Slashdot Mirror


NASA Responds To MMO Concerns

Sean Hollister writes "GameCyte contacted Daniel Laughlin, Project Manager of NASA Learning Technologies, to find out where that $3 million budget for their educational MMO actually went. As it turns out, NASA still has the money — they are just planning to use it differently than we thought. Meanwhile, the 'non-reimbursable Space Act Agreement' actually allows the game developer to profit where they might not have, otherwise. 'If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers.'"

91 comments

  1. Now that's a good deal... by Fluffeh · · Score: 5, Interesting

    Here is how I seem to understand all of this debarcle...

    Nasa wants to make a game.
    They have a paltry $3mill budget to make it.
    They decide to not pay the developers to make it, but let them profit from making the Nasa game.
    The game developer has to make what is likely going to be a dull drab game (compared to other space MMO standards) and as a reward is ALLOWED to make money off said game.

    Now is it just me, or is this utterly setting yourself up for a fall? Not only do you not get to have all the aliens and things running about in your game, you probably won't get to run about conquering and destroying, and due to budgets and the likely developers who would actually GO FOR THIS deal, you will likely end up with a B-Grade MMO that looks totally like a B-Grade MMO.

    Is this really a smart step for Nasa? If you can't do it properly or well enough, sometimes it is indeed better not to do it at all.

    --
    Moved to http://soylentnews.org/. You are invited to join us too!
    1. Re:Now that's a good deal... by Cryacin · · Score: 5, Funny

      The game developer has to make what is likely going to be a dull drab game Come on! Adjectives like dull and drab hardly describe working at NASA! Imagine a game where you have to beg for money from diplomats, fight off the disgruntled engineers after more budget cuts, all the while being bound up by several rolls of red duct tape! (It's not just used on apollo missions!)

      I for one can see millions of people paying $20/month for the privilige!


      Wake me up when the spin doctors are done.
      --
      Science advances one funeral at a time- Max Planck
    2. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      What what? In the butt, what what? In the butt. You like it in the butt. My fellow Anonymous Coward, you seem to be the perfect candidate for:

      -1 Fuck off

      As for my two cents, if this was an established, profitable gaming company (like EA) then developers would be jumping at the chance of getting a slice of the very rich cake. As it stands, this NASA "business model" just doesn't have the gaming reputation to convince the real talent out there.
    3. Re:Now that's a good deal... by iNaya · · Score: 5, Interesting

      It's probably not as stupid as it sounds.

      There's probably already a game company out there that has thought about implementing some kind of game based on NASA. Now with NASA offering free advice, knowledge and who knows what else, it would be an ideal opportunity for a game developer who may already have something in the works.

      Not only that, but they will probably be able to get an official NASA endorsement + free advertising on the NASA website.

      Could actually work out well for both sides, and we may get a cool game from it.

      --
      The Unicode standard is over 20 years old. Why does Slashdot not support it?
    4. Re:Now that's a good deal... by syousef · · Score: 1

      Who says it has to be drab or dull. Perhaps you can train to be an astronaut, have a nervous breakdown and go chase down another astronaut across the country in a diper and carrying tubing and gaffer tape. We'll leave it open to the developer what you're permitted to do from there, but someone else mentioned Thrill Kill for Playstation the other day.

      --
      These posts express my own personal views, not those of my employer
    5. Re:Now that's a good deal... by Anonymous Coward · · Score: 2, Insightful

      It's a bit more complicated than that. When you browse seriously thru the RFP, you see patterns to emerge.

      Despite naming (with typos) MMORPGs like EVE Online or World of Warcraft, they are not looking to a MMORPG. A number of elements that have to feature in your game, like "measuring the learning", having specific educator access, and it's explicit target audience (kids from 13 - the legal minimum for an on-line service - to college) indicate that they're not looking to a RPG or anything but a straight educational tool. Their goal is not to make SimNasa, but the next-generation morning-class video - only with Web 2.0 and social networking, in which, presumably interested pupils will team across the country to do "fun" NASA-themed assignments and projects and whatnot.

      A classical MMO, while interesting and all isn't what they've specified. If you read the STEM brochure, on figure 1 page 5, you'll see what. The tool they specify lies squarely on educate/engage side. A classic MMO would probably in the Informal block, inspire/engage. Those two products are as different as night and day (and, I admit, I was lured by the MMO catch-word). It's a MMO, but probably not in the sense we recognise; it's closer to a Web 2.0 browser tool than a PC/Console game. Which means the $3m budget makes sense: it's a paltry sum for a videogame, but a good sized budget for a web application.

    6. Re:Now that's a good deal... by varcher75 · · Score: 1

      Hey! Why did this post my message (above) anonymously! I'm no Anonymous Coward!

    7. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      since when NASA is in the gaming industry ?

      I thought NASA is about space and rocket technology.

      Frankly i'd prefer if NASA developed remotely controlled robots crawling on the surface of the Moon controlled by me and my fellows sitting in our office here on Earth. Would be much more fun than playing some virtual reality dull game

    8. Re:Now that's a good deal... by mcvos · · Score: 2, Funny


      Could actually work out well for both sides, and we may get a cool game from it.

      I agree. Despite the doubts many slashdotters have about the fun of an educational NASA game, I can definitely see some great opportunities.

      Firstly, don't make it an RPG. That market has been cornered, and it makes no sense whatsoever in a NASA context. Get away from the real-time first/third-person view. You want to be able to get to orbit or Mars before dinner.

      I'd make it a design/build/resource management game. Maybe you've got a budget. There are a couple of easy standard missions, like get a rocket off the ground. Then a bit harder: get a rocket to orbit. Then get a human to orbit and back. Then get a human to the moon. Build a space station. Go to Mars. Etc.

      Each time you succesfully finish a mission (and you can make up your own missions to build something completely unexpected if you like), your budget goes up depending on how well you did. Did you get there fast? Did you stay far under budget? Did you bring more astronauts for a longer period? The better you did, the more your budget goes up for your next mission. If you fail, you get the same budget you had before.

      Ofcourse you want to avoid grind; people launching the same rocket over and over again to increase their budget, so only your best attempt counts. If you redo the same mission, make sure you have better results than last time. Do it cheaper, faster and better, and your budget goes up. Launch the same old design, and you've wasted your time.

      Ofcourse it's important that the game uses a reasonably realistic physics, but it shouldn't be so hard that you have to be a rocket scientist in order to play. On the other hand, I expect a lot of astronauts to die in this game.

      I think this sort of game could be really cool. Build stuff, launch it, and see if it works. I wish I had the resources to develop something like that.
    9. Re:Now that's a good deal... by somersault · · Score: 1

      On the other hand, I expect a lot of astronauts to die in this game. That's the most un-PC and insensitive thing I've heard here in a while! Bravo :P

      I'd like to see the option to build nukes and/or giant laser satellites to take out Iraq so that the government doesn't need to waste billions of dollars with their little wars, which would also mean increases in your budget!

      Personally I don't think it would take 3million to build a game like that, I could probably do that in like a year or two myself (if it were my only job) even with my limited OpenGL and physics simulation experience.. it wouldn't be MMO, but what you're describing doesn't leave much scope for massively multiplayer if it's all government funded, since not many countries in the world can afford that level of funding, which means only like up to 10 players per game! :P
      --
      which is totally what she said
    10. Re:Now that's a good deal... by L4t3r4lu5 · · Score: 1

      30th of August, on the current tour anyway.

      Spindoctors.com

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    11. Re:Now that's a good deal... by Dr.+Zim · · Score: 1

      Until some griefer decides to start crashing rovers at the tune of n million each.

      NASA IS in the space and rocket technology business. This is 'advertising', just like any business might do. The pay off for this advertising isn't in products purchased, but in public demand for more missions.

      --
      (name withheld by request)
    12. Re:Now that's a good deal... by mcvos · · Score: 1

      it wouldn't be MMO, but what you're describing doesn't leave much scope for massively multiplayer if it's all government funded, since not many countries in the world can afford that level of funding, which means only like up to 10 players per game! :P No, I think MMO could be great in this game. You can see other players' astronauts burn up on re-entry, see space debris or even operational satelites smash into other players' space stations, etc. It could be excellent!
    13. Re:Now that's a good deal... by electrictroy · · Score: 0, Offtopic

      I'd rather see this game developed privately. Why? Because I don't want to see 3,000,000 taxpayer dollars wasted on a stupid game! Rather than WASTE the money, refund it back to the taxpayers struggling to pay their gasoline/food/electricity bills (or give it to the Welfare Department to help the needy).

      People feeding themselves is a more important priority.

      I'm tired of politicians wasting our money when WE NEED IT for our own expenses.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    14. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      "They" didn't do anything. You checked the box 'Post Anonymously' moron.

    15. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      As somebody who was actually at the NASA MMO conference and is familiar with Space Act agreements...

      Let's say you were a company that wanted to make this game (regardless of the RFP) and you wanted extensive NASA help (on the extent of weeks to months of help from scientists and engineers, not a simple "I have a question..."), you would go to them and enter in a Space Act Agreement where YOU PAY NASA for their services.

      What NASA is doing with this MMO is inviting companies who would be interested in making this game to several million dollars worth of their services for free. (And also use of the NASA insignia, which is hard to obtain permission for).

      Obviously, if you don't think you have a game concept that can make a dime, you shouldn't be getting involved in this. However, if you believe you have a great idea that fits the theme, this is a resource gold mine.

    16. Re:Now that's a good deal... by somersault · · Score: 1
      Yeah, they could just pretend that every country in the world has a good enough economy to support a space program I s'pose

      You can see other players' astronauts burn up on re-entry, see space debris or even operational satelites smash into other players' space stations, etc. It could be excellent! 'Debris' eh? Oops, I accidentally decompressed my garbage out at 900mph into the side of your space station, sorry! The return of the BFG! (Big Fuckin Garbage launcher)
      --
      which is totally what she said
    17. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      I agree. It's insane to expect taxpayers to pay a freakin' two cents each for some stupid educational mumbo-jumbo. NASA schmasa; we should've NEVER left the caves!

    18. Re:Now that's a good deal... by Professor_UNIX · · Score: 1

      I used to have this game a long time ago that let you use the space shuttle to ferry parts up to build Space Station Freedom and it was actually kind of fun. Just because you don't have guns and aliens doesn't mean it doesn't have any risks or rewards. Who knows what the objectives could be? Constructing a Mars base using current technology? Building a generational space ship that leaves the solar system? There are lots of ideas.

    19. Re:Now that's a good deal... by CogDissident · · Score: 1

      3 million dollars isn't a "big" amount of money for the government. Its close to 0.005$ per person in the US. Thats half-a-penny per person.

      The bigger problem is the fact that the military gets over 1/2 our tax money.

    20. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      Or he wasn't logged in. You moron.

    21. Re:Now that's a good deal... by gad_zuki! · · Score: 1

      My take on this is that they know that there are a few mmo codebases that serve this function and are hesistant to spend millions of tax dollars on reinventing the wheel on an initiative that isnt such a great idea to begin with. (Who really needs an mmo about space?)

      I can see organizations like Second Life stepping up to this challenge by investing some man-hours into setting up a server for NASA. Heck, they could even use the same client and just change the branding. This would be a huge advertising opportunity for them. NASA could then hire people to create the content using SL's tools. If it turns out that no one wants to play this mmo, then its no big loss.

    22. Re:Now that's a good deal... by SEWilco · · Score: 1

      You don't want the money spent by government? Too late, RFA. NASA is spending the money to advertise the project and to buy the time of its own employees for this project.

    23. Re:Now that's a good deal... by elrous0 · · Score: 2, Funny

      It's the deal of the century! Not only do you get to foot the development bill and take all the risk on a game that will almost certainly be a total snooze-fest, but you also get the added fun of a bunch of NASA bureaucrats looking over your shoulder saying "No, do it like THIS!" at every turn. Who WOULDN'T jump on such a great opportunity?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    24. Re:Now that's a good deal... by SEWilco · · Score: 1
      So it's OK with you for the government to take your tax money and waste it $3 million at a time.

      A bigger problem is that you think the military gets 1/2 your tax money. 1/5 of 2007 spending. Or less than 1/3 of on-budget 2007 receipts.

    25. Re:Now that's a good deal... by elrous0 · · Score: 1

      "NASA Simulator"--learn first-hand how, unlike in the movies, space in the real-world is boring as fuck!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    26. Re:Now that's a good deal... by JacobKreutzfeld · · Score: 1

      Oh, oh... maybe I could contribute the "sitting in endless meetings discussing the same problems and action items" module. Or the "write documentation and for management to evaluate it's quality by weight" module. Or a randomizer that multiplies software development time by some value between 3 and 10... (bitter bitter bitter... large bureacuracies suck)

    27. Re:Now that's a good deal... by geekoid · · Score: 1

      The way this has worked with othyer industries, is the technology developed for NASA is then used in a different manner.

      So the game might be dull, but the physics engine might be top notch and the developer could license that to other people making games.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    28. Re:Now that's a good deal... by mcvos · · Score: 1

      Yeah, they could just pretend that every country in the world has a good enough economy to support a space program I s'pose I suspect it's not really intended to become a simulation of national economies, but instead a simulation of the engineering involved to achieve space flight. At least that's what I'm hoping.

      Economic simulations can be fun too, but I don't think it's really NASA. I think they want to educate people in engineering and space flight, not economics and administration.

      'Debris' eh? Oops, I accidentally decompressed my garbage out at 900mph into the side of your space station, sorry! The return of the BFG! (Big Fuckin Garbage launcher) 900mph is nothing. There's tons of decommissioned satelites, last stages of rockets, loose screws and bolts, and other man-made hazards floating around in orbit. And the speed differences between them when they meet can be a lot bigger than 900mph. I've heard that a simple fleck of paint can be a serious threat to the space sation.
    29. Re:Now that's a good deal... by Toonol · · Score: 1

      Or maybe Varcher75 is just trying to take credit for an anonymous coward's post.

    30. Re:Now that's a good deal... by philspear · · Score: 0, Offtopic

      I am the varcher75 anonymous coward, but not the varcher75 who forgot to login. Mod me up so that I'll still get some credit.

    31. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      At the workshop they were talking about 100,000 simultaneous users. I think that's an MMO

    32. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      Are you a F*cken idiot?? Obviously whoever is handling the money at NASA wants to keep the millions. It's so blatantly obvious. Stop giving all these asshole the benefit of the doubt all the time. I'm talking about other cases as well, corporate, government, etc... I mean, you seriously think they are serious about making a game? Someone or some group of people want the f*cken 3 million for themselves or for their own agenda. Jesus Christ. Maybe you work for NASA. That wouldn't be surprising..

    33. Re:Now that's a good deal... by Just+because+I'm+an · · Score: 1
      So maybe I'm reading things you were not actually saying but having astronauts die is insensitive but to "take out Iraq" and the many millions of people inside it is OK?

      Since when does the needs of the few outweigh the needs of the many? Is it just a case of whether you're on the "right" side or am I having a humour bypass moment?

    34. Re:Now that's a good deal... by Anonymous Coward · · Score: 0

      Acronyms!!!! We need more acronyms...

      Oh, and they don't use duct tape any more, because the materials board refused to approve it. It leaves residue.

    35. Re:Now that's a good deal... by somersault · · Score: 1

      I didn't claim to be being any more sensitive :P Plus, astronauts *have* died on launch before, but Iraq has never been nuked..

      --
      which is totally what she said
  2. That should be by akijikan · · Score: 1

    Once by the taxpayers and then again by taxpayers. Well some of the consumers might not be taxpayers but that's beside the point.

  3. You can't make a B grade MMO for 3 million by patio11 · · Score: 5, Insightful

    I don't know if the government bureacrats quite understand how fast asset production eats through money. Its insane, and it continues getting more insane because increasing hardware capability leads to increased asset production cost AND the winner-take-most leaders in the MMORPG space are running away from the field qualitatively. You can make an MMORPG for $3 million, sure, but it will be like comparing Pine to GMail. Hint: people who enjoy MMORPGs do not typically choose Pine over GMail. (Pipe down, you. You're atypical. Ask the other folks in your WoW guild.)

    Maybe someone could clue the NASA folks in. "Hiya guys, MMORPG has costs approaching that of programming control code for the shuttle." "Gadzooks! Why, $3 million wouldn't cover the header file on the system clock function!" "Yeah, its sort of like that. Except minus the defense contractor slush fund. But mostly like that."

    1. Re:You can't make a B grade MMO for 3 million by osu-neko · · Score: 2, Informative

      I think they do understand. That's why they're doing in this way. Knowing that $3 mil isn't going to cover the costs, they're instead letting the developer charge real money for a real game, something the developer couldn't do if NASA paid them the paltry $3 mil.

      --
      "Convictions are more dangerous enemies of truth than lies."
  4. Could be agood deal. by moteyalpha · · Score: 2

    I am one of those horrible 'The universe is half full' guys and I see that the integration of science and MMO can in fact be exciting and visually entertaining where 'Mario' gets mushroom points for each correct solution. I was doing it myself and I don't see where NASA has an exclusive on the physics of the universe. --tag-- Please give me more mod points, I needs the 'precious'. Absolute stupidity, disrupts absolutely.

    1. Re:Could be agood deal. by Anonymous Coward · · Score: 0

      Heh whenever i read stories about such topics, i cant help but think of those moments in Seaquest DSV with the cheesy online avatar dealie.

      cheese....prophetic cheese....holy cheese...swiss cheese?

      k. no posting prior to coffee for me.

  5. cheap labor? by story645 · · Score: 1

    Since no professional company in their right mind would work on this, why doesn't NASA just turn the project over to students and pay them through STEM fellowships? (Which yeah, aren't a ton, but not bad either for 2 months of work that doesn't really need to be completed or justified. Freshman/sophmores can kind of code graphics/learn to and can probably be used/abused by a comp sci senior design team working on the game.) Granted, it won't be very good, but schools could turn this it into a long running project of sorts or just attach it to a graphics course.

    --
    open source modern art: laser taggi
  6. Second Life, Croquet by nguy · · Score: 4, Insightful

    I think they should just build something on top of Second Life. With $3m, they can actually do something in SL that's a lot better than other SL effort and they already have a user base. SL pretty much ensures it will be a B-rate experience, but at least it will be that, and it will be a B-rate experience that's better than all the other stuff in SL. And, maybe, NASA could actually get SL to fix some of the awful limitations of that platform.

    Another NASA-ish thing to do might be to build something on top of Croquet (www.opencroquet.org)... they'd be supporting a neat platform, and for $3m, they could probably get the Croquet people quite interested and get something better out of it than paying a game company to develop a new MMO from scratch.

    1. Re:Second Life, Croquet by argent · · Score: 1

      They already have NASA Colab and the rest of their islands in SL.

      Croquet? It's got a user interface from 1976. Sure Smalltalk was one of the first window based user interfaces (not "the first", if nothing else Xerox had Interlisp-D and their office automation software as well as Smalltalk) and Squeak and Croquet still use the same oddball design.

    2. Re:Second Life, Croquet by nguy · · Score: 1

      They already have NASA Colab and the rest of their islands in SL.

      Yes, and whatever they are trying to achieve with these $3m, they can build on top of that and make it better.

      Croquet? It's got a user interface from 1976.

      You don't know what you're talking about. Squeak uses a user interface and toolkit designed in the 90's that has little to do with the original Smalltalk UI or toolkit. The Squeak UI provides standard scroll bars, titles, and menus. In addition, it provides some new user interface elements that aren't found in any other system; ignore them if you don't need them (and you don't need them if all you want to do with Squeak is use it like your Mac or PC).

      Croquet uses a 3D navigation and manipulation, so Squeak's 2D interface doesn't really come into play much.

      And whatever "issues" you may have with the Squeak or Croquet interfaces, both of them are far better than the in-game UI disasters that commercial games usually have.

      In any case, yes, both the Squeak and the Croquet systems can be made more user friendly for mainstream users and easier to install. $3m from NASA for building a kick-ass multi-player game and environment on top of it would go a long way towards that, while at the same time solving NASA's problem.

    3. Re:Second Life, Croquet by argent · · Score: 1

      Squeak uses a user interface and toolkit designed in the 90's that has little to do with the original Smalltalk UI or toolkit.

      OK, they added optional scrollbars and titles but they still have the context menu on the middle button, and the right button (which everyone else in the world uses for contextual menus) pop up a bunch of floating icons around the window. This has clearly taken root in Croquet, except that the floating icons are always there.

      But you can't use Squeak "just like your Mac or PC (or X11 or NeWS or just about anything else)" without changing the context menu onto the right button.

      And whatever "issues" you may have with the Squeak or Croquet interfaces, both of them are far better than the in-game UI disasters that commercial games usually have.

      I'll take your word for that, I quit playing video games on a regular basis... oh, probably about the time my kids started school. But based on my previous experience that's an awful low bar to beat.

    4. Re:Second Life, Croquet by brkello · · Score: 1

      I don't think enough people actively play SL to make it worthwhile. And the people who do play don't seem like the types that are all that interested in science. Generalization, I know, but if you are really honest...

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Second Life, Croquet by nguy · · Score: 1

      But you can't use Squeak "just like your Mac or PC (or X11 or NeWS or just about anything else)" without changing the context menu onto the right button.

      Well, I think $3m ought to cover that turning the "swapMouseButton" option on by default, with $2.9999m left for all the other stuff.

      I'll take your word for that, I quit playing video games on a regular basis... oh, probably about the time my kids started school.

      Your loss.

      But based on my previous experience that's an awful low bar to beat.

      Well, it's the bar that happens to be relevant when the discussion is about whether to give the money to a game developer or Croquet.

      I don't particularly like the Croquet interface, and I think it's stupid that they aren't setting the defaults so that people like you and me feel really comfortable with it out of the box. But, in the end, it's trivial to customize and it's a kick-ass gaming, 3D, and development environment compared to just about any other gaming or 3D platform. Just have a look at the abysmal in-game facilities in SL.

    6. Re:Second Life, Croquet by nguy · · Score: 1

      I don't think enough people actively play SL to make it worthwhile.

      Sadly, that's probably a lot more than those who would bother downloading a NASA MMO...

    7. Re:Second Life, Croquet by argent · · Score: 1

      But, in the end, it's trivial to customize and it's a kick-ass gaming, 3D, and development environment compared to just about any other gaming or 3D platform.

      Have you looked at the API? It's a kickass API for building low performance simulations that distribute amazingly well, but think about writing a physics engine that supports a few thousand objects that has to run every interaction through that event loop... even if it wasn't written in an interpreted language.

  7. No one would want to? by CannonballHead · · Score: 5, Insightful

    Why not? Think of it... NASA endorsement and advertising. Sure, maybe a major game studio isn't going to, but if people are willing to work on, say, open source projects where you pretty much won't make any money and never will, why wouldn't a relatively new game company try to work on it and get their name out there in a big way? It would be like an unknown composer (like me) getting to work gratis on a video produced by a major video studio. You don't get money, but you get your name out there in a big way, and if you do WELL, it would do wonders for future job contracts.

    1. Re:No one would want to? by HetMes · · Score: 1

      'gratis' You Dutch or something?

    2. Re:No one would want to? by wildstoo · · Score: 1

      I can't tell if you're flamebaiting or asking a sincere question, so I'll go against my better judgement assume good faith.

      "Gratis" is a valid word in many languages, including English. It's in the Oxford English Dictionary. In Slashdot terms, it means "free, as in beer". The word comes from Latin, where it means roughly the same thing.

      So, you don't need to be Dutch to say "gratis".

    3. Re:No one would want to? by HetMes · · Score: 1

      You assume correctly. I'm Dutch myself, and never used the word 'gratis' in English. Thanks you for clarifying.

    4. Re:No one would want to? by geekoid · · Score: 1

      The same reason no one would ever make an operating system for nothing.... hmm

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:No one would want to? by geekoid · · Score: 1

      That thread was surprisingly polite.
      I'm an American, and I use gratis every once in a while.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  8. SimMars by SimHacker · · Score: 4, Informative

    Maxis was working with NASA on SimMars, while I was there working on The Sims.

    It was eventually canceled after The Sims shipped and sucked up all the resources into the franchise.

    But some of the ideas from SimMars ended up in one of The Sims expansion packs and Spore.

    From wikipedia:

    In The Sims: Vacation, there was an arcade game titled SimMars and it had a detailed description about the game. This may or may not have been the real premise of the game:

    "Direct mankindâ(TM)s first mission to the red planet! Launch rockets and deploy robot probes! Deploy teams to search for alien resources! Establish and run a network of specialized colonies to create a self-sufficient civilization! Provide your colony with food, shelter, and power! Fast, furious, adrenaline-pumping action!"

    As of May 12, 2000, Maxis has stated that "SimMars is on hold and we do not have staff at Maxis currently working on the game. With the phenomenal success of The Sims, we've decided to move resources to support that franchise as well as other titles that we haven't even announced yet."

    Some elements of SimMars are used in the upcoming Maxis game Spore.

    -Don

    --
    Take a look and feel free: http://www.PieMenu.com
  9. In the immortal words of Ed Harris by durin · · Score: 1

    "Someone please tell me this isn't a government operation."

    --
    Why, yes! I AM new here.
  10. Does Laughlin know nothing about game development? by Chaos+Incarnate · · Score: 2, Insightful

    'If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers.' Except, with the game sure to cost far more than $3 million, they're really only being paid once.

    --
    Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  11. If it worked with the pyramids... by Thanshin · · Score: 1

    And NASA is in a great position to convince US citizens that they are responsible for the sun to rise every morning.

  12. A short guide to privatisation in Britain by Anonymous Coward · · Score: 0

    'If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers.'" In the United Kingdom, it's quite the opposite. We have this thing called the "public private partnership" (PPP - think P-P-P-Powerbook in that the end user receives nothing but junk and a high tax bill). For initially government-owned-and-operated system X, it goes like this:
    1. High-ups in X are instructed to increase management and administrative personnel in X at least four-fold, then to replace permanent employees at lower levels with private contractors;
    2. Public perceives reduction of quality of service in X;
    3. Government responds by injecting more money into X which goes into administration, management, and contracting;
    4. Public perceives continuing low quality of service in X;
    5. Government announces that "modernisation" is necessary, which is defined as the partial transfer of control at much higher levels from the people's hands (all citizens jointly own government bodies) to private corporations. Profit is creamed off by corporations but loss is swallowed by government;
    6. Public perceives continuing low quality of service in X;
    7. Government points out that this isn't the '70s any more and we can't have industries entirely renationalised;
    8. Unless it's some nearly-essential service that private enterprise has managed to render nearly bankrupt, such as the railway network, then the government will inject large sums into private enterprise to keep the network afloat, and failing that, will finally take back government control;
    9. But (1) will have already happened, so service will still suck.

    Of course, the IMF/World Bank/everyone right of Stalin, and its minions in the form of "consultancy services" like Accenture, are on a mission to get each country to privatise everything, and it's often a condition of aid in Third World countries. The free-marketroids cry that it's "human nature" to only do things properly when for profit - which is why I must not be human when I chose research rather than a job in the City, I guess.
    1. Re:A short guide to privatisation in Britain by Anonymous Coward · · Score: 0
      I agree with everything you say except

      all citizens jointly own government bodies. "The Crown", if you like, owns government bodies, and is its own entity. The people, of course, elect who controls the government, so in theory at least get to choose vaguely what happens to State entities. In practice, since we have no written constitution, the government can be fairly arbitrary in what it chooses to do - and if that means selling off a public corporation and giving a large proportion of shares to the government minister responsible for encouraging the sell-off, well, what are you gonna do about it, Commoner?

      The government is now engaged ensuring the Bank of England will underwrite private banks thanks to the "credit crunch"; this is a carte blanche to bankers - if they profit, they take the profits, and if they lose, the government will bail them out. They can thus continue lending irresponsibly and making short-sighted investments to the long-term detriment of the economy.

      I'm subscribed to every tax avoidance scheme I can think of, because I refuse to let my money flow into the hands of such private enterprise that has courted government.
    2. Re:A short guide to privatisation in Britain by lorelorn · · Score: 1

      In Australia it is put thusly: "privatise the profit, socialise the cost"

  13. Who wants games when U can have a standard by heroine · · Score: 1

    Don't you read the news & the job descriptions these days? No-one wants software. They want standards documents for software. Bring on the SNMP, J2EE, J2SE, JavaBeans, JavaMail, JCP, JDBC, JTA, ICE, MIDlet, Portlet, RTSJ....

  14. I see it as more of a wake up call. by Shivetya · · Score: 1

    Because if there is one constant I get from /. is how all these people here can do "X" better than someone else and how "Open Source" can do it even better and for free.

    When push comes to shove suddenly its "unreasonable" or will result in a crappy product unless lots of money are spent.

    Which is it?

    I guess some NASA upper crusts bought into all that forum bragging as if it were meaningful.

    * Oh, for reference go look up any story here on World of Warcraft or Diablo... I am still waiting for all these "better" games from forum members, now NASA is giving them a shot

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:I see it as more of a wake up call. by trolltalk.com · · Score: 1

      Because if there is one constant I get from /. is how all these people here can do "X" better than someone else and how "Open Source" can do it even better and for free.

      When push comes to shove suddenly its "unreasonable" or will result in a crappy product unless lots of money are spent.

      Which is it?

      I guess some NASA upper crusts bought into all that forum bragging as if it were meaningful.

      It's about "scratching an itch." Nobody in the Open Source world has that particular itch, to "develop an educational game for NASA."

      Now a "Where in the world is Nina Sharanova?" game, an FPS (First Person Stabber) where players get to play Hans Reiser ...

  15. it's pretty much set up to fail, though by Trepidity · · Score: 1

    First of all, they don't get to design whatever cool game they want and just get NASA endorsement and advertising. NASA has very specific requirements for the bids, which basically requires it to be "edutainment", targeted at a middle-school and high-school-aged audience. This drastically limits the chance it'll ever be profitable.

    Second, making a high-quality MMO just takes a lot of money. A small startup game developer would have to be extremely well funded by venture capital to do so.

    Third, I think you may be overestimating the cachet of a NASA endorsement.

  16. Where there is a will... by kpainter · · Score: 1

    'If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers.'
    I suppose that is technically true but defense contractors do it all the time. They sell weapons systems to other countries that were developed under government contracts. Do the HUGE proceeds go back into the taxpayer coffers? No. So they are getting around it somehow. How should this be any different?
  17. NASA as the secondary product by icepick72 · · Score: 1

    More than likely the reverse will happen: a company with a popular MMO game will reuse their engine for the needs of NASA. This would be the smartest move financially.

    1. Re:NASA as the secondary product by VeNoM0619 · · Score: 1

      And this is what is most likely to happen. I would say that open sourcing this project (like a commenter above stated) would be the best idea.

      It would be NASA's best interest especially for good publicity, because right now it seems downhill...They want a free game to slap their name on?

      Do they honestly think a "for profit" company that provides it will actually keep the original reason for creation in mind? Seeing how said company is technically not contracted or restricted to keep the game from having (or 6 months later putting in) "murder" and other popular video game themes in?

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
  18. WTF by Anonymous Coward · · Score: 0

    Where in the f?cking constitution does it give the government the right to steal money from the people at gun point and give it to someone else to make a fu?king game. ARRRRRRGGGGG!!!!!

  19. I think it's even worse by Moraelin · · Score: 3, Interesting

    Actually, I think it's even worse. You can't really make even the Pine of MMOs for 3 million any more. Actually, I'll guess you never could.

    You could make the Pine of single player RPGs, maybe.

    Now take the costs for designing quests, landscapes, dungeons, etc, for that and multiply them by at least 10.

    No, seriously. SP RPGs are aiming for anywhere between 10 and 100 hours of gameplay, with the curve actually peaking near the lower end of that. A MMO, I don't know the latest WoW figures, but back in the day of Everquest Sony had figured that the average player stays subscribed for 6 months. (Of course, like with any averages, not everyone is the same. Some quit after the free month, some stay for 4 years, but the average was half a year.)

    You actually have to provide some content for them for 6 months. They have to actually keep finding stuff to do for that that long. Way past the point where a SP RPG player popped the DVD out and moved on to something else.

    Six months is about 180 days. Let's say only 150 until he finished everything and got stuck in the endgame raid grind. (You don't want that to happen _too_ early, because a lot of people give up.) Let's also say we're not even aiming for 150 days of an unemployed obsessive gamer who puts in 16 hours daily. We're aiming for it to last 150 days for a borderline casual guy averaging 4 hours a day. (Which can also mean less than that on weekdays and a bit longer on Saturday and Sunday, so it's not as obsessive as it looks.) The 16 hours-a-day maniacs will, of course, then finish the game in a little over a month, but, oh well. So, anyway, we're up to 600 hours of gameplay already.

    Even if you do go heavier on the time sinks than in a SP RPG, there's only so much time sink percentage you can have before most people find it non-fun. Taking a wild guess based on WoW's design, at the lower levels you want almost no time sinks, while later it gradually increases. But even that boiling-the-frog model lets you rise the bar only so far. So let's be generous and assume you managed to make a whole 50% of your game be time-sinks, and somehow you din't lose 99% of the players because of that.

    That's still enough content for a 300 hour SP RPG you need to have there. It's more work than it sounds.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  20. Re:Does Laughlin know nothing about game developme by SEWilco · · Score: 1

    'If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers.'
    NASA often pays for research where the government only gets to use the results, and the researcher keeps the data, copyrights, and patent rights for private use. What part of NASA was speaking?
  21. Earth Orbit Station by PracticalM · · Score: 1

    If whatever Nasa is working with developers to build is similar to the old Earth Orbit Stations (obviously updated as it's 20 years old)
    there is a lot of potential for game play.

    Certainly there's no reason to build a Diku type MUD/MMO where each player is a character. It probably doesn't have to be a persistent world either in the sense of going in and moving around, but persistent in keeping track of what projects you have attempted.

    They could easily simulate multiple countries or companies racing for objectives. First team to capture a comet and deliver it to moon orbit for volatiles.

    They could allow experimentation with different types of fuel. With SSO or stage designs. Try different ways of building a beanstalk.

    And on the business side, clearly there's a minimum size but if it is popular enough then they can plan for expansions. It's the web so updating it should be part of the project plan.

  22. What does the $3M cover? by evilninjax · · Score: 1

    Is it for a fully deployed and maintained MMO game? Or is it just for the developed software? There's a huge difference (though neither seems reasonable for the $3M number). BUT, I can perhaps imagine a software company willing to take on the project if NASA were to take on the task and costs of hosting and maintaining the app.

  23. Why not extend a current MMO? by krunk7 · · Score: 1

    Three million might not be enough to develop a whole new game, but why not build on existing games. Second Life for example. Now, wouldn't a new space colony and exploration "module" for Second Life be pretty damned cool? Complete with shuttle trips, "space shuttle" rentals for zooming around the galaxy, and martian souvenirs stores be pretty kick ass? And probably doable for 3m.

    1. Re:Why not extend a current MMO? by brkello · · Score: 1

      hmmm, how many SL shills are there on this site? Why would you spend 3 million in SL. You have no chance of ever making that money back.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:Why not extend a current MMO? by krunk7 · · Score: 1

      I don't even have a SL account. As far as making the money back, NASA rarely makes the money back. Instead of this wacky model they have going, they could just pay developers the 3m.

  24. Illegal? by Anonymous Coward · · Score: 0

    "it would be illegal to be paid twice, once by the government and a second time by consumers.'"

    Umm, no it wouldn't. Its called "maintenance agreement" and the money would come from NASA's budget, not from the 'consumer'. Since when does any consumer pay NASA? I'm sure we have plenty of these with many of their other software products. This is how a vendor continues to make money from something over and over without actually providing anything of value.

  25. What a deal! by Black+Parrot · · Score: 1

    "You're welcome to let us use your commercial game for free."

    --
    Sheesh, evil *and* a jerk. -- Jade
  26. Mod Parent Up by Quattro+Vezina · · Score: 1

    Dear Zod I wish I had mod points...

    --
    I support the Center for Consumer Freedom
  27. Re: Being paid twice by RichZellich · · Score: 1

    "If it were a government contract, it would be illegal to be paid twice, once by the government and a second time by consumers."

    This is not true. There are many ways to write a gov't contract and, although the general policy is that anything bought by the government becomes public property, there are common exceptions.

  28. Not illegal at all by Anonymous Coward · · Score: 0

    It is not illegal to be "paid twice, once by the govt and once by consumers." Most contracts give commercial rights to the contractor. What is illegal is to be paid twice by the govt. IE do the MMO for NASA then sell it to the Army.

    I was at the workshop on Monday. What a freaking fiasco. I watched NASA come off as arrogant idiots that have no understand on the commercial space they are trying to invade. They acted like they were Disney. "We have the experts. (But oh yeah, you can go get experts, they just arent all in one place." Blah blah blah.

    Epic FAIL!

    Sorry, I HATE saying it. HATE HATE HATE. I want this to succeed so badly, it has such potential. Just remember, you get what you PAY for.

  29. Re:Does Laughlin know nothing about game developme by Anonymous Coward · · Score: 0

    The only part of NASA that ever speaks, the PR Department.