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Spore, Mass Effect DRM Phone Home For Single-Player Gaming

Tridus writes "The PC version of Mass Effect is going to require Internet access to play (despite being a single-player game), as its DRM system requires that it phone home every 10 days. Sadly, Spore will use the same system. This will do nothing to stop piracy of course, but it will do a heck of a good job of stopping EA's new arch-enemy: people playing their single player games offline." Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T : According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play. Update: 05/08 04:10 GMT by T : Mea culpa. As reader David Houk points out, the 10-day window is in fact correct as initially described, so don't count on playing this on any machine without at least some Internet connectivity.

30 of 900 comments (clear)

  1. My worry by elrous0 · · Score: 5, Insightful
    I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies. While piracy isn't as big an issue with console games/DVD's/Blu-ray's, it could set the precenent for a world where every piece of media we play would have the equivalent of a "Windows Genuine Advantage" check to function.

    And, of course, this isn't unprecented (on the DVD side, at least). Something very similar was done with the evil DIVX format in the late 90's

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:My worry by moderatorrater · · Score: 5, Insightful

      I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies I worry about the same thing, but there's a counter-movement right now from many media companies where they're trying to add convenience and features rather than regulate them through DRM. These companies realize that DRM just means they're product is inferior to what pirates can put out with a minimum of effort and are trying to combat that.

      DRM is always going to be around because companies are always going to try to protect themselves from unauthorized copying. When the measures they take get to onerous, they tend to be scaled back or changed so that people can use the products again. We're at or nearing a peak in DRM technologies, and pretty soon more companies will be giving up DRM than are taking it up. In three years time I expect us to be reading headlines about one of the last companies giving up strenuous DRM in favor of more lax restrictions or no restrictions at all.
    2. Re:My worry by Dog-Cow · · Score: 5, Insightful

      That analogy is completely flawed. People have been renting videos for decades. People are well aware that when they stop paying, the video goes away. I really doubt there are any Netflix subscribers who believe that Netflix are selling the movies to them.

    3. Re:My worry by Toonol · · Score: 5, Insightful

      Just like nobody plays games from the 70s and 80s?

      My kids play SNES games on the emulator every bit as much as they play their Wii. That's not nostalgia, because they weren't around to play the games in the first place. They are just good games.

    4. Re:My worry by tambo · · Score: 4, Insightful

      I worry that this portends a day when consoles (and even blu-ray movie players) will REQUIRE an internet connection and do something similar to verify their games/movies.

      Some software apps do that. They store some of the data on a remote server, and the app has to go get it from the server in order to work properly - which, of course, involves an authentication step.

      The pirate groups simply - shock horror! - capture the downloaded content and hack the app to fetch the data locally.

      More and more apps are coming with increasingly exotic DRM: physical media locks that require both the media and a drive to play it in (and often don't work with certain kinds of drives); per-machine activation that resist application relocation; limited-time licenses; active internet connections.

      By contrast, the hacked, no-CD versions don't have all of the checks and restrictions and foibles of the authentic software. It's an image that you can move anywhere and use however you want. Sometimes, they even rip out the key check, so you don't even have to type in a serial key!

      The sad result is that, increasingly, a hacked version turns out to be better than the genuine deal. They just work, anytime, anywhere, no questions asked. More than once, I've found myself downloading a hacked executable to run software that I bought and legitimately own, even in ways that wholly comply with the original license - e.g., because the activation server for some defunct app had been taken offline.

      Yet we're still dealing with this, twenty years after similar schemes proved inane on the Commodore 64. I fully grok that developers don't give a damn if they're making users' lives harder for no reason. But it puzzles me that they don't understand that it's worse for them, too: it wastes development resources on snake-oil protection schemes, and it diminishes consumers' view of the company name. But they just don't seem to learn.

      - David Stein

      --
      Computer over. Virus = very yes.
  2. FFS by ShedPlant · · Score: 5, Insightful

    For goodness' sake, you must be joking! I've pre-ordered the game but now I'm considering leaving it on the shelf and playing a pirated version. Sounds way easier!

    1. Re:FFS by Z-Knight · · Score: 4, Insightful

      There goes at least one sale of Spore that has been officially lost. I'm never going to buy any game that require me to connect to the home office unless it is a network game and that's what I'm using it for. The stupidity in this requirement for a single player off-line game is unbelievable...I guess I'm not really as shocked as I pretend, but I'm horribly disappointed. Screw Spore.

    2. Re:FFS by malkavian · · Score: 4, Insightful

      The problem with a lot of people doing that is twofold. First, they pay the company for producing a flawed product.. And secondly they open themselves up to copyright infringement (hey, you've paid for the copy with the DRM in there, but you now have a second, that you've NOT paid for), and if perchance the download figures for that copy become available, you can bet that the industry figures will be crowing about how piracy is running rampant.

      Personally, I was looking forward to playing Spore. I don't buy many games these days, as I don't have time to play them.. But I buy everything that I consider worth the cash, and that doesn't play me around.
      Anything with DRM in it like that.. Well, that's a sale that was a guaranteed bit of money in their bank that they've just lost.

      Yes, there were elements of Spore that made use of a network connection to make gameplay more fun.. But it wasn't integral to the whole concept.
      For me, not a problem. I'll just find something else to spend the cash on and entertain myself with. Though I'll probably feel a tad miffed that EA have deprived me of something that I was looking forward to, and give me even more of a negative view of the company than I already have.

  3. Turn everyone into criminals? by EastCoastSurfer · · Score: 5, Insightful

    It will just make the people who would normally not look for cracks go and find them. These people will then see that they didn't have to buy the game in the first place and EA will turn their paying customers into non-paying ones. Great job!

  4. Worse. by Carik · · Score: 5, Insightful

    It's worse than requiring a CD. I can easily carry a CD with me. I can't easily carry my network connection with me. And since I had been thinking about getting rid of my home network connection, it may mean I won't buy the game, or can only play it at work. What's the point in that?

    Yet another brain-dead attempt to prevent piracy...

  5. Annoying by Danse · · Score: 5, Insightful

    Mostly because it won't do a thing to prevent piracy. I really don't understand how they can keep coming back to this idea of requiring a CD in the drive or an active internet connection for single-player games. It makes no sense and only inconveniences their customers. The pirates just replace the executable with a cracked version and have no trouble at all.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  6. Worse. by Elemenope · · Score: 5, Insightful

    Is this better or worse than requiring a CD in the drive to play?

    Worse. The state of my CD/DVD drive is my business and basically under my control, while my Internet connection is dependent upon staying in the good graces of a ISP company that may or may not have their shit together on any given day.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  7. Re:Summary has it a bit wrong, again by Malevolyn · · Score: 5, Insightful

    So they want you to report the fact that their licensing system is defective? Sounds to me like they already know.

    --
    Your ad here.
  8. Re:Bigger Worry: A backdoor is worse than a CD. by moderatorrater · · Score: 4, Insightful

    Back door or not, this could be exploited almost more easily than other DRM just by setting up your own computer as the answering server, or for more advanced people, setting up a network box as the server. I can see whole floors of college dorm rooms sharing pirated copies and having the answering server set up in the nerd's room.

  9. Re:Bigger Worry: A backdoor is worse than a CD. by Reziac · · Score: 5, Insightful

    And there may be your solution for when a company dies and takes their DRM with them, along with your purchase's bought-and-paid-for usefulness.

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  10. Re:Summary has it a bit wrong, again by Rasit · · Score: 4, Insightful

    So they want you to report the fact that their licensing system is defective? Sounds to me like they already know.

    No, the forum mods most likely knows that this is a really stupid idea, unfortunately it is the suit guys (EA) that makes these decision so spamming the support center with complaints is likely the easiest way to let them know how you feel.

  11. Re:Bigger Worry: A backdoor is worse than a CD. by Necroman · · Score: 5, Insightful

    Exactly what I was thinking. What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.

    This sounds like a horrid idea.

    --
    Its not what it is, its something else.
  12. Re:Bigger Worry: A backdoor is worse than a CD. by jythie · · Score: 4, Insightful

    In the EA thread the support person tried to address that by saying that if they went out of business they would first product a patch to remove the DRM.

    I'm not sure how many people actually believe that though.

  13. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 5, Insightful

    What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.

    You'll scoot on out to GameCopyWorld, or whatever equivalent of it exists in 2018, and you'll get yo'self a NoCD-hacked executable. Or, you'll just fire up your GigabyteTorrent client, hit an oldwarez site, and find the hacked-to-smithereens version.

    Either way, you'll be able to run Spore there in your DosBox v500.0 emulator under Microsoft Windows 12.5 on your 1,024-bit processor. And it will work just dandy, even though the internet by which the original wanted to activate itself will have ceased to exist five years prior.

    Why do I know that? Because you're posting on Slashdot. The odds that you have the technical wherewithal to defeat these lame-brain schemes are very good.

    But for the average user (who - *gasp* - might never have visited Slashdot) will be out of luck. And that's very sad.

    - David Stein

    --
    Computer over. Virus = very yes.
  14. Re:Bigger Worry: A backdoor is worse than a CD. by billcopc · · Score: 5, Insightful

    Of course they say that, but that doesn't mean the acquiring company will actually follow through on those promises.

    Game houses rarely "go out of business", they bleed for a couple of years then get blob-sorbed by a big media conglomerate like Vivendi or Sony, and you already know how those big guys love to "do good".

    --
    -Billco, Fnarg.com
  15. Re:Bigger Worry: A backdoor is worse than a CD. by somersault · · Score: 4, Insightful

    It's not like they'd need to, someone is going to produce a 'patch' to remove the DRM a couple of days after each game's release anyway..

    --
    which is totally what she said
  16. A Better Key Strategy by statemachine · · Score: 4, Insightful

    Dear Game Industry,

    If you are going to require that my copy of your game must phone home to be activated AND phone home every N days, even though that excludes extended periods of offline play, please let me suggest a way to ensure that my legitimate key will not be used by someone else either inadvertently or through piracy.

    I propose hashing my key with a password of *my* choosing, and you storing it upon activation. When someone else tries to play with my legitimate key, you'll know it's not me, and thus you won't simply ban that key. If legitimate key/password hashes started phoning in simultaneously from around the world, then at least you'd have a better case for banning that key from further play.

    Do not, under any circumstances, have the game software locally store my password. (And don't store it in the clear on *your* servers.) I don't want some unknown (but plausible) trojan/hacker stealing it from the disk (I prefer them to have to work for it). When time comes for reauthentication, just have the software ask again for my password.

    Perhaps with this new authentication scheme, you'll find that you won't need my copy to reauthenticate so often, if at all past the initial contact. No one's going to be able to reuse my key (gotten from a keygen or other means) online unless I give out my password. Obviously, this won't cut down on cracked copies that don't phone home, but it will cut down on the resources you need for authentication and the frustration level for your paying customers.

    Sincerely,
    statemachine

  17. Re:Bigger Worry: A backdoor is worse than a CD. by residieu · · Score: 5, Insightful

    Never trust any rights given to you in an agreement that can be unilaterally changed by the other party.

  18. Re:Bigger Worry: A backdoor is worse than a CD. by xhrit · · Score: 4, Insightful

    We are sorry, but Big Name Sports 2k12 validation service has been discontinued. Please upgrade to Big Name Sports 2k13!

  19. Re:Bigger Worry: A backdoor is worse than a CD. by multisync · · Score: 5, Insightful

    What happens 10 years down the line when I try to play a game or watch a Movie that has some funky DRM on it, but I can't because the company is out of business or has shutdown the DRM server.


    Which again demonstrates the true purpose of these schemes: to prevent you from enjoying the media you purchased ten years down the road. They don't want us listening to our old music collections, or re-playing classic games. They want us to buy the flavour of the month today, and again tomorrow. They want us to pay something every time we listen to a piece of music, watch a movie or play a game.

    DRM is always about access control, not copy protection. CSS exists to prevent you from playing a movie in a region not approved by the studio, or from skipping past commercials. It does nothing to stop you from making a copy. The DRM in this game essentially forces the player to ask permission every time he wants to play the game he purchased.

    At the company's whim, that answer may one day be "no." I'm sure this is written somewhere in their EULA. If it isn't, what the hell, they can change it at any time they like without notice.

    --
    I don't care why you're posting AC
  20. Re:Bigger Worry: A backdoor is worse than a CD. by tambo · · Score: 5, Insightful
    Just imagine, you spend $20.00 on a DVD. Then you have to go on the Internet to register the DVD and provide a credit card that can be billed when you watch the DVD. Then every time you pop the DVD in the player it runs a check to verify that you have registered the DVD and have a valid credit card that is charged $5.00 every time you play it.


    Already cookin', chief.

    "Software-as-a-service," a/k/a/ "software rental model"... translation: you never own anything - you pay and pay and pay and pay and pay, and if you stop paying, they turn off your rig. This is the holy grail for companies that don't really feel like developing new software, or in updating their software with appealing new features that you might actually buy. They'll just sell you the same thing for eternity.

    Of course, two other trends will also have to occur:

    1) Consumers are used to owning software, and won't voluntarily walk into a rented-software model. So they'll offer rentals as an additional option alongside purchasable software... but the MSRPs for purchasable licenses will slowly climb into the stratosphere, until cheap rentware doesn't look half-bad. Sort of disproves that whole "lipstick on a pig" thing, doesn't it?

    2) Want to just run a hacked version, and do away with the messy activation stuff? Nope, sorry, won't run on your new Trusted Computing machine (which is kind of a funny name, since you can't trust it at all to do what you want, isn't it?) It only runs software (and music, and movies, etc.) that's been cryptographically signed with a limited-duration certificate. But you do want to play Halo 4, right?

    Folks... I've gotta fess up. After 20 years of running MSIntel systems (dating back to MS-DOS 3.2), I am closer to jumping ship and Ubuntu-ing out than ever before. There are dark clouds on the computing horizon, gentlemen... there's a storm a-brewin', and it's gonna cloudburst probably around 2014 or so. "When did Noah build the ark? Before the rain..."

    - David Stein

    --
    Computer over. Virus = very yes.
  21. Re:Bigger Worry: A backdoor is worse than a CD. by p0tat03 · · Score: 4, Insightful

    Most of your examples are completely irrelevant to the topic at hand. DirectX 4 games don't run so well on modern systems? Well gee, I suppose you want your old NES games to run on a Wii? Or you demand that old DOS games be maintained for compatibility indefinitely? There's a HUGE line between a product becoming incompatible with time, than to disable it artificially through DRM.

    Or Blizzard... They stopped people from producing their own server... while the official service was still running. They did not disable the advertised game experience in any way whatsoever. Questionable or not, this is NOT the same at all as DRM.

    And the formats you're talking about are NOT unplayable due to DRM, they are unplayable due to being an old file format that nobody uses anymore. This is, again, completely different from disabling features via DRM.

    Technology changes, you can't avoid that. Accept the fact that, unless you want to keep a basement full of old hardware, there will always be files and content you cannot get to in a decade's time.

  22. Re:You are the cause of all this pal.. by n0nsensical · · Score: 4, Insightful

    Honest gamers like me have securom installed by their purchased games because people like you will pirate them at the first opportunity. ... I bought Bioshock, it installed securom, it works fine, I wouldn't even know or care that it was there. Anything that stops leechers pirating games is fine with me. Except copy protection DOESN'T stop people from pirating games, that's the whole point. If you didn't pay for the DRM it wouldn't exist either.
  23. Re:You are the cause of all this pal.. by jythie · · Score: 4, Insightful

    Though the ironic bit is that often legit customers require pirate copies in order to actually play the games they buy.

    For instance, most games I buy for the PC I usually have to get a no-cd crack. For these internet-required games I could easily see that becoming an increasing priority again.

    What moves like this really risk doing is pissing off customers that don't have the savvy to get the cracks thus end up with a broken gaming experience that reduce the chances of them buying again. And stuff like this DRM yeah, works fine most of the time, but when it breaks it is really irritating... in this case people who don't always have internet, who travel a lot, or try going back to the game after EA has lost interest (ever try finding patchs for older games? Even big houses like EA and Activision have sizeable catalogs of games that they just don't bother hosting the patches for anymore)

  24. Re:You are the cause of all this pal.. by tambo · · Score: 4, Insightful
    People with your attitude (I don't like the terms of sale, so I'll just take it) are the entire reason DRM exists.

    Conversely, attitudes like his develop because media companies - like many kinds of companies - are often unethical:
    • * They sell software that's full of bugs, and won't even be playable for several patches... or maybe they don't even admit that there are problems.
    • * They sell software that won't actually run on any state-of-the-art machine without half of the highly-touted features turned off.
    • * They sell software that requires some sort of crappy upgrade that you really don't want.
    • * They are trying to strongarm you into moving from a model where you buy software once, to a model where you buy the same software over and over and over and over again.
    So rather than trying to leap onto moral high ground, everyone involved needs to approach the issue from a practical perspective. That's the only way to make progress here.

    Look - iTunes, right? Did Apple sell iTunes to anyone as "The Right Thing To Do?" Of course not. They just built a really damn good product and gave it a very reasonable price. It's a blockbuster hit and a cash cow! No moralizing required! And it even lets users do what they want! Wow!

    - David Stein
    --
    Computer over. Virus = very yes.