it to the trash can to delete it. If I pick up a disk image, the trash can becomes an eject symbol (fixing the old and hideous mixed metaphor of dragging your external hard disk to the "trash"). I know I have seen similar behavior in IRIX and NeXT, but I don't have either handy.

    Something else interesting is "spring-loaded" folders and variants, where dragging an object causes a folder to open, recursively if necessary, so you can copy or move a file where you want it. This definitely creates drop targets which did not previously exist and is sensitive to the type of what you are dragging. If I try to drag an application off the dock to a folder, for instance, it will not pop open.

    What is important there is not that the exact same thing is being done, but that the idea that changing the interface as a result of a dragging action and in connection to what is being dragged is not new. That makes even a subtly different approach by Yahoo just an obvious application of an existing concept. If I know how to drive nails with a hammer, merely hitting something different with hammer is not innovative. It is also not necessarily a great idea. I think one of the reasons people have been restrained with those kinds of tricks is because changing the interface out from under a user confuses them. Best to use it only in limited and obvious ways.

  49. Re:Aesthetic choice, not technical, not innovative by evought · · Score: 1

    It's only a guess, but I'd assume because the trash can is not always in proximity to the drive you're dragging. This seems much more like the 'Ring' of options described above, which would appear when you being to move an object. What they are actually using it for is unknown to me, but it'd be interesting to see it and see if it really is a new or interesting idea.

    You don't want it to be always in the vicinity of the item you are attempting to drag. That would be annoying (it would distract from what you really want to do assuming you have your dock set up according to how you normally work) and changing the interface out from under a user tends to be confusing, but this is an HCI and asthetic choice, not in any way a technical one.

    Having annoying icons chase your mouse around is easy. I did that to some guy at college (many years ago) when I made the "OK" button in the Logout screen run from his mouse cursor. This was after I set up a little program called "DogCow" to be his Windows Task Manager. My Linux box was a bit harder for him to hack...

  50. Software makes changes trivial by evought · · Score: 1

    [snip]

    Now back to that quote "trivial changes in drag and drop user interface are not in fact novel enough to warrant a patent". Well the issue if indeed the steps are minor is that drag and drop interfaces are used by a plurality of users in a plurality of places (!). So the field is extremely well worked. A very minor change therefore is critical, it could easily corner the market. Say the change from a static to a dynamic "wait" cursor (egg-timer) - a minor alteration but a very significant one. Now we say such a change is obvious, but we have to assess this question from the time of filing (or more properly the priority date) and from the perspective of the man skilled in the GUI art and in possession of the common knowledge of the GUI field or research. Do citations in the field mean you could produce that inventive step without being inventive. Is it plainly obvious.

    In any well worked field it appears to me that it's perfectly reasonable to argue that any small feature that can't be hit for lack of novelty must be inventive as otherwise it would appear in the prior art. That argument can't easily be refuted; though I think it lacks rigour, personally.

    The problem is that there is a serious difference between most industry/scientific disciplines and software (and I have worked in both). People don't go through all of the citations in the industry when trying to invent "new" things in software. They look at a few things, sure, but mostly they play around and pull things out of their butts. The thing is that in software it is ridiculously easy to try "new" things and "invent" things because it is so malleable. It would be like making shapes out of polymer clay and trying to patent each thing you could make out of it: look, I invented a polymer clay dog! That's not "innovation". As for a spinning cursor, for instance, movable sprites go back to the earliest of computer games. Applying that concept to a cursor is not a technical feat, it is an aesthetic one. That is why it is so common for a number of people to "invent" the same "technology": once the tools exist, the applications are obvious.

    The argument that anything which has not been done must be novel, at least for software, is easily refuted in two ways: One, in that there are so many different possible ways of doing things with software and it is so easy to do that people simply cannot apply all of the obvious concepts at any given time. That does not mean it is any way difficult to do so. The second counter point is related: due to stylistic and HCI guidelines, it may not be a good idea to do so. The options have to be limited and rate of change slowed somewhat in order to keep users sane and allow them to have some clue of how things work. That means changing interface metaphors in (mostly) controlled doses and clear ways. As style changes, different options appear, not always because they are now possible, but because they are now allowable under current fashion. If a fashion designer is not producing bloomers, it is probably because they are not in fashion at the moment, not because they are innovative and technically challenging. The same thing would go for selling hats that look like upended bowls of pasta and shout at random passers-by. There just is not a demand for them at the moment.

    1. Re:Software makes changes trivial by pbhj · · Score: 1

      >>> "The same thing would go for selling hats that look like upended bowls of pasta and shout at random passers-by."

      Sound novel to me!

      I totally get where you're at, it may have been too subtle, but where I stated the argument that the ~appearance of novel features in a well-worked field implies inventiveness~ I tried to intimate that I don't buy the argument but can't readily refute it.

      Moreover I'd agree that software is distinct from other areas of industry and have argued such myself - I'd like to have seen a separate system (part way between copyright and patents) for software but there would still be issues at the boundaries between these systems.

      Your "polymer clay dog" is novel. The technical features of that clay dog are not and hence no patent. What constitutes "technical" is an open question in the worldwide patent system - it's axiomatic and difficult to clearly demarcate the boundaries of technicality (there have been several attempts by the EPO technical boards) ... here's an interesting report on Peter Prescott QC's comments (acting as Deputy Judge) in a UK business method patentability dispute: http://www.out-law.com/page-5970.

      One point I will contradict you on is the active cursor feature being merely asthetic (http://v3.espacenet.com/eclasrch?ECLA=/espacenet/ecla/g06f/g06f3.htm?q=3-048a1c). It demonstrates that the computer has not hung and provides information about the current load - that information requires measurement and the development of new routines as to when to display the cursor: what priority it should have, when it should stop, when it should start, how to locate the sprite correctly, where in memory it should be loaded from ... if you do a search on "active wait cursor" you'll see there are still outstanding issues for this - the most basic of desktop GUI features. The styling of the cursor, merely asthetic, it's implementation is definitely technical. The earliest references from patent DB's appear to be 1989-ish - I'd have been playing lemmings on an Acorn Archimedes around that time.

  51. The year only counts for the inventor by Lonewolf666 · · Score: 1

    Disclaimer: IANAL...

    But as far as I know, only the inventor has one year to file after the invention being made public. Anybody else who just reads the publication and tries to grab a patent in the innovation is not entitled to the patent.

    So you might need to prove you were the original inventor. Easy enough if you wrote the first article in a science journal, but it might become messy end expensive if you did not make your invention public in such an obvious way.

    --
    C - the footgun of programming languages
  52. Re:patent claims differ a little from normal d& by NekoXP · · Score: 1

    The devil is in the details.

    So far no Slashdot poster in this thread gave a decent prior art.. it seems Yahoo stumbled on a user interface *idea* and patented it, and let me make a further point; are not attempting to do anything BUT that. Every time IBM or Microsoft or Google or one of the other billionaire software companies patents something, the world goes apeshit because they think somehow this will be used to smash into the ground the world of free software. However it has been proven that it would be just as much a motivation to patent it to protect the world from dickheads like Eolas, Forgent, and the many rampant disputes going on in the East Texas District Courts in the past and even as we speak. Yahoo could patent PNG now and as long as they don't start expecting licensing for it, it doesn't really matter.

    There is no defense on software patents that includes complaining about how you could code the same thing in five minutes with a copy of GTK+ - patents are to protect invention, and the only way to invalidate an invention is to show that it is shit or impossible to achieve economically (which does not require patent review) or to show that someone invented it before you. So, I suggest we first investigate Yahoo's intentions for this patent, then we can scramble around being paranoid..

  53. An example of this... by iwein · · Score: 1

    ... can be seen if you try to drag this tab to another position in the tabbar (assuming you're using firefox).

    --
    Show a man some news, distract him for an hour. Show a man some mod points, distract him for the rest of his life.
  54. I'm patenting "STUPID" drag and drop by vaporland · · Score: 1

    it's what happens in windows when you start to drag an icon and the whole system zones out like an autistic child for about seven seconds

    --
    Ask Me About... The 80's!