Ray Tracing To Debut in DirectX 11
crazyeyes writes "This is breaking news. Microsoft has not only decided to support ray tracing in DirectX 11, but they will also be basing it on Intel's x86 ray-tracing technology and get this ... it will be out by the end of the year!
In this article, we will examine what ray tracing is all about and why it would be superior to the current raster-based technology. As for performance, well, let Intel dazzle you with some numbers. Here's a quote from the article: 'You need not worry about your old raster-based DirectX 10 or older games or graphics cards. DirectX 11 will continue to support rasterization. It just includes support for ray-tracing as well. There will be two DirectX 11 modes, based on support by the application and the hardware.'"
Microsoft: "Pleeeeeease buy Vista! We'll even give you more eye candy!"
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
Dugg, for breaking news.
You will be dazzled and wowed by the suggestion that, get this, submitters should learn style (and how!) and those who approve stories should edit them for style! Get this! Yeah!
For every problem, there is at least one solution that is simple, neat, and wrong.
It gives me great comfort that the so-called "industry leader" in Microsoft seems to be leading from the last place in the group.
Why the fuck did it take DirectX eleven iterations to implement an old technology? Why is Microsoft putting DirectX on fewer platforms now?