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iPhone SDK Rules Block Skype, Firefox, Java ...

An anonymous reader writes "Apple's iPhone software development kit is already drawing complaints due to the strict terms of service. Voice over IP apps like Skype that attempt to use the cellular data connection will be blocked. Competing web browsers Firefox and Opera are forbidden. Even Sun is now backpedaling on its recent announcement of a java port, noting that there are some legal issues. Critics are already comparing Apple's methods to Comcast's anti-net neutrality filtering, and Microsoft's Netscape-killing antitrust tactics. Could Apple face government regulators?"

9 of 800 comments (clear)

  1. and no python, perl, ruby... by mzs · · Score: 4, Informative

    borne shell, etc:

    "no interpreted code may be downloaded and used in an Application except for code that is interpreted and run by Apple's Published APIs and built-in interpreter(s)."

  2. Re:Good way to turn a positive thing negative by sitkill · · Score: 5, Informative

    This slashdot post is entirely sensationalism at its worse. If anyone had read the articles attached: Skype banned: "Apple To Allow VoIP on iPhone But...", it doesn't talk about Skype being banned, but being restricted. The firefox issue seems to be dealing with the fact that no interpreted languages are accepted (javascript I assume), and no plugin arch. are allowed. Actually, I'd gladly accept a no-plugin firefox. No more bloated firefox. And really, how many other mobile browsers allow plugins? (I'm honestly asking...). For sun, it's some legal issues that have come up. They haven't BLOCKED anything. To go from the article (which is entirely positive on Apple), and turn it around to be negative is doing a disservice to the original author. Saying that everything is being blocked is silly. If you want to play in the game, you gotta follow the rules. If you don't, well, there's always hockey.

  3. Re:Good way to turn a positive thing negative by recoiledsnake · · Score: 4, Informative

    It could be like all other cell phones and not allow you to put anything on it. Drinking koolaid much? A wide array of phones, including Windows Mobile phones allow you put everything on them. Windows Mobile itself has more than 5000 software titles available for it with none of the BS restrictions or 30% revenue 'sharing'.
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    This space for rent.
  4. Re:It is their phone by samkass · · Score: 4, Informative

    I have never seen an SDK that so blatantly locks users out of common usage like this, have you? Maybe I've managed a decade and a half in this industry without noticing that it's normal practice to use legal force to ensure that an SDK is only used a particular way?

    Which industry? This isn't atypical in the embedded industry at all. It is very unusual in the general computing industry. I think the issue here is that the iPhone and iTouch span that divide moreso than any device that came before it.

    If you wanted to develop for the PlayStation, for instance, you had to sign all kinds of agreements. And they were relatively open compared to some embedded device makers.

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    E pluribus unum
  5. Re:Good way to turn a positive thing negative by dloose · · Score: 5, Informative

    If Apple really wanted to open their platform up to innovation, they'd open it up to Java.
    I'm a full-time Java developer and I find this statement to be absolutely ridiculous. First of all, Apple released a Java-Cocoa bridge with a very early release of OS X (not gonna go out on a limb here -- it was there in 10.2 when I started using Macs). It made Java applications look and feel almost exactly like native Obj-C apps and it was widely shunned by the developer community. It has since been deprecated for exactly that reason. The developers did not want it; they learned Obj-C instead. Does that mean that developers won't want Java on the iPhone as well? Maybe not, but I'm willing to be that most iPhone developers will also be Mac developers (i.e., people that previously shunned Java). Actually, they'll have to be since you need a Mac to develop for the iPhone.

    You seem to portray learning Obj-C as some huge undertaking. If you come from a Java background, learning Obj-C is like learning to play stud poker when you've only played draw poker before. Some of the mechanics are different, but there's a lot of overlap. Anyway, how is Java more conducive to innovation than Obj-C? Because it has better IDEs (which is probably debatable, but I'll cede the point anyway)? What can you do in Java than you can't do in Obj-C? Sure, Java has more frameworks built around it (and frameworks built around those frameworks, with more frameworks layered over them, and frameworks built on top of those, etc.), but Apple has some pretty decent libraries too. I've only dabbled in Cocoa programming, but I find the syntax of Obj-C to be rather nice. I like that there's at least some way to implement delegation. It may be a bit sketchy, but it's better than Java's system, which amounts to "Ahh, fuck it. Let the IDE generate some code. That's good enough."

    You have one thing right: Objective-C will probably never be nearly as popular as Java. Ok, two things: Too much java makes me have to poo-poo. I don't see why that means Apple must support Java on the iPhone though. I'm sure the platform will do just fine without it.

  6. Re:Good way to turn a positive thing negative by skinfitz · · Score: 5, Informative

    Has anybody, anywhere EVER had a positive user experience with a Java app? Yeah actually - Opera Mini is superb.
  7. Re:Good way to turn a positive thing negative by fanningj · · Score: 5, Informative

    They have a 6.5% share of the worldwide market after one full year.... they maybe are not in the lead but they are doing good enough to bumb Motorola's smartphone sales to 4th. No they haven't, there was over one billion phones sold last year, they haven't sold over 65 million phones. Unless you are talking about Smartphones, then you are wrong again. There were 77.3 million Symbian based phones sold last year, without allowing for all the other manufacturers they haven't done 6.5%
  8. Re:Good way to turn a positive thing negative by e4g4 · · Score: 4, Informative

    They legally have. I can not ... use skype with edge. Just to make sure you know this - you cannot legally use Skype (or any VoIP service) with Edge on *any* AT&T phone. It is explicitly forbidden in the terms of use.
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    The secret to creativity is knowing how to hide your sources. - Albert Einstein
  9. Re:It's funny... by Spy+Hunter · · Score: 4, Informative
    How did your comment get modded up to +5 when it is so obviously wrong? Microsoft's XNA SDK for XBox 360 is *just* as restrictive as the iPhone SDK, if not more so. Perhaps you are confused because XNA can be used for unrestricted development of Windows games. Well, Apple allows unrestricted development of Mac games too; the iPhone SDK has nothing to do with that. The only valid comparison is between XNA's XBox 360 development capability vs. the iPhone SDK.
    • iPhone: You can run native code. XBox: no native code; all code runs in the .NET Framework VM sandbox.
    • iPhone: $99 one-time fee. XBox: $99 yearly subscription + $50 yearly subscription for XBox Live Gold
    • iPhone: free version with emulator for testing. XBox: free version but no way to test for XBox compatibility.
    • iPhone: iTunes is the exclusive distribution channel for iPhone programs. XBox: XBox Live the is exclusive distribution channel for XBox games.
    Since neither Apple or Microsoft can control what you do with the SDK on your own hardware, the following restrictions only apply to applications distributed through iTunes or XBox Live.
    • iPhone: programs of any type will be distributed. XBox: programs must be games for distribution on Live.
    • iPhone: distribution on iTunes store will be available to any developer. XBox: distribution on XBox Live restricted to a select few who win periodic voting contests.
    • iPhone: programs can use WiFi for any purpose; cellular network with restrictions. XBox: Network access only for XBox Live and local LAN multiplayer. Non-LAN play must enforce requirement of XBox Live Gold subscription.
    • iPhone: programs distributed through iTunes may not execute downloaded code or plugins. XBox: Microsoft would never approve a game for distribution on Live that executed downloaded code or could download plugins.
    • iPhone: Free programs distributed for free. XNA: not announced. Likely to limit or prohibit free games.
    • iPhone: Commercial distribution is 30% of gross revenue, no other fees. XNA: not announced. Likely to be higher than 30% based on rumors of XBLA royalty rates.
    As you can see, XBox development is *just* as restricted as iPhone development; more so, in fact.
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