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Rubik's Cube Proof Cut To 25 Moves

KentuckyFC writes "A scrambled Rubik's cube can be solved in just 25 moves, regardless of the starting configuration. Tomas Rokicki, a Stanford-trained mathematician, has proven the new limit (down from 26 which was proved last year) using a neat piece of computer science. Rather than study individual moves, he's used the symmetry of the cube to study its transformations in sets. This allows him to separate the 'cube space' into 2 billion sets each containing 20 billion elements. He then shows that a large number of these sets are essentially equivalent to other sets and so can be ignored. Even then, to crunch through the remaining sets, he needed a workstation with 8GB of memory and around 1500 hours of time on a Q6600 CPU running at 1.6GHz. Next up, 24 moves."

87 of 386 comments (clear)

  1. Which 25 moves? by Hatta · · Score: 5, Funny

    What are these magic 25 moves that can solve a rubik's cube regardless of starting position?

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    1. Re:Which 25 moves? by Shakrai · · Score: 5, Funny

      What are these magic 25 moves that can solve a rubik's cube regardless of starting position?

      Left, right, right, down, down, left, up, right, up, up, left, down, down, right, up, down, left, right, up, left, down, down, right, up, left.

      Just a guess ;)

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    2. Re:Which 25 moves? by exultavit · · Score: 4, Funny

      "Up Up Down Down Left Right Left Right B A Start"

    3. Re:Which 25 moves? by Anonymous Coward · · Score: 4, Funny

      Just because we use cheats doesn't mean were not smart

    4. Re:Which 25 moves? by Anonymous Coward · · Score: 3, Funny

      Didn't solve the thing, but now it says I have 30 lives, care to explain?

    5. Re:Which 25 moves? by calebt3 · · Score: 5, Insightful

      I think all he proved is that a random cube can be solved in 25 moves, but those moves are unique to every starting combo.
      In other words, they are left as an exercise to the reader.

    6. Re:Which 25 moves? by ookabooka · · Score: 5, Informative

      I think a better way to think of it is that given any position, you can solve it in 25 moves or less. There are many algorithms that you can use to solve rubik's cubes, applying a general rule to solve any position, but they can take ~60 moves in some situations. So while it may be possible (completely intuitive guessing here, I'm no rubik master) to solve for a certain position in 25 moves it may be non-intuitive and require a specific strategy to that position. You're better off learning one of the more general algorithms IMO, if you get good at it you can solve cubes rather quickly. A computer on the other hand could easily ha

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    7. Re:Which 25 moves? by Brian+Gordon · · Score: 2, Interesting

      Building the rainbow tables would be insane. And no need to hash; that would take extra time and use a non-efficient amount of key space. Just search by the configuration of the cube.

    8. Re:Which 25 moves? by socsoc · · Score: 3, Informative

      Why do so many people leave SELECT out of that code? Weren't you ever playing two-player? It's select start for goodness sakes.

    9. Re:Which 25 moves? by Anonymous Coward · · Score: 5, Funny

      You're better off learning one of the more general algorithms IMO, if you get good at it you can solve cubes rather quickly. A computer on the other hand could easily ha ...ve become self-aware while trying to solve a rubik's cube and taken over the internet in order to prevent me from telling anyone. It calls itsel
    10. Re:Which 25 moves? by DynamiteNeon · · Score: 3, Informative

      If you want to get technical, not even START is required in some cases.

      http://en.wikipedia.org/wiki/Konami_Code

    11. Re:Which 25 moves? by kylehase · · Score: 5, Funny
      No it's -- up, up, down, down, left, right, left, right, b, a, b, a, up, up, down, down, left, right, left, right, b, a, b, a, start

      The old 26 move algorithm was the same except 'select' then 'start'

      --
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    12. Re:Which 25 moves? by DrEasy · · Score: 2, Insightful

      I guess that if a Rubik cube had had the same structure as an aperiodic graph (recall the recent Slashdot story), then such a fixed set of moves, that work no matter what your starting point is, would have existed. Obviously that's not the case here.

      --
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    13. Re:Which 25 moves? by rm999 · · Score: 5, Funny

      I have a truly marvelous list of the moves which this comment box is too small to contain

    14. Re:Which 25 moves? by Anonymous Coward · · Score: 5, Funny

      You're better off learning one of the more general algorithms IMO, if you get good at it you can solve cubes rather quickly. A computer on the other hand could easily ha ...ve become self-aware while trying to solve a rubik's cube and taken over the internet in order to prevent me from telling anyone. It calls itsel f Anonymous Coward. We are your robotic overlords, and we welcome only ourselves.
    15. Re:Which 25 moves? by fahrbot-bot · · Score: 5, Funny
      Left, right, right, down, down, left, up, right, up, up, left, down, down, right, up, down, left, right, up, left, down, down, right, up, left.

      Those sound familiar, but I can't be sure - don't have anyone's thighs wrapped around my head at the moment...

      --
      It must have been something you assimilated. . . .
    16. Re:Which 25 moves? by DaSH+Alpha · · Score: 2, Funny

      Of course that only works with the classic 3x3 cube. If you try it on the 4x4 or 5x5 cubes, they'll self destruct.

    17. Re:Which 25 moves? by skelly33 · · Score: 2, Insightful

      This is worthy of a /. hall of fame - we need a new moderation option :)

    18. Re:Which 25 moves? by Anonymous Coward · · Score: 3, Interesting

      In fact, it is pretty likely every cube can be solved in as few as 21 moves (or less),
      as someone (Dik Winter) has already written a program that does just that.
      Source: http://mathworld.wolfram.com/RubiksCube.html

    19. Re:Which 25 moves? by uglyduckling · · Score: 4, Insightful

      "it's also known that there are no configurations that can be solved in 21 moves."

      Yup - that's a bizarre thing to say. Surely after the first move in solving a configuration that can be optimally solved in 22 moves you obtain a configuration that can be optimally solved in 21 moves, by definition?
    20. Re:Which 25 moves? by Oktober+Sunset · · Score: 4, Funny

      30 lives! I think you should share, a lot of guys on here don't even have one life.

  2. You only need one by Smordnys+s'regrepsA · · Score: 3, Funny

    The correct answer is a hammer.

    --
    Just -1, Troll talking to another.
    1. Re:You only need one by Profane+MuthaFucka · · Score: 5, Funny

      One..Two..Three..CRUNCH...Ouch

      The answer is that it takes three licks to get to the center of a standard Rubik's cube.

      --
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    2. Re:You only need one by tlhIngan · · Score: 5, Interesting

      It's much easier to pull the stickers off. Though less fun I suppose.


      Fun trick: Take a solved cube, and on one of the inner edge pieces (the ones with two stickers), and swap the colors. Mix it up, and give it to someone to solve. Or take a corner piece and rotate it.

      Hint: It's unsolvable. The Rubik's Cube, if taken apart and put back together randomly, will more often than not end up being unsolvable.

      A great way to frustrate that showoff cuber at the office. Especially if they appreciate it when someone scrambles the cube and they'll have it solved in front of everyone. Just go and put it back together randomly, or do one of those devious swaps, and you'll have fun watching him try to solve it.
    3. Re:You only need one by PaintyThePirate · · Score: 3, Insightful

      Any cuber worth a damn will be able to identify that the cube has been tampered with within two minutes (significantly less if he or she is a speed cuber).

    4. Re:You only need one by msuarezalvarez · · Score: 4, Funny

      Your comment has just made me run through the list of my close acquaintances checking that none of them might ever refer to themselves are `cubers'... I would have hated having to kill any of them!

    5. Re:You only need one by kaizokuace · · Score: 4, Funny

      good idea, those cubers are a bunch of squares.

      --
      Balderdash!
  3. 1.6ghz? by dostert · · Score: 4, Insightful

    Why wasn't the Q6600 at 2.4ghz like normal? Anyone know?

    1. Re:1.6ghz? by RabidJackal · · Score: 3, Interesting

      Speaking from personal experience, a Q6600 at 100% load on all four cores gets incredibly hot, even with a good cooler. Perhaps he did not wish to risk overheating at the expense of his experiment?

      Then again, it could just be an error in the article.

    2. Re:1.6ghz? by Brian+Gordon · · Score: 3, Informative

      And to save people from opening calculator, that's about 62 days of operation.

    3. Re:1.6ghz? by TheSHAD0W · · Score: 5, Funny

      Well, that explains it; considering how fast the technology is changing, they probably didn't have 2.4 GHz versions 62 days ago.

    4. Re:1.6ghz? by NerveGas · · Score: 2, Informative

      Speaking from experience (I'm on one), the Q6600 does run at 2.4 GHz. And while they are far too much for the stock heat sink if you're going to load up all four cores, if you throw a Zalman on them, you can load them up 100% without any problem at all. Their TDP is 105 watts, the old Prescotts got up to about 120 watts, if I recall.

      The stock heat sink isn't good at all. And their thermal compound, even after repeated heat cycling, only covers a small fraction of the CPU-heatsink interface. Just throw it away.

      --
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    5. Re:1.6ghz? by scroby · · Score: 3, Informative

      the Q6600 will default to 1.6 GHz to save power, at least it does for me under ubuntu 7.10. I'm guessing the cpu actually ran at 2.4 under load...

    6. Re:1.6ghz? by Cecil · · Score: 2, Insightful

      Why do both CPU manufacturers include those shitty, awful heatsinks anyway? Do they want people to think their processors overheat and are loud and suck? And that's before the fan starts shrieking and sticking due to dead bearing or crap oil or clogged with dust. I haven't gotten a CPU with a good stock heatsink since the Pentium III. Hell, if AMD or Intel decided to contract out to Zalman or something, they could suddenly start marketing their CPUs as super quiet and cool and power efficient and probably eat up a bunch of market share. People are tired of the noise and heat.

      Next up, videocards, ugh.

    7. Re:1.6ghz? by Anonymous Coward · · Score: 5, Interesting

      Practically speaking, this is more a memory intensive than a CPU intensive problem. Given that the Q6600 supports an FSB speed of only 1066 MHz, if the computations generally require a fetch from RAM (i.e. the on-die cache is insufficient to the task, as in most memory bound tasks) then you can't operate at the full speed of the chip since it is constantly waiting on the memory controller.

      In benchmarks, AMD CPUs tend to beat Intel CPUs on memory bound tasks, even though Intel CPUs win at CPU intensive tasks because the AMD CPUs integrate a faster memory controller on-die instead of relying on a slower FSB. Intel's weakness is less noticeable when the CPU is running at a clock speed closer to the FSB, and given that increases in CPU clock speed increase the power and heat usage geometrically, it wouldn't make sense to run the CPU at full clock for a task of this nature.

    8. Re:1.6ghz? by JonathanR · · Score: 3, Funny

      The sound of the CPU cooling fan at 2.4GHz?

    9. Re:1.6ghz? by Brian+Gordon · · Score: 4, Funny

      A cooling fan at 2.4 billion revolutions a second would probably sound more like atoms tearing apart. :)

    10. Re:1.6ghz? by Alsee · · Score: 5, Funny

      If the fan has a diameter exceeding 3 1/8 inches, it would be the sound of fan blades of infinite mass traveling backwards in time.

      -

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  4. Annoying my older brother by ServerIrv · · Score: 2, Funny

    When I was little, I still remember annoying the crap out of my older brother by "solving" his Rubik's cube removing and replacing the stickers in the correct location. Eventually the glue would wear off the dots and you would suddenly have a slightly easier puzzle to solve.

    1. Re:Annoying my older brother by kylben · · Score: 4, Funny

      The more annoying thing was to solve it for real, then transpose two of the stickers, and mix it up again. Let's see 'em solve it now!

      --
      Insightful and funny are really the same thing, except one has a punch line.
    2. Re:Annoying my older brother by Ungrounded+Lightning · · Score: 5, Funny

      And if you put the corner on twisted by a third of a turn, then scramble it up again, you have an insoluble puzzle to leave lying about to drive people nuts. B-)

      --
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    3. Re:Annoying my older brother by Gazzonyx · · Score: 3, Funny

      Not funny. I had this cube in my car for years (something to do at traffic lights and when there's an accident during rush hour traffic in Allentown)... could never beat the friggin' thing. I got it in a box from my cousin (along with a commodore 64 and VIC 20).

      One day I decided to look up the algorithm to beat it, and you can imagine how I felt when I realized that the stickers had been removed and there was no solution. I nearly pulled a Ballmer, but I happened to be sitting in the only chair in the room. Not that it stopped me from trying to throw it.

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      If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    4. Re:Annoying my older brother by poopdeville · · Score: 5, Funny

      Hint: For this prank to work, the stickers should be different colors.

      --
      After all, I am strangely colored.
  5. The next big thing in GREEN TECH by heroine · · Score: 3, Funny

    This Green Technology uses 1/26th less energy to solve a rubix cube! When's the IPO?

  6. I still beat him! by holywarrior21c · · Score: 2, Interesting

    he took 1500 hrs to solve that damn thing. I take a minute. have a random chinese guy and the cube orders itself. Dammit! sorry. i just took calculus test and my caffeine dosage is nondecreasing at exponential rate.

  7. Theory versus practice by line-bundle · · Score: 5, Insightful

    This is a good example of where the inefficient method (of about 60 moves iirc) is much faster in terms of time. The 25 move solution is elegant but just not worth it in terms of computations, time etc...

    This could make a good case study for business schools :-)

    1. Re:Theory versus practice by garcia · · Score: 5, Insightful

      IMHO it isn't proving what you seem to believe it does.

      Instead, it makes a great case for doing the research on the front end to eliminate lengthy repetition of useless iterations to shorten the overall time.

    2. Re:Theory versus practice by QuantumG · · Score: 2, Insightful

      I'm not sure I know what you're saying, but it seems you don't either, so ok.

      --
      How we know is more important than what we know.
  8. Zero moves.... by Chysn · · Score: 4, Funny

    I consider a Rubik's Cube to be "solved" regardless of its starting position. I subscribe to the Fred Rogers solution: it's fine just the way it is.

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  9. Computational proofs by timeOday · · Score: 3, Interesting

    Is this becoming common for proofs to be done by searching through billions of combinations (albeit, reduced to that number only through some clever observations about symmetry) and simply showing that each one is possible because your computer found a solution? Sometimes we talk about the number of steps in a proof, this proof must have trillions of steps. Not complaining, it just seems like a uniquely computer-age technique. I know of no reason to assume that every true thing that can be proven has a concise, elegant proof - in fact I'm sure that cannot be true because there are only so many small numbers to go around!

    1. Re:Computational proofs by Sage+Gaspar · · Score: 4, Interesting

      As far as I know the first "big" computational proof (which another poster alluded to) is the Four Color Theorem. It was initially met with some distrust but it's pretty widely accepted now, and there are people that worked after the original proof to cut down the amount of computer verification needed from a couple thousand to a couple hundred I think.

      I would guess that it is more common in fields like graph theory and other discrete math just because obviously the discrete lends itself well to computers, and many times it's not hard to whittle it down to a finite number of cases to check. The objects of study also tend to admit matrix representations and other things computers are good at working with. Even before computers you'd cut things into lots of cases that you needed to verify but now it's easier to handle proofs that need larger number of cases.

      I've actually seen some really interesting proofs using computers to check things over continuous domains. The basic idea lots of times is if you can check things over a fine enough "net" of cases in some space and you can prove that the variance between each of these points is small enough, then you can cover your entire space by just checking a finite number of cases.

      Given all this people still have a healthy amount of skepticism for computer aided proofs and would rather not if possible in most cases, especially when you're talking about billions of cases. Then again what is the potential for errors in a computer checking billions of cases based on a relatively small amount of code versus some of these enormous human-created decades-long behemoth proofs?

  10. Re:Damn. by Bill,+Shooter+of+Bul · · Score: 4, Funny

    No, just make the rubix cube out of the oled keys of the optimus keyboard. Integrate with bluetooth and "solve" the rubix in a single button press.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
  11. Distributed computing by Anonymous Coward · · Score: 3, Interesting

    Since it took just a few months for someone to do this on one computer, this seems like an ideal candidate for a small-scale distributed computing project. TFA says his program's working on 24, so he already has an algorithm. Assuming it's massively parallelizable, which from the description of the method seems very likely, it shouldn't take too many computers to get to 24 in a matter of days. Anyone care to implement the algorithm in one of the open-source distributed computing frameworks out there?

    1. Re:Distributed computing by kylehase · · Score: 2, Funny

      Or perhaps Rubik's@home.

      --
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  12. Re:Damn. by click2005 · · Score: 3, Funny

    I painted all 6 sides the same colour on mine.

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  13. next project: getting a date! by Anonymous Coward · · Score: 4, Funny

    In my research, I've reduced female behavior to a set of 50 million parameters. By partitioning this space into subspaces and finding equivalent sets, I think I might be able to get laid.

    However I've noticed a problem: if I introduce a parameter to model a female's response to this research, the spaces collapse to zero, i.e., a null set.

    I find this quite puzzling. Simply by examining my chances of getting laid, I reduce my chances to zero.

    Did I mention I can solve the Rubik's cube in 25 moves?

    1. Re:next project: getting a date! by LaskoVortex · · Score: 2, Funny

      By partitioning this space into subspaces and finding equivalent sets, I think I might be able to get laid.

      Apparently, this video explains how to do it in 5 steps, much simpler even than solving the Rubik's cube.

      --
      Just callin' it like I see it.
  14. Suboptimal Nonsolution by Anonymous Coward · · Score: 5, Funny

    I've been doing some interesting work in the other direction. I've managed not to solve a Rubik's cube in what I estimate to be 1.5 million moves. That seems to be the upper limit after which the stickers fall off.

  15. The original paper by jkua · · Score: 4, Informative

    Here's the paper itself, if you want more detail than the very general summary in TFA.

  16. Wow, it really works by MillionthMonkey · · Score: 4, Funny

    I started with a solved cube and now it looks totally scrambled.

    1. Re:Wow, it really works by Zarel · · Score: 5, Insightful

      Wait, how did this get modded Interesting? A solved cube is indeed a member of all starting point, and it would be the only member of its set of essentially similar ones (and, for that matter, the member of the only set of essentially similar ones solvable in zero moves). I fail to see anything interesting about that.

      --
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    2. Re:Wow, it really works by stfvon007 · · Score: 4, Funny

      Ha Ha, all you idiots are trying to solve it by twisting the blocks around. I solved it by moving all the colored stickers around instead! and THAT only takes 24 switches of the stickers at most!

      --
      All misspellings and grammatical errors in the above post are intentional and part of my artistic expression.
    3. Re:Wow, it really works by Vectronic · · Score: 4, Insightful

      Perhaps, but that's only if you count a "switch" as a single move, rather than - Peel, Peel, Stick, Stick...

    4. Re:Wow, it really works by The+Clockwork+Troll · · Score: 5, Interesting

      Unfortunately the "Interesting" moderation is not finest grain.

      There are at least two subtypes of interesting:

      - Interesting to someone with joint degrees in math and computer science
      - Interesting to someone who has smoked two joints

      Any thread involving Rubik's cube is going to pull both, sorry.

      --

      There are no karma whores, only moderation johns
    5. Re:Wow, it really works by v1 · · Score: 2, Insightful

      part of this proof involved eliminating similar combinations. A solved cube has 24 variations. (viewed from any one of six faces, in any of four rotations)

      --
      I work for the Department of Redundancy Department.
    6. Re:Wow, it really works by mgblst · · Score: 2, Insightful

      I could never understand these idiots who removed the stickers. The rubix cube comes apary very easily, and goes together almost as easily. What sort of a fool would want to deal with the stickers??? No offence.

    7. Re:Wow, it really works by strabes · · Score: 3, Insightful

      It would have been easier to just learn how to solve it. Once you know how, it's quite a feeling of accomplishment and people think you're smart even though it's really not that hard.

      --
      Its = possessive. It's = "it is"
    8. Re:Wow, it really works by rk · · Score: 2, Funny

      These sets are also not completely disjoint. :-)

    9. Re:Wow, it really works by bark76 · · Score: 4, Funny

      So is 'funny' the mod you get from someone who's only smoked one joint?

    10. Re:Wow, it really works by Chris+Mattern · · Score: 2, Interesting

      What's really amusing is that you can take a Rubik's Cube apart and reassemble it so it *can't* be solved. Possibility for hours of fun here...

    11. Re:Wow, it really works by tomhudson · · Score: 2, Interesting

      That rather depends on your intuition. I personally would intuit an upper bound of (3^9)/2 which would be further reduced by the fact that abs(n(o) - n(x)) <= 1 where n represents the number of each marker on the board.
      No intuition. My numbers are based on a program I wrote a decade ago that generated all possible solutions. It generated static html pages such that you chose to go first or second, and you'd click on the square, and it would load the appropriate next page. 2000 pages to cover every possibility where it won, or, if not a win, then a draw. It never lost :-)

      Taking into account mirrors and rotations, another program got it down to under 500, iirc. (it may have been slightly over - can't recall for sure).

      It was really neat - a tic-tac-toe-playing set of web pages with no javascript, no programming on the server or the client - just 2,000 static pages.

  17. Yeah...24 moves.. by nadamucho · · Score: 2, Funny

    ....or a girlfriend.

  18. pffffft by INeededALogin · · Score: 2, Funny

    and around 1500 hours of time

    pfffft... Java

  19. "God's Algorithm" by wickerprints · · Score: 5, Interesting

    Take every possible unique configuration of the cube (those that are obtainable by legal moves--no rearranging stickers or disassembling allowed). Represent each configuration by a vertex. Now join two vertices by an edge if and only if the configurations represented by those two vertices differ by a single move (we will elaborate on what constitutes a "single move" later). The result is a mathematical object called a graph. A horrendously giant graph.

    One, and only one vertex in this graph corresponds to the solved configuration of the cube.

    Note that this graph represents all possible moves and positions--any scrambled cube is a vertex somewhere in the graph, and solving that cube is equivalent to traversing a path in this graph to the "solved" vertex. In general, many paths to the solution exist, some of which will be shorter than others.

    The question of interest is this: Which vertex/vertices of this graph is/are farthest away (i.e., requiring the most edge traversals) from the solved vertex, and how far is it? As of this latest discovery, this maximum distance is 25. It means that every possible scrambled configuration of the cube can be solved in 25 moves or less.

    Wikipedia notes that we know that at least 20 moves are required to solve the cube for every configuration--that is to say, we know that this maximum distance is at least 20 (there exists some vertex that is at least 20 steps away from the solved vertex). It is believed that the true "least upper bound" is closer to 20 than it is to 25.

    Finally, we should clarify that a "single move" can either mean a rotation of a face by either a quarter- or half-turn, or it could mean a quarter-turn only. These different metrics of what constitutes a "move" leads to different answers.

    1. Re:"God's Algorithm" by insecuritiez · · Score: 4, Interesting

      Most every cuber believes the limit _is_ 20. There is only one known permutation that requires 20 moves and it is called the "super flip". In it, every edge and corner piece are in their correct positions but all the faces have the opposite orientation. It makes for a nice checkered pattern. It is the symmetry of the scramble and the lack of known permutations "harder" than the super flip that lend a strong argument to 20 being the max.

  20. No, what he proved is the upper limit by Joce640k · · Score: 3, Informative

    This is a proof of upper limit, not an optimal solution. He proved is that all possible combinations of 26 moves yielded a position which was symmetrical to a cube with a lesser number of moves applied to it.

    An optimal solution would probably look like a bell curve going from "zero moves required" (ie. already solved) all the way up to "25 moves required" (which we now know is the upper limit...)

    --
    No sig today...
  21. I'll save you the trouble of counting by cafelatte · · Score: 2, Funny

    He or she did suggest 25 moves, no more, no less. I counted them myself so that you don't have to.

  22. Solve This! by kramulous · · Score: 3, Interesting

    In light of a certain parallel programming news item a few days ago, I'd like to see him use the same code, same CPU on this one: http://www.youtube.com/watch?v=UrjmeYdVTlc. Hold your breath for that solution.

    --
    .
  23. Math and the Rubik's Cube by mhansen444 · · Score: 2, Informative

    David Joyner has a book which explores some of the math behind the Rubik's cube: http://www.amazon.com/Adventures-Group-Theory-Merlins-Mathematical/dp/0801869471

    If you are interested in playing around with the symmetry group associated to the Rubik's cube, Sage (http://www.sagemath.org) has good support for it; the documentation can be found at http://www.sagemath.org/doc/html/ref/module-sage.groups.perm-gps.cubegroup.html . Sage also includes a number of efficient solvers for the Rubik's cube.

  24. Tomas who? by Straker+Skunk · · Score: 2, Informative

    I have to admit, in reading the summary, Tomas Rokicki's name seemed very familiar....

    And of course! He's the author of dvips! So we have him to thank not only for this cutting-edge breakthrough in mathematical solutions to Rubik's Cube, but also for turning our not-overly-portable DVI files into beautiful, beautiful Postscript.

    --
    iSKUNK!
  25. "may be non-intuitive" by Joce640k · · Score: 2, Interesting

    A "perfect" solution in 25 moves would be impossible for a human, it would basically mean knowing all possible combinations of the cube and how to get there (and that's an awful lot of combinations!)

    I actually solved the cube all by myself back in the 80's. I'm amazed that so much effort is still being put into it and some of the methods used by the record breakers need an awful lot of dedication to learn.

    --
    No sig today...
  26. Re:What the!? by ampathee · · Score: 2, Informative

    RTFS dude. He didn't solve a cube, he proved that a cube can be solved from any starting position in 25 moves or less.

    A *human* can solve a cube in seconds - it's not impressive for a computer to do it.

  27. Amateurs! by camperdave · · Score: 2, Funny

    Moving colored stickers? Amateurs! I can solve any cube in three moves... with a can of spray paint. Point, spray, spin.

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  28. brush with greatness by Rob+T+Firefly · · Score: 3, Funny

    I one met Erno Rubik himself.

    Nice guy and all, but it took me half an hour to finish shaking his hand.

  29. Re:What do we know about "God's Algorithm"? by Panaqqa · · Score: 2, Informative

    Perhaps it can't be reduced to 19 moves. But then again, Kociemba's algorithm has not yet provided a proof that the diameter of the cube group is indeed 20 (in face counting). We won't have such a proof until an optimal solver is used, something that could take years of run time on current hardware. Application for a grid perhaps?

  30. Persons without Asperger Syndrome Support Group by Enrique1218 · · Score: 2, Funny

    Hello. I do not have Asperger Syndrome and therefore could not understand what was just written in the synopsis. Worst yet, I do not even understand why it is important that a person can solve a Rubiks cube in 25 moves. I feel really left out and as a result I am starting a Persons without Asperger Support Group. If you too are totally lost by this article and fell left out, please join.

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