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Will Wright's Spore To Release Sept. 7th

After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.

27 of 186 comments (clear)

  1. Happy Darwin Day by Plazmid · · Score: 5, Interesting

    Strange, they released the release date for an evolution game on Darwin Day. http://en.wikipedia.org/wiki/Darwin_Day

    1. Re:Happy Darwin Day by NC-17 · · Score: 4, Funny

      Don't give up hope - there's always next year!

    2. Re:Happy Darwin Day by NC-17 · · Score: 4, Funny

      less creationism and more intelligent design. That all depends on those who play it...
    3. Re:Happy Darwin Day by fatalfury · · Score: 2, Insightful

      Fear not! There's always time for a rushed sequel.

    4. Re:Happy Darwin Day by hansamurai · · Score: 4, Interesting

      Sorry, but I do not adhere to that notion. I believe in Creation but do not believe in Intelligent Design. I am able to see connections between macro-evolution and my theistic evolution beliefs and thus the theories Intelligent Design provides are not necessary to "fill in the gaps", so to say.

      http://en.wikipedia.org/wiki/Theistic_evolution

      http://en.wikipedia.org/wiki/Theistic_evolution#Relationship_to_intelligent_design

      You say I fell for Discovery Institute's trick, but it seems you are under the impression that anyone who believes that God is the Creator must also believe that He scattered dinosaurs fossils around and that the Earth is 6,000 years old.

    5. Re:Happy Darwin Day by danielk1982 · · Score: 4, Funny

      Actually, its more of a "Intelligent Design" game.

    6. Re:Happy Darwin Day by Amorymeltzer · · Score: 2, Insightful

      Intelligent Design is Creationism, but not all Creationism is Intelligent Design. As you pointed out, there is a very strong place for religion and God's work within evolution, seeing as evolution explains the how not why; SimHacker's logic was simply flawed.

      --
      I live in constant fear of the Coming of the Red Spiders.
    7. Re:Happy Darwin Day by kaizokuace · · Score: 2, Insightful

      I don't think that it's the job of science to explain why, just how. Why is for philosophers. Also, if it was God or any super natural being that created everything, I don't really care about the why, but I definitely what to know how.

      --
      Balderdash!
    8. Re:Happy Darwin Day by kaizokuace · · Score: 2, Insightful

      Yea well thats you. I already decided that it really doesn't matter if I know why I exist.

      --
      Balderdash!
  2. The Soul of The Sims by SimHacker · · Score: 5, Interesting

    The Soul of The Sims, by Will Wright
    Macintosh HD:XmotiveHarness:src/Motive.c
    Tuesday, January 28, 1997 / 9:25 AM

    This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.

    I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.

    This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.

    My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!

    Read The Soul of The Sims code here...

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
    1. Re:The Soul of The Sims by Solder+Fumes · · Score: 3, Funny

      I read through it, and I'm not sure that's actually for The Sims. With messages like "You smell very bad, it's time to take a bath" I think Will was simply encapsulating his own life in code.

  3. Re:Great... by Anonymous Coward · · Score: 5, Funny

    "I no longer use a PC" - What did you make your website with? A pencil and pad?

  4. Re:Great... by ericdfields · · Score: 2, Informative

    PC == the incorrect but general term applied to a Windows computer, as opposed to a Mac. "iTunes. Available for Mac or PC," for example. I see that spore IS coming out for Mac, but smeh... its still sunny outside in September.

  5. Re:Great... by hansamurai · · Score: 3, Informative

    Ah, the game has been delayed less than a year (if Sept. 7 is the true date).

    http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays

    The first release period was announced to be January to March of 2008.

    The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.

  6. Wii version has been announced, per TFA by randyest · · Score: 4, Informative
    Did the story submitter RTFA?

    The summary:

    The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet.


    The article:

    A Wii version has already been announced. What can you say about what that's going to play like in terms of structure, control, etc.?

    I can't say much about it except the fact that the overriding kind of factor in my mind and Lucy [Bradshaw]'s, in terms of looking at what direction that team goes with it, has been to make really good use of the controller. What interests me about the Wii is that in some sense you have a much higher bandwith controller than you have with any other console or even a PC. How do we abstract the maximum Because one of the biggest advantages we have is our procedural animation system, which means that we can have an infinite of variety of animations that we can make the creature do because it's done procedurally. So that's a natural kind of strength of having a higher bandwith input device--it should really feel like I'm puppeteering this creature very directly, as opposed to I'm just indirectly controlling with a few buttons here and there. The rest of the design is totally going to evolve around that.


    These are contradictory. I think I'll go with the story itself.

    Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
    --
    everything in moderation
  7. Will Wright's Spore To Release Sept. 7th by CopaceticOpus · · Score: 4, Funny

    ...so wear a raincoat?

  8. A long wait, but... by elysiana · · Score: 4, Insightful

    So we've got those who complain about companies releasing a product before it's ready, and then we've got those who complain that a product is taking too long to come out. I'd like to think that Spore is one of those games that's going to have playability over a large range of ages - you're not going to outgrow it. Sure, we're not getting any younger, but you gotta admit you still wanna have a crack at it, and you still will when it's finally released.

    Has it taken a long time from concept to completion? Yeah, that's a pitfall they've encountered. Maybe their timing is good, though - the MMO world has calmed down a bit, the Wii isn't as brand-spanking-new, people have done Bioshock... now there's something new to anticipate and it's not competing against the "biggies" we've had lately. Granted, in the months to come we may find that new hardware and games are going to challenge it. But think of it this way - it's certainly piqued your interest, right? Controversy means people will take a look at it, just to find out what the fuss is about.

    If the game is good enough, it doesn't matter when it's released - it's not going to miss the boat because it's not trying to ride a fad. In the meantime, we can still play the games we've been playing. No need to hop from one game to the next constantly, just sit back and enjoy what you're playing... when Spore comes out, you'll be ready for it, and maybe you can take the time to play it out and appreciate what it is, rather than whipping through and waiting for the next late-release game.

  9. Re:Yawn by Pojut · · Score: 5, Insightful

    Other than so-called Madden Gamers and Halo-fiends, nearly every gamer is looking forward to this. How do I know this?

    Because unlike some other developers, when Will Wright says he is implementing some crazy idea into a game, he actually implements it and implements it well. Not to suck the man's pecker, but the possibilities of a game like Spore are quite beyond anything previuosly conceived in the interactive entertainment world. Just read through interviews with him about it, or better yet just read through the Wikipedia article about it. I don't mean skim over it, I mean sit down and truly read it and absorb everything that this game is aspiring to do (and, based on what Will Wright is saying, is doing successfully.)

    When you look at what he is hoping to accomplish in this game, and what he is saying is already there and in somewhat playable form... itwould have been impossible even just a decade ago. His early description of it by calling it "Sim Everything" seems like it will be an accurate label.

    Lastly, keep in mind that the ONLY thing that we have any sort of details about are when you are still in the cell-sized areas of the game. If they are putting this much detail into what is happening when you are the size of an amoeba, imagine what the rest of it could possbily be like...

    I know I sound like some sniviling Will Wright fanboy who wants anything the man releases, but again...go and really read about what this game is trying to accomplish. It's mind boggling.

  10. Re:Great... by vertinox · · Score: 2, Insightful

    I no longer use a PC, and I'm no longer in college. Most of my free time is spent away from the computer, doing errands (food, misc. real life stuff), or spending time with my wonderful girlfriend.

    For some reason I suspect you drink a lot, take zoloft, or do you just enjoy the beatings your girlfriend gives when you ask if you can hang out with your friends after work?

    But seriously, I don't know about you but I'm in my 30s and if my girlfriend doesn't at least tolerate my gaming and activities then she won't be for long. Luckily, the one I got loves her DS way more than I love mine. (I'm more of a computer FPS person)

    Truth is... If you date someone for looks rather than interests, they are going to get on your skin real fast once they get old.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  11. Blue Balls by Anne_Nonymous · · Score: 3, Funny

    >> Will Wright's Spore To Release Sept. 7th

    If he waits that long, he's going to have a hell of a case of blue balls.

  12. Tell me why I should care about WW's "Spore" by HomerJ · · Score: 4, Insightful

    This game has been marketed to death as some Will Wright masterpiece. What exactly has Will Wright done other than an early 80's game about building a city, and a game who's main purpose is to wash dishes and trap people in a pool?

    I'm not saying Spore will be good or bad, but I'm not buying a game who's sole reason for hype is a guy who's managed to make two franchises and milk them to death in a way that makes Nintendo jealous.

    1. Re:Tell me why I should care about WW's "Spore" by Jaysyn · · Score: 2, Informative

      This little game called "The SIMS"? Maybe you've heard of it? Best selling PC game / series of all time?

      --
      There is a war going on for your mind.
    2. Re:Tell me why I should care about WW's "Spore" by Anonymous Coward · · Score: 3, Insightful

      You can trivialize anyone's accomplishments with that attitude. Examples:

      What exactly did Einstein ever do aside from work in a patent office and publish a few papers?

      What exactly did Linus Torvalds ever do aside from start a UNIXoid kernel?

      What exactly did Andrew Wiles ever do aside from proving some dead guy's really old theorem?

      Of course past performance never proves future returns, but by trivializing Sim City and The Sims you just make yourself look silly.

  13. Re:Great... by ivan256 · · Score: 3, Interesting

    It seems like the project took an average amount of time, and they just turned on the hype engine way too soon.

    Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.

  14. Re:Relationship advice on slashdot by quintessentialk · · Score: 3, Funny

    I can't believe I'm seeing what is essentially relationship advice on slashdot.

  15. Re:Big Deal by Pojut · · Score: 2, Funny

    If you are releasing spore through your genitals...well...let's just say you need to get that checked out.

  16. Re:Spoor by laederkeps · · Score: 2, Funny
    After a cavity search

    Did I just score?