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Adults Too Quick to Dismiss Educational Gaming?

netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"

42 of 255 comments (clear)

  1. will someone please by OrochimaruVoldemort · · Score: 5, Funny

    think of the children

    --
    If people can get past, can they get future? Best way to confuse a stoner
    1. Re:will someone please by elevtro · · Score: 2, Informative

      I would agree as well as playing games, programming them is a great way for kids to learn. While in grade school in the 80's I learned to program as well as played educational games like Fraction Muncher on Apple IIe. That was for the gifted education program. The regular classes didn't let the kids near computers because they were too expensive.
      What usefulness could have ever come from learning math on a computer, or how to program on the same computer? As it turns out, I have this deep seeded love for computers and now I'm an IT Manager. I do some programming, scripting, data anlysis, and typical trouble shooting. I don't think I would have ever grown that love if I hadn't been exposed to the powers of the computer at such a young age.
      You want to feed a man, give him a fish. You want to feed a man for life, teach him to fish. This same principle goes for any skills used in life.
      Teach kids about everything you can, how to build a bird house, build models of cars, build those model engines to teach the mechanics. Teach a kid how to clean up when they are done with something. Teach them to cook, cut the grass, and brush their teeth. Teach a kid how to build a computer, use a computer, as well as play with or work with computers. Education is in everything, even swinging at the park. So, why say video games are bad? The only bad in video games are the people who bring out the bad.

  2. General Rule With Prior Generations by eldavojohn · · Score: 5, Insightful

    I don't know about your parents but mine were rife with "I didn't have it, why do you need it?" mentality. Luckily I convinced them to get a computer but it wasn't until I moved out that they had the internet ...

    It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them.

    --
    My work here is dung.
    1. Re:General Rule With Prior Generations by Mastadex · · Score: 3, Interesting

      Funny you should say that, because I understood the concept of chemistry through a game called Atomix then from my grade school science teacher.

      --
      A morning without coffee is like something without something else.
    2. Re:General Rule With Prior Generations by MrSteveSD · · Score: 5, Funny

      Unless you are unlucky enough to be in Iraq, shooting snipers and throwing grenades is not much of a useful skill. You may also find that your skills are not actually so useful in the real world. Trying going to Iraq and rapidly jumping up and down in the hope of avoiding enemy fire :)

    3. Re:General Rule With Prior Generations by spun · · Score: 2, Insightful

      Are you trying to be funny or are you just unimaginative? There are more types of games than just FPS. Many strategy games can teach economic concepts, math, and critical thinking. RPGs could be used to teach history; I'm sure many people remember more about pioneer life from playing Oregon Trail than they do from history lessons. Games can very easily teach physics, math, logic, chemistry, biology, and much more.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    4. Re:General Rule With Prior Generations by CSMatt · · Score: 4, Funny

      The only thing I learned from the Oregon Trail was never to ford a river.

    5. Re:General Rule With Prior Generations by eln · · Score: 4, Insightful

      I think it even goes beyond that though, because the elementary school kids of today have parents that grew up in the video game era. Many of these parents certainly grew up playing video games and should know that video games are not as harmful as their parents thought they were. Many of them probably remember playing games like Oregon Trail, so they would know that games can be at least somewhat educational.

      However, I think especially when you're dealing with young parents, they tend to not really know how to react to these sorts of things, so they by default fall back on what their parents thought.

      Growing up in the '80s, most parents of that time felt that video games had absolutely no value, and their use for any purpose was to be actively discouraged. While today's parents may not see games as pure evil, they are still harboring a lot of this latent fear of gaming that was hammered into them by their parents, even though they themselves played video games quite a lot and (probably) didn't end up as sociopaths.

      I think people tend to be very over-conservative about these things when they are just starting out as parents, because they are terrified of doing anything that might "ruin" their kids. Sort of like how people keep the hand sanitizer around at all times with the first child, but by the time the third or fourth rolls around, they clean the pacifier by sticking it in their own mouths for half a second.

    6. Re:General Rule With Prior Generations by MrSteveSD · · Score: 2, Funny

      Especially if Josey Wales is on the opposite side.

    7. Re:General Rule With Prior Generations by AKAImBatman · · Score: 4, Insightful

      Or perhaps the parents of today remember the whole Edutainment boom and what a load of crock it was? We tried the idea of mixing games and education. Save for a few specific instances*, the games did a much poorer job at teaching over traditional methods.

      And I think that's where part of the problem lies. The summary suggests that some teachers are having wonderful results with games. Yet I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.

      Of course, my methods may not appeal to the "new math" crowd, or the anti-phonetics crowd. None the less, I've seen the results of a variety of methods, and the traditional, straight-to-the-point methods of phonics and number tables are far more effective.

      I'm not against the idea of games as teaching aides, I simply haven't seen very many effective implementations of the concept. And besides, most kids can be excited by practical applications of their knowledge over trying to make the learning process more "fun". Give them a reason to learn, and you'd be surprised how fast they soak up that knowledge!

      * I did have good luck with my son both on Fraction Fever and Odell Lake. (Though we used the latter as reading practice.)

    8. Re:General Rule With Prior Generations by geekoid · · Score: 2, Funny

      Many people have weak minds and think however the man up front of the church tells them to thing, regardless of their experiences.

      I grew up in the 70's and my parents saw the value of games.

      Mostly, Their value to shut me the hell up!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    9. Re:General Rule With Prior Generations by Qzukk · · Score: 2, Insightful

      As for math, eh, addition and subtraction pretty much covers it in today's games.

      Math stuff is overrated anyway. Now, looking at the weather report for the week to determine how much raw material you should buy, then figure out what you're going to charge for a cold cup of lemonade, that's a real lesson for you. Oh, and you have $10, how many bags of sugar can you buy at $2.15 a bag, how many lemons can you buy at $1 a pound, how many small/medium/large cups you can buy... and then how many cups can you make if you adjust your recipe just so, and will anyone drink that nasty mess? (Oh wait, did I say that math was overrated?)

      Someone should make a lemonade stand mod for grand theft auto. Set up your stand, buy some sugar and lemons, sell lemonade, and take a flamethrower to the little kid's stand across the street. Educational AND fun!

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    10. Re:General Rule With Prior Generations by Anguirel · · Score: 2, Interesting

      No, I think he means exactly what he said -- games. Standard (non-video) games have been used for years to help teach physics and geometry, among other things. With games that can simplify physics to eliminate certain aspects, you can have a basic no-fancy-spin billiards that teaches angles and collision physics. Various puzzle games (e.g. Castle of Dr. Brain) teach logic and critical analysis skills. A trivia-style game could be used on almost any subject to make learning it more enjoyable than dry textbook reading or standard lectures. Carmen Sandiego games taught me a wide variety of (useless) facts on various subjects. Crisis in the Kremlin taught me about the Soviet Union, economics, unintended consequences, and history.

      Sure, some simulations would be great, but game elements can be pretty easily added on top of the simulation to increase the amount of attention paid. So no -- the word is not just simulations, but games.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    11. Re:General Rule With Prior Generations by Belial6 · · Score: 2, Interesting

      And TV's education abilities are proven in iron-clad studies to be more effective than traditional methods?

      I have yet to see a legitimate study on video games and television.

      Your biased is plain to see from your very first sentence. Is that you Jonathan Green? Maybe if you watched more TV, you would have better comprehension of English.

      Maybe:

      Yes, a very BIG maybe.

      -Very young children don't yet distinguish completely between real and pretend.

      If you believe this argument, then to keep from being a hypocrate, you would also have to believe that reading books are bad for children, and in fact even reading to children as bad. Sorry. I'm not buying it.

      -Children who watch TV excessively are more passive

      Need you be reminded that Corrolation does not imply causation. In fact, any corrolation could more likely be described as "children who are more passive are more likely to watch TV excessively".(I assume that use use the word passive as an antonym to active, not as an antonym to aggressive) Of course, this argument also would apply to reading.

      are less creative.

      Absolute BS pulled from your ass. Any study that tries to tell you that they have quantified creativity is utter and complete BS.

      -TV takes away from play time, which is more valuable for developing children.

      Television IS play time.

      -TV is a risk factor for childhood obesity

      It is called a 'risk factor' instead of saying that 'it causes' because again, correlation does not imply causation. Did you ever stop to think for just a minute that obese kids are more likely to watch TV? We can argue about what causes people to be fat all day long, for example would could get into the fact that most kids eat diets of 90% surgar, and the government even recommends an almost all sugar diet. Trying to pin obesity on TV is at best misleading, and at worst an all out lie.

      and poor social development.

      Come on, this is just stupid. Let see, is it more likely that kids who know current popular culture are going to have poor social development, or kids who have poor social development are going to do a solitary activity that still lets them see, and in a sense be around other people? The answer is obvious.

      -TV correlates to lower reading scores.

      Really? They have found that kids who don't read well like to be entertained too? Amazing! What does that have to do with TV being bad. My kid started reading at 2, and now, having just turned 4, reads better than most of the kids I went to high school with. He watches a lot of TV. I have yet to meet even one other child that could read at 2. Heck, was only even able to 1 reference on the internet to a child that can read at 2. Now, you can argue that my son is some kind of super intelligent mutant that bestows him with intelligence beyond that of mortal men, but even in that very unlikely event, I have a hard time believing that if your premise were true, that he would not have been retarded to at least learning to read at 4.

      -TV may diminish short-term memory in children.

      And it may increase it. What are you talking about here. There is no indication that this is the case.

      -TV is linked to more aggressive behavior

      Wrong. Parental neglect causes aggressive behavior. Again. You have your cause and effect mixed up. Preventing kids from watching TV is not going to force parents to pay attention to their kids. Heck, even with the "good" parents, most kids spend 3/4 of the year with more of their time under the custody of the government than they do with their parents, is it any surprise that kids who are ignored during the few hours the state allows t

  3. I remember math games as a kid by cephah · · Score: 4, Insightful

    I remember those games where the math game gave you a series of equations and once they were all solved it would tell you how many you got correct and your overall statistics and speed. Was about 10 years ago but it really helped me a lot. With the amazing progress in computer science these 10 years I imagine if someone made something similar, maybe wrapped a better interface around it with more interactivity, kids would really benefit from it.

  4. Alternatively: kids prefer games to regular .... by EmbeddedJanitor · · Score: 4, Insightful
    ... studying. Of course kids will pick the fun option.

    I don't really care *how* kids learn, so long as they really are learning.

    Far too many educational methods (both regular and games) are ineffective as teaching tools. Many so-called educational games just teach nothing (yes, there are many that are effective).

    --
    Engineering is the art of compromise.
  5. Number Munchers anyone? by Gat0r30y · · Score: 2, Insightful

    This game was bad ass. I never thought of it as educational as a kid, but I certainly wouldn't have any problem with kids playing that in school.

    --
    Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
    1. Re:Number Munchers anyone? by damn_registrars · · Score: 4, Informative

      I grew up in Minnesota - which is what the M in MECC stood for - and we had Number Munchers, Word Munchers, Oregon Trail, and a variety of other educational games. All for the trusty Apple IIgs. If anything like those is available when my own (as of yet unborn) children reach school age, I would also support those titles in the classroom.

      One of the first logic-based problems I remember from school was a "lights-out" bonus round from one of the Munchers.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    2. Re:Number Munchers anyone? by Digestromath · · Score: 2, Interesting
      I remember we had Math Blaster, alot of little mini games teaching all your basic math things.

      We also had the first iteration of Carmen Sandiego games for geography, which I have to say is a great way to learn about the world.

      Kid Pix was like photoshop for elementary school.

      And for some reason they let us play Sim City, I don't really know what it was meant to teach us but I feel I learned something from it.

    3. Re:Number Munchers anyone? by maglor_83 · · Score: 2, Insightful

      We also had the first iteration of Carmen Sandiego games for geography, which I have to say is a great way to learn about the world.
      Not so much these days. You have to fly to Moscow when she drives away in a car with a red flag.
  6. Ummm.... by Otter · · Score: 3, Insightful
    Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results.

    Is the second half of that simply made up by the submitter? It's certainly not in the link and I don't see it in the link's link.

    Take that out and this basically comes down to "Parents don't think children should have candy for breakfast; children disagree".

  7. Re:Ready for this.. by Bryansix · · Score: 2, Informative

    You haven't looked too hard have you? A quick check on google turned this up. http://shop.knowledgeadventure.com/Departments/JumpStart-Series.aspx

  8. Math maze by Andrew+Kismet · · Score: 4, Interesting

    In my last year of Primary School, the single class computer was oversubscribed because of the one game it had: a simple maze game, where certain paths were blocked with 'enemies'. On the earliest levels, these enemies would bring up simple addition problems which had to solved in under 10 seconds. I can't recall the exact penalty for failure, but the motivation to get it right was there. On later stages, subtraction, multiplication, division and simple algebra became commonplace. The quickest way around a maze would take you through harder problems - longer routes would evade the problem but reduce your overall score for a level. For a few solid weeks, it became highly competitive amongst all the boys in our class.

    Being brought up with games, both at home and in school, I see no reason to oppose them now. Provided they're correctly and professionally designed, appeal to both boys and girls, and are usable by both students and teachers, they'll help increase mathematical, literary, and scientific skills. The only thing they're unlikely to help with are more creative subjects, and I'm sure the spread of computers will be the ruination of handwriting everywhere.

  9. Re:Ready for this.. by fructose · · Score: 3, Insightful

    I'll be damned if my kid hasn't picked up some from her Leapster. All the games have some educational content, and she loves the animal games. They use a reward system like XBox Achievements to get them motivation to play more mini games. And the mini games are things like fill in the missing letter, and simple math. My daughter is 5 and she loves it. There are plenty of games to pick from too, so there are options for everyone.

  10. non-video games can be educational too by OrangeTide · · Score: 3, Insightful

    Back when I was in school we played a lot of games in the classroom as part of the curriculum. Especially in the lower grades. Sure video games can be an educational tool, but so can the non-video variety. And games that allow a large number of students to participate at once have their own unique dynamic that I think every kid should experience. And it's not something you can really get with a video game. Sorry, but an MMO is not really the same as 20 students in a class room all trying to play a game together in their noisy and chaotic way.

    --
    “Common sense is not so common.” — Voltaire
    1. Re:non-video games can be educational too by Blakey+Rat · · Score: 2, Interesting

      Even in high school, we have a civics teacher who taught us a lot about the world with Civilization (the original board game the computer game is based on, although he had the computer game available also.) And when I left high school, I spent a summer with a group playing games like Diplomacy, Axis and Allies, Shogun, etc. They're obviously not for everybody, but you learn a lot about how the real world works by playing Diplomacy. Especially when you get stabbed in the back by all the other players, and die in a single turn. :)

  11. List of Games? by oni · · Score: 2, Interesting

    I'm sure slashdotters can suggest some good educational games. My favorite is Oribter, it's a spaceflight simulator, but based on real physics. Playing it teaches kids about the scale of the universe, the energies involved in space travel, general math, and of course, orbital mechanics.

    http://orbit.medphys.ucl.ac.uk/orbit.html

  12. Evolution of teaching by Digestromath · · Score: 2, Interesting
    Using electronic gaming is just an evolution of regular teaching methods. Using games is a tried and true method to teaching children.

    Teachers will use all sorts of classic games to kids. I remember bingo, card games and charades all being used to help me learn french in elementary school (Anglophone Canadian thing I guess).

    So what is electronic gaming but the next step?

    Plus there are all the advantages to exposing our children to technology. Less of a concern today, but it was different 30 years ago. Who would even hire someone today who doesn't use a computer?

    They can be an additional method of expressing complex problems, allows for interactive modeling of problems.

    Computer games are more automated, allowing for the teacher to spend more one on one time with students.

    It levels out technically exposure between sexes at a young age. Video games are still considered (although becoming less of) a boy's toy.

    Why the quoted 'adults' and teachers can't seem to draw similar conclussions is beyond me. I realize exactly how much influence having an Apple II was on my education, how much fiddling with memory allocation to get my games running in DOS and resolving stupid IRQ conflicts would eventually mold my education path. I certainly wouldn't have ended up a game developer.

    If nothing else, ask yourself where the Amish will be in 50 years... Think of the Amish!

  13. Goes without saying? by frovingslosh · · Score: 4, Interesting
    There's no mention of the games being fun, but that goes without saying

    I take exception with this statement. Having seen many supposedly educational games, my impression is that most if not all of then are not fun, and many are not very educational. Many are an absolute waste and should be treated with the disdain that this article indicates that many parents have.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  14. I learned pretty well... by austinian · · Score: 2, Insightful

    ...something that the teacher wasn't even teaching, and that I wouldn't be taught for near 5 years. In second grade, I was able to teach myself algebra by analyzing problems and their solutions as posed by an educational game that we were encouraged to play (for its arithmatic game, but that was too easy). If someone had then taught me the order of operations and negative numbers, I would have had a much better start in my math education. Sadly, this did not happen, they taught multiplication tables instead, ugh. The point of this is that if a child likes doing something, and there is opportunity to use this to teach them something, this should be employed to do so. I was eager to zap those math problems as they went across the screen, and the algebra was offered as a higher difficulty level, so I tried it. These tools can be used to introduce topics before they are taught, to provide exposure to a problem before the proper analysis is taught, and can be continually used to hone the skills involved in learning the analysis.

  15. My son's learned a lot by PIPBoy3000 · · Score: 2, Funny
    My son Sam has been playing video games for several years and I feel he's learned quite a bit:
    • WWII weapons suck and are extremely inaccurate.
    • Always lay down suppressing fire and try to flank the enemy.
    • When engaging the enemy, use overwhelming force whenever possible.
    • If you pull back on the stick while firing afterburners, you will black out.
    Joking aside, I think gaming has snuck in a variety of educational facts into his noggin. Planning, thinking logically, history, reading, and problem solving are just a few of the things I've noticed rubbing off in the name of fun.

    Back in the day when I taught high school biology, I wrote a dog breeding program that taught genetics. The kids loved it, even though the interface was simple and the genetics were overly simplified. The key is that a game must be fun first and slyly sneak in some educational content along the way.
  16. Vocabulary by BountyX · · Score: 2, Interesting

    Computer Learning was a huge part of my school growing up. Elementary and Middle School taught with interactive games.
    We Had:

    Magic Garden (math, vocab, typing speed, was givien to us in first grade on Mac machines and early pcs)

    Where in the World is Carmen Sandiego (was in our library)

    Oregon Trail (was in our library, on an early mac)

    Accelerated Reader program (quizzing system where books are worth points for reading based on difficulty and size)

    I cant remember the others. I remember I learned the words dexterity, vitality, and mana from games when I was young.

    --
    Trying to install linux on my microwave, but keep getting a kernel panic...
  17. So True by TastyCakes · · Score: 2, Funny

    These kids are so right. I learned at least 90% of my personal skills through Quake Team Fortress back in the late 90s. Or should I say 5kyllz?

    It was a simpler time...

  18. Number crunchers and Oregon Trail by scottymuse · · Score: 2, Interesting

    Great game for the Apple IIe that we had in my elementary school was Number Crunchers. Great for memorizing your multiplication tables. You'd run around on a grid and eat all the numbers that were multiples of 4 or something while there were some bad things chasing you. And what didn't I learn from Oregon Trail! I would have no idea chimney rock even existed without that game! And I learned moderation. After shooting one buffalo when hunting, no need to shoot anything else because you couldn't haul all that meat away with you. So why waste the bullets?

  19. Re:We have history on our side by meringuoid · · Score: 2, Interesting
    Maybe someone has found out how to write educational games that are fun to play. Maybe the situation has changed. I still have to be convinced.

    Well, there's Brain Age, which has done more for the nation's mental arithmetic skills than anything else since Carol Vorderman. That's fun all right, and I don't think it's left the top ten bestsellers list in the last two years.

    Other than that: you'd be surprised how much you pick up from Sid Meier. The background information in the Civilopedia and its eqivalents in Colonization and Pirates is really good stuff. OK, so I wrote in that one history essay that the Royal Navy's imperial dreadnoughts had a one in eight chance of being sunk when attacking a city guarded by spearmen. Still, I once got full marks on a geography assignment for writing about a bunch of ecology concepts I'd learned playing the terraforming scenarios from SimEarth. Most kids don't use the word 'biome'.

    --
    Real Daleks don't climb stairs - they level the building.
  20. Still have a long way to go by noric · · Score: 2, Insightful
    As an a intern for a major game development company, I had an opportunity to sit in on a debate between a university professor and the company President (2006). The professor's area of specialization was in psychology and serious games; ie he was the 'Pro games in school' fellow. What I remember most from the debate was the President firmly shooting down the idea of ever producing any serious (educational) games. In his opinion there is no money in education.

    So the point is we're at a standstill. Education authorities don't believe in the teaching power of games, and the games industry believes there is no money in education. It is no small wonder games aren't widely accepted in curricula yet given no one has bothered to throw a budget at the issue.

    Me, I remember being an 12 year old kid trying to explain to my father how MUDding was extremely educational. I think in within 10 years someone will gamble on a high-budget education project and come out extremely profitable.

  21. The Ultimate Educational Programs: by TerranFury · · Score: 4, Funny

    1 - gcc

    2 - Firefox (w. Google & Wikipedia)

    When their powers combine, you can build anything. It's like Legos on crack. And who doesn't like Legos?

  22. Games shouldn't teach "facts"... by 7Prime · · Score: 3, Insightful

    Educational methods that revolve around memorization, be it in games or anything else, are usually very ineffecient. Teaching facts is along the lines of giving a man a fish instead of teaching him how to do so. Once you learn that fact, it does little to nothing to your overall education in other areas.

    The most effective teaching methods involve giving students the tools to be able to learn how to learn. Most learning will be done on a student's own through exploration, even if much of it is passive.

    That's where video games come in. Legend of Zelda may not teach you Mayan history, it might not show you, directly, how to do algebra, but it develops problem solving and creative thinking skills in fairly complex ways that will make a student's job in learning those things FAR easier. Zelda isn't even an "education game" but its innate problem solving is more involved that almost any story problem you'll encounter in HS, and kids play Zelda in grade school. The problem is, it's not easilly quantifiable because there are no hard-and-fast facts being learned, but as I said, fact learning is one of the least inefficient educational methods. Sure, facts must be taught, but there should be much less emphasis on fact learning and more emphasis on critical thinking skills.

    Meanwhile, over the course of Zelda, or even an adventure FPS, RPG, or most other modern games, you're reading a lot of on-screen text, you're doing mathmatical computation for stats, puzzles, and the like... and all surrounded by various time limits that act as drill. And to top it off, it's fun and doesn't FEEL like work. What more could an educator ask for?

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  23. Re:I didn't have it, why do you need it and not PE by hardburn · · Score: 5, Insightful

    Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.

    --
    Not a typewriter
  24. Portal by bionicpill · · Score: 5, Funny

    I say make them play portal to improve their reasoning skills, and teach them to think of creative solutions to complex problems. Also to keep them paranoid of rogue computers and robots, since that is a future threat our kids will surely have to face.

  25. And there is a HUGE market for them by Frenchy_2001 · · Score: 2, Insightful

    Educational Gaming is *ALREADY* here and it's already making a killing in the market, not only for kids but particularly for adults.
    Some of the best sellers on the Nintendo DS could easily be classified as Edutainment. Games like Brain Age, Flash Focus or Brain Coach are all games that will also teach you to use your abilities. More recently, games like my French/Spanish Coach or My Word Coach are designed to improve your mastery of your language or start on a new one.
    Those "games" work by making the necessary repetition of teaching (especially for language) less tedious than "classic" methods. After all, it does not really matters how little Johnny learnt to associate head with cabeza, it just needs to be drilled into his mind until the association is automatic. If it takes simple games to take the tedious part away, I'm all for it. I personally "play" My Spanish Coach and this has been the easiest method for me to get motivated and learn that language (YMMV).
    The DS has been a revolution on that front, seen as a very nice gadget by lots of adults on top as a game console for kids. The touch screen interface blends the genre and allows new type of software for such a cheap gadget (~$100, far cheaper than a pda and much wider spread).

    Check some of the games available on DS. Lots of choices.

  26. Google Earth by Bayoudegradeable · · Score: 3, Interesting

    Using Google Earth to zoom in on cities of the world I print out a "snapshot," usually showing a key feature of a city; building, river, coastline, etc. I put it on the board and the kids get three guess each (a day) to figure out which city it is. They eat it up, often begging me to print up a new city as I get to school. Not really a "video game" but a use of amazingly cool software. For this instance, and perhaps it's true for using actual games, it is the competition of winning, of being the first to get the city that is driving many of my kids. I wonder how much the desire to win drives the "fun" behind academic video games.

    --
    Sig Registration Form 34c_766(a) submitted to Ministry of Signature Management. Approval pending.