Will Wright's Spore To Release Sept. 7th
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
Strange, they released the release date for an evolution game on Darwin Day. http://en.wikipedia.org/wiki/Darwin_Day
The Soul of The Sims, by Will Wright
Macintosh HD:XmotiveHarness:src/Motive.c
Tuesday, January 28, 1997 / 9:25 AM
This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997.
I had just started working at the Maxis Core Technology Group on "Project X" aka "Dollhouse", and Will Wright brought this code in one morning, to demonstrate his design for the motives, feedback loop and failure conditions of the simulated people. While going through old papers, I ran across this print-out that I had saved, so I scanned it and cleaned the images up, and got permission from Will to publish it.
This code is a interesting example of game design, programming and prototyping techniques. The Sims code has certainly changed a lot since Will wrote this original prototype code. For example, there is no longer any "stress" motive. And the game doesn't store motives in global variables, of course.
My hope is that this code will give you a glimpse of how Will Wright designs games, and what was going on in his head at the time!
Read The Soul of The Sims code here...
-Don
Take a look and feel free: http://www.PieMenu.com
Anyone else think its kind of strange that they're announcing the release date 7 months out? I seriously doubt the game is done with all the testing and balancing that needs to be done with it. It's almost like they're trying to slap a ship date on it regardless of whether it will actually be ready by then. Let's hope it's complete enough when it actually does ship. I'm not holding my breath, though.
"I no longer use a PC" - What did you make your website with? A pencil and pad?
I heard they are going to package it together with Duke Nukem Forever! Hooray!
Bring on the vaporware!
Will Wright's Spore To Release Sept. 7th ... 2026
PC == the incorrect but general term applied to a Windows computer, as opposed to a Mac. "iTunes. Available for Mac or PC," for example. I see that spore IS coming out for Mac, but smeh... its still sunny outside in September.
eric http://www.ericdfields.com/
Was it the egg or the chicken that came first?
"I no longer use a PC" - What did you make your website with? A pencil and pad?
Also known as Web 0.1...
Quidquid latine dictum sit, altum sonatur.
Ah, the game has been delayed less than a year (if Sept. 7 is the true date).
http://en.wikipedia.org/wiki/Development_of_Spore#Release_date_delays
The first release period was announced to be January to March of 2008.
The game was originally shown at the Game Developers Conference in early 2005, but other than "we hope to get the game out soon" there was nothing solid until what was stated above.
Reviewing just the first hour of video games.
Can I say one minor thing slightly OT, I haven't seen the word Macintosh spelled out for probably 10 years, and it looks so strange.. Macintoshes *shudder*
Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
The summary:
The article:
These are contradictory. I think I'll go with the story itself.
Also, something out on a cellphone before major consoles? That seems odd -- is it a first?
everything in moderation
Looking out my window, it's sunny outside in February.
Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
How can they release something for the PS3 and DS but no mention of the PSP? Isn't the PSP much better than the DS, CPU-wise?
All Hail Discordia. Hail Eris. Fnord.
Isn't Spore DirectX-based? That should make the transition to the 360 trivial. Can't imagine why these platforms haven't jumped all over this... maybe this is anecdotal, but myself and many of my friends have resolved to quit gaming on the PC now that the consoles have more or less caught up. No reason to continue falling deeper into the gaming PC money pit.
Dupe.
Also, if you have the capability to track who is using a pirated copy, you have the capability to ban them from your systems, right? If it's a more decentralized model, and you can't stop them, then you don't really have the capability to track them. QED.
Don't thank God, thank a doctor!
...so wear a raincoat?
So, any news on the following?
* The so called "Underwater stage"? Supposedly this was cut in lieu of your creature moving from cell to the beach...
* Flying critters, or otherwise critters with wings?
* The length of each stage? In the latest interview he talks about difficulty levels and how that will affect it, so... How long will it take each stage on the average difficulty?
Sorry EA/Maxis. You missed your opportunity with me. I'm sure its a wonderful product but lets be honest with our release dates from now on.
Okay... And how exactly would honesty -- meaning they had initially told you that Spore would be out in Sept 08 -- have changed your computer-using situation in any way?
The enemies of Democracy are
So we've got those who complain about companies releasing a product before it's ready, and then we've got those who complain that a product is taking too long to come out. I'd like to think that Spore is one of those games that's going to have playability over a large range of ages - you're not going to outgrow it. Sure, we're not getting any younger, but you gotta admit you still wanna have a crack at it, and you still will when it's finally released.
Has it taken a long time from concept to completion? Yeah, that's a pitfall they've encountered. Maybe their timing is good, though - the MMO world has calmed down a bit, the Wii isn't as brand-spanking-new, people have done Bioshock... now there's something new to anticipate and it's not competing against the "biggies" we've had lately. Granted, in the months to come we may find that new hardware and games are going to challenge it. But think of it this way - it's certainly piqued your interest, right? Controversy means people will take a look at it, just to find out what the fuss is about.
If the game is good enough, it doesn't matter when it's released - it's not going to miss the boat because it's not trying to ride a fad. In the meantime, we can still play the games we've been playing. No need to hop from one game to the next constantly, just sit back and enjoy what you're playing... when Spore comes out, you'll be ready for it, and maybe you can take the time to play it out and appreciate what it is, rather than whipping through and waiting for the next late-release game.
Which might be funny if the mouse that came with macs now didn't have four buttons.
Shinma
Other than so-called Madden Gamers and Halo-fiends, nearly every gamer is looking forward to this. How do I know this?
Because unlike some other developers, when Will Wright says he is implementing some crazy idea into a game, he actually implements it and implements it well. Not to suck the man's pecker, but the possibilities of a game like Spore are quite beyond anything previuosly conceived in the interactive entertainment world. Just read through interviews with him about it, or better yet just read through the Wikipedia article about it. I don't mean skim over it, I mean sit down and truly read it and absorb everything that this game is aspiring to do (and, based on what Will Wright is saying, is doing successfully.)
When you look at what he is hoping to accomplish in this game, and what he is saying is already there and in somewhat playable form... itwould have been impossible even just a decade ago. His early description of it by calling it "Sim Everything" seems like it will be an accurate label.
Lastly, keep in mind that the ONLY thing that we have any sort of details about are when you are still in the cell-sized areas of the game. If they are putting this much detail into what is happening when you are the size of an amoeba, imagine what the rest of it could possbily be like...
I know I sound like some sniviling Will Wright fanboy who wants anything the man releases, but again...go and really read about what this game is trying to accomplish. It's mind boggling.
Living With a Nerd
You never really know how close to the edge you can go until you fall off.
No, you're playing "Troll the Slashdot Geeks." And winning handily, I might add.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
I no longer use a PC, and I'm no longer in college. Most of my free time is spent away from the computer, doing errands (food, misc. real life stuff), or spending time with my wonderful girlfriend.
For some reason I suspect you drink a lot, take zoloft, or do you just enjoy the beatings your girlfriend gives when you ask if you can hang out with your friends after work?
But seriously, I don't know about you but I'm in my 30s and if my girlfriend doesn't at least tolerate my gaming and activities then she won't be for long. Luckily, the one I got loves her DS way more than I love mine. (I'm more of a computer FPS person)
Truth is... If you date someone for looks rather than interests, they are going to get on your skin real fast once they get old.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
>> Will Wright's Spore To Release Sept. 7th
If he waits that long, he's going to have a hell of a case of blue balls.
*Nelson Muntz impersonation* HA HA! Hey cthulu, behind the times much?
This game has been marketed to death as some Will Wright masterpiece. What exactly has Will Wright done other than an early 80's game about building a city, and a game who's main purpose is to wash dishes and trap people in a pool?
I'm not saying Spore will be good or bad, but I'm not buying a game who's sole reason for hype is a guy who's managed to make two franchises and milk them to death in a way that makes Nintendo jealous.
It's amazing how many things that have been considered vaporware for so many years are coming it this year. Obviously most have still not sent he light of day but we are starting to get release dates. I always thought Spore would come out in the next 12 months but a few old friends like Duke Nuke Em Forever will have a bitter sweet edge to it. There needs to be a little mourning for some of the more long lived bits of vaporware. I just hope they both live up to expectation so it can be a positive thing them being released and not just a let's get it over with and get on with our lives event.
Will: So this is my new game, Pee. Basically I'm going to pee on every one of you, and you're going to love every second of it. That's my design. And you decide what you want to do with the pee. We're not telling you how to enjoy it. I leave that up to you guys. You're going to create your own unique experiences with my pee. You're all going to do something different. How will you react to that? This guy, he might get some pee in his eye. That's completely different from pee in your hair, and that's exciting to me as a game designer.
Fans: Will Wright! Please pee on us!
Penny Arcade, of course.
Klingon programs don't timeshare, they battle for supremacy.
uh... what? Sounds like your own life of abuse makes you automatically associate someone having a SO and not playing games with "abusive girlfriend".
You should get that problem seen to.
Some of the funniest guys out on the 'net, they are :-)
Living With a Nerd
It seems like the project took an average amount of time, and they just turned on the hype engine way too soon.
Game makers should learn that the longer the period of hype, the higher the expectations. Let's hope, for the developer's sake, that this game is really extraordinary, because after all the hype, "good", or even "great" won't be good enough.
I don't use a PC to make websites, I use the butterflies
In the not too distant future, next Sunday A.D.
I can't believe I'm seeing what is essentially relationship advice on slashdot.
Well coded game that doesn't rely on Win32 system calls, and a graphics engine that is easily flipped between OpenGL and DirectX.
Don't forget about Fallout 3!
Sounds like your own life of abuse makes you automatically associate someone having a SO and not playing games with "abusive girlfriend". You should get that problem seen to.
No. I'm fine... Its just that I've had many friends over the years simply loose themselves because they were in a relationship that was unhealthy for them, stopped doing the things they once enjoyed, and now are miserable.
If your the situation with your SO isn't giving you time to do things that you like (such as play computer games like Spore or even watch football with the guys) then you'll probaly start to resent them even if they aren't actively forcing you to not do those things.
What I think I'm saying is that having a life is no excuse for not doing the things you really like. On the flip side, there are people I know who work so much that they have neither time for a SO or games and are pretty miserable too.
Personally, a relationship cannot simply be about the fact you just be someone that happens to be of opposite sex, but rather you need to share some interests. If you don't play video games anymore... Fine! But don't tell people that it is because you are in a relationship, have kids, work 40 hours, and are too busy!
There are plenty of people who do all of the above and still find time to play games for their personal enjoyment.
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
If you are releasing spore through your genitals...well...let's just say you need to get that checked out.
Living With a Nerd
I'd rather just wait and see what the game is like before judging it based on what he is saying. Sure, some people are more credible than others, and I have no doubt I will buy the game...but getting all ramped up over hype is a guaranteed way to get disappointed even if the game is great.
Support a great indie game: http://www.abaddon360.com
No clicky rolly thing? I was with you until that point. The mouse wheel, imo, is the most important computer HID developments in ages. But only one dimension of roll, please.
Though from what I've seen of rio, you have to have some pretty weird ideas of how a computer should behave to get used to it. It simply drove me mad.
:x
Probably, though I've never understood that convention. Given that PC stands for personal computer, and Macs are personal computers, would that not imply that both the Mac and PC guys are PC guys? (Well, unless that conspiracy theory about macs being group computers is right...dun dun dun!)
There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
I've considered such a thing as well. Kind of like a combination of Empire at War and Battlefront. Both good games. Ever tried Savage? It does some aspects of this idea quite well.
What about Eve Online? http://www.eve-online.com/ That is getting closer to your description above.
Thousand Parsec - http://www.thousandparsec.net/
I'm not. The package says "EA" on the side, so no thanks. I've suffered through enough buggy, crappy EA games to last a lifetime, I don't care which famous designer is behind it.
Comment of the year
Some IT consulting firm in the Naples/Ft. Myers, FL area was airing TV commercials a while back, and the guy used the word "Macintoshes." Quite weird indeed.
"I'm Will Wright, bitch!"
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
Wow. Apparently you didn't get the memo. Vaporware is always "going to be released soon." It is the second requirement of vaporware.
Write your own Choose Your Own Adventure. http://www.freegameengines.org/gamebook-engine/
Black & White = Peter Molineux. Also promised lots on Fable, and didn't deliver. His early games (Populus, Dungeon Keeper, Magic Carpet) were really fresh, and some were funny. For me, he peaked at Dungeon Keeper.
Spore = Will Wright. Sim series (Sim City, The Sims are the two better known games). All games are attempts at simulation with quirky humor. I have a fondness on Sim City 3000.
While I agree with you about EA, from what I understood when the purchase was made Maxis is more or less free to do their own thing.
Living With a Nerd
I enjoy everything I choose to do with my life, my girlfriend, and my friends. I work a lot, but its very rewarding. I spend the time I spend with my girlfriend because I want to. I spend the time I spend with friends because I want to. Thank you.
To get back on topic, I will not be playing Spore because, per initial post, my interest in it has waned after three years. Other, more (personally) interesting activities have come up. On top of that, the delayed released dates -- even if they were maybies -- just further buried my interest in the game. I'm not insulting anybody.
@Ant P. I don't drink heavily on a regular basis or take zoloft on a regular basis. Read the threads before posting, please.
eric http://www.ericdfields.com/
What I fear is that spore will end up like black and white, which is to say they will try to turn it into a game.
Most simulation games are fun because they basically let you play god. The world is your sandbox and you can do pretty much anything you want.
Black and white had this, and had a pretty cool sandbox, with people you could pickup and throw around, and a semi intelligent animal you could train to do tricks. Then they added the "game" elements.
First, they intentionally made the interface hard to use so that it would be "challenging" to learn how to use it. Everything was done with a series of mouse gestures that rarely worked. The "game" was figuring out how to do the mouse gestures well.
Second, they made you build your own cities house by house with a frustrating interface. The game offered to let you play god, but for some reason your tribe of people expected their god to construct their houses for them?
Finally, while the game was "black and white" and advertised the ability to be good or evil, the game largely punished you if you were evil. The world and all the creatures in it started to look ugly, and your society would start to fall apart in many ways. Also, numerous highly annoying mini games were designed to punish you for evil and reward you for good.
What I fear, is that similar unfun tasks will be inserted into spore. I fear that much of the game will be spent micromanaging your creature, or in other boring tasks, like designing your city.
The 2D roll would be amazing... if it didn't need cleaning every 2 or 3 days to track properly. I do a lot of big zoom stuff and it's nice to pan around with. I'll admit to being a heavy user though, so ymmv.
As for the grandparent's point about chorded clicks... please Apple, I'm willing to put up with a thin 'crack' between the left and right buttons. Perhaps this'll stop the damn thing reading right clicks as left as well. It looks lovely, but my Microsoft Bluetooth gear is far more practical.
How many people can read hex if only you and dead people can read hex?
I know someone who has two legit versions of Photoshop. She bought CS around when CS2 came out, and used it up until a few months ago when she bought a new Mac Pro and bought CS3 so she wouldn't have to keep using CS virtualized.
Oh wait, I won't buy an EA game until they fix their servers. I just got finished with a round of disconnects with Battlefield II. What fun!
* The so called "Underwater stage"? Supposedly this was cut in lieu of your creature moving from cell to the beach...
:)
* Flying critters, or otherwise critters with wings?
This is Will Wright we're talking about. These kinds of things will be reserved for expansion packs. You didn't think he was going to sell the you *whole* game for that price, did you?
"I have never let my schooling interfere with my education." - Mark Twain
I think he meant he released spoor (poopy, #2, doodoo, etc), not spore. I have bad news for you: that's NOT the same as getting laid.
-Don
Take a look and feel free: http://www.PieMenu.com
Theistic evolution criticism
... by Darwinian natural selection"
Choice quote :
""the illusion of design in the living world is explained with far greater economy
"the universe would appear the same to us whether it was designed by God or not"
By Caroll and Dawkins.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
If it's good, a lot of us may end up buying it and playing it.
If it's bad, then we've lots of other shit we can be doing instead - it's really no biggie.
So give us a quick tinkle when it's out in the shops, otherwise just **BUGGER OFF** until it's ready.
Thanks for your time and understanding.
Gentoo Linux - another day, another USE flag.
Ars Technica has more information on the three versions.
-mrxak
Onions Will Kill You
Having followed the game since it was first shown at the GDC, I can honestly say that all the hype was fandom-based. EA was surprisingly mum about the whole thing. Hell, for the most part of the last three years, the main website was a Flash placeholder animation with no pertinent information whatsoever. No, the hype surrounding this game came from people simply too taken with the concept to wait and see. Which is understandable, really, and I certainly belonged in that category for the first year or so.
Graduate of the LeRoy Funkified Badass School of Soul.
...and she's not using it professionally?
Interesting, but few people spend that much money on software without some return of investment.
Truth arises more readily from error than from confusion. -Francis Bacon
They had a huge presentation and demo at E3 2006. Hyping your product to the press was the whole point of that show. If you aren't press, you weren't invited...
Why do we care about some dude's fungus? I guess he's going to have some mushrooms then or something?
If you date someone for looks rather than interests, they are going to get on your skin real fast once they get old.
I'd rather she get on my skin while she's still young. Often. Like several times a day.
As a developer interested in the workings of the game, I think that the most important change in this game is the inclusion of generated content above and beyond what has been done before.
So much time of the developers of modern games, and the reason that the damn files are so huge, is all the static data. Where are the trees, what kind of trees are they, what is the texture on that building, etc? With cpu's being what they are today, if you can figure out the statistical distribution of the trees, or create an algorithm that creates position dependent textures, then you can have a huge leap in realism, dynamic level of detail, and infinitely large (and diverse) virtual spaces.
If it's done right (and I'm crossing my fingers), it will be a great experience. And as with any other technology, it will spread to other games. In 10 years, creating a realistic game could be much easier. Today it's becoming exponentially harder and harder to create all that content.
The more people I meet, the better I like my dog.
If a sufficiently advanced technology is indistinguishable from magic, then a sufficiently advanced alien is indistinguishable from God. (Is this the Star Trek V argument or something?) I suppose it is moot anyhow. Occam's razor favors evolution, IMHO.
-
What?
You need to understand how to calculate actual release dates from announced release dates. What you do is take the delta between the last release date they announced and the current release date, divide by the delta between the release date announcements, and you arrive at an estimated slippage rate. Then you must integrate that against the number of days until the current official release date. The math is kinda complex, but I think you are more likely to have to worry about missing next MLK day to play it.
Ahh, to be young and idealistic again.
Sigh. Please, bring back the 6 month waits for Aspyr & the rest to do a proper version. It also means no PowerPC support unfortunately.