Blizzard Sues Creator of WoW Bot
Ponca City, We Love You writes "Blizzard, the makers of World of Warcraft, are suing Michael Donnelly, the creator of the MMO Glider program, which performs key tasks in the game automatically. Blizzard says the software bot infringes the company's copyright and potentially damages the game. 'Blizzard's designs expectations are frustrated, and resources are allocated unevenly, when bots are introduced into the WoW universe, because bots spend far more time in-game than an ordinary player would and consume resources the entire time,' Blizzard wrote in its legal submission to the court. More than 100,000 copies of the tool have been sold while more than 10 million people around the world play Warcraft. Donnelly says his tool does not infringe Blizzard's copyright because no 'copy' of the Warcraft game client software is ever made. The two parties are now awaiting a summary judgment in the case."
Don't really see how it infringes on the Warcraft copyright; but maybe it infringes on the trademark somehow if it's being marketed as something official to Blizzard and WoW, and giving customers the perception that this is an extension of the WoW service. As for damaging WoW by taking up more resources than the normal player would; what if I were an abnormal player who is on nearly 24/7; is there some provision in the agreement where I am charged more for the subscription or something?
How? Unless he stole source code and used it in his program, I don't see how. Maybe I'm just missing something, but I don't think this program infringes on their copyrights, it may violate other things like their TOS, but this seems to be merely and intimidation act to make him shut down.
A program that plays the boring parts of the game. Can he come up with a program that does the boring parts of my life while I'm out having fun?
Bots are grossly overrated for MMOs for the most part. Sure, there are some few players that will use them in WoW and other games, but for the most part, people want to experience the game. And many bot users are very easy to spot, as their users don't put in enough to make it believable.
I am kind of surprised that Blizzard is doing this, but I think it's just a publicity thing, and they don't really care if they make any cash off of it. They are just trying to placate the masses on the forums that worry about every single little thing they can.
The reality is, bots make money for Blizzard. Once an account is banned, the player has to purchase a new box of the game to start playing again. And with the expansion, that's 2 boxes. So, Blizzard makes money off of the players that register new accounts/CDs every time they get banned.
Besides, most gold farmers are played by humans, not bots.
Maybe instead of suing people who run bots to avoid grinding, they should make grinding less boring/time-consuming? Grinding is really the only reason they aren't getting $15/mo from me.
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so i can pay $10/month to have a bot do the boring grinding for me.
Oh wait.. that's why i don't play in the first place. Why the hell would you play an rpg that can be played more effectively by a bot than a human?
</flamebait>
http://www.xkcd.com/354/
The problem is not bots, it's crappy game design. Once your paying customers start wanting to pay in order NOT to play your game, you know your designer is a complete retard. Then again, it seems that making games not very fun is a highly successful business model..Who would've guessed?
Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
The program does not make a copy of any of the game files, it simply reads the memory space that wow.exe loads into and responds to certain procedure calls and what not in the memory. For example, a monster is on the map and the client loads it in memory to prepare it for rendering. Even if the player cant see it, the program can because wow.exe loaded it into memory. The program can see and interact with the wow.exe executable by reading what wow puts in the memory.
No free-for-all PvP RPG server or game has ever been successfuly long term (compared to other MMOs or servers in the same year/game).
Griefers always dominate - it's John Gabriel's Greater Internet Dickwad Theory proven every day. Griefers are far worse than any amount of bots.
Eve Online is the first potential counter-example, and they've been very careful about the rules.
Socialism: a lie told by totalitarians and believed by fools.
It's much less fun when the bots are on your team.
Gold farming and grinding are much less needed these days in WoW with the daily quests giving out 8-12g a pop, and being able to do 25 of those a day. Most taking 10mins to complete.
Wow, this reminds me of 2006.
http://www.joystiq.com/2006/11/20/blizzard-sued-by-wow-glider-creator/
Except in 2006, he was suing them.
The winding road up the mountain of money that Blizzard sits atop of is littered with the corpses of games that "will be" X or Y while WoW delivers a game experience that people want. Not some grand artistic or social vision, a game with just enough (and I would even say only enough) depth to keep you coming back. Hell, they're down every tuesday morning and they're still regarded as the smoothest MMO experience around.
Darkfall wants to make your items lootable, they're welcome to try it. Whether people actually enjoy this level of realism is a reality they're going to face on their balance sheet.
Me, I'm looking forward to Warhammer Online, but I don't hold any illusions that it will radically change the mechanics or culture of the MMO genre. I will throw my money at what's fun.
Done with slashdot, done with nerds, getting a life.
On some MUDs, if a player was suspected of botting, other players would give them an on-the-spot Turing test. Those who failed would be attacked.
"Believe me!" -- Donald Trump
WoW doesn't mandate it. You can never spend a single day grinding and have plenty of things to do. The problem comes from people who get in to this pissing match of having to have something just because others have it. So they want to automate it.
If people would just play the game to have fun, it wouldn't be a problem. It is a game, you don't "need" anything in it. Just do whatever it is you like to do. If you like to grind (surprisingly some people do) then grind. If you don't, don't. However don't get mad and say that you should get reward X that the grinders get.
More or less, Blizzard has a bunch of different kinds of rewards for different things. You can't get any reward doing any thing. However whatever it is you like doing, there are rewards for it.
The problem is when people aren't playing it to have fun, but playing it because they want to have all the best of everything. Well, that's pretty hard, since you have to do a whole bunch of different things. So they'll get bots to grind and such. That is just stupid. If all you care about is having the best, what's the point? The point should be to do whatever is fun. It is all just a game, none of it matters, other than to have fun.
Of course we can, but wouldn't it be more efficient to have a computer entertain itself, on our behalf? Your recreation could be taken care of, for you by proxy, freeing you to pursue other more fulfilling endeavors, such as laboring.
This is just a step toward the ideals mankind has dreamt of for ages. Someday, computers will be able to drink beer for us, have sex for us, and enjoy books,music, and movies for us. Perhaps they could even sleep for us. This would make us free to perform menial tasks.
"Believe me!" -- Donald Trump
To see that this is what is always likely to happen. Looking at human history, it has historically been the strong dominating the weak, the few privileged exploiting the poor many. You come to realise that the relative stability and equality we enjoy in some nations is an anomaly of history, and took some incredible circumstances and efforts to create. For all that, they still aren't perfect.
So it should be ho surprise at all that is what happens in unrestricted games. Perhaps if some great leaders played the game they could inspire the masses to band together and overthrow the griefers. A George Washington of the gaming world. However, that isn't real likely since the masses can simply take their money to another game. There's no reason to put up with crap and try to make it better, there's other companies who'll be happy to do that.
My response to all the people who claim what a "problem" the design of WoW is and how much better their pet game is is the same one another poster made in this thread: 10 million users. They are doing something right.
As a long time gamer, I have to say WoW is the first MMORPG that has held my attention for more than about 6 months. Everquest was just awful, I quit that one after a month. DAoC was fun for awhile, I played for a few months, quit for a year, came back for a few months, quit again. Eve Online was... Well... Really boring. Tried it in beta, never signed up. Starwars Galaxies had a lot of promise, but it seemed as though Sony had a team dedicated to tracking down and eliminating anything fun. Lasted about 4 months.
WoW, however, I've been playing since a month after it came out, and I still play to this day. Is it perfect? No, of course not. However it seems to be able to keep things fun. I continue to be amused by it, and find that it is enough amusement to justify $15/month.
It seems to me that the people who primarily have a problem with WoW are the asshole griefers, who are mad that they can't become infinitely more powerful than everyone else, that they can't totally dominate. Well, I'm ok with that. If that segment has to be excluded, that's fine, because a whole lot of the rest of us find it fun.
And that is really what matters. Games are not about some magical standard of purity, they are not about perfect realism, they are not about testing you as a person. They are entertainment, pure and simple. So if they are good amusement for the money to you, then your money is well spent on them. If they are not, then your money is better spent elsewhere.
So a good game is quite simply one that people find fun. If people find it fun, they'll buy it and play it, and that is success.
For once, Blizzard has definitely done something wrong...sued for the wrong things all the way around here. Sue for damages? Sure. Copyright? No. Trademark? No.
The guy has disclaimers on his site about using MMOglider that pretty much state "Blizzard doesn't like this", so no, Blizzard can't really do a lot about it.
Unless the guy doesn't have the resources to pay for the lawyer, I would suspect that the odds are in the mmoglider guy's favor.
The bot writer might actually be entitled to write his program without regards to how it is used.
It is certainly not illegal for someone to cheat at a video game, even though it violates the EULA. Blizzard would have to prove that this man selling a cheat program causes them damage, and that he is liable for that damage. Currently, cheat programs do not fall under the spam or malware category, they are not malicious code. It will be hard for Blizzard to convince a judge that a paying customer running a bot is costing them money.
On the one hand I root for blizzard to weed out griefers and farmers, they can hurt the gameplay experience. On the other hand though i'm not sure that what this man is selling is actually criminal. It's not very sportsmanlike, but i don't think it's illegal.
"A great democracy must be progressive or it will soon cease to be a great democracy." --Theodore Roosevelt