Facebook Scrabble Rip-off Capitalizes on Mattel's Lethargy
mlimber writes "The Facebook app Scrabulous was written by two Scrabble-loving brothers in India, has over 700,000 users, brings in about $25,000 per month in advertising revenue, and is in flagrant violation of copyright law. The corporate owners of Scrabble, Hasbro and Mattel, have threatened legal action against the creators and have made deals with Electronic Arts and RealNetworks to release official online versions of the game. But according to an NYTimes article, 'Scrabulous has already brought Scrabble a newfound virtual popularity that none of the game companies could have anticipated,' and according to one consultant to the entertainment industry, 'If you're Hasbro or Mattel, it isn't in your interest to shut this down.' Hasbro's partner RealNetworks is 'working closely' with the piratical brothers, but Mattel says that 'settling with the [brothers] would set a bad precedent' for other board games going online."
firstpost
The image of the board can be copyrighted. The manual can be copyrighted. The logo can be trademarked. But the rules of the game are not subject to copyright.
Badass Resumes
You can't copyright the rules to a game, sorry. Trademark violation, maybe.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
some fucktard in the USPTO ruled they could be patented.
They let Magic:The Gathering have patents on turning a card sideways and upside down... nevermind that a good book on the tarot, or even an early-1900s copy of Hoyle's Book of Games, ought to be enough "prior art."
Then again, these are the same fucktards who think you can patent a software loop that calculates a simple mathematical equation.
From the summary:
Hasbro's partner RealNetworks is 'working closely' with the piratical brothers, but some douchebag lawyers at Mattel says that 'settling with the [brothers] would set a bad precedent' for other board games going online."
Not everybody at Mattel is a strategic idiot. But why should some douchebag lawyer let increased profits stand in the way of a good old fashioned pointless lawsuit?
__ Someday, but not this morning, I'll finally learn to use the preview button.
I fail to see the issue with what these two enterprising brothers have done. In my opinion, Mattel would never have thought about making a Scrabble facebook app... thus, in my twisted logic, they are not really being deprived of revenues they would have been otherwise earning. I know this doesn't really make it "right", but whatever. You snooze you lose.
These companies, time and time again, show that they just "don't get" the current online world and are having a hard time figuring out how to transition and make a profit. Rather than suing these guys they need to hire them.
Naming a game "Scrabulous" obviously (court to decide) builds from the name Scrabble.
Would Scrabulous be as popular if it wasn't instantly recognizable? Probably not.
The fact that this is news to the guys who built Scrabulous just shows that they haven't done their homework. Mattel has been very aggressive about shutting down online scrabble implementations since the early days of the web.
Sorry, Trouble is a Milton Bradley game!
It doesn't mean much now, it's built for the future.
"The idea for a game is not protected by copyright. The same is true of the name or title given to the game and of the method or methods for playing it.
"Copyright protects only the particular manner of an author's expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles." - http://www.copyright.gov/fls/fl108.html
That's the "International Scrabble Club" at http://www.isc.ro/ Servers are run out of Romania to avoid the legal issues. It manages to attract many of the best Scrabble players in the world.
Sorry! is a Parker Brothers game.
-Invented by Alfred Mosher Butts in 1938. Was unable to sell the idea to the big game companies of the day, including Parker Brothers and Milton Bradley.
-Sold manufacturing rights to entrepreneur, James Brunot in 1948 for royalties on each unit sold.
-The game hit big, but Brunot was unable to keep up with demand. In 1952, sold manufacturing rights to Selchow and Righter (another of the game companies which had originally rejected the idea.)
-In 1986, they sold the rights to Coleco, who then went bankrupt and were bought out by Hasbro
So. . . 80 years and 5 different owners. Seems to me the various trademark laws have done their job in rewarding the original creator and those who helped launch the game into public awareness. Law of the land-wise, I really don't know nor care, but morally it seems to me that Hasbro is saying they're the only company allowed to create and sell the game simply because they happened to be dopey enough buy a stale patent. In my world, the makers of the digital version would be called entrepreneurs, not pirates.
-FL