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id Software Announces Doom 4

spoco2 writes "The id Software site has announced that work has begun on the next sequel to their most famous game, Doom. Will they be able to resurrect the series after what many considered to be a serious misstep with Doom 3? Oh... and they're hiring for the team, so maybe you can steer them in the right direction?"

19 of 425 comments (clear)

  1. Misstep? by MankyD · · Score: 5, Insightful

    Doom 3 certainly wasn't perfect, but I enjoyed it. And I certainly don't see how they veered too far from the original concept of Doom either. Am I alone in this opinion?

    --
    -dave
    http://millionnumbers.com/ - own the number of your dreams
    1. Re:Misstep? by spookymonster · · Score: 5, Informative

      I think he's referring to 2 things:
      - The massive (at the time) system requirements
      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)

      --
      - Despite popular opinion, I am not perfect.
    2. Re:Misstep? by bhima · · Score: 5, Funny

      Iâ(TM)m not a serious gamer at all but without that duct tape mod I found the game virtually unplayable.

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    3. Re:Misstep? by Pazy · · Score: 5, Insightful

      The flash light thing was a bit wierd but I the experience it created was awesome. Seeing the light at the end of a corridor, or not wanting to leave an area because it had light was a great experience or perhaps the lone light source being a fireball hurling towords you? If you accept it in I think most people will enjoy it (in the same way you can enjoy horror films). Unfortunately most of my friends gave up easy being used to bright lights and jungle textures and things.

    4. Re:Misstep? by MankyD · · Score: 5, Insightful

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those. Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    5. Re:Misstep? by morgan_greywolf · · Score: 5, Insightful

      The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)
      <sarcasm type="heavy"> Yeah, because Doom and Doom 2 were nothing like that.</sarcasm>
    6. Re:Misstep? by Bombula · · Score: 5, Informative
      I thought Doom 3 was boring and unimaginative. It looked good, of course, but looks alone don't make a game great. There were no interesting puzzles to solve, no original encounters and action scenarios, just more of the same dark hallways and slobbering monsters slowly thudding toward you ready to absorb a hundred hits from the rocket launcher.

      HL2, by comparison, was quite a bit better just for the diversity of gamepla, with vehicles and interesting new weapons (grav gun was innovative). This made up for the heavily scripted, linear gameplay.

      Now that there's competition from other amazing game engines too, I think Doom 4 is going to have to raise the bar on its gameplay if it wants to compete with new titles like Crysis. Not only did Crysis look astonishingly good, but the gameplay was hugely varied, with the sandbox option of playing missions a dozen different ways each time.

      --
      A-Bomb
    7. Re:Misstep? by JDWTopGuy · · Score: 5, Funny

      I agree. In fact, it's a lot like the movie Alien. Alien is a movie that just doesn't matter.

      The whole effing thing was really dark, and you couldn't even see the stupid alien, except when you did you didn't want to because it was ugly, and it scared the shit out of my girlfriend. Then, on top of the $60 I spent on tickets and concessions to see the retarded movie, I had to buy $400 in roses and chocolate to get my girlfriend to go see another movie with me.

      I guarantee that because of my negative experience, nobody else will ever care about or like the movie Alien. I just don't see the point of using all those special effects for the alien when it's so ugly and grotesque. Why they made FOUR sequels and a cross-over series is just beyond me, because nobody could have possibly cared about those either.

      (Protip: Alien came out before I was born, and I enjoyed the series. I like Doom too. YMMV, YHBT.)

      --
      Ron Paul 2012
    8. Re:Misstep? by AlexMax2742 · · Score: 5, Insightful
      Doom 3 was a terrible game, but turning Doom 4 into a wannabe Half Life 2 is not the solution.

      It seems that a lot of people have really fuzzy memories of classic Doom and have totally forgotten why it was a good game. Classic Doom, after you got over the initial scare factor, was a balls to the wall arcadey action game.

      Sure the AI was simple, but with clever level design and judicious placement of the two-dozen monster varieties you could create entirely new situations that tested your ability to plow through them. Levels, though generally only having one 'solution', were non-linear. Puzzles were always simple and arcadey (find switch to lower tower, find key and put it in a colored door), and ultimately the game never took itself too seriously.

      Doom 3 was totally different from that. It traded in its arcadey roots for a bland, linear, by-the-numbers shooter that happened to have awesome graphics. Of course monster closets felt dated in Doom 3, that's because their use was way too obvious and not clever at all. Of course the game was too dark, blame the engine. Of course the story was terrible, Doom's story was meant to be a one page manual filler that nobody was supposed to pay any attention to and Doom 3 kept reminding us of it.

      I loved classic Doom. I hated Doom 3. But since the release of Quake 1, there have been a grand total of TWO gaming series that have gotten the 'arcadey shooter' feeling right: Serious Sam and Painkiller, and it's high time we had another highly publicized one by the ones who started it all. Turning Doom 4 into another wannabe Half Life 2 is NOT the solution.

      --
      I'm the guy with the unpopular opinion
    9. Re:Misstep? by Coryoth · · Score: 5, Insightful

      Wow, talk about bitter. I forked over the cash for the game, but didn't need to upgrade my PC. Doom3 didn't run at maximum quality, but it wasn't bottom end either. And I enjoyed the game; it was, to my mind, what the original Doom had aspired to be, but couldn't because of the relative lack in computing power at the time. It was tense, scary, and fun, and the quality of the graphics and sound were what made it the experience it was.

      Having said all of that, I also understand some of the complaints. It was repetitive, and it certainly didn't bring anything new in the way of gameplay to the table (I didn't mind because I was looking for "Doom done right", but I can certainly understand that others would appreciate more creativity). I don't understand the bitterness though; it seemed pretty clear what Doom3 was going to offer in the way of experience (especially given that it was following after Doom and Doom2 which were repetitive, had fairly simple gameplay, and were pitch black at times). I don't really see that the game was ever misrepresented in what it was going to be, so I'm not sure where you got your expectations and feeling of entitlement from.

    10. Re:Misstep? by Chris+Burke · · Score: 5, Funny

      That and monster closets.

      Monster closets make perfect sense!

      Okay, you know how sometimes you'd hear a demonic voice and the area would turn all red and then a some evil lightning would flash and a demon would appear? Well when there's a room with a demon with no opposable thumbs already in it, how do you think the demon got there? Right, it was portaled in earlier. And what do you think happens if the forces of hell miscalculate the vector? That's right, monster stuck in a closet.

      Hey, you try ripping open the fabric of space-time and boundary between life and death and see if you don't occasionally miss your target!

      Oh, and the reason why your space marine wouldn't duct tape the flashlight to his gun is because he didn't want to have to clean off the glue residue before his next inspection.

      It all holds together.

      --

      The enemies of Democracy are
  2. What's the betting... by L4t3r4lu5 · · Score: 5, Funny

    ... we see Doom 5 before we see Duke Nukem Forever?

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  3. they seem like more of a tech company, by hey0you0guy · · Score: 5, Insightful

    not a games company. Yes they make games, but their engines are what shine. The doom 3 technology looked fantastic. It's when other companies license id's engines. That's when we see a better game.

  4. Re:I'll apply! by jellomizer · · Score: 5, Funny
    Hold on Let Me Make a Web Based version of this...

    <html>
      <head>
          <title>DOOM 5</title>
      </head>
      <body bgcolor="#000000">
      </body>
    <html>
    Enjoy
    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  5. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 5, Insightful

    Still the Doom 3 is one of the few games that actually made me jump.

    Personally, I'm getting sick to death of game designers (and movie makers, for that matter) who confuse "startling" me with "scaring" me. Any hack can startle someone. All you have to do is have a cat jump out from behind a curtain or something. It's not scary, it's just annoying. It takes a real talent to actually scare somebody with a movie, and especially with a game.

    --

    "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
  6. the problems with doom 3 by thermian · · Score: 5, Informative

    1: Monsters

    The monsters were pretty much all encountered one at a time orm in small groups only. This wasn't how it was in doom 1 or 2, where you often found yourself in a large room surrounded by lots of different things that wanted you dead.

    2: Weapons

    Ok-ish, but I found them to be balanced towards a slower pace of fighting them was the case in doom 1/2.

    3: Lighting

    Neither doom 1 nor doom 2 were that dark all the time. Since when was it required that you constantly be walking around in poor lighting in order for it to be a proper fps? Darkness did occur in doom 1 and 2, but it was well used, and scary.I was constantly irritated by the darkness, never entertained.

    4: Fear

    On the subject of fear, well, doom 3 was too similar to other games to scare me. I was bored a lot of the time.
    The first time a monster appears out of nowhere was a little starling, but when the only nerve inducing element is 'where will the next monster come from', it gets old real fast. There are a lot more ways to induce fear then just monster spawns, but Id seemed not to recall this.

    5: Vehicles

    Awful, really, really, awful. We've got used to vehicles like the warthog in Halo, and the various cars in Half life 2, and they give us bathtubs on wonky wheels.

    5: undoominess

    They wanted a slight departure from the original dooms, but this was a completely different game that took the doom name and otherwise failed to remind me of the originals in any respect, bar the vague similarity in shape of some monsters.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
  7. Stop flogging the greasy spot by Leo+Sasquatch · · Score: 5, Insightful

    the horse is long since gone.

    Wolfenstein - great idea. Doom, brilliant sequel. Doom 2 - nice, more levels. Quake, wow.

    Doom 3 - where's the duct tape? Or string - anything really. Where's the £4.99 headband torch I keep in my backpack?

    Nobody really wants to break the FPS formula, least of all the guys who practically invented it. It'll be Doom with shiny graphics, more polygons in the average monster's arse than comprised an entire level from the original Doom, and it'll still be shite, because it's been done to death now for 15 years. The shotgun will be a great weapon for 90% of the game, and be the only weapon for which there's ever enough ammo. Despite being set in the future, and on some alien world, the weapons will have been toned down to the sort of sub-standard kack you wouldn't give to a modern day grunt. Nobody involved with the game will have the slightest idea about current or future military hardware, or know where to find a copy of Jane's Infantry Weapons. There will be no metalstorms, no gauss rifles, no sabot rounds, no poison darts, no armour-piercing rounds. The sniper rifle will carry 5 rounds at best, and any weapon capable of killing an enemy quickly will have almost no ammo available as that might render it somehow useful. You will find weapons dropped by other groups of people who'd been previously ambushed by the monsters. Quite why you'd want to pick them up is unclear, as they clearly didn't do their last owners a blind bit of good.

    As for the environment, if there's enough light to see, it'll be drab and featureless as otherwise it might be possible to work out where you are. The colour palette will be green, brown, and grey. Wood will not burn, glass will withstand a rocket launcher if it has a bit of chicken wire in it, and despite carrying around 200lbs of explosives, the door will not open if you don't have the access code. Using a grenade to go through the plasterboard walls will not be an option.

    The monsters will not react in any way (stagger, pain, fear) to being shot in the nose with a .45 hollowpoint. Until you do it enough times to kill them at which point they die instantly, but until that point they will be at full combat effectiveness. You can kneecap a monster and it will still be able to chase you at full speed. If a monster is armoured, you can shoot it in its eyes and open mouth as much as you like without hurting it unduly, because they are every bit as heavily armoured as its scaly, plated hide. Half the monsters will have ridiculous hit points, and the big ones will be somehow impervious to your weapons and the laws of physics until the point where they rear up and reveal their weak point.

    In short, it will have every flaw that every other FPS has, but because it's got the magic word 'Doom' written all over it, it will sell many copies and the usual fanboys will be sucking its dick because it's so shiny.

    Here's something I'd love to see happen before they write one line of code on this game. Line up every developer, and designer who's going to work on the game, and shoot them in the thigh from 4 feet away with a .22 air pistol. They can wear jeans, so the pellet won't penetrate skin. As they're rolling around on the ground in pain, or hopping and screaming and cursing, tell them to remember what it felt like when they come to design the weapons, the monsters and the monsters' reactions to getting hit.

    Besides, it'd be a major hit as a YouTube video.

  8. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 5, Funny

    I unloaded a full clip of ammo and several grenades into the walls.

    Did you manage to kill the gazebo?

    --

    "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
  9. Boy, if only John Carmack were here... by Anonymous Coward · · Score: 5, Funny
    You guys if we all say things like "Wow I wonder how John Carmack would respond to abc and xyz" then he is sure to appear and then we can love him. It is true if you don't believe me look at his posting history and need I mention that is the real John Carmack not some sort of fanciful imposter. But he is kind of like a mythical gnome or something he will not appear of his own accord.

    All you have to do is set some bait and wait. On a basic level John Carmack is no different from most of us he loves his technology and he loves talking about it and he loves knowledge. Moreover he knows that most of us are on his side and that whatever he posts will be cherished like golden poos dropped upon a silken pillow by Jesus Christ.

    So all you have to do is post something that shows at least minimal knowledge of the kind of work he does and ask for advice or perhaps if you are brave then call one of his past decisions into question. (Of course this is bound to fail. John Carmack knows more about graphics than you not only because of his natural technical skill but also because he thinks about little else all day long. I mean sure he has a wife and expensive sports cars and he wants to fly to the moon on a rocket made of popsicle sticks but I mean come on read his blog. I think he got married just so that he could see a real woman's skin up close so as to improve the lighting effects for human characater models in his next graphics engine.)

    Since some of you may be hesitant I will give you an example:

    Subject: a technical question about the future of idtech

    I remember hearing one of the id developers talking about using sparse voctel octrees as part of a next-generation graphics architecture to improve the efficiency of texture storage in ray casting engines, especially those based on a Davis matrix in which subprimitives are hashed as vogon blits while using the classic X49-B algorithm (see Peters, et al) to eliminate mutex lookback when calculating the reflection-transduction factor for a global vertex integram network. However, I'm wondering how this might affect the classic problems of caching and buffering frames in the GPU's anterior register stack, especially since it could easily push the bus latency above them 4.9M/p limit for theoretical omicron digitization.

    Do you guys think that id will use this approach in Doom 4? Boy, if only John Carmack were here... Note the subtle (ahem) weaving of fact and fiction which can only serve to lure Carmack the more strongly because again like any of us if he believes there could be a gap in his knowledge then he wishes it filled immediately.

    Dude it's like Peter Pan and believing in magic we all have to close our eyes and imagine how awesome it would be if John Carmack were here and then post with him in mind. Suddenly he will appear in a flash of light and smoke (or fog, depending on your video card) and then we can love him.