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An Older Demographic May Soon Dominate Gaming

Reservoir Hill writes "An article from last week runs down the new mass audience for gaming among families, women and older people. The importance of the mass audience in gaming's spectacular growth is seen most clearly in the success of Nintendo's Wii, which is far outselling its more technically advanced hardware competitors, the Xbox 360 from Microsoft and PlayStation 3 from Sony. Wii Play was the No. 2-selling game of last year even though it received an abysmal score of 58 out of 100 at Metacritic, which aggregates reviews. The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience. 'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'"

36 of 234 comments (clear)

  1. Makes one wonder... by Darundal · · Score: 4, Interesting

    ...How many politicians are going to go after games continually when they gain the same status as movies in the public eye?

    1. Re:Makes one wonder... by XxtraLarGe · · Score: 2, Insightful

      The same number will go after the hard core games until those games also receive mainstream status, which is going to be another decade or so at the current rate. Or when the current crop of politicians are kicked out of office or die. Every year we get closer to Gen Xers (the first video game generation) being in charge of things :-)
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Makes one wonder... by hardburn · · Score: 4, Funny

      Lord help us when that happens.

      --
      Not a typewriter
    3. Re:Makes one wonder... by powerlord · · Score: 2, Insightful

      I just hope enough of them/us realize that there is no reload option, so we better get cracking on cleaning up the mess our parents left us (Environmentally, Politically and Economically).

      Reality: The Ultimate "Hard Core" Ladder :)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:Makes one wonder... by CodeBuster · · Score: 2, Insightful

      It is not the status in the public eye so much as it is the enormous amounts of money and investment that are now tied up in the electronic gaming industry. The total annual revenues of the electronic gaming industry or even just the computer and console gaming industries now collectively exceeds the total annual revenues of Hollywood and has for several years now so you can bet your bottom dollar that a portion of those profits will be spent on lobbyists to protect the interests of the gaming industry on capitol hill and to ensure that those profits keep rolling in.

    5. Re:Makes one wonder... by Stefanwulf · · Score: 2, Interesting

      A friend of mine is studying to become a laparoscopic surgeon, and she tells me that she often catches herself humming the super mario brothers theme song as she controls the instruments...even switching to the world 1-2 theme if something goes wrong.

    6. Re:Makes one wonder... by westlake · · Score: 2, Insightful
      Every year we get closer to Gen Xers (the first video game generation) being in charge of things :-)

      What makes you think Gen X won't change as it ages?

      Your great-grandfather held as tight a grip on the keys to his Ford V-8 as your dad did to his '76 Honda Civic.

    7. Re:Makes one wonder... by Bloomy · · Score: 2, Informative
      The total annual revenues of the electronic gaming industry or even just the computer and console gaming industries now collectively exceeds the total annual revenues of Hollywood and has for several years now

      Not quite. The game industry has exceeded the American box office for several years now. But there's quite a bit more to Hollywood. DVD is currently the biggest piece of the pie. There's also television and merchandising. Is the music industry considered Hollywood as well? Whether it is or not, the consolidation of movie / TV / music companies under major corporate umbrellas gives "Hollywood" a much larger collective revenue stream than gaming, and gives them more lobbying clout.

  2. The reason is simple by brunes69 · · Score: 5, Insightful

    If you've ever played Wario Ware or Mario Party with a bunch of friends while half drunk, you know how fun it can be.

    Games don't have to have top of the line graphics to be fun. Nintendo got it right with the Wii.

    1. Re:The reason is simple by iainl · · Score: 5, Insightful

      So's SingStar, so is Trivial Pursuit and so is Fluxx. So are a hell of a lot of other games, assuming they're any good whatsoever.

      Actually, getting drunk with friends is fun even without access to a games console of any kind. It's not the game that is great, but the friends.

      --
      "I Know You Are But What Am I?"
    2. Re:The reason is simple by calebt3 · · Score: 2, Funny

      Assuming we have any freinds

    3. Re:The reason is simple by Anonymous Coward · · Score: 2, Insightful

      Exactly. We revived a C64 and played minigolf. Another thing to note: Gamers are begging for cooperative modes but very few games actually have non-competitive modes.

    4. Re:The reason is simple by abigor · · Score: 2, Insightful

      Because stuff is way more hilarious when you are drunk. No one cares how well they do. It's all about the laughs. Fun != playing well.

    5. Re:The reason is simple by TheThiefMaster · · Score: 4, Insightful

      Actually, getting drunk with friends is fun [...] I must be one of the only people on the planet who disagrees. After a few drinks, instead of smiling like a buffoon, I get really depressed instead.

      I tend to not drink too much.
    6. Re:The reason is simple by jeffbax · · Score: 2, Insightful

      Sure, if you consider party games the epitome of gaming... I, and many others however don't. I know plenty of people who bought a Wii with all the hype, and months later they don't play anything. The games lineup it has going aside from a handful of games is utter disposable crap. Third party sales are for the most part garbage, and it doesn't help people buy the Wii for Wii sports and almost Wii sports alone.

      Nintendo got it right in terms of a successful product, but the jury is still out on its quality as a gaming console. It has little to no online capabilities, is yet again a machine strictly for Nintendo games, and aside from selling like hotcakes has yet to convince me what the fuss is about. In a house of five, we have two Wiis and they both go totally unplayed.

      All bashing aside, I think Sony got it right. Their machine won't explode on you like the 360, its a future proof, very stable and quiet machine. Now its finally $399, PSN has a huge amount of quality independent games in the market and pipeline for often less than 360 XBLA games cost (not to mention a significantly smaller DRM headache, user swappable hard drive, and no bullshit "Points" unit - things cost dollars and cents and don't trap you into having unspent points remain). Developers are really starting to come around to getting things right with the Cell (see the amazing 1st party Uncharted and Rachet, and Ubi and Crytek developers recently), they have awesome storage capacity in Blu-Ray and a standard Hard Disk, and PSN while not as polished yet as XBL doesn't handicap developers with arbitrary game size-limits thanks to a gimped HDD-less version and keep developers like Epic from allowing free AND user-created content.

      All my friends would much rather play Guitar Hero, Rockband, CoD4 than anything on the Wii (and before you mention GH3 or Rockband Wii... there are no downloadable tracks for either which for Rockband is a HUGE missing feature). Additionally, I see way more promise in games like Calling All Cars, PixelJunk Monsters, and Little Big Planet than anything I've seen on the Wii yet. And these games will/do cost around $8 - $10 on PSN.

      Then again, ./ loves to chirp the "Gameplay not Graphics" line while totally disregarding the fact that PS3 and 360 have both over the Wii - but its easy to hate Sony and MS compared to Nintendo right, even when the Wii is totally disregarding all the "fun" with the exception of a few GameCube ports and the same old Nintendo games you've been playing since the N64. /gamer-rant (who had to deal with 3 dead original Xbox's and a now-dead 360 and a horrendous MS customer support experience

  3. Confirming what we already knew by CSMatt · · Score: 4, Insightful

    'Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.' So the NYT is just confirming what those of us who have played games from the '80 and early '90s have known for years.
  4. Wii play might suck by Altus · · Score: 5, Insightful


    But its only 10 bucks. Face it, you were going to get the second controller anyway, why not spend 10 bucks and get a handful of mini games out of it too.

    --

    "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

  5. Why Wii Play sold well by Innova · · Score: 3, Insightful

    The reason Wii Play sold so well: $10 game with the purchase of a Wiimote.

  6. The reason Wii Play sold so well... by mattgoldey · · Score: 5, Insightful

    Wii Play sold so well because it costs about the same as a Wii Remote and it comes with a Wii Remote, so you basically got the game for free. Many people bought Wii Play the same day they bought their Wii console.

  7. Did Play outsell because it was great by gravesb · · Score: 3, Insightful

    I don't disagree with the general premise of the article, but using Play as a data point is pretty weak. The game itself is only $10, since its bundled with a $40 controller that is required for almost all games. As a bargain game, I don't think it competes at the same level as say Bioshock or Metroid.

    --
    http://bgcommonsense.blogspot.com
  8. You just don't get it.... by DigitalisAkujin · · Score: 4, Interesting

    The new emerging Wii market can't simply be lumped into the same hardcore gaming market.

    The Wii market is separate from 360 and PS3 so trying to figure out why Wii is outselling the PS3 and 360 doesn't work.

    It's not simply about being a "Gamer" now. The way most Wii games work isn't in any way similar to the traditional gaming market. Stop treating it like the same thing.

    Not everyone feels like getting off their ass and actually moving.

    1. Re:You just don't get it.... by vux984 · · Score: 2, Interesting

      Not everyone feels like getting off their ass and actually moving.

      How many Wii games have you actually played?
      Most of them do not require getting off your ass.

      Zelda:TP, Super Mario Galaxy, Super Paper Mario, NFS:Carbon, Resident Evil 4, Rayman Raving Rabbids 1 & 2, Wii Play, Wii Sports, Metroid 3, WarioWare Smooth Moves, Mario Party 8, Dewey's Adventure, Lego Star Wars, Big Brain Academy, Wii Carnival, Wii Playground, Elebits.

      I've played all of these and of those, the ONLY games that really benefit from or require getting off your ass and moving to play would be:

      Wii Sports
      some levels and modes of WarioWare Smooth Moves
      a very small minority of the Rayman minigames

      The rest can very comfortably be played sitting down.

    2. Re:You just don't get it.... by KamuZ · · Score: 2, Insightful

      Oh yeah, if want to be honest, you can sit in every game but then you are not experiencing the Wiimote at all. http://www.penny-arcade.com/comic/2006/11/13

  9. As soon as someone by bealzabobs_youruncle · · Score: 3, Insightful

    shows this new demographics buys games, we can talk about a shift in the industry. Until then, it's just a reporter trying to predict an industry shift that shows no signs of actually happening yet. Say what you will, they might be massively more expensive to product, but hardcore gamers actually BUY hardcore games. I'm 40 and I have spent every free minute since last August trying to keep up with the great load of games for the 360 and PS3 and am currently splitting my time between multiplayer COD4 and Ratchet & Clank Future.

    1. Re:As soon as someone by hardburn · · Score: 3, Insightful

      How much money do you think the Bejeweled people are sitting on?

      There's probably a pending market correction on hardcore games. Graphics are hitting diminishing returns (double the processing power only gets you a marginally better image), and people who are good producing those graphics demand a high salary. The hardcore development houses are inevitably going to scale back when they realize that small puzzle games that are hacked up in a month by one guy are turning the same profit as their hundred-large teams turning out the next Madden game.

      The hardcore market will probably still exist, of course, but I think it's going to have to regress.

      --
      Not a typewriter
  10. Discounting the Wii Play statistics by Alzheimers · · Score: 3, Interesting

    I love the Wii, but you can't use Wii Play as any kind of reliable metric for the popularity of that kind of game. It's essentially a $10 game bundled with a $40 remote that most console owners were intending to buy anyway.

    Like any genre, the Minigame phenomenon is only as strong as the title itself. Raving Rabbids was actually pretty solid; Carnival Games is utter garbage. Unfortunately, publishers see the unintentional success of games like Wii Play and assume that's what people want.

    Mario Party is a classic, so that's going to be popular. Raving Rabbids is a solid enough game that makes good use of the controller. Wario Ware is goofy and fun, but is becoming tired and cliche.

    Frankly, the less party games we see, the better off the few that remain will be. Otherwise it all becomes shovelware at some point.

  11. Back to basics by techpawn · · Score: 4, Insightful

    When you look at board games which do you think do better, the really complex Avalon Hill games that target a very select audience or Candy Land and Life?
    As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

    When you make something easier to understand, you're going to get more market share: lowest common denominator, right?

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:Back to basics by bigdavex · · Score: 2, Insightful

      As much as I live Settlers of Cattan and Axis and Allies, I see Monopoly on more shelves at homes than of the previous.

      Settlers isn't significantly (if any) more complex than Monopoly, imho.
      --
      -Dave
    2. Re:Back to basics by fishbowl · · Score: 3, Interesting


      >Settlers isn't significantly (if any) more complex than Monopoly, imho.

      I rarely find people who both know the rules of Monopoly and are willing to play the game by those rules.

      Whenever I play Monopoly I choose to play banker/auctioneer/referee, and choose not to have an avatar on the board at all (so as to be disinterested and impartial).

      When you play the game by the rules and with a designated banker, the game mechanics take a back seat and a role playing element emerges. Also, when you play the game without some of the common house rules, the game moves rapidly forward and tends to reach a conclusion in a shorter time. Many people, and to my experience *most* people have learned the game with house rules that were aimed at redistributing tax money with the goal of staving off bankruptcy, and this has a side effect of making the game much more random, and also, tends to force the game to run much longer than the design intends.

      With a full-time banker, another element comes out, and that is a barter/auction economy. But in order for this to work well, the players must adhere to the rules about building and selling. The best way to do that is to broker all transactions through the bank, and to have all auctions operated by a person who is not playing the game.

      I encourage people do try this (and the Parker Brothers rules do as well). With a decent referee, Monopoly can become a very satisfying RPG.

      --
      -fb Everything not expressly forbidden is now mandatory.
  12. Great graphics don't make a good game by netean · · Score: 3, Insightful

    Paradoxically, at a moment when technology allows designers to create ever more complex and realistic single-player fantasies, the growth in the now $18 billion gaming market is in simple, user-friendly experiences that families and friends can enjoy together.'

    Finally maybe the games industry will realise that great graphis does not equal a great game. It's always been about the gameplay. It's that certain something something that means you can pick it up and get hooked and just keep on playing.

    Where are the great graphics in Tetris, in Pac Man, and others. Games that are constantly played all over the world all the time. They're simple, easy to play, hard to master fun games.

    This is what the Wii does best. Gameplay.

  13. sales by Lust · · Score: 2, Insightful

    Not to mention the Wii Play was bundled with a second remote which together cost less than many of these amazing other games...that had to factor into its sales figures.

    I imagine this also has something to do with penetration of relatively cheap gaming consoles vs. high-end PC hardware - and it's not to say that sales of BioShock were shabby, is it? Just lower.

  14. Indeed, so, Avalon Hill has gone bankrupt? by SmallFurryCreature · · Score: 2, Interesting

    That company must have gone ages ago, after all, you say there is not enough of a market compared to simpler games, so since they were founded in 1958, by now they should have gone belly up.

    Ah but no, Avalon Hill has spend decades succesfully making a profit selling extremely complex games. Way more complex then Monopoly, and still somehow making a profit, enough to satisfy the parent company Hasbro. Mmm, were have I heard that name before. Hasbro, don't they also own Parker Brothers, the publishers of Monopoly?

    Why on earth would Hasbro publish both a lowest common denominator game like monopoly (fans, please lynch the OP for those words, not me) and extremely complex games?

    Because unlike you the managers at Hasbro ain't completely devoid of any business sense whatsoever.

    You can't sell the maximum amount of goods if you only sell to the majority. The smart person will identify the various groups that exist and try to meet each of them with their own line of products.

    Idiots MBA's often just don't get this most basic premise, they see a the majority market (and often get that wrong as well) and then think EVERY product should be aimed at that market. It is extremely short-sighted especially when that market is already being dominated with an other product. Don't try to out Coca-Cola Coca-Cola. Don't try to out WoW WoW.

    This is what Nintendo did with the Wii, realizing they could NOT compete directly with Sony or Microsoft they instead tapped in another segment of the market although it is important to note that the Wii has more "adult" games then the Gamecube had before. Even nintendo seems to realize that trying to shoot for just one corner of a market at the expense of all others isn't smart which is why you got violent shooters on a Nintendo a console giant who in the west once censored blood and anything nasty or naughty.

    What gets me in stories like these is that some people seem to think market share is important, it isn't. Profit is. If you can make a living selling a product to 10 people out of 6 billion you got a lousy market share, but are still a success.

    It is almost like saying that simple movies get the largest audiences so everyone should make simple movies. TV execs already live by this rule, does gaming have to follow?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Indeed, so, Avalon Hill has gone bankrupt? by korbin_dallas · · Score: 2, Informative

      Yes, Avalon Hill died about 10-12 years ago.
      Printing costs went thru the roof.

      Hasbro bought them up.

      So now Hasbro sits on about 300+ titles from AH AND about 700+ titles that were Jame Dunnigans SPI (Simulations Publications Inc), plus who knows how many other indy/assorted titles.

      But when you say Hasbro Management has BRAIN I disagree. There was quite a lull in the action, but there there are a few companies catering to the old wargamers crowd.

      Hasbro should spin off an adult wargames/simulations company and republish these older titles. But probably they are just waiting for someone to publish a game titled 'Diplomacy' so they can sue them!

      I get my kicks from DecisionGames.com now.

      Oh and the Wii is fun. People like 'wireless' controllers that work right.
      But when do I get to use our DSs as controllers for Wii games???

      --
      They Live, We Sleep
  15. Well past time to acknowledge by EtoilePB · · Score: 4, Insightful

    There have always been girls and women in gaming.

    Gamers have always come in different races and ages and income brackets.

    Someone who plays Tetris for an hour at a time three times a week is a video game consumer, just as someone who raids in WoW for five hours a night is.

    Nintendo hasn't so much blown open the demographics -- though they have -- as they've blown open the debate and the recognition.

    No-one has said, in eighty years, "all watchers of movies fit the same demographic." Television has ten networks PER demographic. So why this overwrought, antiquated insistence that All Gamers Are Of The Same Ilk?

    I worked for Gamestop for a year, in 2005, and I developed my own admittedly anti-PC gamer categories. One of the MANY demographcis I saw represented was the fratboy/thug gamer: the white or hispanic males between ages 18 and 24, who were buying every sex and violence 360 title they could snap up. To so much of the world, they are the only gamers. To us, they were about 20% of our patrons.

    If the rest of the world is finally, FINALLY starting to recognize that "gamer" means a lot, LOT more than just the fratboy/thug or the EQ addict in mom's basement, then so much the better.

  16. Ah, the 'hardcore' problem again... by Millennium · · Score: 2, Insightful

    The Times says that as video games become more popular hard-core gamers are becoming an ever smaller part of the audience.

    No; adolescent males are becoming an ever-smaller part of the audience. More mature gamers, both older and younger, both hardcore and casual, want something very different from the testosterone-soaked boom-fest FPS of the month.

  17. wiitired by jollyreaper · · Score: 4, Funny

    So I guess that the new demographic Nintendo is going for are the wiitirees? Mario Shuffleboard? Early Bird Revolution? Mario Kart will include an Oldsmobile with the left blinker left on? Wii Sports includes "Getting the kids off the lawn" and Bingo?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne