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Demiforce Releases "Trism", New Game for iPhone, iPod Touch

Game Set Watch is showcasing an interesting homebrew game called Trism from semi-pro developer Demiforce. The new game is designed to take advantage of the accelerometer in the iPhone and iPod Touch. While making use of this feature isn't new, this game certainly is pretty high on the simplicity and neat-factor scales. In addition to details about the game the site is also featuring a short interview with the developer.

7 of 83 comments (clear)

  1. Re:I wonder by rdradar · · Score: 4, Insightful

    It oblivously doesnt need to be jailbroken when sold via itunes.

  2. Re:Ho hum by chunk08 · · Score: 5, Insightful

    Actually, if I had the cash for an iPhone, I would love to play that game. People think puzzle games are simplistic, until they actually start playing them. Puzzles develop your brain (which is the ultimate goal of many geeks, I would imagine.) I love any game where you have to think. Monopoly, Tetris, frvade (www.frvade.com), baseball (yes, the real sport). No, there actually aren't that many original games. Just a whole bunch of clones. This actually looks innovative.

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  3. Slashvertisement by LingNoi · · Score: 4, Insightful

    Ridiculous this made the front page, the games section I could understand but main page? W...T...F...

  4. Re:iPhone could be a great innovative game by Zach978 · · Score: 1, Insightful

    I don't know, it sounds like Apple is going to be nazis about distribution of third party apps...sure there will be ways around it, but I'm looking forward to the freedom of Android. Also, there will be some touchscreen/accelerometer Android devices I'm sure...

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  5. Re:Waitasec.. by Breakfast+Pants · · Score: 2, Insightful

    Yeah, and he doesn't care about their IP rights, but he was first in line to snatch up a patent on this crap.

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  6. Re:Patented game design? by mdwh2 · · Score: 2, Insightful

    Is this a necessary step these days for independent/homebrew developers, so that their new ideas aren't simply snatched up by the big guys for their own benefit? Or is this move something that should be discouraged in the indie scene?

    Discouraged - if nothing else, such a move also stops other independent developers being able to write code that might infringe on the patent.

    And anyone who's done any game development should know that ideas are cheap. It reminds me of when people post on forums like Gamedev saying they want to form a team to write the next MMO - it turns out they know nothing about programming, but they insist they have "lots of great ideas". Ideas are cheap. It's spending the time doing the actual programming work to make an implentation and end products that are worth anything. If you have an idea, and someone else uses that to make a better game, then tough luck - I don't see why innovation should be stifled just because someone thinks they had the idea first. I'd also be very surprise if his game doesn't use "ideas" that have appeared in previous games.

  7. Re:iPhone could be a great innovative game platfor by noidentity · · Score: 2, Insightful

    Except that the display is on the controller. All the swinging around, tilting, turning, etc. will be moving the display with it. I remember Kirby Tilt 'n; Tumble for the Game Boy Color and it was annoying to play due to constantly tilting the system different angles.