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Affordable Workstation Graphics Card Shoot-Out

MojoKid writes "While workstation graphics cards are generally much more expensive than their gaming-class brethren, it's absolutely possible to build a budget-minded system with a workstation-class graphics card to match. Both NVIDIA and ATI have workstation-class cards that scale down below $500, a fraction of the price of most high-end workstation cards. This round-up looks at three affordable workstation cards, two new FireGL cards from AMD/ATI and a QuadroFX card from NVIDIA, and offers an evaluation of their relative performance in applications like Cinema 4D, 3D StudioMax, and SpecViewperf, as well as their respective price points."

14 of 141 comments (clear)

  1. Difference? by AdeBaumann · · Score: 5, Interesting

    I'm sure I'm not the only one who doesn't know... so can anybody explain the difference between a high-end workstation card and a high-end gaming card?

    --
    I gave up sigs almost a year ago.
    1. Re:Difference? by Broken+scope · · Score: 4, Insightful

      I think it works like this.

      Game cards are designed to render stuff as fast as possible, many times a second.

      Workstation cards are designed to render everything in the desired quality, and take as long as it needs.

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      You mad
    2. Re:Difference? by kcbanner · · Score: 5, Informative

      The workstation cards tend to have very low error tolerance, while the real time graphics cards allow for quite a bit of error in the name of speed. This is fine unless your rendering something.

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    3. Re:Difference? by TheSpengo · · Score: 4, Informative

      High end gaming cards specialize in pure speed while high-end workstation cards specialize in extreme accuracy and precision is the basic answer. They are incredibly accurate with FSAA and sub-pixel precision. Workstation graphic cards also have other features such as overlay plane support which really helps in things like 3dsmax.

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      Weaksauce as they say...
    4. Re:Difference? by prefect42 · · Score: 4, Insightful

      I'd say it's more complicated than that. Gamer cards push game graphics around fast. This often means high memory bandwidth for texturing, fast full screen anti-aliasing, and these days fast shader performance. Workstation cards often are better at line-antialiasing, much better with high polygon count work, much better working with mutiple windows. Quadros always used to support more clipping planes in hardware for example. How much of this is a real hardware difference, who knows.

      We've got a home-grown application rendering a 4 million polygon model. Quadro 4500 is an order of magnitude faster than a 7800 GTX. You wouldn't guess that from the tech specs.

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      jh

  2. It's a shame they don't test them against 'game ca by TheSunborn · · Score: 4, Interesting

    It's a shame they don't test them against 'game cards'. It would be really interesting to find out how theese cards differ from the normal gaming cards, when doing realtime 3d.

  3. Quadro FX5700 vs 8800 GTS OC? by alwaystheretrading · · Score: 5, Interesting

    I'd really like to see a low end workstation card like one of these compared to a high end consumer card. When I'm working with half a million polys in 3DS Max 2008 is it really going to be worth the extra money to get the workstation card?

  4. Re:Workstation class?? by merreborn · · Score: 4, Insightful

    applications like Cinema 4D, 3D StudioMax, and SpecViewperf
    You may not use those applications on your "workstation", but there are thousands of professionals who do

    Note that the term workstation usually means a high end system used for something a little more complex than web browsing and spreadsheets:

    http://en.wikipedia.org/wiki/Workstation

    I believe the progression, marketing-wise, goes:
    Desktop -> Workstation -> Server

    You're thinking of desktop hardware/software.
  5. All I can say is... by snl2587 · · Score: 4, Informative

    ...if you're planning on using a Linux workstation, don't buy an ATI card. I don't mean this as flamebait, just practical advice. Even with the new proprietary drivers or even the open source drivers, there are still many, many problems. Of course, I prefer ATI on Windows, so it all depends on what you want to do.

  6. The Biggest Scam of the Graphics Industry! by MindPrison · · Score: 5, Interesting

    The biggest curtain that have ever been pulled over the artists eyes is the "PRO"-Graphics card-Fad! Youre paying to feel "pro" - you dont get more "pro" for your money at all, you just get to "feel-like-pro" but very little extra to justify the real bucks youre spending on Quadro & FireGL series.

    I know this, Im a "graphics pro" myself that makes a living of designing 3D-Models & prototyping every day and Ive used nearly every card known to mankind.

    Heres my advice - take it or leave it:

    Buy a Gaming-Nvidia card! The difference between the Gaming Series cards and the Quadro series card is just some extra driver software that is optimized for your "insert-favorite-3D-app-here", yes...there are some less pixel-flaws..but this will never ever affect your final-render unless youre using Nvidias Gelato (which has - by the way - proven in many cases to render less effectively than modern Multi-core-CPUs with software rendering)

    You will save up to THOUSANDS of Dollars by not buying into the "PRO" hype, and youll be one happy puppy you didnt - and work just as efficiently (I know - we do) as the ones with the "PRO" cards, the game cards are actually using the same chipsets (remember the Quad-Mod you could perform on their cards, it aint fake you know!)...it would make absolutely NO SENSE for them business wise to produce 2 different cards when their cards can in fact do the same thing....and actually use the same chips.

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    1. Re:The Biggest Scam of the Graphics Industry! by prefect42 · · Score: 4, Interesting

      Problem is, your advice sounds reasonable even though it's not.

      Looking at the hardware spec sheets, I'd agree with you. But when it came to it, and I compared what at the time were the top cards (Quadro 4500 vs 7800GTX) the difference was night and day. If you wanted to play games, but the 7800GTX, it was waaaay faster. Want to do your own OpenGL apps that are quite demanding (high polygon count, multiple clipping planes, lots of transparency) and it's clear that not only is the 4500 faster, but it gives almost twice the bang for buck. That's pretty impressive for a 1500 ukp card, where you're not expecting value for money...

      What you need to see are benchmarks of a Quadro 1700 against a similarly priced 8800. I'd be tempted to call in favour of the Quadro for things that matter to me, but short of buying some to test, it's hard to get decent figures.

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      jh

  7. Make your own Quadro at a fraction of the price by nano2nd · · Score: 5, Informative

    Have a look at this site - it is possible to flash an 8800 GTX to Quadro FX 5600:

    http://aquamac.proboards106.com/index.cgi?board=hack2&action=display&thread=1178562617

  8. in short... go for the CPU by Animaether · · Score: 4, Informative

    sorry, but a graphics card does not speed up your rendering unless your renderer can take advantage of the graphic card; hint: that's not very many, and those that do only do so for very limited tasks.

    The only reason you should have for upgrading your graphics card within the 'consumer' market is if your viewport redraws are being sluggish; this will still allow you to play games properly* as well.
    The only reason to upgrade to e.g. FireGL or a QuadroFX is if you're pushing really massive amounts of polys and want a dedicated support line; e.g. for 3ds Max, there's the MaxTreme drivers for the QuadroFX line - you don't get that for a consumer card.

    * on the other hand, do *not* expect to play games with a QuadroFX properly. Do not expect frequent driver upgrades just to fix a glitch with some game. Do not expect the performance in games to be similar to, let alone better than, that of the consumer cards.

    For 3D Artists dealing with rendering, the CPU should always be the primary concern (faster CPU / more cores = faster rendering**) followed by more RAM (more fits in a single render; consider a 64bit O/S and 3D Application), followed by a faster bus (tends to come with the CPU)/faster RAM, followed by a faster drive (if you -are- going to swap, or read in lots of data, or write out lots of data, you don't want to be doing that on a 4200RPM drive with little to no cache) followed by another machine to take over half the frames or half the image being rendered (** 'more cores' only scales up to a limited point. A second machine overtakes this limit in a snap), as long as you don't have something slow like a 10MBit network going (for data transfer).

  9. Re:Workstation class?? by bytesex · · Score: 4, Informative

    And I daresay that he isn't the only one. The write-up is confusing, at best. Had me going for a bit, anyway. To ordinary people, even 'ordinary' slashdot-readers, a 'workstation' is some 'station' (a desk with a computer) that you do your 'work' on. That thing will usually contain a graphics controller that is on-board these days, the cost of which has been discounted in the price of the board, and certainly isn't expensive to an extent that a gaming-person's graphics controller will have a 'fraction' of the cost. Chagrin or no chagrin about lay (non-graphics) people reading topics that aren't meant for them, but to act as if this is logical, implicit or otherwise self-explanatory, is disingenuous and not much different from those slashdot-write-ups that start off describing some event in second life as if it happened in real life, and pretend that everybody knows what they're talking about. Clarity is king, and no man is an island and that sort of thing.

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    Religion is what happens when nature strikes and groupthink goes wrong.