Slashdot Mirror


'Mind Gaming' Could Enter Market This Year

An anonymous reader writes "In an adapted version of the Harry Potter video game, players lift boulders and throw lightning bolts using only their minds. Just as physical movement changed the interface of gaming with Nintendo's Wii, the power of the mind may be the next big thing in video games. And it may come soon. Emotiv, a company based in San Francisco, says its mind-control headsets will be on shelves later this year, along with a host of novel "biofeedback" games developed by its partners. Several other companies — including EmSense in Monterey, California; NeuroSky in San Jose, California; and Hitachi in Tokyo — are also developing technology to detect players brainwaves and use them in next-gen video games."

154 comments

  1. Lawsuits by Naughty+Bob · · Score: 4, Interesting

    This tech sounds like a lot of fun, but I am imagining that the parents of the first kid to blow a gasket trying the brain-wave equivalent of button-mashing are going to be able to bring some interesting court action.

    --
    "Be light, stinging, insolent and melancholy"
    1. Re:Lawsuits by Anonymous Coward · · Score: 0

      Why would having this headset on make you any more likely to "blow a gasket" than you normally would be? I don't think that intense concentration usually has that kind of effect.

    2. Re:Lawsuits by Naughty+Bob · · Score: 2, Interesting

      Have you seen Scanners? (Joke)

      I don't know what players will be required to 'do' when using this device, but if it's different to normal gaming, normal rules will not apply.

      Regardless, I wasn't necessarily saying that the headset will cause any problems, but that parents may well attempt to blame any problems that do occur on that scary/frankensteiny/mind-reading helmet.

      Some people distrust scientists you know. Yet others, in their grief, try to blame anything that might possibly have caused their problems. In the UK, parents of autistic kids have been very shrill on the supposed link between inoculations and their children's condition, despite overwhelming evidence to the contrary. It was enough to reduce 'herd immunity' to diseases such as measles to the extent that localized epidemics, unheard of in decades, have occurred (causing much more damage than the jabs themselves). Many others claim to be debilitated by wifi, whilst being unable to identify when wifi systems are switched on (these unfortunate dears are cruelly forced to, er, chill at home on full sick pay).

      If such things can happen to such obviously positive inventions as inoculations, I think that helmets that measure and encourage the manipulation of kiddies' brain waves could plausibly become targets too.

      --
      "Be light, stinging, insolent and melancholy"
    3. Re:Lawsuits by Anonymous Coward · · Score: 0

      Not something we have to worry about for a few years. AFAIK, the most advanced neural interfaces (the ones DARPA is working on) haven't gotten much more advanced than "Up or Down" and even that requires serious concentration and practice. Seems like a lot of work and money just to play PONG.

      This sounds like a scam money-grab. They should team up with the Phantom console guys. The perfect control interface for Duke Nukem Forever.

    4. Re:Lawsuits by Deadfyre_Deadsoul · · Score: 2, Interesting

      We will be able to pvp with our ears & eyelashes in 5 years times!!

      I cant wait.

      In all seriousness, this does rock, we have only been waiting for this for years now. next step. Holodecks.

      --
      ~DF
    5. Re:Lawsuits by poena.dare · · Score: 1

      The mind control games will be fun, but most people will get turned off by the pulsing vein in the forehead and the constant nose bleeds.

    6. Re:Lawsuits by Columcille · · Score: 2, Funny

      How are these mind control games different than other games? We already know that all games control the minds of kids.

      --
      I love my sig.
    7. Re:Lawsuits by crymeph0 · · Score: 1

      AFAIK, the most advanced neural interfaces (the ones DARPA is working on) haven't gotten much more advanced than "Up or Down" and even that requires serious concentration and practice. Seems like a lot of work and money just to play PONG.

      Agreed, but I think introducing even mind-controlled Pong will have just a much of a "Wow" factor for the average person as the Wii did, which I hope will encourage more research into this by private companies. How many Wii minigames are just variations on "move the nunchuck and the controller up and down really fast"? But people love it anyway, and that creates incentive to make even cooler stuff.

      Personally, I'm hoping they come out with one sensitive enough to make the "Doc Ock" suit a reality. But without the tentacles taking over my mind.

      --
      It should be illegal to say that freedom of speech should be limited.
    8. Re:Lawsuits by Shotgun · · Score: 1

      Back in the '80s, the Soviet Union had advanced this technology to the point where you could control a fighter jet with it. You had to speak native Russian to use it, though.

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
  2. The Power Glove seemed cool too by CRCulver · · Score: 4, Insightful

    Not all new input devices will meet with success. There was a lot of hype surrounding the release of Nintendo's Power Glove, and in the end it was used for only a few games and then abandoned.

    1. Re:The Power Glove seemed cool too by rolfwind · · Score: 1

      Mod parent up. I remember some VR headsets/"glasses" being released in the late '90s as well and it sucked (remember Gameboy VR too?). Just because a company releases something does not mean the solution is good or even really works well at all.

    2. Re:The Power Glove seemed cool too by vertinox · · Score: 4, Insightful

      There was a lot of hype surrounding the release of Nintendo's Power Glove, and in the end it was used for only a few games and then abandoned.

      True. However, it wasn't that the new interface that made the Power Glove fail but rather the fact it didn't work. I had gotten one as a kid and the thing never worked and was very cumbersome to program. The was most likley due to the fact it was of poor quality and was more of a gimmick than actually being a well designed product.

      The same fate happened for the VR Boy. It was basically an LED that was on a spinning mirror. Great idea but the worst possible implementation ever.

      I personally think the technology was not ready for either back in the 90s. However, they kind of got it right with the Wii remote and maybe someday LED technology will allow VR glasses that don't weigh 20lbs and give you a head ache after an hour of use.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:The Power Glove seemed cool too by flyingsquid · · Score: 4, Interesting
      Given that it's a Harry Potter game, it would make much more sense to have the spells be voiceactivated, where the actual spells used in the books would allow you to levitate objects, disarm opponents, etc. Voice recognition software has really matured in the past 10 years, and a lot of gamers already have microphones, so the pieces are already there, they'd just have to be assembled. Plus, with the motion detection in the Wii, you could combine the words of the spell with some sort of motion. This would (a) be totally awesome, and (b) be so close to witchcraft, it would drive the fundamentalists insane, which would also be awesome.

      I would bet that the next big thing, after motion-sensitive controllers, is going to be voice recognition. Imagine you're playing as Captain Kirk, and you can issue commands like "Ahead full impulse power!", "Fire photon torpedoes", or even, during an away mission to some forgotten planet, "Beam me up, Scotty!". I'm not even a huge Star Trek fan or anything, but I think that would be pretty cool.

      Or what about Half-Life 2: what if you could issue commands for your forces, like "medic!" "cover me!" or "attack that strider!" and your squad would actually do something useful, instead of just complain and get shot (which is about the limits of their current capabilities)? And how much easier would it be to control your units in StarCraft, if you could just say "[unit name], [action]", for instance, "Wraiths, cloak", "tanks, seige mode", or "marines, attack carrier"?

    4. Re:The Power Glove seemed cool too by ehrichweiss · · Score: 4, Interesting

      I have to agree somewhat. About 10 years ago a company released a device called MotionWare that would electronically make your inner ear feel motion, without any visual or mechanical trickery; the ultimate gamer VR device. I got a developer's version while waiting on them to pitch the idea to places like Logitec, etc. but even though it worked fairly well, there were no takers and so now I'm stuck with a $1000+ prototype.

      --
      0x09F911029D74E35BD84156C5635688C0
    5. Re:The Power Glove seemed cool too by Wah · · Score: 1

      Compare the processing and sensor quality of the late '90s with the 2010's.

      Moore's law alone gives 128-fold increase. Something that is 128 times better is 128 times better.

      Can you really compare a powerglove to a wiimote? Isn't 128 times better? Now add a few more years and we get into the thousands quickly.

      Remember, we are still on target for singularity by 2020 or so.

      --
      +&x
    6. Re:The Power Glove seemed cool too by TheRaven64 · · Score: 4, Interesting
      The best thing about voice recognition for gaming is the same thing that makes it good for teaching languages. The really tricky part about voice recognition is being able to tell that slightly different pronunciations of the same word are, in fact, the same. With something like a Harry Potter game, this isn't an issue because the set of words is relatively small and you actually want poor pronunciation to have negative effects. If you don't enunciate the spell correctly, then you should singe your (avatar's) eyebrows.

      In other games, voice recognition is best for vague commands. If you want a specific tank to go to a specific location, then a point and click interface is best. If you want all tanks of a specific category to adopt some general behaviour then a voice interface can be better. Things like fire at will or return fire behaviour in Total Annihilation were really fiddly to set, but just saying 'fleet, fire at will' would have been a lot faster.

      --
      I am TheRaven on Soylent News
    7. Re:The Power Glove seemed cool too by Krakhan · · Score: 2, Informative

      As a nitpick, it wasn't Nintendo that made the Power Glove. It was Mattel.

      Regardless, I think a big part of the reason it wasn't used much at all was the huge hassle it took to get it set up with games (you had to actually know and enter in a code for each game before you could use it), and even if it supported it, it just didn't work well at all, and you were better off just using the NES controller.

      A better example from Nintendo for accessories they released was probably the Super Scope. Neat, and did work, but only 4 (?) games worked with it.

    8. Re:The Power Glove seemed cool too by Naughty+Bob · · Score: 3, Funny

      Agreed, screw the powerglove, roll on Coneheads/Demolition Man style mind-fuckery.

      Slashdotters may actually find themselves in the forefront of a sexual revolution, imagine-

      The hot chick from the flat above asking if you can come round and fix her BSOD'd Love Helm (tm).
      Torrents of the outputs from said Helms floating around on The Pirate Bay.
      Spurned ex-boyfriends of Hollywood starlets leaking recordings of the signals, rather than plain old homebrew porno.

      Oh, the possibilities. Gotta go - ah - lie down...

      --
      "Be light, stinging, insolent and melancholy"
    9. Re:The Power Glove seemed cool too by Nullav · · Score: 1

      Or what about Half-Life 2: what if you could issue commands for your forces, like "medic!" "cover me!" or "attack that strider!" and your squad would actually do something useful, instead of just complain and get shot (which is about the limits of their current capabilities)? And how much easier would it be to control your units in StarCraft, if you could just say "[unit name], [action]", for instance, "Wraiths, cloak", "tanks, seige mode", or "marines, attack carrier"?
      After being subjected to games like Hey You Pikachu and Seaman, I am fully convinced that the unit would 'misunderstand' you and shoot you in the face.

      (...Damn yellow rat never did open those chests.)
      --
      I just read Slashdot for the articles.
    10. Re:The Power Glove seemed cool too by CSMatt · · Score: 1

      Well the game, despite the "E" rating, was specifically engineered for the higher-pitched voices of children. I believe the manual said something about adults and those with lower-pitch voices anticipating difficulty with the voice recognition.

    11. Re:The Power Glove seemed cool too by GatesDA · · Score: 2, Informative

      The Power Glove was by Mattel, not Nintendo. Another example of input innovation that didn't catch on was the Bandai Wonderswan. It had buttons on three corners so it could be played in portrait or landscape orientation.

    12. Re:The Power Glove seemed cool too by Anonymous Coward · · Score: 0

      Have you said sth. about the three shells?

    13. Re:The Power Glove seemed cool too by GrievousMistake · · Score: 1

      Some Nintendo DS games feature limited voice recognition. It hasn't really caught on with gamers. Shouting "Fire photon torpedoes" while you're playing a game feels about as awkward as shouting it while watching TV.

      --
      In a fair world, refrigerators would make electricity.
    14. Re:The Power Glove seemed cool too by gad_zuki! · · Score: 1

      Im so sick of this masturbation fantasy all geeks seem to share. Its been around for at least the 80s and it turns out that people, except perhaps Japanese teens, do not want to fuck machines.

      >The hot chick from the flat above asking if you can come round and fix her BSOD'd Love Helm (tm).

      In America? No self-respecting woman would admit to owning one let alone asking a stranger to fix one. When was the last time your neighbor asked you to fix her broken dildo?

      Yeah, I know parent post is a joke, but I wouldnt be surprised if lots of nerds are just waiting for a day that will never come. Reading the identical teledildonics "the tech is just around the corner!!" article that is published by wired news and boingboing every 6 months isnt helping any either.

    15. Re:The Power Glove seemed cool too by Anonymous Coward · · Score: 1, Informative

      A voice controlled RTS is in the works: Tom Clancy's EndWar.

    16. Re:The Power Glove seemed cool too by russotto · · Score: 2, Funny

      Im so sick of this masturbation fantasy all geeks seem to share. Its been around for at least the 80s and it turns out that people, except perhaps Japanese teens, do not want to fuck machines.
      That is because no one has made a machine with the look and feel of Natalie PortmanSummer Glau yet.
    17. Re:The Power Glove seemed cool too by QRDeNameland · · Score: 1

      "Torrents of the outputs from said Helms floating around on The Pirate Bay."

      Not in my VR helmet, thank you very much...

      --
      Momentarily, the need for the construction of new light will no longer exist.
    18. Re:The Power Glove seemed cool too by gfody · · Score: 3, Interesting

      I was playing phantom hourglass on a jet while traveling for work. I was really enjoying the game until I got stuck at this part where I was supposed to actually yell out. I didn't want to do that cause the people around me were sleeping and I'd feel like a weirdo talking to my DS. I ended up playing something else the rest of the flight (thank god for R4)

      --

      bite my glorious golden ass.
    19. Re:The Power Glove seemed cool too by rkanodia · · Score: 3, Informative

      Blowing into the microphone works just as well.

    20. Re:The Power Glove seemed cool too by Double_Duo_Decimal · · Score: 2, Informative

      Or what about Half-Life 2: what if you could issue commands for your forces, like "medic!" "cover me!" or "attack that strider!" and your squad would actually do something useful, instead of just complain and get shot (which is about the limits of their current capabilities)? In UT2k4 you could give orders to bots on your team by using a designation+order voice recognition thingy. If you had three bots, no matter their names, they'd have a "title" of alpha, beta, or gamma. You could hold a button, say "Beta, cover me." and "Gamma, defend.", then watch them run about to fulfill your orders. It would be nice if more developers would incorporate a similar system in single player squad based games.

    21. Re:The Power Glove seemed cool too by Naughty+Bob · · Score: 1

      You miss the point (but I hid it pretty well). We will shortly be able to directly tweak the brain's pleasure zones, producing anything from a heroin high to a multiple orgasm. That will be cool.

      --
      "Be light, stinging, insolent and melancholy"
    22. Re:The Power Glove seemed cool too by Anonymous Coward · · Score: 0

      You realize you just have to blow gently into the mike right? It merely detects the amplitude of the sound, not what you actually say.

    23. Re:The Power Glove seemed cool too by gad_zuki! · · Score: 1

      We can do it now with herion. I dont see the difference. It will also cause withdrawal and other nasties. Congress will step in and possession of that tech will be a serious felony. The drug war will expand to techies who use this shit. Not exactly Brave New World.

    24. Re:The Power Glove seemed cool too by jasonjacks0n · · Score: 1

      Yeah, that's an old idea - one SF story I recall addressing it is "The Euphio Question" by Kurt Vonnegut; that was published in Welcome to the Monkey House, in 1968.

      But sometimes that kind of thing gets past the authorities, at least for a while. One way that happens is if it has therapeutic uses - then it's generally not completely outlawed, just somewhat controlled, with that control delegated to the medical community. And so then it of course it's available in the black market.

      An orgasm-inducing helmet would certainly be therapeutic in many cases, so it might be more apt to compare it to OxyContin than to heroin..

      --
      This space intentionally left blank.
    25. Re:The Power Glove seemed cool too by Anonymous Coward · · Score: 0

      You do realize that you can make any kind of noise you want, right? You could just cough or snap. What I did was simply to blow into the mic. No one can hear a sound, but the mic sure pickt it up!

    26. Re:The Power Glove seemed cool too by kiga · · Score: 1

      the iron gate that holds the gear tech warriors is weaking and a gear tech dealer has taking control of the g-t (gear tech) army and is headed tword America be on the look out for flying blade's with the letter's g-t on them call me if you do! "Whispers Taunting All the things you said Faster the days go by and im still Stuck in this moment of wanting you here Time..In the blink of an eye You held my hand,you held me tight Now your gone and I'm still crying Shocked,Broken,I'm dying inside" DEATH IS NOT THE ANSWER YOU WILL ONLY SUFFER LONGER LIKE THAT I HAVE A FRIEND WHO KILLED HIM SELF AND IS STILL SUFFERING BECAUSE OF IT I AM A SHAMAN I CAN SEE YOUR SUFFERING SOUL PLEASE IT WILL PASS WITH TIME I BEG YOU DON'T KILL YOUR SELF their flesh torn from their bones a bloody mess their organs stern about the room held a sicking site as the police entered and their i stood bloody and naked as i ripped more flesh off the body I became hungry more blood more blood! the true me

    27. Re:The Power Glove seemed cool too by Anonymous Coward · · Score: 0

      No, screw voice activation. No one wants to talk to their games. Just look at the X-Play review for that one voice-rec game on the PS2. (Quite a funny review, especially when the player character wasn't doing what was being commanded).

      I don't think we're close yet to "thought control", but it's inevitable that that's where we're headed.

    28. Re:The Power Glove seemed cool too by Mighty+LoPan · · Score: 1

      I spoke with those people too, and at first they were going to lend me a prototype, but after stalling two weeks, they flipped around entirely and wanted me to pay $1000 for the prototype. I'm glad I didn't buy it, but I'm still really curious about it. What's it like? What did you end up doing with it?

    29. Re:The Power Glove seemed cool too by Jhan · · Score: 1
      Not all new input devices will meet with success. There was a lot of hype surrounding the release of Nintendo's Power Glove, and in the end it was used for only a few games and then abandoned.
      Spot on. This is the new Power Glove, except even less useful.

      This interface is based on some beta software for paraplegiacs, with a bandwidth of a few bytes per second, while taking months to get accustomed to as all the hard parts of the interface are shifted from hardware and software to the meat-ware, your brain.

      You will not think "Go up!", and it will go up.

      You will spend six months of thinking "Go up!" and slowly, slowly getting better responses, until your brain has in effect created the missing parts of the device in meat-ware. Of course even after this training, in >95% of people the meat-ware device will still perform lots worse than an actual keyboard/joystick/joypad.

      --

      I choose to remain celibate, like my father and his father before him.

    30. Re:The Power Glove seemed cool too by Jellybob · · Score: 1

      Rainbow Six: Vegas had this feature to a limited extent - I used it for one mission, and then turned it off, after realising that it was quite a lot easier to use the controller, instead of hoping my team didn't utterly ignore me at a crucial moment.

      They should have all been shot for mutiny.

    31. Re:The Power Glove seemed cool too by ehrichweiss · · Score: 1

      Sorry for the delay.

      It's pretty decent. If you are simply standing on solid ground, it won't fool you very well because there's the proprioceptive "sense" which comes mostly from weight shifts in the joints but they got around that by making the wearer stand/sit on what is basically a memory foam pad that causes you to have to constantly adjust your weight in order to be stable. Right now my MotionWare is sitting on a shelf doing nothing(I can see it right now) as it has for the last 7 years or so since they dropped development. I've considered selling it to someone who has inner ear problems because it's supposed to have been developed from the technology in that field. That seems a bit of a waste but I've not had any luck selling it as a VR device though you'd think that some developer would want one for a keepsake if nothing else.

      --
      0x09F911029D74E35BD84156C5635688C0
  3. Its all fun by Anonymous Coward · · Score: 0

    Its all fun and games till the flying monkeys attack.

  4. It is awfully close to April 1st by szyzyg · · Score: 1

    Wouldn't be the first time that a company put out a press release about mind control for consumer hardware at this time of year.

  5. In Soviet Russia.. by TeknoHog · · Score: 4, Funny

    "mind-control headsets" do exatcly what the name implies.

    --
    Escher was the first MC and Giger invented the HR department.
    1. Re:In Soviet Russia.. by Naughty+Bob · · Score: 1
      --
      "Be light, stinging, insolent and melancholy"
    2. Re:In Soviet Russia.. by Anonymous Coward · · Score: 0

      Russia? Dammit! Can you all see this is more of Bush's tricks?!

  6. Patents? by Anonymous Coward · · Score: 1, Insightful

    Let's see how many people will be saying that the technology is patented.

  7. As long as it's read only :-) by cheros · · Score: 1

    I hope they don't put a dumb plug on it that Joe with no brain can jack into something else. We wouldn't want to toast that one remaining braincell now, would we..

    (BOFHs would say yes, of course :-).

    --
    Insert .sig here. Send no money now. Owner may sue, contents will settle. Batteries not included.
    1. Re:As long as it's read only :-) by Anonymous Coward · · Score: 0

      Well, that would put a Black Cloud over it. However, Joe Stoddard would have been quite all right.

  8. Nou Ani Anqueitas by Anonymous Coward · · Score: 0

    I, for one, am looking forward to see manufacturers creating these gadgets in the shape of an Ancient Control Chair.

    However, not sure if they are ever gonna put free drones in the package.

  9. Couch potatoes unit! by Cheerio+Boy · · Score: 4, Insightful

    I can see this going two ways:

    1) They make a complete interface that allows the gamer to sit on the couch and do nothing physical when he/she is playing the game.

    2) They make this interface work in conjunction with other body movement - like maybe adding it to the Wii games like Avatar. You'd actually have to move and think the right things to get the character on screen to do what you want.

    The former will make even bigger couch potatoes and the latter will make people even more active while gaming.

    I personally would choose the latter if given the choice.

    --

    "Bah!" - Dogbert
    1. Re:Couch potatoes unit! by TheMediaWrangler · · Score: 1

      Absolutely! Think about the TV ad. People look like they are having fun flipping their Wii controllers around. That's good marketing. Now think about the TV ad for a brain-only controller. Oooh, scary!

      I think the ideal would be a device that combines full body gestures with brain activity. This could use a Wii-like controller or even better, motion sensitive gloves with AR-style sensors that detect finger position. This gives you natural pushing, pulling, grasping, throwing, object swinging, waving, and bird-flipping!

      --
      People should not fear what they do not understand; people should fear because they do not understand.
    2. Re:Couch potatoes unit! by westlake · · Score: 2, Interesting
      They make a complete interface that allows the gamer to sit on the couch and do nothing physical when he/she is playing the game.

      This tech - made affordable - would be an enormous boost to the morale of the elderly and disabled.

      It is important to keep physically active, of course.

      But to win a game - or simply to be competitive - against those less physically restricted [their own grandkids, perhaps] would be sweet.

  10. Compatible with tin-foil? by darthgar · · Score: 1

    Can I use it while wearing my tin-foil hat?

  11. Translation by Zouden · · Score: 2, Insightful

    'Mind Gaming' will be this year's vaporware buzzword.

    --
    "A week in the lab saves an hour in the library"
    1. Re:Translation by Ice+Wewe · · Score: 2, Interesting

      'Mind Gaming' will be this year's vaporware buzzword.

      Hardly, OCZ has already released their neural impulse actuator, which allows gamers to map neural impulses to keys that would be used in gameplay. (ie. WADS) It's not vaporware, it's already here and on shelves (or will be very shortly.)

      http://www.ocztechnology.com/aboutocz/press/2008/273

    2. Re:Translation by milamber3 · · Score: 2, Informative

      I'm sorry to say this, but none of these will work. The OCZ version and every other version that is coming out anytime soon (i.e. next 10 years or more) will make the power glove look good. The sophistication we have in recording and analyzing EEG is no where near ready and that is when we use setups in labs that cost 10's of thousands of dollars. The subjects still need to stand completely still and even eye blinks will give you major artifact. The EEG you will get from the sub par recording electrodes hooked up to kids that will be moving around is not going to allow for any meaningful kind of control.

      I say all this with authority because I have been conducting research in the field of EEG for more than 5 years and I am very familiar with the level of technology and what can be done with it. I have published 6 peer-reviewed papers on the subject.

    3. Re:Translation by megaditto · · Score: 1

      Well, they could actually be doing something else that works: measuring blood flow in skin (temperature gradient changes) or amounts of prespiration, or muscle tension or something like that.

      In fact, that's how I would do it. For example, the instructions would tell kids to think hard and concentrate to cause some action, but the machine would only look at their eyebrow position (which tends to change while kids concentrate).

      I think the device might work in theory, but not in a way advertized. But yeah, I agree that it's most likely a vaporware.

      --
      Obama likes poor people so much, he wants to make more of them.
  12. Question: by theaceoffire · · Score: 4, Funny

    Does the average kid gamer have enough brain power to set off the sensor?
    I mean, how many madden players are there who buy the same game 49 times?

    --
    I steal signatures. This one used to be yours.
    1. Re:Question: by grikdog · · Score: 1

      Where are my mod points? Funny+Insightful+Informative+Flamebait

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  13. Heh... by Borommakot_15 · · Score: 1

    This could give some new meaning to "I think, therefore, I am."

  14. Mind Games? by Floydius · · Score: 5, Funny

    This isn't good... girls will start beating us at video games on a regular basis.

    1. Re:Mind Games? by Anonymous Coward · · Score: 0

      This isn't good... girls will start beating us at video games on a regular basis.

      No kidding. They'll have to program the controller to shoot an enemy whenever the player thinks about sex to even make it fair for men!

  15. Sinnesolscen by Anonymous Coward · · Score: 0

    It's great to seen Sinnesolscen back in the game after all these years...

  16. Re:and people worry about comcast? by billcopc · · Score: 2, Insightful

    Cameras ? What about tall kids and midgets ?

    A more effective and cheaper solution would be to run PSAs throughout the day and evening, telling parents to "be fucking responsible" and "watch your kid". All the technology in the world cannot compensate for idiot parents.

    --
    -Billco, Fnarg.com
  17. Remember the ST:TNG episode... by Tetrad_of_doom · · Score: 5, Funny

    The one where everybody on the Enterprise became addicted to that game that came with a headset and you controlled with your mind? Everybody became addicted to the thing and went all nutzo. Then Wil Wheaton saved the day by making out with Ashley Judd.

    I would totally get this if I got to make out with a hot chick in a starfleet uniform.

    1. Re:Remember the ST:TNG episode... by IBBoard · · Score: 1

      We're probably a bit more likely to have it turn out like Better than Life (Red Dwarf) - we get sucked in to it and the whole world goes to pot in some shady machine.

    2. Re:Remember the ST:TNG episode... by morari · · Score: 1

      Thankful, Wil Wheaton had saved us from those damn, dirty Ktarians!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:Remember the ST:TNG episode... by Braino420 · · Score: 1

      Then Wil Wheaton saved the day by making out with Ashley Judd.
      [comic book guy voice]
      Ah yes, TNG Season 5 episode 6 - The Game. Actually, it was Data that ended up saving the day with the strobe light. Wesley Crusher did fix Data's positronic links that were severed by Dr Crusher, but they ended up forcing Wesley to play the game right before Data saved them.
      [/comic book guy voice]
      --
      They call me the wookie man, I guess that's what I am
  18. Wearable computing and the return of hats. by spikesahead · · Score: 3, Interesting

    This makes me think of two things in particular; wearable computing and the return of hats.

    I would sincerely like to be able to have a computer display in my glasses that I could view while walking around or standing in line.. at the very least providing something akin to a wearable Garmin gps device. The problem in my daydream has always been; how do I control the silly thing? How am I going to type? Mini keyboards like that on my phone are fine for short messages, but unsuited to any sort of real industrial typing and completely useless if I have to be walking or driving at the same time.

    I would be willing to put a great deal of effort into learning how to type with my mind fluently.

    However, wearing something like this on my head would make me look kind of silly in the business world. If an interface like this really takes off it could help ignite a resurgence of hats. I read an article recently revolving around how fifty years ago men of any class were rarely out and about without some form of stylish hat. As time passed this trend ended and now all we're left with is casual baseball caps. I've always liked a good fedora, and if they became fashionable to use as a mind interface cover then I could safely wear one in public without looking demented.

    1. Re:Wearable computing and the return of hats. by tixxit · · Score: 1

      I doubt anything other than the most basic "mind control" tasks would be easier than voice recognition software. If you had a wearable GPS, wouldn't voice recognition be the easiest, best tested, keyboard free method for user input?

    2. Re:Wearable computing and the return of hats. by exploder · · Score: 2, Interesting

      Voice control might be just the ticket, if we don't actually have to use our voice.

      --
      Yo dawg, I heard you like the Ackermann function, so OH GOD OH GOD OH GOD
    3. Re:Wearable computing and the return of hats. by spacefiddle · · Score: 3, Insightful

      "However, wearing something like this on my head would make me look kind of silly in the business world."

      Kind of like sticking a little Borg-like flashing widget behind your ear and walking down the street talking to thin air? :D

      From what I can see, what is acceptable in the business world morphs as something becomes popular, useful, or trendy with the C-levels. The first adopters will be snickered at; and then if it becomes as ubiquitous as iPods and bluetooth Borg-earpieces, those same snickerers will rush right out and get theirs. Some of them will even brag about how early they got in on it. People are funny.

    4. Re:Wearable computing and the return of hats. by Anonymous Coward · · Score: 0

      People who think bluetooth headsets are fashion accessories are fooling themselves. There are a couple people in my company who wear them semi-constantly and everyone I know makes fun of them behind their back.

    5. Re:Wearable computing and the return of hats. by dmsuperman · · Score: 1

      I've always had this sort of neat idea, though it definitely requires you to know the keyboard very well. Sort of like 10 little sticker things that go on your finger tips, then you can just type on any surface, or thin air if you want, based on the movement of your fingers. Not really sure how this would work, but a combination of that, mind interface, and video in glasses, not giant visors but glasses (which last I checked was pretty close or here) would be an amazing setup. It truly would be a personal computer.

      --
      :(){ :|:& };: Go!
    6. Re:Wearable computing and the return of hats. by An+Onerous+Coward · · Score: 1

      Typing with your brain would be awesome. Being all carpal-tunneled like I am, I'd be happy to devote months to brain-typing. Way more time than I spent learning Dvorak.

      I think you're wrong about the hat thing, though. Back when they introduced the Walkman, a lot of people assumed it would be a flop because who the hell would want to wear earphones that make you look like a robot space alien? And let's not get started on people with the hands-free cell phones. You look ridiculous. Trust me on this. But the point is, if the technology is sufficiently useful, fashion sensibility will adapt.

      I think a resurgence of bald is a more likely outcome.

      --

      You want the truthiness? You can't handle the truthiness!

    7. Re:Wearable computing and the return of hats. by Jimmy_B · · Score: 1

      I would sincerely like to be able to have a computer display in my glasses that I could view while walking around or standing in line.. at the very least providing something akin to a wearable Garmin gps device. The problem in my daydream has always been; how do I control the silly thing? How am I going to type? Mini keyboards like that on my phone are fine for short messages, but unsuited to any sort of real industrial typing and completely useless if I have to be walking or driving at the same time.
      Typing with an EEG will never work. I think the best solution is a folding keyboard, such as one of these, but with a thumb keyboard on the outside. When sitting, you'd have a laptop-sized keyboard; standing, you'd have to use your thumbs. You'd still need your hands free, but at least you wouldn't have to look at your hands to see the screen, and you could put it in your pocket without losing sight of the screen. In order to type with both hands free, you'd probably need an implant of some kind, and that won't be worth it until surgical techniques get a whole lot better.
    8. Re:Wearable computing and the return of hats. by spikesahead · · Score: 1

      Hands free is really what I'd like the most.. what about building it into dentalware.

      As a concept, something like a touch screen element shaped like a mouthguard, that alone could help quadriplegic patients. Eventually you would be able to make them into something like braces, or dentures.

  19. Not my mind thank you.. by martinQblank · · Score: 1

    Personally, I'm a little uncomfortable with the notion of anything or anyone but me reading my thoughts. I'll share them, or act on them, when I'm ready. Clearly though, such an interface has many promising applications ranging from military to medicine.

    1. Re:Not my mind thank you.. by Metasquares · · Score: 1

      It's not like they're reading your thoughts anyway. Just the electrical signal produced by clusters of neurons firing.

      Maybe that can eventually be decoded into thought (although I suspect the particular signals that would work best for gaming are motor in nature), but that technology is probably rather far away.

  20. Sony patent by Enderandrew · · Score: 1

    Didn't Sony last year or something file a patent on games that you interacted with via thought?

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  21. So... by Anonymous Coward · · Score: 0

    ... has anyone played Dreamfall?

    1. Re:So... by jrwr00 · · Score: 1

      i have, and i get your point, scary shit if you look at it that way

  22. Jedi? by wal9001 · · Score: 1

    You could make a pretty fun Star Wars game using this.

    1. Re:Jedi? by Strange+Quark+Star · · Score: 1

      My thought exactly - I want to see this on Force Unleashed.

      --
      There is no sig.
  23. Great workout..... by iknownuttin · · Score: 5, Interesting
    2) They make this interface work in conjunction with other body movement - like maybe adding it to the Wii games like Avatar. You'd actually have to move and think the right things to get the character on screen to do what you want.

    I always wanted a martial arts game where you would wear gloves and boots and fight a computer guy. it wouldn't be the same as sparring with a real opponent (3D, depth perception, actually getting hit, etc...) but it sure would be a great and fun workout - maybe even helping with timing.

    --
    I prefer Flambe as apposed flamebait.
    1. Re:Great workout..... by merreborn · · Score: 1

      I always wanted a martial arts game where you would wear gloves and boots and fight a computer guy. it wouldn't be the same as sparring with a real opponent...
      A fact that half the posts in every thread relating to the game would point out.

      At least, if guitar hero threads are any indication.
  24. PS9 Commercial by Vandil+X · · Score: 1

    Looks like Sony's "PS9" commercial, where a guy takes a pill and hallucinates his gameplay is one step closer to reality.

    YouTube link to commercial: http://www.youtube.com/watch?v=-CZXZM6TFb4/

    --
    Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
  25. Top 10 "Gee, that sounds like..." by starglider29a · · Score: 1

    9) Isn't this how Childhood's End got started? (Miss you Art :'( )
    8) Great, till Mystique injects that black goo and blows your mind
    7) Can you replay the games back into my skull? (Strange Days)
    6) FORBIDDEN PLANET! (The dials go up to 10 to the infinite power)
    5) "There's nothing you can't do once you put your mind to it." (Now, you can)
    ...
    ...
    ...
    1) WHOA! I know kung-fu!!!
    ...
    Great, can we get a game that does math facts, multiplication tables, etc. I'm always amazed at how my kids can memorize the entire Majora's Mask but keep forgetting what 8 * 4 is. Imagine what else they could learn... Oh...
    0) Lawnmower Man. ...
    ...

    1. Re:Top 10 "Gee, that sounds like..." by Krakhan · · Score: 1

      Actually, there was such a game: [url=http://en.wikipedia.org/wiki/Donkey_Kong_Jr._Math]Donkey Kong Jr. Math[/url!

    2. Re:Top 10 "Gee, that sounds like..." by Krakhan · · Score: 1

      Ops, wrong syntax for linking. Here's the correct HTML link: Donkey Kong Jr. Math. I should have used the preview button.

  26. Copy of OCZ's Neural Impusle Actuator? by Turiko · · Score: 1

    Isn't this exactly the same technology as OCZ's NIA wich was shown in a slashdot article a while ago? Just look here: http://hardware.slashdot.org/article.pl?sid=08/03/02/0131225 and then tell me what the difference is, besides OCZ having it nearly complete and this company only testing it... Besides, OCZ's version seems to be compatible with anything, as a new kind of input device, whilst this technology requires modded games.

  27. Input Devices topic graphic? by gumpish · · Score: 1

    Why is the graphic for the Input Devices topic a spoon?

    Because you use a spoon to "input" food?

    (I hope that's not it, because that's a touch retarded.)

    1. Re:Input Devices topic graphic? by WombatDeath · · Score: 1

      Perhaps it's a reference to the Matrix (you could consider a neural interface to be an input device). Not that that's any less rubbish, but I think that this is one of those questions where you have to start at the bottom of the barrel and work your way down.

  28. Prior Art by LostCluster · · Score: 1

    The concept of "biofeedback gaming" isn't new... anybody remember Pain Pong?

    1. Re:Prior Art by Cheerio+Boy · · Score: 1

      Actually Steve Ciarcia did computer biofeedback in the 70's and even published in Byte in June 1979:

      http://www.piclist.com/techref/article/byte/index.htm

      His was actually neuro-muscular IIRC but still biofeedback

      --

      "Bah!" - Dogbert
    2. Re:Prior Art by Cheerio+Boy · · Score: 1

      Sorry - apparently Slashdot is no longer aut-linking stuff:

      Here's the link...

      --

      "Bah!" - Dogbert
  29. Just keep them away from me. by ColdWetDog · · Score: 2, Funny

    They make this interface work in conjunction with other body movement

    I just hope to hell that nobody ever interfaces one of these to a cell phone. The bluetooth headset zombies are quite bad enough, thank you.

    --
    Faster! Faster! Faster would be better!
    1. Re:Just keep them away from me. by Cheerio+Boy · · Score: 1

      They make this interface work in conjunction with other body movement

      I just hope to hell that nobody ever interfaces one of these to a cell phone. The bluetooth headset zombies are quite bad enough, thank you.

      Bah! What's a little Cyberman Invasion! ;-)


      For those that don't watch Doctor Who I'm referring to the closing of Series 2 of the new shows:

      Rise of the Cybermen
      --

      "Bah!" - Dogbert
    2. Re:Just keep them away from me. by masterzora · · Score: 1
      Time to nitpick: Rise of the Cybermen was not the closing of season 2 of the new shows, it was approximately in the middle. Granted, Cybermen did show up in the season finale, (omg spoilarz), but then the bluetooth headset zombie comment is slightly less relevant.

      Of course, then there's the part where I insist on calling it season 28 of Doctor Who, but I'll let that one slide ;)

      --
      Remember, open source is free as in speech, not free as in bear.
    3. Re:Just keep them away from me. by Cheerio+Boy · · Score: 1

      I stand corrected. Perhaps I need to be...upgraded? ;-)

      --

      "Bah!" - Dogbert
  30. I think I'll don my tinfoil hat... by Anonymous Coward · · Score: 0

    and RTFA

  31. Re:and people worry about comcast? by ColdWetDog · · Score: 1

    All the technology in the world cannot compensate for idiot parents.

    Well that's a rather depressing statement.

    We're doomed.

    --
    Faster! Faster! Faster would be better!
  32. read carefully by nguy · · Score: 2, Informative
    This is what they say:

    Using a combination of EEGs (which reveal alpha waves that signify calmness), EMGs (which measure muscle movement), and ECGs and GSR (which measure heart rate and sweating), developers hope to create a picture of a players mental and physical state. Near infrared spectroscopy (NIRS), which monitors changes in blood oxygenation, could also be incorporated since it overcomes some of the interference problems with EEGs.


    The only component of those measurements that could actually be used for real-time game control is the EMG, that is, measuring the activation of muscles. That may make for interesting games, but it has nothing to do with "mind reading".
    1. Re:read carefully by c_fel · · Score: 1

      The only component of those measurements that could actually be used for real-time game control is the EMG, that is, measuring the activation of muscles. That may make for interesting games, but it has nothing to do with "mind reading".

      You're right on that point. EEG response is very fast but it's too much sensitive to electromagnetic interference and artifacts like blinking, talking, etc.

      They also say they could rely on NIRS. I don't beleive they could (I've done my master thesis on that field). NIRS signal have a response time of 5 to 20 seconds. So for it to work, that would be a sloooooooow and boring game !
      --
      I hate all sigs, mine included.
    2. Re:read carefully by 32771 · · Score: 2, Interesting

      Yeah that is what it looks like on the surface.

      You do more than that though, you teach yourself to perform certain actions by controlling your brainwaves.
      Who knows what system you are going to upset with this.

      I say this because I used to play around with SIRDS (single image random dot stereograms) a lot up to the point
      where I could slip easily into the stereo mode and out. When I got that far I occasionally would wake up in the morning and my eyes wouldn't focus right when watching the ceiling. It still happens during the day that when I watch highly repetitive patterns I slip into stereo mode which takes some effort to get out off.

      This is nothing serious but it should remind us that some things weren't planned for by evolution.

      --
      Je me souviens.
    3. Re:read carefully by nguy · · Score: 1

      You're right on that point. EEG response is very fast but it's too much sensitive to electromagnetic interference and artifacts like blinking, talking, etc.

      Not just that, but they aren't even trying to get anything more specific than general arousal.

    4. Re:read carefully by nguy · · Score: 1

      happens during the day that when I watch highly repetitive patterns I slip into stereo mode which takes some effort to get out off.

      That's pretty common and happens to anybody, whether they have watched SIRDS previously or not.

      You do more than that though, you teach yourself to perform certain actions by controlling your brainwaves.

      Well, all they are looking for in the EEG is alpha waves. Being able to induce alpha waves voluntarily is probably a good thing.

    5. Re:read carefully by 32771 · · Score: 1

      >That's pretty common and happens to anybody, whether they have watched SIRDS previously or not.

      Good to know. It might easily be possible that I became aware of this focusing error only because SIRDS caused some similar condition.

      --
      Je me souviens.
  33. New as of 15 years ago by Badbone · · Score: 1

    I had a biofeedback device and game for my IBM PCjr. This tech isnt new. Now to be fair, the game was fairly lame. But even so this is a reinvention at best.

    --
    It can be go tiem now plees?
    1. Re:New as of 15 years ago by Colonel+Korn · · Score: 1

      I played a game set up at Fry's about 15 years ago in which the player controls his character by biofeedback. It was a skiing game, I think. It pretty much worked for me, but not for a friend of mine who tried it at the same time. I agree that it sounds like this technology is trying to catch up with the state of the art from 1993.

      --
      "I zero-index my hamsters" - Willtor (147206)
  34. Thought Controlled TV Remotes !!! by CalcuttaWala · · Score: 1

    how about controlling your TV remotely by using your thoughts ? That may be a simpler task to achieve and the device could have a far larger and ready market ?

    --
    Insight into much, Influence over nothing !
  35. Don't believe the hype by Beefmancer · · Score: 5, Informative

    I did a final project on the limits of EEG (electroencephalography, or getting-signals-using-electrodes-on-scalp, which is what this is) for a neurotechnology seminar last semester, and compared my findings to the claims made by Emotiv. The result: some of the things they claim this device can do are actually impossible and always will be, and others are extremely unlikely unless they've made some seriously groundbreaking discoveries. (Mediocre two-dimensional movement, for example, has been generated by EEG, but it'd be impossible with their headset unless they have some sick new algorithms.) The professor of the same course actually met with the president of Emotiv, who failed to demonstrate that the device could do anything.

    Last I checked, their marketing videos are ridiculously flashy while showing no real control capability. My belief: EEG headsets like these, at best, will be controllable only by facial muscles (which completely overshadow the electrical potential generated by the brain) and by alpha rhythm amplitude, a very slow control signal demonstrated in "BrainBall", which was posted to slashdot some time earlier. At worst these headsets will be near-worthless devices, their sales supported entirely by false promises and media hype.

    1. Re:Don't believe the hype by NoPantsJim · · Score: 1

      Exactly what I suspected.

      A few weeks ago I posted a comment on a slashdot story about that OCZ mind-reading device and how much I doubted it worked the way they described. The guy below me stopped just short of calling me a complete dumbshit for not having faith in the device.

      http://hardware.slashdot.org/comments.pl?sid=472638&cid=22614648

  36. Perry Bible Fellowship by sucker_muts · · Score: 1

    Biofeedback?

    That reminds me of this comic:

    Perry Bible Fellowship

    --
    Dependency hell? => /bin/there/done/that
  37. Mind Games Olympics by Doc+Ruby · · Score: 4, Funny

    I already spent years in brutal mind games competitions, while dating girls. I retired with the gold medal when I married my wife.

    I thought the entire appeal of online porn is that it's "victory" without the mind games, though its ultimate dissatisfaction is because it's really just a single-player mind game anyway.

    --

    --
    make install -not war

  38. give it a good mouse/joystick driver by Maxo-Texas · · Score: 1

    and the particular game wouldn't matter.

    I need this technology-- even if it just works for mouse clicks.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  39. handicapped people by Anonymous Coward · · Score: 0

    Just think of the possibilities this could bring for disabled people. The software they have to use now sucks so much it's unreal.

  40. bio feedback input by Anonymous Coward · · Score: 0

    Journey to the Wild Divine (http://www.wilddivine.com/products/breathing-techniques-bundle-pack/) is a game that has been out for quite a while that uses bio feedback to control aspects of the game. Perhaps more accurately, it uses a galvanic skin sensor to provide additional input to the game. "Mind gaming" is probably another in the long tradition of inappropriately hyped terms that will disappoint people who expect magic and bore people who have an understanding and appreciation of the real and useful application of not magic technology.

    I'm not associated in any way with the company. I got interested in mechanisms of highlighting bio-feedback in the context of education and childhood development. The interesting part of all of this for me is the potential shift away from "control" as a top down or external process where we use medicine or mechanisms to modify or control mind functions. To me it seems like an interesting development to be able to combine new bio feedback technology with existing bio feedback technology that is thousands of years old and has a proven effectiveness.

  41. DNF4 Will Be Mind Controlled!!! by Anonymous Coward · · Score: 0

    Thats whats taken so long!

  42. I can't wait for... by halcyon1234 · · Score: 1
    Psychic Hero!

    I call dibbs on the Prof. X avatar.

  43. "EmoKey"? by Dutch+Gun · · Score: 1

    For example, with Emotiv's headset and the "Emotiv EmoKey," players may be able to incorporate biofeedback into many of their favorite PC games, such as the Harry Potter game. By using the EmoKey, players can link their detected brainwaves to actions in the game. For instance, by concentrating on an object, players can cause their avatar to pick up and handle that object. Just curious, am I the only one who laughed when I read about their new "EmoKey"?

    Marketers, here's a hint: Avoid the prefix "Emo" in your products' names. Nothing positive comes to mind when hearing that word.

    --
    Irony: Agile development has too much intertia to be abandoned now.
  44. Force Feedback by zakeria · · Score: 1

    wake me when I can rattle your mind with my jedi device

  45. Won't work, but the better bet might be. . . by Fantastic+Lad · · Score: 1
    EEG as it currently stand won't do the trick.


    --Although, there was a Slashdot story a couple of days ago on room temperature superconductors which would provide the kind of technological leap necessary to make such a controller possible, (that is, if my understanding of sci-fi technology is correct, i.e. Brainstorm) --And, if according the article, the superconducting medium can be pressurized to about ten million atmospheres. (Don't hurl your headset to the floor in frustration, or you might crack a gasket and blow up/flash-freeze your house.)

    I think a more realistic trick would be to use eyeball tracking glasses. Not quite the same as mind-reading, but certainly a decent hands-free input device. And possibly cooler yet, was the technology described in a Slashdot story from a couple of weeks back whereby a neckband can read from the vocal nerves in your neck which combined with a voice recognition system could presumably allow for voice actuated commands. --That would make more sense for a Harry Potter game, I'd think, where spells need to be spoken before they work.

    With all the real tech available, I wonder why silly ideas like EEG readers which don't have a chance of working as advertised are being developed. Of course, I don't mind so much. --The idea of people wearing goggles to use computers is a bit creepy, and the neck band thing offers such a howler of a metaphor it doesn't bear explaining.


    -FL

  46. Sounds good, but ... by Anonymous Coward · · Score: 0

    ...will it run with linux ?

  47. I played this at GDC by MobyDisk · · Score: 2, Informative

    I got to play with one of these at the Game Developers Conference. It can determine if you are being "meditative" or "focused." It was kinda neat, with two limitations:
    1) It didn't work at all one some people (me being on of them).
    2) The company says it is useless for games.

    It's funny that there is an article about this being for games, because the reps at the show said that it wasn't really useful for games, and they were instead looking into military and commercial apps. For example, using it to see if drivers are awake. Or if a pilot is in need of a stimulant. But as for games, you really can't change your mental focus while doing something else. In the demo game, the rep would move your character around for you and click on things because it wasn't realistic for the player to be in a "meditative" state while doing those things. And since the whole contraption can only measure one axis, it is a lot of complexity for very little value.

    It was a nice tech demo but there was only so much that could be done with it. It is definitely not the next big thing in gaming.

  48. Soviet Russia by sharperguy · · Score: 1

    I'd hate to see what these headsets would be like in Soviet Russia.

    --
    "sudo rm -rf your-face"
    1. Re:Soviet Russia by Anonymous Coward · · Score: 0

      in Soviet Russia these headsets have been used for ages. this is what they look like : http://www.niistali.ru/images/pic/product/shlem_03.jpg

  49. Silly but maybe fun... by 7Prime · · Score: 1

    Mind gaming might be kind of fun, but one thing to remember is that it's not the same as traditional "control by thought" sci-fi/fantasy ideas. You don't think "lift rock" and the rock is lifted. You have to train your brain to connect a certain brainwave pattern with a lift command. It's not really that different from training your brain to press the B button when it wants to use a lift command.

    In fact, training your brain is significantly more difficult because we have no experience doing it. The brain is not very quick at training itself to change states on command. It's good for therepy (I used to do Neurofeedback therepy for a while, and it was a great help).

    All I'm trying to say is that while it might be fun, it's not what most people think it is, and unlike most new input devices which make things easier and more intuitive (Wiimote), brainwave output training is a slow, gruelling process that doesn't produce as fast a result as tactile responses.

    Come the day we can build a super computer that can monitor an EEG and actually interpret the full thought "move character right", then we've got a good mind-control device. I'll buy an implant and use it to drive my car... but we're not quite there yet.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  50. In Soviet Russia ... by justinlee37 · · Score: 1

    Mind-control headsets control you!

  51. How long before the feds want the log files...? by Joce640k · · Score: 1

    I'm sure the feds would love to mine kids brainwaves to find the future criminals.

    It's all in the name of National Security.

    --
    No sig today...
  52. good for password entering by ILuvRamen · · Score: 1

    Just think if you could log into windows with a series of cursor motions that don't actually move anything visible that you control with your mind. There was a similar feature in some software where you have to move the mouse's cursor in a pattern like left-right-left-right-up-circle and that's your password. But people can watch your hand so that's kinda dumb. But if it's only with your mind and nothing even shows up on the screen as moving, just the helmet registering the movements, you could really quickly put in a complex password that nobody would be able to see while they watch you.

    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
  53. [insert subject here] by barthe7ruth · · Score: 1

    I'm not all that interested in games designed specifically for this thing. #*$! Harry Potter. If a user can generally assign keys to it somehow though (assuming it actually works at all - I have my doubts), then I'll be first in line.

  54. doh! by djirk · · Score: 1

    "Sorry, your brain does not meet the system requirements for this game."

  55. creative potential by themoors · · Score: 1

    Consider the creative potential of a device like this! especially for physically disabled people. Could it be used in conjunction with a drawing program, or to trigger musical notes?

  56. Voice control by hlavac · · Score: 1

    Image the noise a LAN party will make with this ;)

  57. For those with a disability. by Boju! · · Score: 2, Interesting

    I have a son with cerebral palsy (spastic quadriplegia). It's incredibly hard for him to play games even with the uber sized trackball I got him (http://www.infogrip.com/product_view.asp?RecordNumber=98). I'd love someone to make this work as there's nothing wrong with his mind it would seem - the signals for movement just don't get to his limbs properly.

    Anyone with a physical impairment that prevents them from using standard input device technology would love something like this. Assuming it works at all... here's hoping.

    1. Re:For those with a disability. by Phoenix919 · · Score: 1

      As I write I'm speaking to a friend of mine who is a pretty decent gamer, a good computer programmer, and one-handed. This would be an interesting contest of wills for the both of us. --Further, I certainly want to consider the implications of what this means for people who have been through serious traumas and need some work getting their minds to focus. Anyone who has been in a serious accident and has had some problems communicating or focusing may wish for this sort of thing, if nothing else, just to know they aren't crazy. (I imagine some strange things can go through your head in a situation like that). --In any case, I agree: The medical implications of these games I can see as just as important as any physical re-habilitation processes. Not to mention the bridge they can create between your average, everyday gamer and the autistic brother or sister. --Food for thought.

  58. New Star Wars Game Using Same Controller by Anonymous Coward · · Score: 0

    [LEVEL 1: BEGIN!]

    These are not the...[MISSION FAILED]

    These are not the...[MISSION FAILED]

    Thesearenotthedroidsyou...[MISSION FAILED]

    GODDAMNPIECEOF...[MISSION FAILED]

  59. Remember the ATHF episode? by fireboy1919 · · Score: 1

    It's only $44.95 a month. That's just pennies a day. Surely this Convenience Intices you!

    Pornography and online gaming at hundreds of times the speed of your normal advertising service provider!

    It's so easy to use, and the surgery to implant it in the base of your skull is so painless, it's no wonder I'm number one!

    Sign up for the thirty day trial. You must have to have it for thirty days! unlimited hours, over an extremely limited amount of time. telephones? HA! HA! HA! how primitive!!! Live streaming Broadbrain! Instant pestering for only an additional $9.95 a month! Don't be left in the digital dust! Sign up now to receive emails about specials and updates, and emails about other emails! -

    --
    Mod me down and I will become more powerful than you can possibly imagine!
  60. I can't wait for the COMBO! by buanzo · · Score: 1

    Imagine a star-wars (r) game using both Wii-like physical movements for the lightsaber, while using the headset to use the Force at the same time!!!! OMGICIC! (OhMyGodI'mComingI'mCommmmmmmmmming!)

    --
    Buanzo Consulting - 15 Years of GNU/Linux experience, for you.
  61. Let me be the first... by ephedream · · Score: 1

    ...to welcome the our next generation of mind-machine interfaced overlords. Cyberathletes and micromanagement in Starcraft will take on a whole new meaning... Trading on the stock market will never be the same...

  62. my question by vuffi_raa · · Score: 1

    when will the giand death weilding robot hit shelves that I can control with it?

  63. Zerg Rush! by i_liek_turtles · · Score: 1

    "Kekekeke"

  64. sig by HappyEngineer · · Score: 1

    This is offtopic, but could you explain your sig "There are 10 people in the world: those who know about number systems with sufficiently large bases."?

    Obviously it's a take on the joke about binary. But your sig implies that there is some mathematical number system where "10" would refer to a single object. I can't make any sense out of that.

    1. Re:sig by TeknoHog · · Score: 1

      It's basic number systems stuff. In any number system, 10 is equal to the base. So in binary 10 equals two, in the decimal system it equals ten. The world population is about 10 in the base of six and a half billion.

      Of course, not everyone knows about alternative number systems, so my sig doesn't work quite smoothly. The phrase "There are x people in the world" could imply that x is the total world population, whereas here it only refers to the number of people who know about these number systems.

      --
      Escher was the first MC and Giger invented the HR department.
  65. What about the bumb guys? by tringtring · · Score: 1

    "...developing technology to detect players brainwaves and use them in next-gen video games". So will dumb guys with little brains (and presumably brainwaves) be able to lift nothing?

  66. I, for one by Rysc · · Score: 1

    I, for one, welcome our new mind-controlling overlords.

    --
    I want my Cowboyneal
  67. The Inherent Danger by AngryDill · · Score: 1

    One can only hope the mind control works in one directory only.

    -a.d.-

    --


    I'm Erwin Schrodinger and I approve of this message, and I do not approve of this message!
  68. i prefer the term by AP31R0N · · Score: 1

    Psionics. No, not that psionics which DMs never let me play. But rather elections that interface with the mind. Avionics is electronics for aviation, so psi-onics works well and sounds cool.

    That or we need to find an Invid Flower of Life....

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  69. Hardware:'Mind Gamin' Could Enter Market This Year by Marietta123 · · Score: 1

    Games are such a great way to teach kids about the power of the mind! This could really be the beginning of a new generation of children, although today's kids are already amazingly smart and creative. Developing the supernatural and paranormal abilities of the mind in young children was a part of a special training in Huaxia Zhineng Qigong Center in China. As a result, kids were able to learn to see through matter and "scan" a person's body for diseases, move objects (telekinesis) and bend spoons. All these what we call "super natural abilities", with proper training and practice could become our natural abilities, as our mind has many abilities and functions we are not even aware of. And yes, as a Zhineng Qigong instructor, I can assure you that old doggies can too learn new tricks! One fun and easy tool for that would definitely be through the new generation mind games. After all games are fun, engaging, educational and entertaining. Two thumbs up!!! http://www.qigonghealings.com/

  70. they call it evercrack... by Anonymous Coward · · Score: 0

    guess before long it really will put crack directly in to your brain via an injectable syringe that goes directly behind your ear...

    Ever play Rifts RPG. This thing reminds me a the Juicer or Crazy OCC. Also sort of reminds me of the laser ball thingy in Star Wars that Luke used to practice lightsaber with. Also Star Trek's Holodeck comes to mind. It's only a matter of time...