D&D 4th Edition Details Released
Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"
Even though AD&D was my first PnP experience, I've liked each release less after 2nd Ed. It seems at though every time they try to further the pigeon-holing of classes into certain roles, not unlike MMOs. This edition is no different, even going so far as to actually define these roles - controller, defender, leader, striker (CoH deja vu). As it is, it looks likes D&D is going to remain the system of choice of those who are more interested in flexing the system to make ungodly powerful characters, rather than interesting ones.
And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.
It have been a few years now, since I last did some role playing with my friend, in the last period we had much more fun using a simple set of rules we had developed ourselves than any boxed set
D&D is especially bad as it started as a simple set of rules, with some original points and, and than evolved to gigantic, while keeping it's original inconsistencies and awkward mechanics.
Anyway I don't I will have much time to play it again until I retire, and it will take, well.. about 40 years
this post contain no useful information, no need to mod it down
(There's a reason why AD&D 1st edition had measurements in inches, and everything was described as "rounds" and "turns")