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D&D 4th Edition Details Released

Wired is reporting that some juicy details of Wizards of the Coast's new 4th edition for Dungeons and Dragons are being leaked on to the web from the D&D Experience in Arlington, VA this week. "Wizards of the Coast, the current custodians of the D&D universe, have been talking about the upcoming fourth edition of the game for months, but they've been fairly cagey about hard details, preferring to tell us more about how elves love footraces than how much damage a fireball does. They're running actual 4e games at D&D Experience, though, and thanks to people with scanners, you can too!"

31 of 171 comments (clear)

  1. Well fuck by Lifyre · · Score: 5, Funny

    I'm playing what amounts to a beta release of a pen and paper rpg... It's official. I will never get laid.

    --
    I'll meet you at the intersection of "Should be" and "Reality"
    1. Re:Well fuck by imasu · · Score: 5, Funny

      Wait... just checking... are you blogging the experience too? Because that would be a hat trick. (A hat trick is a sports term from a game called hockey, played on ice by the guys that beat us up in high school, to save you from hitting Wikipedia)

    2. Re:Well fuck by edwardpickman · · Score: 4, Funny
      Of coarse you will. Here's a dating site.

      http://www.realdoll.com/

    3. Re:Well fuck by KDR_11k · · Score: 3, Funny

      I only heard of hat tricks in Football. I heard it's kinda like a Killing Spree in Unreal Tournament.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Well fuck by donscarletti · · Score: 4, Informative

      A hat trick is a term from cricket referring to the rare instance of a bowler getting out three consecutive batsmen out on three consecutive balls. From there it spread to other sports (cricket was still widely played in North America when the term came into use, which was also before ice hockey became common). Cricket players don't tend to be violent off the field, although bowling to the batsman's face is considered legal as long as it bounces first.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    5. Re:Well fuck by heffeque · · Score: 4, Funny

      Never heard of Walter Payton (at all).

    6. Re:Well fuck by alex4u2nv · · Score: 4, Funny

      Actually, a hat trick is when you pull a rabbit out of a hat.

      *drum rolls* Tada!

    7. Re:Well fuck by MurphyZero · · Score: 3, Funny

      You forget, some people got married BEFORE they got a slashdot account. Those people will get laid once a month just like any other married guy with children.

      --
      Our founding fathers removed the guys in charge. Be American. Vote incumbents out.
    8. Re:Well fuck by MagusSlurpy · · Score: 3, Funny

      played on ice by the guys that beat us up in high school The cheerleaders played hockey?
      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
  2. Classes by TitusC3v5 · · Score: 4, Insightful

    Even though AD&D was my first PnP experience, I've liked each release less after 2nd Ed. It seems at though every time they try to further the pigeon-holing of classes into certain roles, not unlike MMOs. This edition is no different, even going so far as to actually define these roles - controller, defender, leader, striker (CoH deja vu). As it is, it looks likes D&D is going to remain the system of choice of those who are more interested in flexing the system to make ungodly powerful characters, rather than interesting ones.

    --
    And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    1. Re:Classes by Unoriginal_Nickname · · Score: 5, Insightful

      Apart from, you know, 2nd Edition was a brutal hack-job created as an interim measure only to deprive Gary Gygax of royalties. 2E was riddled with terrible rules (THAC0 being one of the more benign terrible rules). I don't know if you're only looking back on 2E nostalgically or if you've just never run a 3/3.5E campaign before, but the newer rulesets are much much much better. The supplements, however, are not. They don't even try to balance things like Psionics, and creating a character using the book Savage Species is a pretty quick way to create an overpowered character. My suggestion to you is to avoid both of these things, and also to get a better DM because 3E, properly run, should be quite a bit harder (or at least more tactical).

    2. Re:Classes by Unoriginal_Nickname · · Score: 5, Interesting

      I think 4E is more like OSX: It's just as powerful as any other rule set, but everything is hidden from the end user. The equipment is also going to be extremely expensive.

    3. Re:Classes by pokerdad · · Score: 4, Insightful

      Apart from, you know, 2nd Edition was a brutal hack-job created as an interim measure only to deprive Gary Gygax of royalties. 2E was riddled with terrible rules (THAC0 being one of the more benign terrible rules). I don't know if you're only looking back on 2E nostalgically or if you've just never run a 3/3.5E campaign before, but the newer rulesets are much much much better. The supplements, however, are not. They don't even try to balance things like Psionics, and creating a character using the book Savage Species is a pretty quick way to create an overpowered character. My suggestion to you is to avoid both of these things, and also to get a better DM because 3E, properly run, should be quite a bit harder (or at least more tactical).

      THAC0 could have been done better than it was (see 3E), but in 1989 it was a god send. Suddenly there was no need to always have the DMG open to the two page spread that was that the to-hit tables. No more were the unpredictable and illogical entries the riddled the extreme ends of the to-hit table; now a change in AC by 1 always meant the number you needed to roll changed by 1. I honestly doubt that the to-hit system could have been optimized any more than it was, in light of how many people were outraged at the small change ditching the table envoked.

      As for the supplements creating over powered characters - that has always been the way of D&D. Every new edition starts out with a (mostly) fair and balanced ruleset, then the add-ons spin out of control. Eventually they decided to trash everything and release a new edition; rinse repeat.

      I know I'm a bit of a rarity, but I honestly believe that every new edition has been an improvement of the previous. I have many fond memories of every one of them, but I don't equate fond memories to eliquent rules.

  3. D&D? by Ristol · · Score: 5, Funny

    D&D? Seriously? What are you, a bunch of geeks? Now, Hackmaster.. THERE's a game!

    --
    What wouldn't Jesus do?!
  4. New rules in the 4th edition by cyofee · · Score: 5, Funny

    1. Cannot base characters off the Ash from the Evil Dead movies.
    2. A one man band is not an appropriate bard instrument.
    3. There is no Dwarven god of heavy artillery.
    4. My 7th Sea character Boudreaux is not the 'Southern' Montaigne.
    5. Not allowed to blow all my skill points on 1pt professional skills.
    6. Synchronized panicking is not a proper battle plan.
    7. Nor is "Kill them all and let God sort them out"
    8. Not allowed to use psychic powers to do the dishes.
    9. How to serve Dragons is not a cookbook.
    10. My monk's lips must be in sync.
    11. Just because my character and I can speak German, doesn't mean the GM can.
    13. Not allowed to berserk for the hell of it, especially during royal masquerades.
    13. Must learn at least one offensive or defensive spell if I'm the sorcerer.
    14. Must not murder canon NPCs in their sleep, no matter how cliche they are.
    15. Ogres are not kosher.
    16. Plan B is not automatically twice as much explosives as Plan A.
    17. I will not beat Tomb of Horrors in less than 10 minutes from memory.
    18. Collateral Damage Man is not an appropriate name for a super hero.
    19. When surrendering I am to hand the sword over HILT first.
    20. Drow are not good eating.
    21. Polka is not appropriate marching music.
    22. No longer allowed to recreate the Death Star Trench Run out of genre.
    23. There is no such thing as a Gnomish Pygmy War Rhino.
    24. Any character who has a sensitivity training center named after him will be taken away.
    25. Even if the rules allow it, I am not allowed to summon 50,000 Blue Whales.
    26. The green elf does not need food badly.
    27. Valley speak has no place in a fantasy setting. Especially if you're the paladin.
    28. I am not to shoot every corpse in the head to make sure they aren't a zombie in Twilight 2000.
    29. The Goddess' of Marriage chosen weapon is not the whip.
    30. I cannot have any gun that requires me to continue the damage code on back.
    31. I am not to kill off all the vampires in the LARP, even if they are terminally stupid.
    32. The backup trap handler is not whoever has the most HP at the time.
    33. I cannot buy any animal in groups of 100 or over.
    34. There is no such skill as 'improvised cooking'
    35. I am not allowed to base any Droid off any character played by Joe Pesci.
    36. I am not allowed to convince the entire party to play R2 units.
    37. I am not allowed to convince the entire party to sit on the same side of the table.
    38. They do not make black market illegal cyberweapons for rodents.
    39. When investigating evil cultists not allowed to just torch the decrepit mansion from the outside.
    40. Dwarves do not have the racial ability 'can lick their eyebrows'
    41. Dwarves do not have the racial ability to hold their breath for 10 minutes.
    42. Dwarves do not have the racial ability 'impromptu kickstand'
    43. Having a big nose adds nothing to my seduction check.
    44. No longer allowed to set nazi propaganda music to a snappy disco beat.
    45. Not allowed to spend all 100 character points on 100 1pt skills.
    46. My character names are not allowed to be double entendres.
    47. Sliver rhymes with silver because the computer frelling says so.
    48. They do not make Nair in wookie sizes.
    49. The elf is restricted to decaf for the rest of the adventure.
    50. Not allowed to blow up the Death Star before that snotty farm kid gets his shot.
    51. Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
    52. No longer allowed to use the time machine for booty calls.
    53. My bard does not know how to play Inna Godda Davida on marachas.
    54. Not allowed to start a drow character weighing more than a quarter ton.
    55. Cannot pimp out other party members.
    56. Before facing the dragon, not allowed to glaze the elf.
    57. No matter how well I roll, a squirrel cannot carry a horse and rider at full sprint.
    58. In the middle of a black op I cannot ask a guard to validate parking.
    59. Expended ammun

    1. Re:New rules in the 4th edition by owlman17 · · Score: 3, Informative

      While not quite exact, the list is based on this.

  5. Is this really stil about gaming or... by Anonymous Coward · · Score: 3, Interesting

    Maybe its my age showing, I dunno, but a good 10 - 15 years ago I too was a very enthousiast RPG player, the main interest lied in D&D. However, when looking back and looking at the 4th edition being launched I can't help wonder if this isn't a mere quest for more money and nothing else. Let me explain...

    What I liked best about roleplaying was that you didn't really need much to have fun. You basically needed a good DM to setup a story and who was familiar with the rules, but that didn't have to cost much. When we started out a friend bought the D&D starters kit which had the basic rules, copied them for us and so began our quest. We didn't need much more; the DM setup the whole stories using using a notebook (the paper thing, not a laptop ;)) and that was it. We all had our own dice but we also used to take turns when playing. SO when adding up you didn't really need much money to get the most fun out of the game. And this is what has always fascinated me about D&D, a very well setup game which didn't require tremendous amounts of cash.

    And when the party grew and we wanted more I eventually stumbed upon the D&D Rules Cyclopedia (sorry for the commercial link but its the best I could find). And that was the beginning of the end for us; all of a sudden we had all the rules and every table you could possibly dream of in 1 big ass book. Even better; it even clearly explained how you could expand on the D&D universe to add enhancements of your own. In the end we ended up creating our own imaginary island on which we would live several nice adventures. In the end it wasn't about knowing all the rules or living it strictly as told. We cared about the role playing and the adventuring, nothing else.

    It was also during that time when I got in contact with AD&D 2nd edition. What struck me as odd from the start were the tremendous amounts of books you required to setup a good game, or at least thats how it looked to me. Personally I got completely sucked into Dragonlance. Not so much on playing but reading the stories from Weiss and Hickman. I collected the whole Dragonlance Chronicles and Legends and also many paperbacks with 3rd party stories. Some of those were quite amazing. However, then it suddenly struck me that the whole thing was aimed at a very particular crowd and many stories all centred about a common goal: stopping Takhisis from performing her evil deeds. And all guided by several (many) very strict rules and hints and tips.

    And after checking out dozens of AD&D 2nd edition rule books (not specifically aimed at Dragonlance) I couldn't help wonder about one very simple and basic idea: "Where is the roleplaying in all this?". To me it felt like the whole "RPG experience" was picked up and used to describe a whole different thing. Sure, you had your roleplaying and it wasn't /all/ about rules. But compared to D&D there was much more to gain in AD&D if you at least purchased a basic pack of books in order to know your basics. Was this really only about gaming or....

    Well, its a trend I saw happening throughout the scene. The Dragonlance books I so adored were illustrated mainly by Larry Elmore. An artist who's work I really admired. Its only natural that I bought some of his artbooks ("The art of Dragonlance") which I really enjoyed. But, picture my surprise when I noticed that after a few years (5 or so) they suddenly changed the pictures on the covers. The Elmore pictures were gone and replaced by other stuff. Even the whole TSR logo and approach was different. And it was then and there where I saw that things turned more mainstream (in my experience at least).

    Next you had AD&D 3rd edition (not too long ago iirc, I could be mistaken) and now the next rules have leaked out. And then, to finish up this long story, I cannot help ask myself: "What happened to creating your own story based on existing rules using nothign more but some pieces of paper and your dice". But like I said; it must be my age showing ;-)

  6. Fourth Edition? Really? by Mr.+Bad+Example · · Score: 5, Funny

    Oh, man...I put on my robe and wizard hat.

  7. D&D sucks by paulatz · · Score: 4, Insightful

    Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.

    It have been a few years now, since I last did some role playing with my friend, in the last period we had much more fun using a simple set of rules we had developed ourselves than any boxed set

    D&D is especially bad as it started as a simple set of rules, with some original points and, and than evolved to gigantic, while keeping it's original inconsistencies and awkward mechanics.

    Anyway I don't I will have much time to play it again until I retire, and it will take, well.. about 40 years

    --
    this post contain no useful information, no need to mod it down
    1. Re:D&D sucks by vertinox · · Score: 4, Insightful

      Maybe the subject is a bit rude, but I cannot like D&D any more. It is getting more and more cumbersome and unrealistic, it more of a math problem than a simple canvas on which to build with your fantasy.

      I was thinking the same thing about the new rules. I remember at times as a kid in which we would just throw out the rules for simplicity and have a six sided die scale with 1 being you failed horribly at the task and 6 mean you succeeded brilliantly with varying modifiers for success or failure on occasion. It wasn't about playing a game as it was story telling and role playing. Now it seems they just want to take WoW's success and bring it to PnP which is not that great of an idea.

      I was hoping that someday we would see PnP actually go online, but I'm having my doubts.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    2. Re:D&D sucks by cheesethegreat · · Score: 4, Informative

      [i]I was hoping that someday we would see PnP actually go online, but I'm having my doubts.[/i]

      Yeah, I wonder if that'll ever happen. We'd need forums and bulletin boards,

      If only there were forums or chat rooms where we could play.
      http://forums.gleemax.com/forumdisplay.php?f=278
      http://forums.gleemax.com/forumdisplay.php?f=342
      http://www.onlineroleplay.com/Chat_Rooms_And_IRC/

      Of course, we'd need online dice-rolling programs to do it. Wonder where I could find those?

      http://invisiblecastle.com/
      http://www.aroooo.com/rpg_stuff/dice_roller/

      But that wouldn't be as good as having an electronic online game table sanctioned and run by the publishers themselves.

      http://forums.gleemax.com/showthread.php?t=905805

      You're right. We'll never see PnP go online. But it's nice to dream.

  8. Holy Power Levels Batman!!! by BobMcD · · Score: 4, Informative

    I'm looking at the back of that specific Tiefling Wizard's sheet, and it seems to me that conversion is going right out the window. This 1st level character seems pretty beefy to me, in terms of sheer spell face-meltage. Does 'At-Will' really mean "as much as you want, just so long as it is your turn"?

    Likewise it seems the Fighter gets to throw a 3d10+5 blow once per day. Yes, I typed that right. 8-35 damage, once daily, renews if you miss - AT LEVEL ONE?

    If so, wow. Just wow.

    1. Re:Holy Power Levels Batman!!! by BobMcD · · Score: 4, Informative

      Nevermind! I now see that a kobold now has 27 hit points... So that fighter, once per day, MIGHT get to one-shot a kobold.

      I now officially know nothing about D&D...

    2. Re:Holy Power Levels Batman!!! by Wylfing · · Score: 3, Interesting

      See, I actually like it this way. It always bothered me that someone could stand there and take 40 arrows to the chest and keep on fighting. The way it's done in 4e, one arrow from a good marksman is a mortal wound. You need to spend fairly scant resources to keep yourself alive, or think about how you'll cooperate to prevent that marksman from getting his shot off. It's much better, and in the hands of a competent DM, should be far more "cinematic" and fun.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    3. Re:Holy Power Levels Batman!!! by Yosho · · Score: 3, Informative

      Yeah, HP levels are getting inflated again. It happened during the move from 2nd to 3rd ed, so it's no surprise they're doing it again. Remember when elder dragons had on the order of 80 HP or so?

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    4. Re:Holy Power Levels Batman!!! by dcollins · · Score: 3, Informative

      Yes. One of the very first things that designers said publicly months ago is that conversions will not be possible to 4E. There's a bit of song-and-dance marketing that "the same idea in your head will now have different mechanics applied".

      This is intentional, because they're trying to break compatibility with last edition's Open Gaming License (inspired by the GPL), and make D&D once again totally proprietary.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    5. Re:Holy Power Levels Batman!!! by foo+fighter · · Score: 4, Interesting

      Yes. And it sucked. Players and DMs had to be very careful or you'd TPK before anyone got to 2nd level. PCs were so fragile you couldn't role-play because you can't waste emotional energy becoming attached to a character that was probably going to die before the end of the session.

      The solution was building characters that started at level 5, or thereabouts. So 3rd and now 4th edition are just being honest and getting rid of the 1st-4th levels that sucked to play, sucked to DM, and actively encouraged min-maxing and not roleplaying.

      --
      obviously no deficiencies vs. no obvious deficiencies
    6. Re:Holy Power Levels Batman!!! by debrisslider · · Score: 4, Informative

      That's a complete lie. Here's the press release about the OGL for 4th edition. There is a fee for a prerelease OGL, but once the game actually launches it's free. I assume they charge for the extra work getting the documents to the third party takes, and because there'll be an obvious bonus to other publishers due to the PR frenzy at release. And what's so bad about not being compatible? It's an entirely different rules set, designed to play much differently. It's not like there's a dearth of 3rd edition material that hasn't been played by the average group, and campaign settings have always been described in terms of both flavor and mechanics, so if you're really desperate for new ideas you could just steal them from there (or any other gaming company's publications). Also, I'm tired of hearing people complain about having to buy new books. No one is forcing you to upgrade if you really love 3ed that much, and all your REALLY need to play is the player's handbook (plus DMG and Monster Manual, but that's for the DM). I really wish I had ANY hobby as cheap as PNP RPGing can be; you can buy into D&D4e for less than the cost of two semi-recent video games. Buy a couple of supplements a year and you're still way below the threshold for basically any other hobby. There's plenty of fan-generated material you can get for free on the web, you seriously never have to spend more than $30/$90 plus dice ever to play the game.

  9. Re:D&D: keeping nerds virgins for 30 years by edwardpickman · · Score: 4, Funny

    The scary thing is we're talking second generation virgins now.

  10. Re:I hate WotC by Planesdragon · · Score: 3, Insightful

    They simply destroyed DnD. And no, I don't mean 3rd edition or 3.5. I mean dismantling the settings that had no profitable audience and then pushing harder and harder to make it clear that it's always been a purely minature game. There, fixed that for you.

    (There's a reason why AD&D 1st edition had measurements in inches, and everything was described as "rounds" and "turns")
  11. Ain't It Cool has a 3-part review by Robotech_Master · · Score: 3, Informative

    There's a glowing playtest review of the game on Ain't It Cool News. Part One, Part Two. Part Three should be posted some time today.

    --
    Editor Emeritus and Senior Writer, TeleRead.org