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An Older Demographic May Soon Dominate Gaming

Reservoir Hill writes "An article from last week runs down the new mass audience for gaming among families, women and older people. The importance of the mass audience in gaming's spectacular growth is seen most clearly in the success of Nintendo's Wii, which is far outselling its more technically advanced hardware competitors, the Xbox 360 from Microsoft and PlayStation 3 from Sony. Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic, which aggregates reviews. The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience. 'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'"

19 of 234 comments (clear)

  1. Makes one wonder... by Darundal · · Score: 4, Interesting

    ...How many politicians are going to go after games continually when they gain the same status as movies in the public eye?

    1. Re:Makes one wonder... by hardburn · · Score: 4, Funny

      Lord help us when that happens.

      --
      Not a typewriter
  2. The reason is simple by brunes69 · · Score: 5, Insightful

    If you've ever played Wario Ware or Mario Party with a bunch of friends while half drunk, you know how fun it can be.

    Games don't have to have top of the line graphics to be fun. Nintendo got it right with the Wii.

    1. Re:The reason is simple by iainl · · Score: 5, Insightful

      So's SingStar, so is Trivial Pursuit and so is Fluxx. So are a hell of a lot of other games, assuming they're any good whatsoever.

      Actually, getting drunk with friends is fun even without access to a games console of any kind. It's not the game that is great, but the friends.

      --
      "I Know You Are But What Am I?"
    2. Re:The reason is simple by TheThiefMaster · · Score: 4, Insightful

      Actually, getting drunk with friends is fun [...] I must be one of the only people on the planet who disagrees. After a few drinks, instead of smiling like a buffoon, I get really depressed instead.

      I tend to not drink too much.
  3. Confirming what we already knew by CSMatt · · Score: 4, Insightful

    'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.' So the NYT is just confirming what those of us who have played games from the '80 and early '90s have known for years.
  4. Wii play might suck by Altus · · Score: 5, Insightful


    But its only 10 bucks. Face it, you were going to get the second controller anyway, why not spend 10 bucks and get a handful of mini games out of it too.

    --

    "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  5. Why Wii Play sold well by Innova · · Score: 3, Insightful

    The reason Wii Play sold so well: $10 game with the purchase of a Wiimote.

  6. The reason Wii Play sold so well... by mattgoldey · · Score: 5, Insightful

    Wii Play sold so well because it costs about the same as a Wii Remote and it comes with a Wii Remote, so you basically got the game for free. Many people bought Wii Play the same day they bought their Wii console.

  7. Did Play outsell because it was great by gravesb · · Score: 3, Insightful

    I don't disagree with the general premise of the article, but using Play as a data point is pretty weak. The game itself is only $10, since its bundled with a $40 controller that is required for almost all games. As a bargain game, I don't think it competes at the same level as say Bioshock or Metroid.

    --
    http://bgcommonsense.blogspot.com
  8. You just don't get it.... by DigitalisAkujin · · Score: 4, Interesting

    The new emerging Wii market can't simply be lumped into the same hardcore gaming market.

    The Wii market is separate from 360 and PS3 so trying to figure out why Wii is outselling the PS3 and 360 doesn't work.

    It's not simply about being a "Gamer" now. The way most Wii games work isn't in any way similar to the traditional gaming market. Stop treating it like the same thing.

    Not everyone feels like getting off their ass and actually moving.

  9. As soon as someone by bealzabobs_youruncle · · Score: 3, Insightful

    shows this new demographics buys games, we can talk about a shift in the industry. Until then, it's just a reporter trying to predict an industry shift that shows no signs of actually happening yet. Say what you will, they might be massively more expensive to product, but hardcore gamers actually BUY hardcore games. I'm 40 and I have spent every free minute since last August trying to keep up with the great load of games for the 360 and PS3 and am currently splitting my time between multiplayer COD4 and Ratchet & Clank Future.

    1. Re:As soon as someone by hardburn · · Score: 3, Insightful

      How much money do you think the Bejeweled people are sitting on?

      There's probably a pending market correction on hardcore games. Graphics are hitting diminishing returns (double the processing power only gets you a marginally better image), and people who are good producing those graphics demand a high salary. The hardcore development houses are inevitably going to scale back when they realize that small puzzle games that are hacked up in a month by one guy are turning the same profit as their hundred-large teams turning out the next Madden game.

      The hardcore market will probably still exist, of course, but I think it's going to have to regress.

      --
      Not a typewriter
  10. Discounting the Wii Play statistics by Alzheimers · · Score: 3, Interesting

    I love the Wii, but you can't use Wii Play as any kind of reliable metric for the popularity of that kind of game. It's essentially a $10 game bundled with a $40 remote that most console owners were intending to buy anyway.

    Like any genre, the Minigame phenomenon is only as strong as the title itself. Raving Rabbids was actually pretty solid; Carnival Games is utter garbage. Unfortunately, publishers see the unintentional success of games like Wii Play and assume that's what people want.

    Mario Party is a classic, so that's going to be popular. Raving Rabbids is a solid enough game that makes good use of the controller. Wario Ware is goofy and fun, but is becoming tired and cliche.

    Frankly, the less party games we see, the better off the few that remain will be. Otherwise it all becomes shovelware at some point.

  11. Back to basics by techpawn · · Score: 4, Insightful

    When you look at board games which do you think do better, the really complex Avalon Hill games that target a very select audience or Candy Land and Life?
    As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

    When you make something easier to understand, you're going to get more market share: lowest common denominator, right?

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:Back to basics by fishbowl · · Score: 3, Interesting


      >Settlers isn't significantly (if any) more complex than Monopoly, imho.

      I rarely find people who both know the rules of Monopoly and are willing to play the game by those rules.

      Whenever I play Monopoly I choose to play banker/auctioneer/referee, and choose not to have an avatar on the board at all (so as to be disinterested and impartial).

      When you play the game by the rules and with a designated banker, the game mechanics take a back seat and a role playing element emerges. Also, when you play the game without some of the common house rules, the game moves rapidly forward and tends to reach a conclusion in a shorter time. Many people, and to my experience *most* people have learned the game with house rules that were aimed at redistributing tax money with the goal of staving off bankruptcy, and this has a side effect of making the game much more random, and also, tends to force the game to run much longer than the design intends.

      With a full-time banker, another element comes out, and that is a barter/auction economy. But in order for this to work well, the players must adhere to the rules about building and selling. The best way to do that is to broker all transactions through the bank, and to have all auctions operated by a person who is not playing the game.

      I encourage people do try this (and the Parker Brothers rules do as well). With a decent referee, Monopoly can become a very satisfying RPG.

      --
      -fb Everything not expressly forbidden is now mandatory.
  12. Great graphics don't make a good game by netean · · Score: 3, Insightful

    Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'

    Finally maybe the games industry will realise that great graphis does not equal a great game. It's always been about the gameplay. It's that certain something something that means you can pick it up and get hooked and just keep on playing.

    Where are the great graphics in Tetris, in Pac Man, and others. Games that are constantly played all over the world all the time. They're simple, easy to play, hard to master fun games.

    This is what the Wii does best. Gameplay.

  13. Well past time to acknowledge by EtoilePB · · Score: 4, Insightful

    There have always been girls and women in gaming.

    Gamers have always come in different races and ages and income brackets.

    Someone who plays Tetris for an hour at a time three times a week is a video game consumer, just as someone who raids in WoW for five hours a night is.

    Nintendo hasn't so much blown open the demographics -- though they have -- as they've blown open the debate and the recognition.

    No-one has said, in eighty years, "all watchers of movies fit the same demographic." Television has ten networks PER demographic. So why this overwrought, antiquated insistence that All Gamers Are Of The Same Ilk?

    I worked for Gamestop for a year, in 2005, and I developed my own admittedly anti-PC gamer categories. One of the MANY demographcis I saw represented was the fratboy/thug gamer: the white or hispanic males between ages 18 and 24, who were buying every sex and violence 360 title they could snap up. To so much of the world, they are the only gamers. To us, they were about 20% of our patrons.

    If the rest of the world is finally, FINALLY starting to recognize that "gamer" means a lot, LOT more than just the fratboy/thug or the EQ addict in mom's basement, then so much the better.

  14. wiitired by jollyreaper · · Score: 4, Funny

    So I guess that the new demographic Nintendo is going for are the wiitirees? Mario Shuffleboard? Early Bird Revolution? Mario Kart will include an Oldsmobile with the left blinker left on? Wii Sports includes "Getting the kids off the lawn" and Bingo?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne