Will Wright's Spore To Release Sept. 7th
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
Strange, they released the release date for an evolution game on Darwin Day. http://en.wikipedia.org/wiki/Darwin_Day
The Soul of The Sims, by Will Wright
Macintosh HD:XmotiveHarness:src/Motive.c
Tuesday, January 28, 1997 / 9:25 AM
This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.
I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.
This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.
My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!
Read The Soul of The Sims code here...
-Don
Take a look and feel free: http://www.PieMenu.com
"I no longer use a PC" - What did you make your website with? A pencil and pad?
Ah, the game has been delayed less than a year (if Sept. 7 is the true date).
http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays
The first release period was announced to be January to March of 2008.
The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.
Reviewing just the first hour of video games.
The summary:
The article:
These are contradictory. I think I'll go with the story itself.
Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
everything in moderation
...so wear a raincoat?
So we've got those who complain about companies releasing a product before it's ready, and then we've got those who complain that a product is taking too long to come out. I'd like to think that Spore is one of those games that's going to have playability over a large range of ages - you're not going to outgrow it. Sure, we're not getting any younger, but you gotta admit you still wanna have a crack at it, and you still will when it's finally released.
Has it taken a long time from concept to completion? Yeah, that's a pitfall they've encountered. Maybe their timing is good, though - the MMO world has calmed down a bit, the Wii isn't as brand-spanking-new, people have done Bioshock... now there's something new to anticipate and it's not competing against the "biggies" we've had lately. Granted, in the months to come we may find that new hardware and games are going to challenge it. But think of it this way - it's certainly piqued your interest, right? Controversy means people will take a look at it, just to find out what the fuss is about.
If the game is good enough, it doesn't matter when it's released - it's not going to miss the boat because it's not trying to ride a fad. In the meantime, we can still play the games we've been playing. No need to hop from one game to the next constantly, just sit back and enjoy what you're playing... when Spore comes out, you'll be ready for it, and maybe you can take the time to play it out and appreciate what it is, rather than whipping through and waiting for the next late-release game.
Other than so-called Madden Gamers and Halo-fiends, nearly every gamer is looking forward to this. How do I know this?
Because unlike some other developers, when Will Wright says he is implementing some crazy idea into a game, he actually implements it and implements it well. Not to suck the man's pecker, but the possibilities of a game like Spore are quite beyond anything previuosly conceived in the interactive entertainment world. Just read through interviews with him about it, or better yet just read through the Wikipedia article about it. I don't mean skim over it, I mean sit down and truly read it and absorb everything that this game is aspiring to do (and, based on what Will Wright is saying, is doing successfully.)
When you look at what he is hoping to accomplish in this game, and what he is saying is already there and in somewhat playable form... itwould have been impossible even just a decade ago. His early description of it by calling it "Sim Everything" seems like it will be an accurate label.
Lastly, keep in mind that the ONLY thing that we have any sort of details about are when you are still in the cell-sized areas of the game. If they are putting this much detail into what is happening when you are the size of an amoeba, imagine what the rest of it could possbily be like...
I know I sound like some sniviling Will Wright fanboy who wants anything the man releases, but again...go and really read about what this game is trying to accomplish. It's mind boggling.
Living With a Nerd
>> Will Wright's Spore To Release Sept. 7th
If he waits that long, he's going to have a hell of a case of blue balls.
This game has been marketed to death as some Will Wright masterpiece. What exactly has Will Wright done other than an early 80's game about building a city, and a game who's main purpose is to wash dishes and trap people in a pool?
I'm not saying Spore will be good or bad, but I'm not buying a game who's sole reason for hype is a guy who's managed to make two franchises and milk them to death in a way that makes Nintendo jealous.
It seems like the project took an average amount of time, and they just turned on the hype engine way too soon.
Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.
I can't believe I'm seeing what is essentially relationship advice on slashdot.