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RallyPoint — The Computerized Combat Glove

MIT's Technology Review is reporting that a new input device, designed for soldiers, may soon be making an appearance. The "RallyPoint," a glove designed to allow soldiers to easily interact with wearable systems via sensors, could allow soldiers a feature-rich input device without having to put down their weapon. "Some U.S. soldiers in Iraq are already equipped with wearable computer systems. But the lack of efficient input devices restricts their use to safer environments, such as the interior of a Humvee or a base station, where the soldier can set down his weapon and use the keyboard or mouse tethered to his body. Now RallyPoint, a startup based in Cambridge, MA, has developed a sensor-embedded glove that allows the soldier to easily view and navigate digital maps, activate radio communications, and send commands without having to take his hand off his weapon."

82 comments

  1. Yeah, right by Anonymous Coward · · Score: 2, Funny

    Soldiers spend most of their time bored and waiting. You know what that glove is really going to be used for.

    1. Re:Yeah, right by Anonymous Coward · · Score: 0

      Ambrosia of course. PORN!

    2. Re:Yeah, right by Anonymous Coward · · Score: 0

      You know what they say. No glove, no love.

  2. Power Glove by dgaller · · Score: 4, Funny

    I love the Power Glove. It's *so* bad.

    1. Re:Power Glove by RatBastard · · Score: 1

      Yeah, well, uh, just keep your Power Gloves off her, pal, huh?

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Power Glove by auric_dude · · Score: 1

      I see your power glove an raise you a Tactical Telehaptic Communication device http://blog.wired.com/defense/2008/04/darpa-wants-sol.html

    3. Re:Power Glove by jollyreaper · · Score: 1

      I love the Power Glove. It's *so* bad. My exact thoughts when reading this. "Finally, I can beat Mike Tyson!"
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
  3. when is it too much ? by Brigadier · · Score: 2, Insightful



    What happened to the days when you told a soldier where to be and who to shoot ? Technology is great and everything, but when your packing this solder down with all this extra equipment. Not to mention forcing him to learn these new complicated systems, at what point does it cease effectiveness. Give him a good weapon, that is light, and that wont fail. Give him a good flap jacket, then give him a good dependable communication device. One that prompts him based on his location, and mission. ie if you turn left instead of right it tells you without the need for some expensive device.

    1. Re:when is it too much ? by ch-chuck · · Score: 2, Informative

      Flap Jacket? What, one of these?

      How about a flak jacket?

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
    2. Re:when is it too much ? by Anonymous Coward · · Score: 0

      Am I the only one who thinks of pancakes when I read that?

    3. Re:when is it too much ? by gstoddart · · Score: 5, Insightful

      What happened to the days when you told a soldier where to be and who to shoot ?

      Seriously? The complexities of warfare changed. People no long show up in parallel lines and keep shooting at one another until one side mostly kills the other. The other side rarely shows up an the appointed place any more.

      Modern warfare involves people who don't announce their location, forces comprised of several (hopefully) cooperating forces, and a need to try to coordinate more facets. Calling in air strikes, keeping track of your own friendlies, your own location, and other things which change in the battlefield is a lot of stuff. Most conflicts nowadays are asymmetric -- you got big groups of well organized people fighting smaller groups who pop up and then disappear. With coalitions of militaries, fratricide can happen all too easy (and does).

      Technology is great and everything, but when your packing this solder down with all this extra equipment. Not to mention forcing him to learn these new complicated systems, at what point does it cease effectiveness.

      When the people field testing it tell you, in all likelihood. People are trying to give them more information to be more effective at doing their job. How successful and given piece of kit is hard to predict. If it truly proves to be a burden during exercises, it likely gets scrapped.

      Give him a good weapon, that is light, and that wont fail. Give him a good flap jacket, then give him a good dependable communication device. One that prompts him based on his location, and mission. ie if you turn left instead of right it tells you without the need for some expensive device.

      Well, weapons, they got. Flak jackets, they got (unless you meant something made out of pancakes. ;-), they got too. But, how do you give someone something which is capable of knowing where you are, what direction you're supposed to be going in, and all that other neat-o stuff without it being an expensive piece of gear? (At a minimum, a hardened GPS unit is likely not a cheap item. Consumer grade stuff is likely not suitable for military duty.)

      Basically, the more of an advantage you can give your guys, the more you keep them alive and able to continue doing what they do. If you can improve your situational awareness, you get better odds of doing that.

      Cheers
      --
      Lost at C:>. Found at C.
    4. Re:when is it too much ? by vertinox · · Score: 5, Informative

      Not to mention forcing him to learn these new complicated systems, at what point does it cease effectiveness.

      Swords were simpler than muskets.
      Muskets were simpler than bolt action rifles.
      Bolt action rifles were simpler than automatic weapons and so on...

      If you want a real world scenario I think the best would be the designated radio man in German Panzers on the onset of WWII. Radios were complicated and you actually had to train a fellow very well to not understand and maintain the equipment but the language used was also very complicated to learn and understand. Other nations like France and Russia felt this was unneeded and had their tanks communicate line of sight with flags and flares.

      However as history has shown us the German tanks (at least in the early parts of the war) bested both French and Russian tanks due to their superior coordination and fire control even though the early German tanks were often fielded smaller guns and thinner armor.

      Seeing this success US, Russia, and the British quickly adapted radios for all their armored vehicles and were able to beat the Germans at their own game of blitzkreig.

      The point is that if you do specialize in technologies that enhance communication and coordination that you will beat opponents that lack that technology even though they may have superior firepower and numbers.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    5. Re:when is it too much ? by ericspinder · · Score: 1

      then give him a good dependable communication device. One that prompts him based on his location, and mission. ie if you turn left instead of right it tells you without the need for some expensive device. It is a communication device. Wireless radio did a lot for comminications of foot troops, but it can be limited for an individual solider by a need for stealth, irrelevant chatter, and bad location guesses. Think if it as a twitter interface which will automatically insert GPS data. I could see messages like:
      • suspicious person [location]
      • Face time with 'friendly' merchant [location]
      • House search, normal [location]
      • House search, danger [location]
      • Following armed man [location]
      • Following shooter [location]
      • Under fire, but covered [location]
      • Under fire, exposed [location]

      With a well tuned distribution list, I think that this could really make a difference.

      --
      The grass is only greener, if you don't take care of your own lawn.
    6. Re:when is it too much ? by TobyWong · · Score: 1

      I like the sound of this pancake jacket. Do you have any more info/a url?

      --
      - Toby
    7. Re:when is it too much ? by Duradin · · Score: 1

      Swords were simpler than muskets.
      Muskets were simpler than bolt action rifles.
      Bolt action rifles were simpler than automatic weapons and so on...

      Not to nitpick, but you've got a lot of those backwards.

      Swords take a lot of training. Bludgeoning weapons or spears would have been a better example. The common footman didn't get a sword, those were usually reserved for the professionals.

      Muskets were popular because with some training you could grab a schmuck out of a field, run him through some drills and when placed in a large group of similar schmucks could be a threat to a another group of schmucks that happen to be wearing a different uniform.

      There's a lot more fiddling around in the process of loading a musket than in the operation of a bolt action. Also, bolt actions don't have an unpredictable delay between pulling the trigger and the gun firing which is common to black powder weapons.

      Bolt action versus automatics comes down to what areas you define as being the criteria as being. In firing it is simpler to use a semi or fully automatic as you don't have to move around to operate the bolt, you can keep the weapon pointed at the target and continue to fire. Aiming is a lot simpler with a fully automatic weapon.

      Generally, the "new" stuff just cost more because it was new and not available in bulk from negotiated contracts or because it would chew through too much ammunition, and sometimes both.

    8. Re:when is it too much ? by peragrin · · Score: 1

      Of all the land warrior gear, that information is what is still being used. the gun mounted camera's are normally stripped off. but the ability to digital mark buildings as cleared, as well as have command know exactly where each squad is and able to coordinate each squad together is a huge help.

      Communications enhances abilities, and more importantly tactics. Squad 1 is under fire, Squad B is closer but on the wrong side of several walls. Squad D while much farther away however only needs to walk around a building and start sniping the back side of the attacking force.

      You can't always figure that out from radio chatter fast enough, but with GPS location information command should be able to see it on a digital map.

      --
      i thought once I was found, but it was only a dream.
    9. Re:when is it too much ? by Hasmanean · · Score: 1

      Swords were simpler than muskets.
      Muskets were simpler than bolt action rifles.
      Bolt action rifles were simpler than automatic weapons and so on... Yes, but killing someone with a musket is easier than killing them with a sword
      Killing someone with a rifle...

      Concomitant to killing your enemy easier, each new weapon also increased the odds of your own survival.

      Ease of use is only secondary on the battlefield. Winning is everything, along with survival.
      --
      Hasan
    10. Re:when is it too much ? by Kazrath · · Score: 1

      Thats only because of a little thing called the Geneva convention. If we just get rid of those silly little rules we can go back to carpet bombing which in effect is much more affordable than our current warfare. Well as long as we stop rebuilding stuff that we destroy.

    11. Re:when is it too much ? by vertinox · · Score: 1

      Swords take a lot of training. Bludgeoning weapons or spears would have been a better example. The common footman didn't get a sword, those were usually reserved for the professionals.

      Yes, maybe the longbow or pike would be a better example, but I was more on the lines that you have less of a problem with misfires with a musket (rain, spring problems, or general dirtiness) than a plain old sword which still can kill people with minimal training on a rainy day.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    12. Re:when is it too much ? by jollyreaper · · Score: 1

      However as history has shown us the German tanks (at least in the early parts of the war) bested both French and Russian tanks due to their superior coordination and fire control even though the early German tanks were often fielded smaller guns and thinner armor.

      Seeing this success US, Russia, and the British quickly adapted radios for all their armored vehicles and were able to beat the Germans at their own game of blitzkreig. At this point in time, I think the American procurement process is so fucked up that we're losing the ability to innovate effectively. The French had some very able minds but the weapons they came up with were hopeless, about as bad as the Italians. I can't remember whether the battleship submarine was a French or Italian design, it had multi-gun turrets like a frickin' cruiser. There were plenty of flawed aircraft concepts on all sides such as the "destroyer aircraft." This concept would be for a twin-engine bomber escort that would be a screen against fighters, much in the same way that a destroyer is the battleship's screen against torpedo boats. The only flaw was that it was highly impractical to try and shoot down another aircraft from a fixed platform, it was always better to counter fighters with fighters. The ME-110 was the German's implementation of the destroyer concept and was widely lampooned as the only bomber escort which itself required an escort.

      To return to my original thesis, I do think we're on the verge of seeing 21st century innovations in warfare but I don't think it's going to come from America, or at least won't be fully expressed by us. I see us turning into one of the blundering great powers that becomes undone by an agile, smaller adversary who has discovered the vulnerability in the weapon once thought invulnerable, like the mounted knight, the longbow, the phalanx, the battleship, etc.
      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    13. Re:when is it too much ? by Anonymous Coward · · Score: 0

      I remember reading about the mobile land warrior system which essentially was an attempt to turn soldiers into walking computer systems. The original project was a failure because it was too bulky and complicated but once some of the soldiers got a hold of the system they striped it down to the components that actually help them complete their mission and stay alive and now it looks like a useful subset of the mobile land warrior may be designed based on what the soldiers actually found helpful.

      I've never been in the military but I would guess that when a system stops being effective a soldier stops using that system or modifies it so that it is effective.

    14. Re:when is it too much ? by easyTree · · Score: 1

      Basically, the more of an advantage you can give your guys, the more you keep them alive and able to continue doing what they do.

      i.e. killing iraqi civillians.
      http://www.independent.co.uk/news/world/middle-east/us-troops-investigated-over-iraqi-massacres-470920.html etc
    15. Re:when is it too much ? by Stickney · · Score: 1

      This is already in place, through the FBCB2/BlueForceTracker systems. Almost every deployed vehicle in the Army has it. The problem is getting people trained, proficient, and motivated to use it.

      --
      ...the right of the people to keep and bear arms, shall not be infringed.
    16. Re:when is it too much ? by Eskarel · · Score: 1
      Actually that's not true, proper training with a long bow took more than a decade(quite a long time given life expectancies at the time).

      The first guns were terrible things, unreliable, dangerous, etc, but when one blew up and killed the operator you could train up someone else very quickly.

      The same is true of swords, using a sword, or for that matter any melee weapon is actually quite complicated unless you happen to be 7 feet tall, 200 kilos of pure muscle and using it to bludgeon people to death, and even then a sufficiently skilled smaller man can probably kill you.

    17. Re:when is it too much ? by WillAdams · · Score: 1

      Yep. Training w/ a longbow was so involved that one King of England (Henry VII?) actually outlawed the creation of games for boys aged ~8--12 so that they'd spend their spare time practicing archery.

      William

      --
      Sphinx of black quartz, judge my vow.
    18. Re:when is it too much ? by Nemo's+Night+Sky · · Score: 1

      I can't find anything on eBay or amazon but I've heard rumors in a few irc chats about a syrup helmet. As a result I have no choice but to continue my search internationally by using google language tools. If anybody has more information please make a post.

    19. Re:when is it too much ? by pheonix · · Score: 1

      What happened to the days when you told a soldier where to be and who to shoot ? In my day we wore onions on our belts!
    20. Re:when is it too much ? by Grygus · · Score: 1

      I've never been in the military but I would guess that when a system stops being effective a soldier stops using that system or modifies it so that it is effective. You're right, but it's also true that new things are nearly always greeted with skepticism by the rank and file, you have to pound them over the head to get them to use something very new unless they can see that the old ways aren't working. A great deal of military training is repetition. If you train for a situation enough, then when a similar situation actually occurs you are less likely to panic and more likely to take the appropriate action (or at least the action you have been told is appropriate.)

      When the leaders introduce something new, it seems like an arbitrary break from past training. Soldiers are taught with an emphasis on flexibility, but it's a flexibility for the situation and the enemy's reactions; NOT for their side! Given input A a soldier absolutely expects and demands that the men around him produce response B, just as he expects and demands that of himself. If you start changing basic tactics, even for the better, there is a period of discomfort and uncertainty. Tell a soldier a hundred times that gunfire means dive for cover, locate the enemy, and assault if possible. Run exercises so he can see that this is effective. He buys into it completely. Then one day, explain that what would really help him is to dive for cover and make a note about it on this neat device before he goes running off. You may be correct and it may be better but he's not going to like the sound of it; shouldn't he be doing what works? Who the hell are you, anyway? Probably have stock in this stupid company. Oops we lost it, sorry Gunny.

      So you have to strike a balance between listening to the troops and making sure they gave it a fair shake.

      This usually works best in small units where trust in each other is very high, allowing greater confidence in themselves as a unit and so are more open to trying new things. This is why special forces usually get to try the new stuff first.
  4. I'm sorry by $RANDOMLUSER · · Score: 1

    If it's all the same to you, I'd just as soon keep my trigger-finger unencumbered...

    --
    No folly is more costly than the folly of intolerant idealism. - Winston Churchill
    1. Re:I'm sorry by zappepcs · · Score: 2, Funny

      Yeah, and it makes you wonder... a glove with sensors? hmmmm wonder what flying the bird will blow up? oh oh oh, can they make like a toy gun with their fingers and shoot at stuff and have the .50 call on top of the humv fire?

      This could be fun... point your finger for a few seconds of lead on target, then flip a bird and watch the RPGs go flying?

    2. Re:I'm sorry by Em+Adespoton · · Score: 1

      It made me imagine soldiers NOT putting down their guns while trying to navigate through some menu system... and fervently hope that:

      1. they're not in a Humvee or other enclosed space while doing this

      and

      2. Their weapons do not have bayonets on them.

      I can imagine enemy troops could get mighty confused by this though... guy has his gun trained on them, and then suddenly starts waving it all over the place swearing at his HUD because he couldn't get the current location to fix properly on his GPS tracking system.

      And what everyone's wondering...
      How do you press Control-Alt-Delete on a RallyPoint?

    3. Re:I'm sorry by megaditto · · Score: 1

      How do you press Control-Alt-Delete on a RallyPoint? Perhaps you could adapt the Shocker to be your new three-finger salute.
      --
      Obama likes poor people so much, he wants to make more of them.
  5. New key signals by javakah · · Score: 3, Funny

    Squeezing with your trigger finger is the new Alt-F4!

    1. Re:New key signals by mtakil · · Score: 3, Funny

      Yeah. When you "give the finger" its Ctrl-Alt-Del

  6. I'm through being nice. by www.sorehands.com · · Score: 1

    Ok. I'm through being nice, the gloves come off now.

    What about having Tony Stark design the interface.

  7. translation by nguy · · Score: 1

    RallyPoint has a "very clever design and has actually created something practical by focusing on a particular domain--the military," says Kortuem.

    Translation: "Nobody other than the military had money to waste on this."

    Really, there are too many demands on gloves and hands already to burden them with this. Sew this into jackets, arm bands, wrist bands, whatever, but not into gloves.

    1. Re:translation by HTH+NE1 · · Score: 1

      Really, there are too many demands on gloves and hands already to burden them with this. Sew this into jackets, arm bands, wrist bands, whatever, but not into gloves. Or, I don't know, build it into the grip(s) of the gun? I mean, if it's important they not take their hands off the weapon...?
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
  8. Green zone shelled during sand storm by strangeattraction · · Score: 1

    All the UAVs grounded. Everyone huddled in bunkers. Glove has high cool factor. Real benefit vs cost = low.

  9. Works Great by jmkaza · · Score: 4, Interesting

    I did something similar this winter. I discovered that an iPod Shuffle fits perfectly in my snowboarding glove, and was able to easily navigate through my collection on the move. No more stopping, taking a glove off, pulling my iPod out, finding a song, then putting everything back together again. Four push button sensors could easily provide a great detail of capability with extremely limited encumbrance.

  10. Obligatory by neo-mkrey · · Score: 1

    "Can this be used for porn?" Gotta be able to keep my hands free.

  11. Great for pr0n! by Anonymous Coward · · Score: 0

    ...Now RallyPoint, a startup based in Cambridge, MA, has developed a sensor-embedded glove that allows the soldier to easily view and navigate digital maps, activate radio communications, and send commands without having to take his hand off his weapon."

    The implications for pr0n are staggering!

  12. Gloves, in the desert. by khasim · · Score: 2, Insightful

    With electronic sensors in them.

    Sweat and grime will destroy them faster than they can make them.

    1. Re:Gloves, in the desert. by Kingrames · · Score: 1

      The first step towards authentic stillsuits.

      --
      If you can read this, I forgot to post anonymously.
    2. Re:Gloves, in the desert. by AutopsyReport · · Score: 1

      You have to wonder how the business world would succeed without insightful comments from Slashdot.

      Did you seriously think no one at RallyPoint had considered the kind of environment it would be used in? Did they simply forget the last four major battles the US has been involved in? All involved heat, sweat, and things we don't even want to think of.

      Be sure to contact RallyPoint to pickup your pay check for a hard day's work.

      --

      For he today that sheds his blood with me shall be my brother.

    3. Re:Gloves, in the desert. by foobsr · · Score: 1

      business world would succeed

      At least, it did not succeed with attempts to sell data- or powergloves to gamers.

      Given the general failure (businesswise) of more sophisticated input devices beyond keyboard and mouse there is enough room to be suspicious about the useability of this "new" approach.

      CC.

      --
      TaijiQuan (Huang, 5 loosenings)
    4. Re:Gloves, in the desert. by bob_herrick · · Score: 1

      I suppose that the keyboards and other input devices they wear are immune to such environments...

  13. interesting by ionix5891 · · Score: 1

    that most of the breakthroughs in human history are due to our "need"? to develop better weapons and counterweapons

  14. Does it by sw155kn1f3 · · Score: 1

    get hairy when you use it too much for the "entertainment" taking 90% of your harddrive ;)?

    --
    - Arwen, I'm your father, Agent Smith.
    - Well, you're just Smith, but my father is Aerosmith!
  15. It will probably make more money... by Mechanik · · Score: 0, Offtopic

    ... from its other uses. If they create a waterproof version, you will no longer have to take your hands off your "weapon" when cybering on IRC. Profit!

  16. Sweet... by lawn.ninja · · Score: 1

    Can I toggle weapons and view my inventory with the glove too? Because if I can just toggle from say my M4 to my usp it would be extremely helpful when entering a close combat situation, where my M4 is too large to just poke around corners.

  17. Anyway.. what happened to the kick their ass.. by sw155kn1f3 · · Score: 1, Funny

    Anyway.. what happened to the "kick their ass" approach, what really makes military the military. That real ancient war glory as we got from vikings with chewing their shields to the blood, their blood and the war hystery and going berserk?
    As a 100 level paladin I must say that these new super-devices are all moot. You have your sword or m16/m4, you should act like a soldier either to die and or to resurrect. Anyway, I think from the safety of my mom basement that we should drop all weapons and use lightswords to settle these oil issues all and forever.
    ok.. screw these modern weapons.. just use +10 shield and +10 sword

    --
    - Arwen, I'm your father, Agent Smith.
    - Well, you're just Smith, but my father is Aerosmith!
    1. Re:Anyway.. what happened to the kick their ass.. by Anonymous Coward · · Score: 0

      I'm sorry, but I just became stupider by reading this.

    2. Re:Anyway.. what happened to the kick their ass.. by sw155kn1f3 · · Score: 1

      that's funny, I intended my message as a kind of heavy-weight satire :) seems that nobody got it.. moderators too

      --
      - Arwen, I'm your father, Agent Smith.
      - Well, you're just Smith, but my father is Aerosmith!
  18. Sure... by superdan2k · · Score: 5, Interesting

    ...and as a former soldier, let me just say that when your UI works without me taking my eyes off my environment, then I'll be interested. Lack of data is survivable. Lack of attention isn't.

    --
    blog |
    1. Re:Sure... by swillden · · Score: 2, Insightful

      Lack of data may be survivable. Lack of attention isn't.

      Fixed that for you.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:Sure... by greenbird · · Score: 1

      Lack of data is survivable. Lack of attention isn't.

      This is just plain wrong. The proper data tells you where to focus your attention. Without that data you have to spread your attention over a much larger set of inputs thus taking it off of the critical point. Being able to always focus your attention on the exact right point is by far the most survivable. This holds true for the reduced mobility the extra equipment causes. Good intelligence more than makes up for being a little bit slower because all your movements are focused on being in the correct location rather than being focused on finding the correct spot.

      And, although I was never in actual combat, I spent 4 years in the Infantry plus I'm very well read in both military history and military theory. The critical factor in combat at any level is the schwerpunkt or hinge point. Good intelligence allows you to define this point much more definitively allowing you to focus your attention on the critical point and at the same time reduces the need to react thus reducing mobility requirements.

      --
      Who is John Galt?
    3. Re:Sure... by Stickney · · Score: 2, Insightful

      Are you kidding me?! In a firefight, you "focus" your attention on as much as you can take in at once. All the intelligence in the world doesn't matter if you can't see the people shooting at you from 30, 50, 100 meters away. You should _never_ focus your attention on just one "critical point" if you want to survive. Situational awareness means that you know _everything_ that is going on around you, which you can't do if you're staring at a monitor with your fingers on a keyboard.

      As a side note, I've never had intelligence tell me anything I didn't already know about the "critical point". That decision gets made on the ground, at the front. For the commander, sitting at his FBCB2 terminal in the FOB or BC2S terminal on his command bird, you may be right. But for the soldier holding the M16 with his computer attached to his body, you're way off. This is a tactical device we're talking about, not a strategic computer.

      --
      ...the right of the people to keep and bear arms, shall not be infringed.
    4. Re:Sure... by greenbird · · Score: 1

      Are you kidding me?! In a firefight, you "focus" your attention on as much as you can take in at once. All the intelligence in the world doesn't matter if you can't see the people shooting at you from 30, 50, 100 meters away.

      You see, your fighting the last war. With proper intelligence you'll know exactly where the people are before they start shooting at you. Lots of tools are being developed to supply detailed tactical information on the battlefield. The problem is that information has to go directly to the grunts to be useful. It's extremely time critical. If it takes more than minutes, in some cases seconds, to get to them it's less than useless. You're trying to tell me that being able to glance at a convenient monitor that not only shows you the relative locations of the rest of your squad and platoon but also shows the signatures of unknowns and where they are would be useless to the grunt? What it does is practically guarantee you win that firefight before the first shot is fired.

      As a side note, I've never had intelligence tell me anything I didn't already know about the "critical point".

      You're talking about traditional military intelligence here. It's tactically useless. At best it can help at the operational level. What I'm talking about is information being feed from a host of sensors practically realtime to the grunts humping it on the ground. That's never been possible before. That's what they're trying to do with these systems. If you think that would be useless to the grunt on the ground I really hope you're retired.

      --
      Who is John Galt?
    5. Re:Sure... by Stickney · · Score: 1

      "You're talking about traditional military intelligence here. It's tactically useless."
      Yes, that's _exactly_ my point. No, I'm not retired, and yes, I understand your position... I'm currently in a department that has produced friendly-target IR recognition capability vests, mortar proximity warning devices to be attached to LBVs, and a device that can give soldiers the general direction of a sniper based on only the audio signature of rounds fired, all within the last four or five years. I know that the capabilities you're talking about don't exist at a level anywhere near sufficient for what the uses you bring up.

      "You see, your[sic] fighting the last war. With proper intelligence you'll know exactly where the people are before they start shooting at you."
      I'm not concerned about where "the people" are; I'm concerned with which one will shoot at me next. When intelligence can tell me things that I, as a squad leader or a platoon leader with a five- or ten-month long relationship with these people, can't figure out on my own, then it's useful. If a computer can tell me that person ABCDE in crowded marketplace FGHIJ is going to blow himself up right as my patrol gets to the center, that's useful. As I mentioned before, that has yet to happen on a tactical basis.

      "If it takes more than minutes, in some cases seconds"
      Pre- or post-engagement intelligence is, if not superb, useful, but what you're talking about can't take minutes. If it takes me five minutes to find the members of my element, something is very wrong. Seconds would be helpful; instantaneous is what I really need (yes; I'm a realist, I know this is impossible, but that's also part of my point).
      --
      ...the right of the people to keep and bear arms, shall not be infringed.
    6. Re:Sure... by chuckymonkey · · Score: 1

      As a former sneaky bastard for a military organization, I very much agree with you.

      --
      "Some books contain the machinery required to create and sustain universes."-Tycho
    7. Re:Sure... by superdan2k · · Score: 1

      I'm not discounting the need for intel. I'm a big fan of the "big picture." What I'm not a fan of is monkeying around with a software UI while the bullets are flying. My eyes are my primary intel-gathering source. If you need to give me more data, speak into my ear and respond to my voice.

      --
      blog |
  19. Okay, I'll bite. by NotBornYesterday · · Score: 2, Interesting

    Everyone here seems to be panning this thing. I'm waiting to see what happens when this expensive military tech becomes more cost-effective, slimmed-down, and works its way into the civilian marketplace.

    Imagine a glove like this that would talk to your car via bluetooth so you could manipulate anything on the dashboard, from radio to GPS nav system without taking eyes off the road and hands off the wheel.

    Imagine a worker in a manufacturing plant controlling robots and assembly lines from a computer he wears as he walks around the shop floor - no need for a workstation in one fixed location. Or picture a scientist in the field taking notes on a wearable computer.

    The possibilities are endless. Of course, this being slashdot, the porn jokes are endless too.

    --
    I prefer rogues to imbeciles because they sometimes take a rest.
    1. Re:Okay, I'll bite. by sconeu · · Score: 1

      Imagine a glove like this that would talk to your car via bluetooth so you could manipulate anything on the dashboard, from radio to GPS nav system without taking eyes off the road and hands off the wheel. You've been listening to The Doors again, haven't you.
      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:Okay, I'll bite. by cliffski · · Score: 1

      Well I have the ability to control every aspect of the hi fi in my car with my finegrtips on the control stick thing whilst still holding the wheel. Rather than using any supra-high-tech-military-glove-interface, they just stick the buttons near the steering wheel.
      Seems to work perfectly, and is likely way cheaper than wearing some 'data glove'

      --
      DRM-free indie games for the PC and Mac: Positech Games
    3. Re:Okay, I'll bite. by Sun.Jedi · · Score: 1

      Maybe they should integrate the rifle [or weapon of choice], and put input keys on the grips, instead of wasting time with a busted wii controller sewn into a glove.

  20. Watch where you're pointing that finger... by Anonymous Coward · · Score: 0

    Just make sure your weapon is pointed AWAY from your buddies when you press the Any Key.

  21. Double Clicks - Double Taps? by Anonymous Coward · · Score: 0

    What happens when a soldier tries to operate the switch in the tip of the glove's index finger while "covering" somebody or something with his weapon?

    "Honestly, I didn't mean to shoot him! I was just clicking 'ok' in the menu of my HUD..."

    1. Re:Double Clicks - Double Taps? by jtev · · Score: 1

      You are aware that soldiers have two hands, both usually on their weapon durring combat. The dominant hand usually (but not always, there is a condition known as cross dominance where a person has a dominant eye different from the dominant hand) is on the trigger, and the off hand is usually used to aim. If you put the glove on the off hand (or the dominant hand on someone who's cross dominant) then you can use the squeezes and pushes talked about without any risk of firing the weapon when you don't want to.

      --
      That which is done from love exists beyond good and evil
  22. It's Good Enough for Mario by Anonymous Coward · · Score: 0

    Why couldn't we just strap a Power Glove to their arm?

  23. so wait.... by Urza9814 · · Score: 1

    they developed a wearable computer system...gave them to all the soldiers...and never bothered to come up with an input method? They were just strapping keyboards to these guys? Who the hell came up with that great idea?

  24. police playing solitair by porky_pig_jr · · Score: 1

    how many times I've passed by the parked policy car, only seeing the policeman player solitair on his PC.

    well, now they can keep their hands on a wheel *and* play solitair too.

  25. The Power Glove by plowfunkel · · Score: 1

    Nintendo tried this almost 20 years ago and it was just as terrible an idea then.

    Squeezing finger combinations and gesturing simply isn't intuitive enough to be an effective interface to a computer. And even if you were to somehow master the clunky interface, I think cell phones have taught us that while it is possible to multi-task, the decrease in quality makes it no longer worth it. In a combat setting, this idea is just silly.

    1. Re:The Power Glove by Anonymous Coward · · Score: 0

      Spoke like someone who's never been in combat. Being able to call up map data and other intel without putting down one's weapon is a HUGE boon. Nobody expects something like this to totally replace a keypad, but mapping some critical functions to a glove like devices is potentially a VERY good thing.

      Gotta love armchair generals.

  26. Behold... by pushing-robot · · Score: 1
    --
    How can I believe you when you tell me what I don't want to hear?
  27. Whoops... by IonOtter · · Score: 1

    Hmmmm. I can see it now...

    *scratch balls*

    (AIR-STRIKE SUMMONED)

    --
    [End Of Line]
  28. gloves and weapons by Anonymous Coward · · Score: 0

    We were always told not to wear gloves when handling our weapons unless we absolutely had to...
    I'll wait for the neural interface thanks.

    1. Re:gloves and weapons by pheonix · · Score: 1

      You were told wrong.

  29. Predator Had It Right... by Technomonics · · Score: 1

    Cant go against millenia of technological development to make the better killing machine. There is a type of elegance associated with the arm-band terminal that a glove would just not offer. Problem is, they tend to blow themselvesup before we get a real good look at a working unit.

    Oh well....