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Benchmarking the Benchmarks

apoppin writes "HardOCP put video card benchmarking on trial and comes back with some pretty incredible verdicts. They show one video returning benchmark scores much better than another compared to what you get when you actually play the game. Lies, damn lies, and benchmarks."

31 of 126 comments (clear)

  1. back in my day... by Aranykai · · Score: 4, Funny

    We used to benchmark a computer by *gasp* actually running things on it. If you wanted to find out how well it would perform running a game, you played the damn game and found out. Course, thats not good enough for these ubernoobs who think they are cool with their benchmark scores on their forum signatures...

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    1. Re:back in my day... by Anonymous Coward · · Score: 3, Interesting

      It's not the benchmark-scores that count. Sure, you need a specific minimum to enjoy the game, but it's the actual gameplay that makes the game fun, no matter the hardware.

      I'm pretty sure these benchmarks are invented by men.

    2. Re:back in my day... by SQLGuru · · Score: 5, Funny

      And, on top of that, they are on your lawn....

      Layne

    3. Re:back in my day... by Sancho · · Score: 4, Informative

      The problem is that it's hard to objectively score performance by "running things on it." Benchmarks are nice because they run the exact same tests every time. You can't just turn on FPS display and walk around in the game to measure performance--your actions may not be the same each time, and slight variations could cause drastically different results.

      Benchmarking provides potential customers with a metric to compare potential purchases.

    4. Re:back in my day... by MobileTatsu-NJG · · Score: 2, Insightful

      It's not the benchmark-scores that count. Sure, you need a specific minimum to enjoy the game, but it's the actual gameplay that makes the game fun, no matter the hardware.

      I'm pretty sure these benchmarks are invented by men. These benchmark scores are important when trying to determine a balance of cost vs. performance. So yes, these benchmarks were invented by men. This is because the old standard of picking the one whose color matches their shoes also resulted with the invention of the credit card.
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    5. Re:back in my day... by PReDiToR · · Score: 3, Informative

      Wolfenstein3D actually.
      That DX chip kicked the arse out of the SX models.

      Solitaire on "You just won. Watch the cards leap" was good for checking out the Windows performance, but Wolf told you how fast the PC was.

      --

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    6. Re:back in my day... by donscarletti · · Score: 4, Insightful

      There is indeed a bare minimum hardware performance required to play but sadly many new games, especially Crysis, that bare minimum is scarily close to the market's maximum. Benchmarks are supposed to be a way to isolate this and objectively measure it so that a good purchasing decision can be made by the consumer and when the game is played hopefully the subjective experience of enjoyment will follow. A framerate above human perception is needed for fun (as jerky frames lead to nausia and frustration), high detail is needed for the beauty of a game which is probably just as important (it's been the basis for visual art, music and poetry for millennia).

      The reason we've got so far and now can have computers, electricity, aeroplanes, cars, etc. is because of the willingness of scientifically inclined individuals to isolate, experiment and measure. Technology is one of the things in life that can be measured and I think it is a good idea to continue to do it, provided we can do it right. Experimentation and science is what got us out of caves no?

      As for Hardocp, what have they proven? Apparently traditional time demos run a fairly linear amount faster than realtime demos, even though it has been acknowledged that realtime demos render more including weapons, characters and effects that the canned demo does not. This would be interesting if the question was "how fast can Crysis run on different cards" but that's not what people want to know. What I'd want to know is which card should I buy to allow me to continue to play cutting edge games for as long as possible while enjoying their whole beauty but not getting a framerate low enough to make me uncomfortable. It just so happens that the card with the best timedemo benchmark has the best actual playthrough benchmark and by roughly the same factor. The only difference is that the traditional timedemo depends on only the graphics hardware whereas the playthrough benchmark depends on efficiency elsewhere in the engine (AI physics), where the player spent most time and if reviewing subjectively, the reviewers current mindset and biases.

      Somebody please think of the science!

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    7. Re:back in my day... by cHiphead · · Score: 3, Insightful

      Some of us make purchasing decisions based on the piece of shit game we are thinking of buying. Crysis is a joke with such high requirements for a playable experience. I base my game purchases on what will run on my old pos single core p4 2.8ghz box. Any game that can't impress with such insanely fast hardware as we have these days even on the 'budget' boxes is not a game worth investing in.

      I must be getting old, I haven't upgraded my box in almost 2 years.

      Cheers.

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    8. Re:back in my day... by billcopc · · Score: 4, Interesting

      It's funny that you mention Crysis... people are freaking out over Crysis the same way they freaked out over Aero Glass a year ago. The reality is, Crysis runs fine on midrange gaming systems. It won't run in 1920x1200 with DX10 eyecandy on that crusty old Geforce 6200, but it certainly does not require a $2500 powerhouse to be enjoyable.

      In the end, benchmarks can be useful as long as you don't accept their results as the gospel truth. Some benchmarks favor ATI, some favor NVidia, and I'm sure there's gotta be one benchmark that favors Intel Extreme Graphics :P... the important thing is to find parallels that relate to your own needs and wants so you can put those numbers into perspective.

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    9. Re:back in my day... by IndustrialComplex · · Score: 2, Funny

      I do remember marveling at my friend's 486 and how fast those cards bounced off the screen.

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    10. Re:back in my day... by Sancho · · Score: 2, Insightful

      You're conflating benchmarking games vs. benchmarking graphics cards. If you're looking for raw power for an arbitrary amount of money, you'd want to get the graphics card which has the maximum frame rate at that price. If you're looking to play a specific game, you'd look for a graphics card which most people (quite subjectively, obviously) say plays the game well.

      The point is that you can't use a standard game (plus FPS meter) played by a human player to judge a graphics card's raw capabilities. To reduce subjectivity and error, you need a consistency in what is being rendered.

  2. Re:OSS by joaommp · · Score: 2, Insightful

    aren't you being just a little bit... oh, I dunno... offtopic?

    Either I misunderstood you, or I don't see how the license can be a metric of performance or accuracy.

  3. whatevermark by Yath · · Score: 2, Funny

    Crysis, UT3, and COD4 are the three primary games we are using currently, with Crysis performance certainly being the new watermark in the industry.


    I have no idea what this means, but it certainly sounds like Crysis has left its mark somewhere or other.
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  4. hmm by nomadic · · Score: 2, Funny

    Is your benchmark of the benchmarks accurate? We might have to benchmark it.

  5. My old benchmark by Anonymous Coward · · Score: 3, Funny

    I used to do this benchmark:
    10 PRINT TIME$
    20 FOR I=1 TO 9999
    30 NEXT I
    40 PRINT TIME$

    I then improved it to be:
    10 A$=TIME$
    20 IF A$=TIME$ THEN GOTO 20 !breaks out when the seconds change
    30 I=1:A$=TIME$
    40 I=I+1:IF A$=TIME$ THEN GOTO 40
    50 PRINT I

    Ahhh...the good old days... (1970s, early 1980s)

    1. Re:My old benchmark by sempernoctis · · Score: 4, Funny

      My favorite benchmark for finding the size of the memory heap:

      void doit(int i) { printf("%i\n", i); doit(i + 1); }

      worked really well until I tried it in an environment where the call stack could get paged...then it turned into a hard drive benchmark

  6. Synthetics not entirely useless by Anonymous Coward · · Score: 4, Informative

    Benchmarking using actual games is, of course, important. But part of the reason a lot of us buy video cards and such isn't JUST about the performance on today's games, but for how they'll play the games coming out in the next few months. Synthetic benchmarks often implement advanced features not currently seen in today's games, but which will be implemented in just-over-the-horizon games. So while clearly one ought not judge a card purely on 3DMark or similar benchmarking suites, they do have their uses.

  7. Re:1st Post by SQLGuru · · Score: 2, Funny

    Apparently you were using the wrong benchmark. You just thought you were fast.

    Layne

  8. We need international benchmarking standards! by Thanshin · · Score: 3, Funny

    ...And an international benchmarking committee.

    To avoid concentrating all the data management in a single entity, we need a national benchmarking committee for each country and then international elections to get a chief of benchmarking interrelationships or CBI.

    To avoid the possible corruption of the CBI, we would need an independent international supervision committee for the review of benchmarking standards.

    The IISCRBS would review the actions of the CBI yearly and produce a thorough report.

    That report (which would be called the IISCRBS-CBI report) would be the main reference to start any kind of productive debate about who has the leetest rack and who's a lame n00b.

  9. Benchmarks by Anonymous Coward · · Score: 5, Insightful

    Duh, a benchmark is a controlled test performed "on a bench" - meaning, in a controlled environment with specific, well-described procedures.

    You must perform the same exact test on all video cards, disclose any variables, and you must not "pick a subset of completed tests to publish". You must not compare tests performed using different procedures, no matter how slight the deviation of the procedures are.

    One cannot draw conclusions about "real world" performance from a benchmark. The benchmark is merely an indicator. A "real world" test that uses the strong, formalized procedures of a benchmark IS a benchmark - and suddenly, the benchmark is not "real world" - because the "real world" doesn't have formal procedures for gameplay.

    Haphazard "non-blind" gameplay on a random machine is NOT a benchmark, and it can not provide useful, comparable numbers.

    A good benchmark is one where (1) most experts agree that it has validity, and (2) one where the tester cannot change the rules of the game.

    The numbers of a benchmark are meaningless, except in terms of being compared to one another using the same exact procedure.

  10. Re:FRAPS Overhead? by compro01 · · Score: 2, Informative

    without using the screen-recording functionality, the overhead should be statistically irrelevant.

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  11. Re:Would like to see a real world comparison for E by Digital+Vomit · · Score: 4, Funny

    I have what was a "hot" card only eighteen months ago (7800) ago and now it is stuttering on some of the newer content when I'm raiding.

    Are you one of those software pirates?

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  12. [H] raises more questions than it answers by tayhimself · · Score: 2, Informative

    Here are a few that I had :
    - is triple-buffering on or vsync off? This will make a huge difference to real time versus sped up timedemos
    - is sound on when playing back both types of timedemos?
    - how does FRAPS affect your benchmark scores?

    Finally, in relation to the Crysis real world gameplay versus the AT benchmark score, I thought it was common knowledge that the game would be slower when actually playing it because you likely have physics,AI,logic,sound calculations to do that you don't in timedemo mode. What is the big deal here?

    1. Re:[H] raises more questions than it answers by DeadChobi · · Score: 3, Informative

      It's misleading because video card manufacturers tweak their drivers to perform better in timedemos versus real world gameplay so that hardware review sites will do reviews touting the game as playable on such-and-such a card at maximum settings even though real world gameplay never comes close to what the time demo is doing to the game. Wow, that was one sentence. Oh, and how can you say that card A outperforms card B without ever comparing them in gameplay? That would be like me going into a hardware store and swinging two different hammers to compare them, then buying one based on that test only to find out that its total crap at actually hammering.

      The root of the issue is that timedemos give the video card manufacturers something to tweak their drivers around besides gameplay. And there are also some arguments over how representative of your actual experience a timedemo will be. At least HardOCP gives a crap about their methodology, as opposed to other hardware sites which don't use any sort of statistical analysis.

      --
      SRSLY.
  13. Re:HardOCP benchmarks suck ass by jonnythan · · Score: 3, Insightful

    Um, they come up with what is probably the most useful data of all:

    The highest playable settings for given hardware.

    They then change the video card and find the highest playable settings for that hardware.

    I'd much rather compare the highest playable settings for two different cards than the timedemo benchmark numbers for two different cards.

  14. Re:Benchmarks are a marketing tool only by jonnythan · · Score: 2, Insightful

    "As long as you don't run two 30 inch monitors, any name brand video card for about 200 bucks will give you great playable rates at 1680 x 1050."

    Not in Crysis, Call of Duty 4, UT3, etc.

    When I go to plunk down $200 - $300 on a video card, and one of them performs comfortably at my LCD's native resolution and the other one doesn't, that matters. Saying all cards in a given price range are roughly equivalent is saying that you are completely, 100% blind to the reality of video cards today.

  15. Re:Benchmarks are a marketing tool only by TheMeuge · · Score: 3, Informative

    As long as you don't run two 30 inch monitors, any name brand video card for about 200 bucks will give you great playable rates at 1680 x 1050.
    Evidently, you've never actually PLAYED Crysis. On an AMD64 Dual Core at 2.4GHz, 2GB of RAM, and Nvidia 8800GTS 640MB (>>$200), I needed to reduce my resolution to 1280x1024 and set everything to Medium, to have the framerate not drop into single digits or low teens, and stay at 20-30fps.
  16. Not the same card by jandrese · · Score: 2, Insightful

    One thing that's bothering me is that HardOCP said "Anandtech benchmarked this card vs. an 8800GTS and said it came out faster, then we benchmarked it against an 8800GTX and it game out faster, then people complained that our results didn't match". Isn't that expected? The GTX is a faster card than the GTS last time I looked. Why is it such a shock that the ATI card came in between them in performance?

    It is a bit of a shock that ATI's latest and greatest can't seem to consistently beat nVidia's over a year old GTX cards I guess.

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  17. Re:HardOCP benchmarks suck ass by Dracolytch · · Score: 2, Insightful

    You know that's totally intractable, right?

    For example: 1620x1050 with no AA may be considered unplayable (jaggies) for some, but others it's perfectly fine...

    Or, maybe you can turn on the AA, but deactivate shadows, changing your whole "playable" demographic again.

    It's like asking someone to benchmark coffee at different resturants to grade whether it is palletable or not.

    ~D

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  18. Re:OSS by snoyberg · · Score: 5, Funny

    PS yes...release your rage and mod me down.... just makes my post more Insightful.

    Translation: if you mod me down, I will become more insightful than you can possibly imagine.

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  19. Re:OSS by edwdig · · Score: 2, Funny

    Either I misunderstood you, or I don't see how the license can be a metric of performance or accuracy.

    Clearly you haven't been drinking enough of your Kool Aid. Please contact the FSF and request more immediately.