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D&D 4th Ed vs. Open Gaming

I'm no expert in this subject, but mxyzplk has written a good summary of the issues affecting open gaming and the upcoming release of 4th Edition D&D. The open licensing associated with the 3rd Edition spawned a number of successful 3rd parties and add-ons that made the system far greater than it might have been otherwise. I've attached his writeup on the subject below, and you should really read it if you are interested in D&D, Gaming, or trying to apply 'Open' licenses to things besides code.

mxyzplk writes "Dungeons & Dragons publisher Wizards of the Coast shocked the role-playing game industry today by announcing that anyone wanting to publish material for the new Fourth Edition of D&D, expected out in June of this year, must forgo open licensing entirely as part of their new Game System License.

With the launch of the third edition of the popular game eight years ago, Wizards had sponsored an open licensing scheme. This license, called the Open Gaming License, or OGL, was a kind of open source license designed for game publishers. The result was an explosion of third party game companies supporting D&D and establishing their own game lines. Many of these companies became quite large and successful, notably Paizo Publishing, Green Ronin Publishing, and others.

Now, however, Wizards has stated that any company hoping to publish products for their new edition must agree to discontinue any currently open licensed products and produce no further open products at all — Dungeons & Dragons related or not. A number of companies had leveraged the OGL for their independent games, for example the pulp game Spirit of the Century.

In response to questions about this policy, Scott Rouse, D&D Brand Manager for Wizards of the Coast, says that "We have invested multiple 7 figures in the development of 4e so can you tell me why we would want publishers to support a system that we have moved away from?"

It seems to me that this is the equivalent of Microsoft telling people "If you want to make and sell software for Windows Vista, you can't make and sell any Linux/open source software!" Since this is a small niche market without the visibility of a Microsoft, this play to muscle out competition by making them choose "between us and open licensing" will probably succeed. Some other game companies are rebelling; Paizo Publishing, for example, has declared their intent to move forward with the open-licensed previous version, essentially 'forking' the Dungeons & Dragons code base. But small gaming companies are small indeed, and Wizards of the Coast is owned by Hasbro (a recent development likely not unrelated to this change of heart)."

41 of 243 comments (clear)

  1. Is this even legal? by brennanw · · Score: 4, Insightful

    I'm not a lawyer so as far as I know this *is* legal, but... how can it be? How can your license forbid someone from using another license for a different product? Aren't antitrust laws that specifically forbid that?

    --
    Eviscerati.Org: All Hail the Eviscerati
    1. Re:Is this even legal? by Deathdonut · · Score: 5, Insightful
      The thing they should be worried about is splintering their currently (mostly) consoladated customer base, not legality.

      How is this different from:

      "If you want to work here, you can't compete with us."

      or

      "If you want the free Pepsi soda fountains, you can't sell Coke products."

      They obviously want to sell 4e products and encourage the transition. This may be an overly ambitious plan and somewhat of a strongarming tactic (hard to say for a product that's not even remotely monopolistic), but it's certainly legal.

      Scott Rouse (The Rouse) commented on their motivation recently:

      We have invested multiple 7 figures in the development of 4e so can you tell me why we would want publishers to support a system that we have moved away from?

      This is not spite, malice or some evil scorched earth policy. Yes, we want people to make 4e books and stop making 3.x. Does that surprise you?
    2. Re:Is this even legal? by Moryath · · Score: 2, Informative

      It does have the side effect of barring you from working with Paizo's 3.75 system

      Actually, that's precisely why WotC/Hasborg did this - they had a falling out with Paizo, said "Fuck you we're pulling Dragon/Dungeon", got greedy over the idea of $14/month for people to play on their shitty as hell (I've been in beta) "insider" online playboards.

      End result? D&D 4e is a pile of steaming crap that doesn't deserve to have the D&D name on it. Every gameplay change has been made not to make a better game, but to make it easier for lazy programmers to code it into the online board.

      Yeah, there's a set of things in 3.5 that need fixing. There were things in 3.0 that needed fixing. 4e is the "fix" for those things like replacing a worn down Ferrari's engine with a Geo Metro 3-cylinder engine will "fix" the car.

    3. Re:Is this even legal? by swordgeek · · Score: 2, Insightful

      First of all, anti-trust legislation only comes into force when a company has a monopoly, so it's not really relevant here.

      Secondly, this is all dones through legal weaselese. In this case:

      1) I've licensed D&D 3e to you under the OGL. That license states that it is non-revokable, and therefore there is NO WAY I can stop you from releasing all you want under it. However...
      2) I can offer you the opportunity to license D&D 4e from me under a new license. I can put any clause into that license I want. I can say you need to shave your head, paint your arse blue, and change your name to Stacy if I want. You have the option of either accepting those terms, or not licensing 4e from me.

      Note that you could probably take some of those conditions to court for a judgement, if they were particularly egregious. A court may rule that certain licensing restrictions are invalid and unenforceable, and no longer stand. That's why you often see a clause at the end of a license which says something like, "In the event that certain parts of this license are determined to be unenforceable, the remaining parts are still valid." Much of this detail though, depends on country and jurisdiction.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
    4. Re:Is this even legal? by DuckDodgers · · Score: 4, Informative

      I'm not thrilled by all of the changes, but some make sense. Among the changes that are partly or totally confirmed that make sense:

      1. Monsters no longer must have class levels.
      2. Racial abilities that improve with level are basedon feats, instead of Level Adjustments which were a bookkeeping mess.
      3. Hit points are fixed per class and level, plus ability modifier, instead of the luck of the dice. (There are already luck in dice for combat. Adding luck in die rolls for hit points can really screw PCs. )
      4. Spells are unlimited use, per encounter, or per day - a big improvement over memorization/preparation/whatever.
      5. No confirmation rolls on critical hits (a roll of 20) or different tables for critical hit damage multipliers. Instead a critical hit just does maximum damage.
      6. Spell levels correspond with caster level, so a 12th level Wizard can cast a 12th level spell, instead of having 12th level Wizards casting 6th level spells.
      7. No feats or experience point expenditure is required to make magical items.
      8. No spells require experience point expediture to cast. The Wish spell is also gone.
      9. No level drain from undead or spells.
      10. Fewer magical items can be worn, to reduce that complexity.
      11. Fewer buff (temporary improvement) spells, and fewer buff spells that overlap, so your group doesn't spend 10 minutes in spell preparation before each combat.
      12. Save or die spells are replaced with spells that do large amounts of hit point damage, so trick instant kills become less common.
      13. Full attacks are removed.
      14. The rules for attacks of opportunity are (supposedly) simplified and clarified.
      15. Monsters can be scaled down for lower level encounters.
      16. Other class abilities get moved to the same once per day, once per encounter, or unlimited use mechanic as spells.
      17. Characters get healing surges, which let them recover from damage outside of combat more quickly without requiring a caster with healing magic. This mitigates the need to have a priest healer in every gaming party.
      18. The skill system is dramatically simplified. PCs have trained skills and other skills, and no individual skill ranks in (potentially) dozens of different skills. The skill list is also condensed.
      19. Defenses and saving throws follow a simpler progression than the various charts in previous editions.

      That's just a decent helping of the changes we know about, and I'd say a lot of it makes good sense. I'm far from uniformly excited about all of the changes, but there's definitely some good with the bad.

    5. Re:Is this even legal? by SatanicPuppy · · Score: 2, Insightful

      Some of that stuff is just undoing stupid changes they made in the past...Confirmation on criticals, Magical Items costing experience (wtf was that about anyway? Nothing irritates me more than the idea that I get dumber by practicing something).

      Some of the other stuff is just making up for stupid DMs, and that irritates me. Monsters can be scaled down? So? A good DM should be able to come up with an easy or hard encounter with any sort of monster anyway, and relying on the "book difficulty" with monsters means you run out of monsters that your PCs can't beat around lvl 15.

      Likewise magic items and buffs; if I decide that they're spending too long on their buffs, I start throwing random encounters at them. If they keep going into combat, blowing all their spells/abilities, and trying to rest, I make resting very difficult.

      Some of the other stuff I like; level drain is awesome...It forces players to pay attention when certain undead are on the loose. Spell preperation, while I never really liked it, forces a certain amount of tactical thinking that is completely removed by unlimited spells. Can't rest? Who cares!

      Just doesn't sound like fun to me.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:Is this even legal? by grahamd0 · · Score: 2, Insightful

      #3 ensures that everyone of a given class/level combination will have almost exactly the same number of HP's. That's a net loss for the game as a whole.

      Unless, like I have, you're playing a melee combat character with a decent CON and roll a 1 at nearly every level. The whole idea of rolling when the game is balanced around your having ~50% of your total potential hitpoints + CON starts to seem pretty stupid.

      #4 is novel, but is firmly in the 'maybe' column. This could change the genre. It could completely destroy any concept of game balance, making casters the only class to play at any level. Hard to say, but it certainly doesn't strike me as something that makes sense without a lot of testing.

      Spells in 4E are only one form of "power" other classes have comparable abilities with comparable use slots, so I'd worry more that it will *reduce* the appeal of playing a wizard.

      #13 was in place to give combat types an edge, so hopefully it got replaced with something

      In Star Wars saga edition, extra attacks are gained through feats. They cost penalties to use (like a Flurry of Blows or Rapid Shot does now) and they have BAB as a requirement. So everyone has the option to get multiple attacks. I'm hoping 4E D&D will have something similar.

      #17 represents a serious change for DM's to bear in mind. Hopefully the ENTIRE rule-set has been reworked to take this into account and every DM is drilled on the changes. The 3e DMG makes a fairly solid case as to how much 'oomph' an encounter is supposed to expend. This limited (yet unlimited) healing is VERY different and could be quite damaging beyond it's short-term gains.

      Monsters are supposed to be much more challenging in 4E. I like the idea of a character getting a second wind over the idea of waking up in the morning, getting in a fight, using up your spells and going back to sleep 10 minutes later.

      #18 means less opportunities for skill-based encounters, which used to be some character build's pride and joy. Fewer skills probably means a more combat oriented Rogue class. for example, which is a net loss for the game also...

      I don't think that's true at all. AFAIK, they didn't flat out remove the ability to perform any actions based on a skill check that could be performed in third edition, they just organized those actions into a smaller set of skills. For example, Thievery replaces Open Lock, Pick Pocket, etc.

      I could go on, but my point is these changes may or may not have been necessary at all, and until we get to measure the full impact of them, there is good cause to be concerned. Some of them seem to be quite huge...

      It's not inappropriate to be concerned if you're interested in 4E, but my take is that I might as well keep an open mind about it. We can't pressure WotC into changing anything at this point, and the worst case scenario is we get to keep playing 3.X.

    7. Re:Is this even legal? by 2short · · Score: 2, Insightful

      "... represents a serious change for DM's to bear in mind. Hopefully the ENTIRE rule-set has been reworked to take this into account and every DM is drilled on the change..."

      The entire rule set has been reworked, period. It's a new ruleset. Any discussion of 4E as a list of changes, or of how any 4E rule doesn't work in a 3E context is beyond pointless. Perhaps an illustration will help:

      You know the castling rule in chess, how it says you can't do it if your king has moved? That's totally stupid, because in checkers, you only get a king by getting to the back row, and how are you supposed to do that without moving?

      That's what most people discussing what's wrong with 4E online sound like. 4E is a new ruleset, not a collection of tweaks.

    8. Re:Is this even legal? by 2short · · Score: 3, Interesting

      I should note that my Chess-Checkers analogy was just the first way I could think to jam a rule from one ruleset into another; I'm not claiming 4E is chess to 3E being checkers as any sort of analogy about the quality or sophistication of the games.

      If you wanted to say 4E was really a whole new game and calling it D&D was just a marketing ploy, I'd say it was both an excellent marketing ploy and an obvious one and WotC obviously wouldn't pass it up. I certainly wouldn't assume that WotC would always put what made sense ahead of marketing, to put it mildly.

      Or one could say that 4E maintains the essential character of D&D, and therefore deserves the name, even though practically all of the details are different. You're still charachters in a fantasy setting doing a fair amount of fighting, and conducting that fighting via rounds during which you roll polyhedral dice and track hitpoints, etc, etc.

      In any case, I have seen the rules and will tell you: it is not an incremental change, it's a rewrite. Whether it's worthy of the name or a cheap marketing trick you'll have to decide for yourself; I'm just encouraging you to judge it in totality, not as individual rules fragments that can be expected to make any sense jammed into the context of a different ruleset.

  2. This sounds familiar by gruvmeister · · Score: 5, Informative

    It seems to me that this is the equivalent of Microsoft telling people "If you want to make and sell software for Windows Vista, you can't make and sell any Linux/open source software!" It's more like "If you want to make and sell products for Vista, you can't make and sell products for XP." Both products are made the the same company, the older one has been around for quite some time and has developed a very good following, but now the owning company wants to push sales of their new product line.
    1. Re:This sounds familiar by dcollins · · Score: 2, Informative

      "It's more like 'If you want to make and sell products for Vista, you can't make and sell products for XP.' Both products are made the the same company..."

      No, that's incorrect. The OGL *license* was originally made by WOTC. But there are now many products that are completely unique games published under that license. In some cases they have zero to do with any of the WOTC brands or products.

      Say you created a brand-new piece of software and released it under the Sun Public License (or something). Later, Sun starts aggressively trying to stop publishing of any software ever released under the SPL, including yours. That's what this is most like.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  3. Viva la Revolution? by PresidentEnder · · Score: 4, Insightful

    Everything I hear about 4e (subscription access to web content, big monster-type race, "WoWification") seems bad. This seems worse. I hope the independent publishers respond by sticking to 3.5e.

    --
    I used to carry a bottle of whiskey for snake bite. And two snakes. -Nefarious Wheel
    1. Re:Viva la Revolution? by Sentry21 · · Score: 4, Insightful

      It's strange... pretty much all the negative things I've been hearing are people on the forums who've never played it and only know what's been told to them, but who form negative opinions based on what they assume people mean (and we've seen a lot of uproar about things that were never actually said).

      Conversely, every review I've read by people who've actually played it, and everything I've heard from the people I know who are playtesting it right now, has been overwhelmingly positive, to the point where I have no question in my mind about wanting to switch over to 4e as soon as is possible.

      Go figure.

    2. Re:Viva la Revolution? by Planesdragon · · Score: 4, Insightful

      Conversely, every review I've read by people who've actually played it, and everything I've heard from the people I know who are playtesting it right now, has been overwhelmingly positive, to the point where I have no question in my mind about wanting to switch over to 4e as soon as is possible. People who have actually played it fall into three camps.

      1: The people who wrote it.

      2: People who went to a convention just to play it.

      3: Folks who have NDAs, that limit what they can say.

      What part of this audience makes you think it's a fair metric for how good the game actually is?
    3. Re:Viva la Revolution? by deathy_epl+ccs · · Score: 3, Insightful

      That simple... because the geek community has a very major issue with fanboyismm, and those that go to geek conventions are demonstrating a particularly strong fanboy streak in general. It doesn't really take coercion to get it, but I still wouldn't trust their opinions in this matter.

    4. Re:Viva la Revolution? by deathy_epl+ccs · · Score: 2, Funny

      Gah! I wasn't trying to be insightful, I was trying to be funny!

    5. Re:Viva la Revolution? by Sentry21 · · Score: 2, Interesting

      What part of this audience makes you think it's a fair metric for how good the game actually is? The people under NDAs haven't given me any specific information (i.e. 'I love the way Level 12 Wizards can cast Dispel Undergarments at-will!'); it's only been generic information ('I'll never go back to 3.5; 4th edition makes everything so much simpler and more fun, by taking out all the useless and overly complicated junk that shouldn't have been in there in the first place').

      My fiancée and I created 15th level characters the other day for a group we're joining, and it was all manner of messy.

      We had to figure out what our hit points were, which meant (for her fighter) 10 + 14d10 + (CON bonus x 15)â¦Âafter finishing that up, we got her an Amulet of Health, which added +6 CON, so that was another 45 hit points. This also changed all of her skills (because her CON bonus changed) so we had to consider that.

      We also figured out her attacks at +15/+10/+5, plus her STR bonus (+4) which increased by one because of ability point increases at two levels, and damage as 1d12 + 5. Then we had to add more STR bonus (+6 STR from Belt of Giant Strength = +3 to Attack and Damage). Oh, and it's a magic Warhammer (+1 to attack and damage) with Weapon Focus (+1 attack) and Weapon Specialization (+2 damage). Oh, and she's got power attack tooâ¦

      So her attack is 15 + 8 + 1 + 1, and her damage is 1d12 + 8 + 1 + 2. So, you can remember those as 25 and 1d12 + 11⦠except that she has Power Attackâ¦

      In some specific cases, because of all the feats she has, she could charge a foe and use Power Attack (-10 to attack, +20 to damage for a 2h weapon), except she can take that penalty to AC instead, and if she hits, she gets (in the next round) to power attack and get 3x the penalty instead of 2xâ¦ÂOr, if she Bull Rushes someone to push them back, her next round she gets +1 to attack/damage per five foot square she pushed them back.

      When she's Bull Rushing, she makes an opposed Strength check (1d20 + 8, for her); but then she has Improved Bull Rush (+4), might be charging (an optional +2), is a giant-equivalent (+4 size bonus) and can Enlarge Person herself (+4 size bonus)⦠Nice, if you figure that as 1d20 + 20, except that not all of those things apply in all situations; if she's not Enlarged, then no +4; if her adversary is also Large, no other +4; if she were in an antimagic field, -6 to STR, for a -3 penalty (oh, and Enlarge Person would wear off).

      These are the sorts of calculations that need to be done in every single round in a modern, high-level game of D never mind trying to factor in the opponent's capabilities, cover, visibility, miss chances, critical chances, and so on.

      3.5e can be very fun, but it's also obscenely complicated. It took us two days to make two level 15 characters; in 4e, we could probably do it in an hour or so, because there's a lot less pointless variation. Ok, so my wizard gets 4 HP per level instead of rolling 1d4. That's bad, because every 15th-level wizard has 60 HP, but good, because my 15th-level wizard doesn't end up with 22 HP (and yes, I have rolled that before). Hell, if I didn't have a CON bonus (not unlikely), my fiancée's damage, even if she rolls ones, would kill me in two hits; if she rolls max, one hit. Not really something you want to be trying to play on the battlefield.

      4e is going to be pretty awesome in a lot of ways; if it does suck in parts, which is likely, it'll suck in much more tolerable ways than the current edition. At the very least, I'll have less books to dig through to build a character.
  4. wiki rpg by __aanonl8035 · · Score: 4, Informative

    Role-playing games seem to be ripe for having all the rules and settings put up in a wiki, under a truly open content license.

    Here is a resource for various projects
    http://wiki.rpg.net/index.php/Major_Projects
    http://www.kirith.com/shapeshifter/Main_Page

    Also, from what I have read about the net, you can not copyright rules. With that in mind, some bright fellows have put all the old school rules into a pdf and called is OSRIC.
    http://www.knights-n-knaves.com/osric/

    1. Re:wiki rpg by igneousquill · · Score: 2, Interesting

      I haven't played for years, and am really turned off by recent D&D publications. If I get back into gaming, I'll probably use what my brother has been working on developing with others: http://www.basicfantasy.org/main.html

  5. Summary blatantly misstates the facts. by Goobermunch · · Score: 5, Informative

    Sure sounds terrible, doesn't it. Of course, Wizards of the Coast did NOT make the announcement Mxyzplk claims they did.

    Instead, a publisher posted on one of the www.enworld.org forums that he had had a conversation with someone at WotC and that this was his understanding of what the new license does. The individuals at WotC who responded did make comments that suggest that such a policy may be part of their new GSL, however there have also been indications that they are backing away from that position. Of course, since no one has actually seen the new license, no one knows precisely what is permitted and prohibited.

    An announcement is expected today, which should clarify the issue.

    --AC

  6. 4e is a piece of crap... by Grimfaire · · Score: 3, Interesting

    I've a friend who was in on the testing of the new edition. So I've seen some of the rules. And as someone pointed out above, it's a complete destruction of the core values of D&D and most role playing games in that it moves it almost entirely to a "WoW" format. Where each so-called class is now one of a role filler as in tank/healer/cannon. No more, well I'm a fighter but specialize in damage... there is now aggro and everyone can heal themselves... it's really not D&D in any shape or form. I for one, am not moving to 4e and neither is my roommate. Considering we both play extensively and have more than 2 book cases and a closet set aside for just D&D books... that's saying quite a bit.

    1. Re:4e is a piece of crap... by sckeener · · Score: 3, Interesting

      Where each so-called class is now one of a role filler as in tank/healer/cannon. No more, well I'm a fighter but specialize in damage... Here's my example: say you want to play a swashbuckler or a duelist, does a fighter fit? They wear heavy armor in 4e because they are tanks. So our fighter swashbuckler swinging from the chandelier is wearing plate mail...Not a good image for a swashbuckler...

      Ok how about the Rogue? Well they won't fall on their ass because of the heavy armor and they get trapfinding.....so while the swashbuckler or duelist is dancing around attacking, they can look for traps in the brassieres of the wenches.

      Basically if you wanted to play a class different than how WotC thinks you should min/max it, you are screwed in essence, getting junk you don't need (heavy armor or trapfinding as examples above)...

      In 3rd edition you would have run into similar problems with the fighter...but not so with the rogue.

      4e is just making the matters worse with the Roles, which basically tweak characters to min/max one way.
      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    2. Re:4e is a piece of crap... by sapphire+wyvern · · Score: 2, Insightful

      You're exactly right. I'm afraid that I can't see sckeener's point at all; in 3E a fighter who didn't wear armour was crazy, unless you started getting into Prestige Classes. And 3E rogues *did* get trap related class features automatically, although you could choose to not exploit them by neglecting the Search and Disable Device skills.

      And Prestige Classes was basically WotC's way of developing a list of several thousand Approved Character Concepts. And if you didn't like the way they'd statted your concept, or it was missing... well, sucks to be you.

      That's why I prefer systems with weakly-typed characters. I'm ok with having a few archetypes (no more than a half-dozen) as long as they're very flexible and easy to customize. In that respect, I think I'll like 4E better than 3.x (at least for a while); the focus will be back on customizing a relatively small toolkit to fit your concept, rather than searching through the books for a pre-gen concept that you want to play. The D&D tradition, however, is for strongly-typed characters. I hope they move away from that.

      Also, it looks like there are no more "no choice" classes like the 3.x Monk, Paladin, or Ranger. Good riddance, I say; no matter what class I play, I want to be distinct from other characters of that class.

      Finally: limited-use powers for everyone, not just the wizard? Awesome! Finally classes other than wizards have tactical decisions to make!

      There are things that about 4E that I don't like the look of. The tactical combat mechanics and related class features aren't one of them.

    3. Re:4e is a piece of crap... by 2short · · Score: 2, Informative

      "Here's my example: say you want to play a swashbuckler or a duelist, does a fighter fit?"

      You want a Ranger; it is (or can be) exactly what you're describing.

      "4e is just making the matters worse with the Roles, which basically tweak characters to min/max one way."

      If Roles do anything besides group classes for ease of table-of-contents ordering, I haven't seen it.

      I find it interesting how many people declare how horrible 4E is in such specific terms, when they clearly haven't played it. If you think 3E is the greatest RPG system ever, you may not like 4E. It's different than 3E.

      But I and everyone I know who has actually played 4E with a good GM will tell you one simple feature that puts 4E over the top: It's more fun.

  7. Jumping to conclusion based on one interpretation by Blue23 · · Score: 3, Informative

    I think this is a more complete story. D&D 3ed had two licenses. A open source one called OGL, and a trademark related one called d20STL that gave access to IP/PI but was more restrictive. The new GSL replaces the d20STL but is rumored to be a bit more open, and they aren't doing an OGL.

    The announcement mentioned "mutual exclusivity", which some are reading as "one product can not be licensed under both OGL and GSL", but one publisher said on ENworld that they think it's a per-company not per-product. We haven't heard any confirmation either way.

    It could be that this is bad, but right now it's just FUD until we have clarification.

    Cheers,
    =Blue(23)

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  8. Not 100% Clear by dcollins · · Score: 4, Informative

    In general, that's a very good summary of what's blown up over the weekend (WOTC made an announcement that a GSL would be coming last Thursday). However, a couple things to keep in mind:

    - WOTC spokespeople have made conflicting and contradictory statements and backtracking on their plans since last November. First there was to be a revised OGL, then a GSL with publisher buy-in of $5,000, then no GSL, now GSL with no buy-in, etc.

    - WOTC hasn't officially confirmed the "poison pill" clause yet (publishing for 4E prohibits you from any more Open Game License publishing). This was related second-hand by Clark Peterson, the well-regarded head of Necromancer Games (and a lawyer), as being delivered to him by WOTC staff members. Two WOTC spokespeople have been posting in the same thread over the weekend, but have ambiguously neither directly confirmed nor denied that statement.

    - No one's seen the actual new license yet. WOTC has been saying all year long that it was within a week of being released. Clearly the GSL is intended to be far more restrictive than the OGL (one thing they've been consistent on is that it must directly support the Dungeons & Dragons brand, that it restricts product types, has a community standards clause, is revocable by WOTC, etc., none of which existed in the OGL). But once again after all the riot with the new announcement last week, the speaking Brand Manager for WOTC revealed Saturday that he *still* hadn't received the actual text of the license!

    - Physical D&D 4E books are at the printers, to be released in June. A true conspiracist would think that the ongoing confusion might be WOTC FUD to delay third-party publisher business plans until 4E has already been purchased widely by the customer base. (But I think that's a low-probability bet.)

    So what's coming out of WOTC is pretty messed up. My observation is that it's been clear since January that WOTC was going to take some shot at attacking the Open Game community. I'm guessing it's at least 80% likely that this company-wide "poison pill" restriction is in fact present in the new GSL. But everything that's come out of WOTC so far this year on the issue has turned out to be incorrect and later retracted. So we'll see about this latest one.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  9. It's worse than that by Chrisq · · Score: 2, Insightful

    It's more like "If you want to make and sell products for Vista, you can't make and sell products for XP or any of your other completely independent products that you released under the same license."

  10. The standard solution by Chrisq · · Score: 2, Insightful

    It sounds like paizo.com has gone for the standard open source solution. Fork your own version from the previously licensed product. Since this is going to get support from other pissed-of companies it has the potential to become the majot player, just like Joomla vs Mambo.

  11. What do people mean by "WoW-ish?" by Lanu2000 · · Score: 3, Insightful

    I've heard this argument a lot about 4E. But no one really gives examples as to what they mean. Here you at least say that everyone is assigned to a role of tank/healer/cannon, but couldn't that be said for 3.x and 2E as well? They just didn't explicitly say it in those versions.

  12. "Aggro" in 4E by Lanu2000 · · Score: 4, Informative

    From my limited experience with 4E, the aggro people talk about is not the 'stickyness' from MMOs, but the fighter/paladin making it costly to attack someone else. For example, the fighter can focus on an enemy so that it (the enemy) will have a -2 to hit any other party member. Now, if the AC of the fighter is 4 higher than that of the wizard, this will not have an effect on the enemy (it's still easier to hit the wizard).

  13. No fair! by aztektum · · Score: 2, Funny

    Way to totally deflate an opportunity for unfounded, emotionally driven whining by a buncha lifeless nerds with facts. Now what are we going to do?

    Jerk.

    --
    :: aztek ::
    No sig for you!!
  14. Better games? by Cheetahfeathers · · Score: 2, Informative

    With 4th looking to be the Vista edition of RPGs, will this be enough to get RPG players to change games? Will alternate fantasy games such as the Riddle of Steel and Burning Wheel see an upsurge? I can hope. Those games go to show that you don't need to spend several million to make a highly polished game. The Riddle of Steel has the most realistic combat of any game, and has won awards based on that. It still has interesting fantasy and story aspects, and the Spiritual Attribute rules are great! Burning Wheel is one of the most Tolkien-esque in feel of any RPG, including many Middle Earth RPGs. D&D was interesting in its day, but RPGs have moved way beyond it. We have games that have a lot better rules than D&D provides... let's use them! As a bonus, you'll spend less money on the books as well.

    Have any other people here moved on past D&D and found other P&P RPGs more to their liking? What are they? What are some of the things you enjoy about them that's superior to what D&D offers?

  15. Liar. by Valdrax · · Score: 4, Informative

    I've a friend who was in on the testing of the new edition. So I've seen some of the rules.
    [...]
    there is now aggro Liar. Bare-faced liar.

    If you had been playing, you know that there are no aggro rules in 4e. They briefly considered them early in the development of the product but put aside an aggro system in favor of the new marking system which forces a monster to either attack a Defender or take a penalty. AFAIK, the aggro system never saw the light of day outside of WotC offices.

    The ultimate choice between the two options is still up to the DM. Players do not get to take control of monsters by inciting them.

    The whole "D&D is now WoW" argument is common from people who *haven't* seen enough of the game. You've probably just read a few things on-line and decided to try to boost your credibility by claiming to be an insider. Too bad you tipped your hand by making an obvious and outrageous lie. Also, if true, you would've just publicly stated that your friend violated their NDA.
    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Liar. by mudbunny · · Score: 2, Interesting

      Ummm, no. Aggro, as used in MMOs, means that the MOB that has "aggro" on you has no choice but to attack you. It is a number in a file somewhere that MMO devs use to try to recreate the intelligence of a DM controlling a monster. In 4E, the marking may make it an unpleasent choice to attack someone else, but the option is still there if the DM determines that it makes good tactical sense for that monster. A stupid monster may just attack the last creature that attacked it and hurt it. A smart monster may say "OK, I will accept the damage I get from not attacking the dude in plate-mail so that I can take out the guy flinging around fireballs."

    2. Re:Liar. by Viking+Coder · · Score: 2, Interesting

      Considering that there were, to my knowledge, no game mechanics for anything like it in previous editions, and now there are classes in the core rulebook which heavily rely on the mechanism to control the flow of combat, I'd definitely agree with the point that it's "like aggro."
      Not that I think it's a bad thing. I had a bit of a hard time explaining it to my players, when I ran "Raiders of Oakhurst" - the first 4E session we had. And honestly, when I explained it, what I said sounded similar to Aggro...

      --
      Education is the silver bullet.
  16. Summary is WRONG by halivar · · Score: 3, Interesting

    Now, however, Wizards has stated that any company hoping to publish products for their new edition must agree to discontinue any currently open licensed products and produce no further open products at all â" Dungeons & Dragons related or not
    Absolutely incorrect, and the linked post from Scott Rouse doesn't even support that conclusion. You will not be allowed to mix GSL mechanics with OGL mechanics in the same product. IOW, you can't have a book that is both 4E GSL and 3.5 OGL. This is a far cry from the sensationalism written up here.

    To quote Scott Rouse further:

    Publishers can put out a product under the OGL - OR - they can put out a product under a 4E GSL.

    3.x or 4E

    Not both.

    One or t'other.

    By "mutual exclusivity" I mean, different versions of the same product cannot occur at the same time.
  17. Not quite by fudgefactor7 · · Score: 2, Insightful

    It seems to me that this is the equivalent of Microsoft telling people "If you want to make and sell software for Windows Vista, you can't make and sell any Linux/open source software!"

    More like "If you want to make and sell software for Windows Vista, you can't sell any software that functions on any previous version of Windows."

  18. One other important difference. by Valdrax · · Score: 2, Interesting

    Besides the fact that marked enemy can take non-aggressive actions without penalty, it's important to note that aggro systems generally apply to the entire party -- not just to the class that's designed to "take" aggro. (After all, there has to be aggro to take away from allies.)

    Thus, 4e does not suffer from the problem of over-zealous healing or nuking causing enemies to blindly charge at the Cleric or Wizard. Enemies will only do so because it's a sensible choice and not because some numeric threshold has been crossed.

    Marking is purely a feature of current Defender classes and has nothing to do with how other classes interact with monsters, unlike aggro.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  19. They don't want 4e mechanics reimplemented in 3e by fungol · · Score: 2

    I'm sure wizard's nightmare is that someone uses the OGL to reimplement all the new 4e rules (call it 3e++), and then all the publishers start dual-logoing all their products for both 4e and 3e++

  20. Oh $#|7, I forgot my chainmail suit! by docwatson223 · · Score: 2, Funny

    ...and here's where we watch WoTC jump the shark -straight into the enclosure. It's gonna be a bloody mess. It's been a fun ride for 30 years of gaming but all things come to an end. /cry

  21. Re:Why? by mxyzplk · · Score: 2, Interesting

    Yeah - the problem is, they snookered people into it. They release the D&D rules under an open license, and pledged support to open gaming. So a) people used the D&D rules to make other games, when what they "had to say" with the game was more story and less rules oriented, and b) people used the "generic" open license WotC had derived for non-D&D based games. One massive personnel turnover later, they are trying to poison pill *both* these groups. The information we have on the GSL indicates that it forbids a publisher to touch *any* open game, regardless of whether it's D&D-based or not. Hosing the (a) group is dickish but you can kinda understand it, but going after the (b) group is just kinda... evil.