Slashdot Mirror


Adults Too Quick to Dismiss Educational Gaming?

netbuzz writes "A new survey finds that more than half of K-12 students believe that educational video games in school would help them learn (no surprise), although only 15% of teachers and 19% of parents agree. Adults might not want to scoff, however, because 11% of teachers are already using video games in class and they report great results. 'Only 3% of elementary school students say they do not play video games of any kind. Students surveyed say learning via video games would help them better understand difficult concepts, become more engaged in the subject matter and practice skills. There's no mention of the games being fun, but that goes without saying.'"

14 of 255 comments (clear)

  1. will someone please by OrochimaruVoldemort · · Score: 5, Funny

    think of the children

    --
    If people can get past, can they get future? Best way to confuse a stoner
  2. General Rule With Prior Generations by eldavojohn · · Score: 5, Insightful

    I don't know about your parents but mine were rife with "I didn't have it, why do you need it?" mentality. Luckily I convinced them to get a computer but it wasn't until I moved out that they had the internet ...

    It's about breaking down barriers and proving that games can be more useful than just leisure and entertainment. Collaboration, teamwork, and problem solving are just a few things that come from games without the edutainment factor predesigned into them.

    --
    My work here is dung.
    1. Re:General Rule With Prior Generations by MrSteveSD · · Score: 5, Funny

      Unless you are unlucky enough to be in Iraq, shooting snipers and throwing grenades is not much of a useful skill. You may also find that your skills are not actually so useful in the real world. Trying going to Iraq and rapidly jumping up and down in the hope of avoiding enemy fire :)

    2. Re:General Rule With Prior Generations by CSMatt · · Score: 4, Funny

      The only thing I learned from the Oregon Trail was never to ford a river.

    3. Re:General Rule With Prior Generations by eln · · Score: 4, Insightful

      I think it even goes beyond that though, because the elementary school kids of today have parents that grew up in the video game era. Many of these parents certainly grew up playing video games and should know that video games are not as harmful as their parents thought they were. Many of them probably remember playing games like Oregon Trail, so they would know that games can be at least somewhat educational.

      However, I think especially when you're dealing with young parents, they tend to not really know how to react to these sorts of things, so they by default fall back on what their parents thought.

      Growing up in the '80s, most parents of that time felt that video games had absolutely no value, and their use for any purpose was to be actively discouraged. While today's parents may not see games as pure evil, they are still harboring a lot of this latent fear of gaming that was hammered into them by their parents, even though they themselves played video games quite a lot and (probably) didn't end up as sociopaths.

      I think people tend to be very over-conservative about these things when they are just starting out as parents, because they are terrified of doing anything that might "ruin" their kids. Sort of like how people keep the hand sanitizer around at all times with the first child, but by the time the third or fourth rolls around, they clean the pacifier by sticking it in their own mouths for half a second.

    4. Re:General Rule With Prior Generations by AKAImBatman · · Score: 4, Insightful

      Or perhaps the parents of today remember the whole Edutainment boom and what a load of crock it was? We tried the idea of mixing games and education. Save for a few specific instances*, the games did a much poorer job at teaching over traditional methods.

      And I think that's where part of the problem lies. The summary suggests that some teachers are having wonderful results with games. Yet I guarantee you that with that game time, a Blue Back Speller, and a few sheets of number tables, I could teach those kids far more than the game will ever teach them.

      Of course, my methods may not appeal to the "new math" crowd, or the anti-phonetics crowd. None the less, I've seen the results of a variety of methods, and the traditional, straight-to-the-point methods of phonics and number tables are far more effective.

      I'm not against the idea of games as teaching aides, I simply haven't seen very many effective implementations of the concept. And besides, most kids can be excited by practical applications of their knowledge over trying to make the learning process more "fun". Give them a reason to learn, and you'd be surprised how fast they soak up that knowledge!

      * I did have good luck with my son both on Fraction Fever and Odell Lake. (Though we used the latter as reading practice.)

  3. I remember math games as a kid by cephah · · Score: 4, Insightful

    I remember those games where the math game gave you a series of equations and once they were all solved it would tell you how many you got correct and your overall statistics and speed. Was about 10 years ago but it really helped me a lot. With the amazing progress in computer science these 10 years I imagine if someone made something similar, maybe wrapped a better interface around it with more interactivity, kids would really benefit from it.

  4. Alternatively: kids prefer games to regular .... by EmbeddedJanitor · · Score: 4, Insightful
    ... studying. Of course kids will pick the fun option.

    I don't really care *how* kids learn, so long as they really are learning.

    Far too many educational methods (both regular and games) are ineffective as teaching tools. Many so-called educational games just teach nothing (yes, there are many that are effective).

    --
    Engineering is the art of compromise.
  5. Math maze by Andrew+Kismet · · Score: 4, Interesting

    In my last year of Primary School, the single class computer was oversubscribed because of the one game it had: a simple maze game, where certain paths were blocked with 'enemies'. On the earliest levels, these enemies would bring up simple addition problems which had to solved in under 10 seconds. I can't recall the exact penalty for failure, but the motivation to get it right was there. On later stages, subtraction, multiplication, division and simple algebra became commonplace. The quickest way around a maze would take you through harder problems - longer routes would evade the problem but reduce your overall score for a level. For a few solid weeks, it became highly competitive amongst all the boys in our class.

    Being brought up with games, both at home and in school, I see no reason to oppose them now. Provided they're correctly and professionally designed, appeal to both boys and girls, and are usable by both students and teachers, they'll help increase mathematical, literary, and scientific skills. The only thing they're unlikely to help with are more creative subjects, and I'm sure the spread of computers will be the ruination of handwriting everywhere.

  6. Re:Number Munchers anyone? by damn_registrars · · Score: 4, Informative

    I grew up in Minnesota - which is what the M in MECC stood for - and we had Number Munchers, Word Munchers, Oregon Trail, and a variety of other educational games. All for the trusty Apple IIgs. If anything like those is available when my own (as of yet unborn) children reach school age, I would also support those titles in the classroom.

    One of the first logic-based problems I remember from school was a "lights-out" bonus round from one of the Munchers.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  7. Goes without saying? by frovingslosh · · Score: 4, Interesting
    There's no mention of the games being fun, but that goes without saying

    I take exception with this statement. Having seen many supposedly educational games, my impression is that most if not all of then are not fun, and many are not very educational. Many are an absolute waste and should be treated with the disdain that this article indicates that many parents have.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  8. The Ultimate Educational Programs: by TerranFury · · Score: 4, Funny

    1 - gcc

    2 - Firefox (w. Google & Wikipedia)

    When their powers combine, you can build anything. It's like Legos on crack. And who doesn't like Legos?

  9. Re:I didn't have it, why do you need it and not PE by hardburn · · Score: 5, Insightful

    Except that PE today consists largely of simple exercises and the most non-competitive games you can find, because it'd be a real tragedy to tell a child that they might not be good at something.

    --
    Not a typewriter
  10. Portal by bionicpill · · Score: 5, Funny

    I say make them play portal to improve their reasoning skills, and teach them to think of creative solutions to complex problems. Also to keep them paranoid of rogue computers and robots, since that is a future threat our kids will surely have to face.