Facebook Scrabble Rip-off Capitalizes on Mattel's Lethargy
mlimber writes "The Facebook app Scrabulous was written by two Scrabble-loving brothers in India, has over 700,000 users, brings in about $25,000 per month in advertising revenue, and is in flagrant violation of copyright law. The corporate owners of Scrabble, Hasbro and Mattel, have threatened legal action against the creators and have made deals with Electronic Arts and RealNetworks to release official online versions of the game. But according to an NYTimes article, 'Scrabulous has already brought Scrabble a newfound virtual popularity that none of the game companies could have anticipated,' and according to one consultant to the entertainment industry, 'If you're Hasbro or Mattel, it isn't in your interest to shut this down.' Hasbro's partner RealNetworks is 'working closely' with the piratical brothers, but Mattel says that 'settling with the [brothers] would set a bad precedent' for other board games going online."
firstpost
The image of the board can be copyrighted. The manual can be copyrighted. The logo can be trademarked. But the rules of the game are not subject to copyright.
Badass Resumes
You can't copyright the rules to a game, sorry. Trademark violation, maybe.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
The problem is that free viral videos sell more music songs than killing off the viral vids, just as free viral social apps like Scrabilicious sell more Scrabble games for the licensors than kill off the free social app will.
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Don't kill off the goose that lays the golden eggs
-- Tigger warning: This post may contain tiggers! --
Does EA need to develop a version of online Scrabble? What are they going to do, make a Directx 10 only version of it with Ageia physics so that it runs only on Vista with a hardware physics card? For a pro-flash developer I think it will take only a weekend of work to make a beta version of a clone of scrabble.
This space for rent.
some fucktard in the USPTO ruled they could be patented.
They let Magic:The Gathering have patents on turning a card sideways and upside down... nevermind that a good book on the tarot, or even an early-1900s copy of Hoyle's Book of Games, ought to be enough "prior art."
Then again, these are the same fucktards who think you can patent a software loop that calculates a simple mathematical equation.
How exactly is Scrabulous in "flagrant violation of copyright law"? Did they copy the text of the rules wholesale? Did they use the Scrabble trademark? Scrabulous may be a blatant rip-off of Scrabble, but it's not at all clear that it violates any of Mattel's intellectual property.
Games are usually patented. Weirdly, though, Scrabble seems to have been copyrighted instead (http://www.mattelscrabble.com/en/adults/history/page6.html). It's pretty difficult for a non-lawyer like me to see how this is adequate protection. (If it was patented at some point, the patent must surely have expired anyway.)
From the summary:
Hasbro's partner RealNetworks is 'working closely' with the piratical brothers, but some douchebag lawyers at Mattel says that 'settling with the [brothers] would set a bad precedent' for other board games going online."
Not everybody at Mattel is a strategic idiot. But why should some douchebag lawyer let increased profits stand in the way of a good old fashioned pointless lawsuit?
__ Someday, but not this morning, I'll finally learn to use the preview button.
I fail to see the issue with what these two enterprising brothers have done. In my opinion, Mattel would never have thought about making a Scrabble facebook app... thus, in my twisted logic, they are not really being deprived of revenues they would have been otherwise earning. I know this doesn't really make it "right", but whatever. You snooze you lose.
These companies, time and time again, show that they just "don't get" the current online world and are having a hard time figuring out how to transition and make a profit. Rather than suing these guys they need to hire them.
Naming a game "Scrabulous" obviously (court to decide) builds from the name Scrabble.
Would Scrabulous be as popular if it wasn't instantly recognizable? Probably not.
I'm no expert on the subject, all I know is that there is no clear cutoff on such things. I think "significant similarity" is the suitably ambiguous metric.
After making that post, I went to scrabulous.com which has a screenshot, and the board has no writing on it but otherwise looks the same as the Scrabble board with the exact same pattern and colors for the normal squares and the double/triple letter/word score squares. That's probably enough to at least make copyright violation claim plausible.
The enemies of Democracy are
The fact that this is news to the guys who built Scrabulous just shows that they haven't done their homework. Mattel has been very aggressive about shutting down online scrabble implementations since the early days of the web.
... but no. SCRABBLE, feh. I wanna summon lions in the plains!
Sorry, Trouble is a Milton Bradley game!
It doesn't mean much now, it's built for the future.
Which tells you just who really runs Mattel/Hasbro, and it isn't the CEO or stockholders, it's the lawyers.
On the other hand, given that the company hasn't produced anything new in years that was worth paying attention to, this comes as a surprise how?
"The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.
"Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles." - http://www.copyright.gov/fls/fl108.html
That's the "International Scrabble Club" at http://www.isc.ro/ Servers are run out of Romania to avoid the legal issues. It manages to attract many of the best Scrabble players in the world.
The game of Risk (also a Hasbro property) has a multitude of imitations around the web, one of which is my web-based version, called Grand Strategy (www.denizengames.com). I've heard from the creators of other Risk games that they have been threatened by Hasbro if they have used Risk trademarks. I believe that the precedent is fairly clear: Hasbro and other corporate entities won't touch you if you stay away from trademarks, game rules cannot be copyrighted.
What's amazing is how poorly done Scrabulous is. The site design, flow and presentation are incredibly weak. A fair amount of the site appears to be "under construction". And they're going to pay tens of millions for that?
Sorry! is a Parker Brothers game.
-Invented by Alfred Mosher Butts in 1938. Was unable to sell the idea to the big game companies of the day, including Parker Brothers and Milton Bradley.
-Sold manufacturing rights to entrepreneur, James Brunot in 1948 for royalties on each unit sold.
-The game hit big, but Brunot was unable to keep up with demand. In 1952, sold manufacturing rights to Selchow and Righter (another of the game companies which had originally rejected the idea.)
-In 1986, they sold the rights to Coleco, who then went bankrupt and were bought out by Hasbro
So. . . 80 years and 5 different owners. Seems to me the various trademark laws have done their job in rewarding the original creator and those who helped launch the game into public awareness. Law of the land-wise, I really don't know nor care, but morally it seems to me that Hasbro is saying they're the only company allowed to create and sell the game simply because they happened to be dopey enough buy a stale patent. In my world, the makers of the digital version would be called entrepreneurs, not pirates.
-FL
Step 1: observe that board games are a dying market
Step 2: actively and repeatedly suppress on-line implementations, despite the obvious unmet market need and potential source of revenue
Step 3: when a wildly popular implementation pops up, instead of licensing it and splitting the revenue, try to squash it on shaky legal grounds
Step 4: hire a big gaming company in the US to implement a new version at 10x the cost of licensing the developing-country version
Did I miss anything? Sounds like a broken strategy, Mattel.
Put my fist through my alarm clock with its ding-dong death inside my ear. - The Blackjacks.
I know that sympathies are clearly with the Scrabblicious developers here, so I won't try to argue that point. The feeling in the community appears to be that since the guys aren't selling it and because Scrabble's been on the market for a while, it's fair game for a copy, and no authorization or payment to the rightsholder should be necessary. But, as a thought experiment, what would happen if the situation were reversed?
I think it's obvious that the consensus Slashdot sympathies would not be with Hasbro.
Sitting in my day care, the art is decopainted.
If Scrabulous sets a bad precedent... What about BrettSpielWelt, a German program (available in English) which allows you to play dozens and dozens of the best board games to come out of that unlikely mecca of gaming.