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NVIDIA Quad SLI Disappoints

Vigile writes "While the death of PC gaming might be exaggerated, it's hard not to see the issues gamers have with the platform. A genre that used to dominate innovation in the field now requires a $1200 piece of graphics technology just to participate, and that's just plain bad for the consumer. NVIDIA's SLI technology was supposed to get a boost today by going from two GPUs to four GPUs with the introduction of Quad SLI but both PC Perspective and HardOCP seem to think that NVIDIA drastically missed the mark by pushing an incredibly expensive upgrade that really does nothing for real-world game play and performance. If PC gamers are left with these options to save them from consoles, do they even have a chance?"

30 of 427 comments (clear)

  1. Oh please by Brian+Gordon · · Score: 5, Insightful

    You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.

    1. Re:Oh please by Woy · · Score: 4, Insightful

      Indeed, the death of the PC as a gaming platform is the new "year of desktop linux" prophecy around here.

      --
      "If God created us in his own image we have more than reciprocated." - Voltaire
    2. Re:Oh please by moosesocks · · Score: 1, Insightful

      The other bits of the computer are also kind of important as well :-P

      It's not exactly like I can just throw a Core Duo and a new card into my 4-year-old computer that is still perfectly adequate for every task apart from gaming.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    3. Re:Oh please by tlhIngan · · Score: 4, Insightful

      You hardly need to spend $1200 to save your rig from the years-old consoles. Quad SLI is nvidia's top offering, not entry level PC gaming. A $200 card (and a $300 core 2 duo) can easily trounce anything the xbox 360 or ps3 can do.


      And PC game developers are silly to make anything like that a requirement to even play their game at a decent level.

      After all, if they concentrate on only the high-end market, their customer base will be quite small. And unfortunately, the higher end the market, the greater likelihood of piracy. As explained in an article about videogame piracy, if you develop for the largest market, then you can ignore the pirates.

      After all, once you've shelled out $1200 for a kickass card, you want something to run on it. Yet, you don't want to pay the $60 for a game you'll use as a tech demo, so you'll probably pirate it, go "wow, nice graphics", and that's it.

      Go after the people with requirements that an Intel GMA950 can fulfill (basically every machine dating back a few years), and you'll sell a lot of copies, and if it gets pirated up the wazoo, well, don't worry about it. (Also, don't try to sell to markets filled with pirates - e.g., China - why spend all the money translating when you won't make it back. Let the pirates do it for you!).

      Sort of how the Nintendo Wii is doing so well - they don't cater for the traditional gaming crowd too much (they do, but Nintendo doesn't focus there), but instead on the non-gamers. The Wii can't compete against the PS3 or Xbox360, so it doesn't. It goes after a bigger market segment of non-gamers. Which is probably why "casual gaming" type games are skyrocketing - non-gamers can play, even their 5-year-old work PC can run it decently, etc.
    4. Re:Oh please by Nos. · · Score: 2, Insightful

      And I'd like to see how many games you can play on your console without a TV. Now, if we don't include displays, one can easily put together a reasonable gaming machine for $750 (and probably a lot less). Sure, that's more that your Xbox 360, but I can do a lot more with a PC then I can with a gaming console.

    5. Re:Oh please by vertinox · · Score: 2, Insightful

      But the point of [H]'s article was that compared to the next set of video cards (the Geforce 8800 GTX SLI and the ATI Radeon 8730) the difference in performance doesn't justify the cost. Its not comparing the PC to the console but rather you'd get more bang for the buck for a card slightly lower on ladder.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    6. Re:Oh please by aj50 · · Score: 2, Insightful

      On the other hand, Epic, id et. al (who can afford to buy these things) can test out new ideas which make use of all this power so that their games can use it by the time it becomes affordable (probably in about two years time).

      --
      I wish to remain anomalous
    7. Re:Oh please by irc.goatse.cx+troll · · Score: 5, Insightful

      The old way of games purchasing is dying out at a rapid rate for pc gamers. We don't need to go into shops, we have steam, or play.com, or amazon, to name but a few online locations. Most polls that talk of reduced pc game sales aren't taking these online sources into account. It's been several years since I bought a game in a shop, a bargain bin copy of Rise of the Middle Kingdom.


      I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.

      PC gamers played TF back in 1998 and have been waiting for tf2 ever since, only to pre-order orangebox once it was available on steam and start playing the beta a month early.

      Due to mod-ability and better multiplayer, PC games seem to last longer so you're more inclined to stick to the one you know and ride it out longer, whereas on consoles you're stuck taking more risks on whatever is available because you beat all that there is to beat on the game you have.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    8. Re:Oh please by AnomaliesAndrew · · Score: 2, Insightful

      Yawn... as soon as I saw the summary describe $1200 worth of video hardware as essential, I lost interest.

      I'll never buy a nerfed one-trick-pony game console again (at least for the sake of its graphics), but I'll gladly upgrade my multi-purpose PC's video card every few years at a fraction of the cost and with orders of magnitude greater usefulness.

      --
      Move all sig!
    9. Re:Oh please by Anonymous Coward · · Score: 1, Insightful

      That graphics card is no doubt PCI-X...

      I'm sorry, very minor quibble, but there's a difference between PCI-X and PCIe. You meant the latter.

    10. Re:Oh please by Anonymous Coward · · Score: 1, Insightful

      I think the biggest reason is for the most part PC gamers know what they want already. Console gamers see some pretty screenshots and art on the box and think hey, this Orange Box looks like a good deal.

      This sounds like "console gamers are 'tards" to me. PC Gamers are obviously all well-educated on video games and console 'tards just see pretty and drool?

      Seriously dude... come down off the horse.

  2. More to games than graphics by Neil+Watson · · Score: 4, Insightful

    This is a very narrow view of gaming. There is more to success than graphics. Themes, genres, plot, interface and repeat playing all affect how popular a game can be. While most of these points are available on any platform the PC still has an edge on interface. Keyboards, mice and flightsticks all offer a more advance UI than thumb levers.

  3. What? by RonnyJ · · Score: 4, Insightful

    What on earth has Quad-SLI got to do with 'saving us from consoles' ?

    You don't even need a single top-end card to provide an alternative to a console, let alone *four* top-end cards.

  4. Requires? I think not. by caerwyn · · Score: 4, Insightful

    As someone still quite enjoying PC gaming, I've got to take issue with "now requires a $1200 piece of graphics technology just to participate". You can play modern games on some very inexpensive hardware just fine. Yes, you *can* spend $1200 on graphics alone, easily, but the vast majority of us, I think, realize the futility of it.

    Tech like quad-SLI is there for people with more money than sense, or at least more money than they know what to do with- and at that point, fine, if they want to spend that money and basically support the graphics companies' development costs, let them. The rest of us can continue as we have, working with normally-priced hardware that does everything we need it to. No, we can't play the latest games at 200 FPS on a 30" monitor with everything turned on- but then again, most of us don't even *have* 30" monitors, so... who cares?

    --
    The ringing of the division bell has begun... -PF
  5. Really? What has this become the 'People' of IT? by geekoid · · Score: 4, Insightful

    1200 dollar card to participate? IS the poster really that stupid?
    I have a 150 dollar card I bout 2 years ago and it runs everything pretty damn well.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  6. Don't let PC gaming die by damburger · · Score: 4, Insightful

    No matter how much cheaper and prettier consoles get, they still won't be fully fledged computers that you can do with as you will.

    With only consoles as viable games platforms, the modding scene will essentially die. Seeing as this is the primary source of independent games these days, then expect the standard of games to plummet as publishers have no real incentive to produce quality.

    Furthermore, console makers have this tendency to lock you into their proprietary games networks, and unlike the PC it is not possible to get around this.

    --
    If we can put a man on the moon, why can't we shoot people for Apollo-related non-sequiturs?
  7. Re:Fishy by RingDev · · Score: 5, Insightful

    Actually, most console versions of PC games have watered down poly counts and lower resolution textures. They've been able to get away with sub par graphics for years because standard def TV is only 640x480 at 24 FPS. Compare that to people running PC games on wide screens at 2048x1024 and pushing 60+fps.

    As HD TV penetration rises, consoles will have to package more hardware to push the same picture quality. And thus the reason why we're seeing console going for $400-600 instead of $100-200.

    -Rick

    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  8. This isn't the problem with PC's by Cornflake917 · · Score: 4, Insightful

    I have to call B.S. on the article summary. The problem with PC's and gaming aren't because of these ridiculous high end graphics cards. Those are for the morons (like me) who like spend 3x the money to get a 20% boost increase. It has always been like this. I can't think of any games that require cards like these. If there are, the creators of that game are pretty dumb if they want it to sell. The real problem is the crappy Intel graphics cards that are put into many of the mainstream store-bought computers. The people who buy those computers will get screwed in terms of what games they can play. I think it's silly to say that the high-end graphics card is problem. That's like saying "Microsoft just released a new, more powerful, XBox-Super-Elite 360 for twice the cost, but it only adds 10% more detail to all your games. The original 360 is doomed!" No, stupid, you just keeping playing your games on your regular 360 and don't buy something you don't need.

  9. Re:Fishy by innerweb · · Score: 2, Insightful

    How about a bus that allows mice, trackballs, and other attachments to be hung on it. Then, put some more oomph in the console in memory and allow basic applications. With the new displays being sold, you could have your PC migrate to the console.

    I do not see that coming. What I see coming is the PC, the console, the DVR, the DVD Player, etc all melting into an appliance that provides everything that the normal family wants/needs. It will feed multiple displays (with slots or bus attachments available to allow more displays to be hooked up and used by different people for different tasks simultaneously.) The funny part is that MS's *new* OS might be able to accomplish exactly this. It is modular, so you only need to load what you are going to use. It is multi-user, so it can accommodate multiple simultaneous users with different interface requirements, and it can be run without a GUI, which allows it to be used on a screen, a LED display, a console display, a PIP display, etc. MS wants the entertainment market. The thing they are missing is an OS flexible enough to scale from the entry to the high end. This is that potential (if you believe all the hype).

    Will the console kill the PC? Nah. They will merge. Another product will emerge that will be some combination of the concepts of the two (not necessarily the best of each). And each one will keep on going as a part of the chain, or an independent component, whatever the individual consumer wants.

    InnerWeb

    --
    Freud might say that Intelligent Design is religion's ID.
  10. Re:How many players per PC? by Smidge204 · · Score: 4, Insightful

    How many PCs do you have to buy for four players? A console can accommodate more than one player per machine, either by splitting the screen (e.g. Goldeneye) or by using non-first-person game designs that put all players on the same view (e.g. Bomberman). This works in part because unlike most PCs, consoles come with instructions to connect them to a 24-inch or bigger TV monitor. A PC can accommodate more than one palyer, too, if the game is designed for it. Most PCs come with at LEAST four to six USB ports and console-style controllers are not expensive at all. You can also hook your computer up to a TV too, especially with newer TVs that have compatible inputs.

    And while you can get console-type controllers for your PC, not all consoles adequately support a full keyboard and mouse. Arguably a keyboard and mouse provide much better, or at least more flexible, controls in certain situations.

    There's a reason consoles have been becoming more like PCs, rather than gaming PCs becoming more like consoles.
    =Smidge=
  11. graphics != game by Tom · · Score: 2, Insightful

    The summary assumes that it's the graphics cards that cause the disappointment with current PC games.

    I couldn't disagree more. What's causing this gamer to be fed up isn't graphics quality, it's game quality. From the plethora of patches, bugs, crashes and incompatabilities that plague PC games, to the sheer fact that most games are just badly done reshashes of successful predecessors.

    I'd gladly take NWN2 with less fancy graphics if in return it wouldn't be a constantly crashing piece of apeshit, for example. I put down most MMORPGs after an hour or so not because the graphics weren't good enough, but because the gameplay is highly repetitive and I've seen it all before.
    On the other hand, GTA didn't have the best graphics of its days, but it was addictive because it had great gameplay with good-enough graphics.

    PC gaming could be great, especially where consoles lack. Morrowind, for example, was a better game than Oblivion for one simple reason: The compromises that Bethesda had to make on Oblivion so that it would work on a console.

    And for the final nail in the coffin of the summaries argument, consider the Wii. Is it the winner of the 3rd generation console wars because it has the best graphics, or because it's more innovative and provides more fun than the two other "look, ma', bigger and more expensive than before" competitors? Heck, the PS3 is losing to the PS2 in sales figures, and I'm sure we don't have to discuss which of them has the better graphics card.

    --
    Assorted stuff I do sometimes: Lemuria.org
  12. Re:Consoles always been cheaper by Anonymous Coward · · Score: 3, Insightful

    > The PS3 cost Sony ~$850.00 to make and was intentionally sold at a loss.

    I'd be very surprised if it were that high now. I suspect the blu-ray drive was the biggest cost, and I bet that's gone down a LOT. And since they're all the same (modulo some SKU customizations) they can easily drive the cost way down. PC components only get that way when a technology is perfectly stable, but they keep introducing something new every couple years. Anyway, the cost to Sony is irrelevant: the consumer pays a lot less. Additionally, no one cares about the "PC-like" architecture either. The experience is that they buy a much cheaper box that will play good games for the next four to seven years, period.

    So sure, if you decide to slap the "PC" label onto everything, then yeah, the PC market is doing fine. Meanwhile, I don't think nVidia is going to have a strong season selling top-end video cards to only the people who bought Crysis.

  13. Re:Consoles always been cheaper by CyberData4 · · Score: 2, Insightful

    We're talking about the actual price. Not a theoretical price if it was sold at the greatest profit possible. It's simply a fact, console gaming is cheaper than PC gaming. I'm not saying it's better, but it's the most cost efficient method of gaming. Unless you enjoy spending a few hundred bucks every few months to keep all aspects of your PC up to date. For $600, you get about 5 years of solid gaming. Show me a PC for $600 that will play ALL the games for it while running great for five years...

  14. Re:Fishy by nick_davison · · Score: 5, Insightful

    Using a substantially faster video card in a PC doesn't provide nearly the performance of a slower spec'd console. The console isn't burdened by nearly as much overhead, but that should not affect the GPU noticably. Like pixels?

    The XBox360 (which I own and love too), sortakinda does 720p. That's 1280x720. I say sortakinda because checking framebuffers on launch titles revealed some of them weren't even managing that... They were rendering fairly significantly lower resolutions and then upscaling to fill 720p in order to keep their framerates up.

    Compare that to a $200 8800GT that laughs at 1280x720 for most games. Sure, there are some games with graphical effects WAY beyond anything I get on my console... but I can switch it down to console levels and play at full 1080p and beyond (I play most games at 1920x1200 on a 24" widescreen with the vast majority of settings maxed out).

    Now it's true... An optimized system will always out perform a generalized one with identical parts when asked to perform identical tasks.

    However, consoles also have absolutely zero room for upgrading over their five to ten year life cycles whilst PCs sit there benefiting from Moore's Law.

    At launch, high end PCs usually match the console but for significantly more money. A year later, mid range PCs match the console for more money. A year after that, low end PCs tend to match the console for hardly anything more. From there on out, the only real arguments in favor of console performance come from comparing frame rates between a low resolution console with no AA (Forza, I'm looking at you) and a PC at dramatically higher resolutions, AA and AF maxed and a whole bunch of cool new graphical tweaks that aren't even an option on the optimized console version.

    Both paths are equally valid. The PC, by going generic, has the ability to keep up with Moore's law and not wait on five plus year release cycles. Consoles, by going heavily optimized, can get the best bang for the buck at launch, translating in to greater profits for the makers/lower prices over time, and providing a single environment for games to be optimized for.

    The bigger issue, however, is more likely how easy it is to download NOCD hacks, etc. for the PC and have one set of disks passed around a whole group of friends. Console gamers tend to need mod chips and, with Microsoft and Sony controlling the keys to the kingdom, can screw you the moment you go online and get the next forced patch. Game companies factor that in and would rather sell 2-5m units at $60 of Halo 17 with 3-6m turning up with copies etc. than sell 500,000 copies of Doom 18, at $30 a piece after Best Buy slashes prices, with 5-10m copies out there.

    As a hardware medium, they're simply different choices. One gets more rewards up front, one pays them out over time. As a business medium for game makers, Microsoft and Sony tightly holding the keys to going on line makes consoles a FAR better investment.
  15. Re:How many players per PC? by uniquename72 · · Score: 4, Insightful

    In other words, you can turn a $1,000+ PC into a $500 console? The PC doesn't magically lose its other features just by playing games on it.
  16. Re: NTSC by bitrot42 · · Score: 2, Insightful

    Analog NTSC has no pixel structure, so there is no specific number of pixels on a line. A broadcast channel has 6 MHz bandwidth, so there is a physical limit to the number of 'lines of resolution' before it blurs together.

    The broadcast standard is 720 pixels wide, as this can represent the full 6 MHz range. It includes 8 pixels of the blanking area on each side, which, when eliminated, leaves 704 pixels. 640 is commonly used by PCs/consoles because it results in square pixels, and gives sufficient detail with slightly less storage/processing overhead.

    As for the frame rate, it is 30 frames per second (not 24 as a previous post indicated), which are made of two interlaced fields (240 visible lines each.) Most games don't draw complete frames at 30fps, though -- they draw independent 640x240 fields at 60 fields per second, as it gives smoother motion.

    So compare 640x240 60fps to what a gaming PC has to pump out, and clearly it's a much smaller task for the GPU. Hi-Def TV shifts the balance, though, as full 1920x1080 60fps is more than most desktop PC monitors support.

    --
    FIXME: Add a sig here
  17. Re:How many players per PC? by sdsucks · · Score: 2, Insightful

    To continue beating a dead horse...

    Do you realize that a console is pretty much a PC with standardized hardware and very restrictive licensing as to what software can run on them?

  18. The catch-22 by tepples · · Score: 1, Insightful
    I'll follow your procedure step-by-step to show where it breaks for the majority of people:

    Step one buy a TV

    Step two buy a PC Done years ago.

    Step three look at the back of the TV and then the PC Done. TV inputs: RF and composite. PC output: VGA.

    Step four buy the appropriate cable (HDMI, DVI, VGA, or SVGA)

    What is the appropriate cable from a PC with only a VGA output to a TV with only RF and composite inputs? Or should someone have have considered this at the "buy a TV" or "buy a PC" stage, and if I have already done that, I'm out $600 for a new TV?

    But to give your procedure a full shot, I'll try it on my other PC, which (step three) does have an S-video output.

    Step four buy the appropriate cable (HDMI, DVI, VGA, or SVGA) S-video to composite adapter: check. Stereo miniplug to dual RCA: check. Triple 4 m RCA cable: check. Now I have a Windows desktop on the TV.

    Step five hook cable to TV & PC, right click and then adjust screen resolution to native res of TV The control panel doesn't list 480i, but 480p is close enough. I even understand what "overscan" and "deflicker" are, and when I should and should not turn them on. But:

    Step six give console fanboy boy a tired look.

    Console fanboy gives me a look back: "So you got Windows, PowerPoint, and YouTube on your TV. Good job. Now where are the games?" Too many major-label video game publishers dismiss HTPC gaming, claiming that same-screen multiplayer is for consoles only. During the PS2 era, multiplayer titles such as Soul Calibur and Shrek Smash n' Crash Racing would get ported to everything but the PC.

    The problem here appears to have a catch-22 in it. Major video game publishers won't port games to the PC because of the TV connection mismatch, and PC makers won't promote PCs with TV output because of the lack of game software.

  19. Re:Consoles always been cheaper by mrchaotica · · Score: 2, Insightful

    Maybe I'm missing the picture here but given the inner workings of both the XBox and the PS3, their PC-like peripherals (sans mouse), their network-ability and the mod-ability of both into Linux systems, I would argue that console gaming is dead. The only problem with that argument is that the Wii (as the only real console left) is doing pretty damned well.

    Nope, here's the difference:

    Consoles are locked down and run only proprietary, manufacturer-approved games, while PCs are open and free to develop for. Modchips and Linux don't count, because they are illegal or don't have access to all the hardware, respectively.

    If PC -- i.e., free and open gaming dies, it'll be a sad, sad day.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  20. Re:How many players per PC? by Wildclaw · · Score: 2, Insightful

    Absolutely false. With the $300-$500 console, you can play all the newest games. With the $300 PC, you can't play the newest games. True, I think his $300 is a little low. You are probably much better off spending an extra $100 on the graphics card.

    But otherwise he is spot on. We are comparing to consoles here, so no playing at 1600x1200 or at high settings with anti aliasing.

    you still have yet to buy a display) We are outputting to TV of course. Most graphic cards support that, so it shouldn't be a problem.

    Your sarcasm doesn't change the fact that consoles are better designed for multiplayer on the same system than PCs are. Actually, no. Console games in general may be better designed for multiplayer, but that is purely a matter of software. There are some PC games that support multiplaying on a single computer.

    That's absurd. Multiplayer support isn't some sort of concession begrudgingly granted by the console maker. It's an integral part of the design. No, it is an integeral part of the usage pattern of the console, which is family entertainment around the tv. The only specific design console design part is extra controls, but that is easy to add to the PC also, via USB.

    That usage paterrn does however mean that more game developers focus on creating split screen games on console. So the software availability on the console does become an advantage.

    Of course, the PC has its own software advantage due to its better control options, and less restrictions on distribution.

    They don't need to, the vast overwhelming majority of people already have them. Very few people already have a computer screen but no computer. Additionally, the vast overwhelming majority of people who have both a computer screen and a television have a *significantly* larger TV than computer display. Then there's sound, as well. You can use a TV as a computer screen. Of course, that way you will notice the obvious shortcoming of the TV, esepcially old ones. But as we only want a gaming PC that can match a console, we don't really need to spend extra money on a computer monitor.