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id Software Announces Doom 4

spoco2 writes "The id Software site has announced that work has begun on the next sequel to their most famous game, Doom. Will they be able to resurrect the series after what many considered to be a serious misstep with Doom 3? Oh... and they're hiring for the team, so maybe you can steer them in the right direction?"

81 of 425 comments (clear)

  1. Misstep? by MankyD · · Score: 5, Insightful

    Doom 3 certainly wasn't perfect, but I enjoyed it. And I certainly don't see how they veered too far from the original concept of Doom either. Am I alone in this opinion?

    --
    -dave
    http://millionnumbers.com/ - own the number of your dreams
    1. Re:Misstep? by spookymonster · · Score: 5, Informative

      I think he's referring to 2 things:
      - The massive (at the time) system requirements
      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)

      --
      - Despite popular opinion, I am not perfect.
    2. Re:Misstep? by bhima · · Score: 5, Funny

      Iâ(TM)m not a serious gamer at all but without that duct tape mod I found the game virtually unplayable.

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    3. Re:Misstep? by Pazy · · Score: 5, Insightful

      The flash light thing was a bit wierd but I the experience it created was awesome. Seeing the light at the end of a corridor, or not wanting to leave an area because it had light was a great experience or perhaps the lone light source being a fireball hurling towords you? If you accept it in I think most people will enjoy it (in the same way you can enjoy horror films). Unfortunately most of my friends gave up easy being used to bright lights and jungle textures and things.

    4. Re:Misstep? by MankyD · · Score: 5, Insightful

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those. Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile.

      --
      -dave
      http://millionnumbers.com/ - own the number of your dreams
    5. Re:Misstep? by morgan_greywolf · · Score: 5, Insightful

      The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)
      <sarcasm type="heavy"> Yeah, because Doom and Doom 2 were nothing like that.</sarcasm>
    6. Re:Misstep? by Bombula · · Score: 5, Informative
      I thought Doom 3 was boring and unimaginative. It looked good, of course, but looks alone don't make a game great. There were no interesting puzzles to solve, no original encounters and action scenarios, just more of the same dark hallways and slobbering monsters slowly thudding toward you ready to absorb a hundred hits from the rocket launcher.

      HL2, by comparison, was quite a bit better just for the diversity of gamepla, with vehicles and interesting new weapons (grav gun was innovative). This made up for the heavily scripted, linear gameplay.

      Now that there's competition from other amazing game engines too, I think Doom 4 is going to have to raise the bar on its gameplay if it wants to compete with new titles like Crysis. Not only did Crysis look astonishingly good, but the gameplay was hugely varied, with the sandbox option of playing missions a dozen different ways each time.

      --
      A-Bomb
    7. Re:Misstep? by CheShACat · · Score: 4, Insightful

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those. Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile. Thirded. The dynamic lighting was used really well and anyone playing with duct tape mod or whatever completely missed the point and basically pissed all over a lot of careful level design. Only right towards the very end when the attack waves really cranked up the pace did it start to get noticeably repetitive and that kind of fits in with the zombie hoardes vibe. The closest to viable criticism I have heard was that it was too easy: Well there's the case for always playing games on the hardest difficulty level - you get the most play time out of them that way anyway. I played on max difficulty and it scared the crap out of me, creeping through the darkness waiting for the next closet to open.
    8. Re:Misstep? by Trent+Hawkins · · Score: 3, Informative

      what massive system requirement? Just about anything could play that game, the beauty of it was that the game could run very fast even on systems that didn't support pixel shaders or normal maps. In fact it ran faster on systems that didn't support those options.

    9. Re:Misstep? by sm62704 · · Score: 3, Interesting

      There were no interesting puzzles to solve

      I absolutely hate getting puzzles in an FPS. When I play an FPS I want action, adrenaline, and mindless carnage. I want to vent, to get rid of my frustrations.

      Back when Wolfenstien was new there was a german shepherd in the yard next door that would bark all night. I'd take great pleasure in firing up wolfenstien just to shoot the dogs.

      If traffic had me pissed on the way home I'd fire up Screamer. If jaywalkers and those damned idiotic runners had me pissed I'd play Road Rash.

      Puzzles? No thinks, I'll buy a newspaper for 75 cents and save my $60. Or have those damned games gone up even higher? Seems everything except my paycheck has.

      -mcgrew

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
    10. Re:Misstep? by EricR86 · · Score: 2, Interesting

      - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat)

      Which is great as long as it's fun.

    11. Re:Misstep? by Schmodus · · Score: 2, Interesting

      I hope they add more encounters with lots of (cannon-fodder) monsters. I think I missed that the most from the earlier installments. With the new tech out today... it should be more possible?

    12. Re:Misstep? by Yvan256 · · Score: 4, Informative

      Just because you had high-end hardware at the time doesn't mean everyone also had it.

      Even with all options turned off/at their lowest settings, my Radeon 9600XT was barely able to manage acceptable framerates in 1024x768 (no FAA either).

      And I don't mean 120FPS either, the game was crawling under 10FPS in lots of areas. And yes I had enough system RAM too, if that's what you're wondering.

    13. Re:Misstep? by nuzak · · Score: 4, Insightful

      > anyone playing with duct tape mod or whatever completely missed the point and basically pissed all over a lot of careful level design

      Careful level design that kept going back to the same well for the same tired mechanic: "It is dark. You are likely to be eaten by a grue^H^H^H^Hdemon". A mechanic that was hard to believe in the first place. I could have bought it if the protaganist wasn't a freakin MARINE.

      That and monster closets.

      Id makes a nice engine, but they haven't had a coherent story since Quake II. I hope they have better luck licensing the engine this time: only major Doom3 licensee I can remember was Prey.

      --
      Done with slashdot, done with nerds, getting a life.
    14. Re:Misstep? by neomunk · · Score: 4, Interesting

      Fourthed. I played that game for a few days starting it up somewhere between 1AM and 3AM every night. Turned all the lights off, TOLD myself to lower my mental defenses and got INTO the game. It was crazy, with one part actually spooking me (as in glancing around my livingroom for demons). It was the part where the screen turns red and you hear the woman's voice "my baby, somebody help my baby" moments before flying baby demons come screaming at you from everywhere.

      Yeah, that was the best horror movie I've seen in a while, probably because I was more sucked into it than I can be with cheesy static horror films.
      The flashlight mod was for grannies and Halo players (same thing :-D).

    15. Re:Misstep? by Wiseman1024 · · Score: 2, Insightful

      The problem is not the repetitive gameplay, it's that it doesn't matter. Doom 3 is a game that just doesn't matter.

      OMG! We'll use a gazillion polygons, two fucking hundred lights per object, half a megabyte pixel shaders, and more RAM than Oracle! Wow this game is so good go buy it!

      It doesn't matter if the game plays exactly like everything you had and you don't even enjoy the supposedly awesome graphics because they're the same old id Software crap: you're in a dark tunnel made of black walls, black ceiling, black floor, and black everything else, with no light whatsoever (well, it actually has 123890125 light sources, but they're all set in the vicinity of (0.015, 0.01, 0.02)), with monsters which you can't see, and even if you can, are ugly lumps of fat you couldn't care less about even if their model has three million triangles because it's piss ugly and lacks any form. And if paying $60+ for this sounds useless enough, you actually have to pay $400 more on your "rig" (as stupid gamers call it) if you want to get the game running, because it's OMG so hardcore, awesome graphics dude! 3571290702938571249 vertices on screen r0x0r OMG!!11one

      --
      I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    16. Re:Misstep? by Anonymous Coward · · Score: 4, Interesting

      I just want to second you on this, Pazy. Yes it was dark - and that was awesome. It's one of the few games where I genuinely felt scared and startled at times. Sure it became a bit predictable at times, but so are horror movies and people still love those.

      Again, I don't think the game was perfect, but it was one of the better FPS productions I've seen I'd seen in awhile. I loved DOOM III while it was fresh. It took me back to the days of DOOM I/II. I was actually afraid to go around the corner a few times. That my friend was exciting!!

      Now, my issue was it didn't change much which everyone and their grandmother knew about this issue. My thought is, ID needs to rinse and repeat again what DOOM is all about just as they always have. The only thing they need to do different is add functionality to the game (ala Crysis) and the landscape. What I mean by that is everything doesn't have to be dark and dank to be scary. I remember the Cyber Demon in DOOM I scaring the crap out of me in broad daylight! Just the sound of him in the distance without even seeing him caused chills to run up my spine! LOL
    17. Re:Misstep? by foo+fighter · · Score: 2, Insightful

      I liked that Doom 3 was all about shooting things, lots of things, in tight, dark spaces. I also liked its visuals and sound effects better than Half-Life 2.

      HL2 really annoyed me by having me solve puzzles all the damn time. There was too much space between fire-fights.

      Doom 3 had just enough story to move you from point to point and to give you an excuse to blow the shit out of hell-spawn. I love it for that. It remains one of my favorite FPS of all time, above HL2, for really hitting the target of what I love about FPSes.

      --
      obviously no deficiencies vs. no obvious deficiencies
    18. Re:Misstep? by JDWTopGuy · · Score: 5, Funny

      I agree. In fact, it's a lot like the movie Alien. Alien is a movie that just doesn't matter.

      The whole effing thing was really dark, and you couldn't even see the stupid alien, except when you did you didn't want to because it was ugly, and it scared the shit out of my girlfriend. Then, on top of the $60 I spent on tickets and concessions to see the retarded movie, I had to buy $400 in roses and chocolate to get my girlfriend to go see another movie with me.

      I guarantee that because of my negative experience, nobody else will ever care about or like the movie Alien. I just don't see the point of using all those special effects for the alien when it's so ugly and grotesque. Why they made FOUR sequels and a cross-over series is just beyond me, because nobody could have possibly cared about those either.

      (Protip: Alien came out before I was born, and I enjoyed the series. I like Doom too. YMMV, YHBT.)

      --
      Ron Paul 2012
    19. Re:Misstep? by AlexMax2742 · · Score: 5, Insightful
      Doom 3 was a terrible game, but turning Doom 4 into a wannabe Half Life 2 is not the solution.

      It seems that a lot of people have really fuzzy memories of classic Doom and have totally forgotten why it was a good game. Classic Doom, after you got over the initial scare factor, was a balls to the wall arcadey action game.

      Sure the AI was simple, but with clever level design and judicious placement of the two-dozen monster varieties you could create entirely new situations that tested your ability to plow through them. Levels, though generally only having one 'solution', were non-linear. Puzzles were always simple and arcadey (find switch to lower tower, find key and put it in a colored door), and ultimately the game never took itself too seriously.

      Doom 3 was totally different from that. It traded in its arcadey roots for a bland, linear, by-the-numbers shooter that happened to have awesome graphics. Of course monster closets felt dated in Doom 3, that's because their use was way too obvious and not clever at all. Of course the game was too dark, blame the engine. Of course the story was terrible, Doom's story was meant to be a one page manual filler that nobody was supposed to pay any attention to and Doom 3 kept reminding us of it.

      I loved classic Doom. I hated Doom 3. But since the release of Quake 1, there have been a grand total of TWO gaming series that have gotten the 'arcadey shooter' feeling right: Serious Sam and Painkiller, and it's high time we had another highly publicized one by the ones who started it all. Turning Doom 4 into another wannabe Half Life 2 is NOT the solution.

      --
      I'm the guy with the unpopular opinion
    20. Re:Misstep? by Coryoth · · Score: 5, Insightful

      Wow, talk about bitter. I forked over the cash for the game, but didn't need to upgrade my PC. Doom3 didn't run at maximum quality, but it wasn't bottom end either. And I enjoyed the game; it was, to my mind, what the original Doom had aspired to be, but couldn't because of the relative lack in computing power at the time. It was tense, scary, and fun, and the quality of the graphics and sound were what made it the experience it was.

      Having said all of that, I also understand some of the complaints. It was repetitive, and it certainly didn't bring anything new in the way of gameplay to the table (I didn't mind because I was looking for "Doom done right", but I can certainly understand that others would appreciate more creativity). I don't understand the bitterness though; it seemed pretty clear what Doom3 was going to offer in the way of experience (especially given that it was following after Doom and Doom2 which were repetitive, had fairly simple gameplay, and were pitch black at times). I don't really see that the game was ever misrepresented in what it was going to be, so I'm not sure where you got your expectations and feeling of entitlement from.

    21. Re:Misstep? by cayenne8 · · Score: 4, Funny
      "(Protip: Alien came out before I was born, and I enjoyed the series. I like Doom too. YMMV, YHBT.)"

      OH man...thanks for making me feel really old. Hahaha.

      I remember my older cousin getting us all into the original Aliens movie on a hot summer afternoon.....man, those scenes with Sigorney in her undies really made the movies for us really young guys...

      *sigh*

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    22. Re:Misstep? by tixxit · · Score: 2, Informative

      My GeForce MX 440 (suped up GeForce 2) actually played Doom 3 smoothly. I just played it 800x600 with no special effects (it still looked pretty good).

    23. Re:Misstep? by JDWTopGuy · · Score: 3, Funny

      Are you the guy who writes spam?

      Nah, but seriously. A gold-digging woman doesn't care about the size of your penis. Neither does a woman who loves you. A cock-digging woman, however...

      Anyway, I'm sure you realize my post was fiction, but if not, well, you probably never will.

      --
      Ron Paul 2012
    24. Re:Misstep? by Dr.+Manhattan · · Score: 4, Funny

      man, those scenes with Sigorney in her undies really made the movies for us really young guys...

      I know, kids these days, they don't know how good they have it.

      --
      PHEM - party like it's 1997-2003!
    25. Re:Misstep? by Chris+Burke · · Score: 5, Funny

      That and monster closets.

      Monster closets make perfect sense!

      Okay, you know how sometimes you'd hear a demonic voice and the area would turn all red and then a some evil lightning would flash and a demon would appear? Well when there's a room with a demon with no opposable thumbs already in it, how do you think the demon got there? Right, it was portaled in earlier. And what do you think happens if the forces of hell miscalculate the vector? That's right, monster stuck in a closet.

      Hey, you try ripping open the fabric of space-time and boundary between life and death and see if you don't occasionally miss your target!

      Oh, and the reason why your space marine wouldn't duct tape the flashlight to his gun is because he didn't want to have to clean off the glue residue before his next inspection.

      It all holds together.

      --

      The enemies of Democracy are
    26. Re:Misstep? by PachmanP · · Score: 2, Interesting

      Game companies need to stop optimising games for the bleeding edge nut jobs. Valve get that, iD don't judging by DooM3 and Quake4.
      It was my understanding that id mostly does engine sales, and Doom 3 was in a large part a tech demo. The punishing requirements were so companies would see this great engine and use it for the game they would releace in 2 yrs. By that time the sys req's would be upper middle of the road.
      --
      You're thinking small. Why miniaturize the laser, when we could instead enlarge the sharks? -John Searle
    27. Re:Misstep? by darkfire5252 · · Score: 2, Funny

      Sure the AI was simple, That fact just contributed to the most awesome side-game ever: "How many monsters can I stand behind so that they get shot by friendly fire and attack each other?" I had loads of fun just making zombie soldiers fight each other...
    28. Re:Misstep? by Sentry21 · · Score: 2, Insightful

      When Doom and Doom 2 came out, the whole genre (and the way it played) was relatively new. Yet Doom 3, 11 years later, was even MORE predictable than its predecessors. My roommate at the time got a copy before release, and was playing through it while I watched. It got to the point, on the second level, where we would see a hallway and be able to tell exactly where the monsters would leap out from after you went past, with nearly 100% accuracy.

      John Carmack said that Doom 3 lost millions in sales because of piracy before the official release. I'd argue that that's because people realized how crappy of a game it was. Roomie and I would have bought a copy if we hadn't known. Thanks to piracy, we discovered that it just wasn't worth paying for.

    29. Re:Misstep? by Bat+Country · · Score: 2, Informative

      They already made a Doom 3 before Doom 3 came out, and you mentioned it:

      It was called Serious Sam. Coop, multiple episodes, insane levels of action, devious traps, and giant monsters which were intimidating as all hell while at the same time being somewhat comical.

      That was what Doom was always about.

      Doom 3 was not like that. Too predictable, too linear and claustrophobic, too utterly dependent on nyctophobia in its use of tension.

      --
      The land shall stone them with the bread of his son.
    30. Re:Misstep? by spoco2 · · Score: 2, Insightful

      The issue was that Doom 1 and 2 (2 was just 1 done better, but done so much closer to 1 that this was allowed) were such landmark games. Given so much time it was hoped and prayed for that Doom 3 would be another landmark game, really be a pinnacle of FPS fun.

      But it wasn't.

      It wasn't even the best of the lot out at the time.

      It just made people think "Me, iD has kinda lost it a bit"

      And that made a lot of us sad.

    31. Re:Misstep? by TheRaven64 · · Score: 2, Insightful

      Remember Quake? The engine was a huge leap forward, but the game was incredibly dull. I completed Duke3D but never managed more than two or three levels of Quake before getting bored with the shear tedium of the game. In deathmatch it was okay but, again, got old quite quickly.

      Then there were the mods. At one point I had almost 500MB of mods installed for Quake (the original game was about 50MB), and many of these were a lot more engrossing in single or multiplayer than the original. Team Fortress was played in multiplayer a lot more than the original and things like Horrorshow and Quake Rally were also entertaining. I think Id started to depend on this with their subsequent games - release an engine and a free SDK for it and hope the community puts together an exciting game based on it. Unfortunately for them, the Quake 1 engine plus community refinements is still good enough for some very fun games and works with much older computers.

      --
      I am TheRaven on Soylent News
  2. I'll apply! by techpawn · · Score: 3, Funny

    I'd love to make a game of complete darkness that's nearly impossible to play without cheat codes and and over clocked super cooled box...

    No I'm not bitter at ALL! It's a speech impediment...

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:I'll apply! by jellomizer · · Score: 5, Funny
      Hold on Let Me Make a Web Based version of this...

      <html>
        <head>
            <title>DOOM 5</title>
        </head>
        <body bgcolor="#000000">
        </body>
      <html>
      Enjoy
      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    2. Re:I'll apply! by Anonymous Coward · · Score: 2, Funny

      css please, bgcolor is deprecated. Not to mention you missed a doctype declaration.

      However, the idea is pure awesomeness.

  3. What's the betting... by L4t3r4lu5 · · Score: 5, Funny

    ... we see Doom 5 before we see Duke Nukem Forever?

    --
    Finally had enough. Come see us over at https://soylentnews.org/
    1. Re:What's the betting... by sm62704 · · Score: 3, Funny

      I was hanging around with Duke when he was a aqueaky little side scroller. I saw him yesterday, the poor old guy isn't doing too well.

      "Duke!" I said. "Hey, dude, it's mcgrew, haven't seen you in a while! Where you been?"

      "In the hospital mostly." He was bald, wrinkled, walked with a stoop and carried a cane. No doubt the cane had a sword in it. Or even more likely, a chain saw.

      "What happened?"

      "Well, after Mr. Broussard and the guys retired me I started drinking pretty heavy. I wound up homeless and depressed, and tried to kill myself. They said I had PTSD and put me on Paxil. Boy, mix that stuff with alcohol...

      "Then I got a bad case of gout. I have arthritis all over now."

      It was sad, seeing my old hero like this.

      "Who's your doctor?" I asked.

      "I'm indigent, so I have to go to the VA hospital and take whoever they give me. The new doctor's name is 'Proton'. They tell me he's pretty good."

      -mcgrew

      --
      mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  4. What the hell was wrong with DOOM3? by Shivetya · · Score: 4, Insightful

    I liked it. It was a great change of pace. Yeah it was scripted and it was in their trademark brown for the most part but the story and presentation was great! I play Half Life 2 for similar reason, great story and proper visuals. If I wanted to rip Doom 3 for overly scripted encounters that seemed to repeat a lot I could seriously pummel Half Life for the same. Hell I would love to punish the HL team for their over use of their damn physics engine... yeah I know you have one but some things get annoying after a while.

    I guess we can hope for a flash light taped to the gun this time. Still the Doom 3 is one of the few games that actually made me jump. Great sound and visuals.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:What the hell was wrong with DOOM3? by OzRoy · · Score: 4, Insightful
      To me it felt the same as Doom 1 with better graphics.

      The story that they hyped up claiming to be written by a professional writer etc was kind of shallow and stupid.

      Even the AI was crap. I found the tactics for the first game worked equally well in Doom 3. Imps for example could move across the ceiling, but they never took advantage of that ability. They would crawl across a wall, then jump down and start slowly shuffling towards you throwing fireballs. The easiest way to dispatch enemies was the get their attention with a pistol, then sit on the other side of a closed door with a shotgun waiting for them to open it so you could unload both barrels into their face at point blank.

      I could go on, but that was the worst of it for me. In summary, it was generic and kind of boring.

      Half Life however had pretty good AI. An interesting plot and varied enemy encounters moving you through different environments, not allowing it to become just the same old crap.

    2. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 5, Insightful

      Still the Doom 3 is one of the few games that actually made me jump.

      Personally, I'm getting sick to death of game designers (and movie makers, for that matter) who confuse "startling" me with "scaring" me. Any hack can startle someone. All you have to do is have a cat jump out from behind a curtain or something. It's not scary, it's just annoying. It takes a real talent to actually scare somebody with a movie, and especially with a game.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    3. Re:What the hell was wrong with DOOM3? by khendron · · Score: 2, Insightful

      And Doom 3 achieved this. It not only made me jump, it is one of the few games that gave me the creeps and made my skin crawl.

      But it went on too long, and got boring. If Doom 3 were about 2/3 the length it was, then it would have been much better.

      --
      Life is like a web application. Sometime you need cookies just to get by.
    4. Re:What the hell was wrong with DOOM3? by OzRoy · · Score: 4, Interesting

      If you try to outsmart an FPS game, you're not going to enjoy it. Next time when you play a shooter, don't conserve ammo, don't use fail-safe tricks to kill enemies, don't tip-toe around the game. Why shouldn't I do that? Why should I dumb muyself down to make the game fun? A game is supposed to be challenging for the player. It isn't my fault Doom 3 was easy to fool. It's not like waiting and hiding is an unusual tactic.

      I tried to use the same trick in FEAR (a game that I thought really was scary). I shot one of the bad guys hid on the other side of the door and waited. And waited some more. And nothing happened. Just as I was about to give up and walk through the door myself I got shot in the back of the head by a sneaky bastard who had flanked behind me.

      That game had decent challenging AI. In reality it still used a lot of tricks to keep things simple for the developers, but it gave the appearance of being intelligent and made the game fun and interesting.

    5. Re:What the hell was wrong with DOOM3? by EricR86 · · Score: 2, Insightful

      Have you gone back and played the original Doom(s) recently? IMHO the problem is Doom and Doom 2 were way more fun than Doom 3. Doom 3 was just a much slower Doom and Doom 2. Doom 3 also wasn't that scary, but admittedly it had a few moments.

      And yes, games can be reasonably faster paced and scary! Undying was a really neat game, a good storyline, and it was pretty creepy sometimes. Didn't people also find Quake to be kinda creepy for it's time (and more so than Doom 3 now)?

      And with Doom 3? You're basically left with a game that's slow, not that fun, and not even that scary. So what exactly were you left with? A really shiny, graphically immersive and beautiful, but mediocre game.

    6. Re:What the hell was wrong with DOOM3? by cb95amc · · Score: 2, Insightful

      I think System Shock (1&2) is a the best example of how to scare someone without having to resort to lots of dark areas with things jumping out at you...

    7. Re:What the hell was wrong with DOOM3? by Kingrames · · Score: 4, Insightful

      In the demo for Alien Vs Predator 2, there's a part where the floor falls out from under you.

      Keep in mind that there hasn't been a single alien in the game prior to this point.

      I unloaded a full clip of ammo and several grenades into the walls.

      That wasn't scared?

      --
      If you can read this, I forgot to post anonymously.
    8. Re:What the hell was wrong with DOOM3? by Scutter · · Score: 5, Funny

      I unloaded a full clip of ammo and several grenades into the walls.

      Did you manage to kill the gazebo?

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
  5. they seem like more of a tech company, by hey0you0guy · · Score: 5, Insightful

    not a games company. Yes they make games, but their engines are what shine. The doom 3 technology looked fantastic. It's when other companies license id's engines. That's when we see a better game.

    1. Re:they seem like more of a tech company, by wild_quinine · · Score: 2, Interesting

      not a games company. Yes they make games, but their engines are what shine. The doom 3 technology looked fantastic. It's when other companies license id's engines. That's when we see a better game. The startling thing is how few licencees there were for Doom 3 engine. Prey, Quake Wars...

      Call of Duty was released using Quake 3 engine SIX YEARS after it debuted, and was arguably the last AAA Q3 engine game - one of seemingly hundreds of titles.

      Where are all the Doom3 tech games?

  6. What was wrong with Doom 3? by Rik+Sweeney · · Score: 2, Interesting

    It had a fairly decent story that I would have found enjoyable if that script had been used for the movie. Perhaps the biggest problem was that Doom 3 suffered from the "walk backwards because that's where the enemies come from" syndrome or maybe not enough enemies on screen at a time.

    I don't know what was wrong with it, but I'm sure someone else will let me know what problems they had with it...

  7. Maybe I'm being elitist here... by Machine9 · · Score: 4, Insightful

    ...but I think people who used duct-tape mods for DooM3 were playing it "wrong".

    Yes, the flashlight was an ENORMOUS hassle to play with at first, but I'll be damned if the thing didn't ramp up the adrenaline rush tremendously... constantly balancing between seeing where you're going and being able to defend yourself was very very tense and scary; I loved every moment of it.

    1. Re:Maybe I'm being elitist here... by spookymonster · · Score: 2, Interesting

      I only got the duct tape mod after switching back and forth with the flashlight got boring... ...which means I played the game 'properly' for all of 20 minutes.

      I think a better solution would've been to mimic Half-Life's flashlight: it's always available, but you'll want to save the battery for when you really need it.

      Realistically, where were the night-vision goggles? The technology to create them must have been lost sometime between now and our colonization of Mars. Maybe even have it so the monsters only appear when seen with the naked eye, so you have to take off the goggles to attack them?

      --
      - Despite popular opinion, I am not perfect.
    2. Re:Maybe I'm being elitist here... by servognome · · Score: 2, Interesting

      There are other ways to limit the player's view, without resorting to a gameplay restriction. Use smoke, cascading water, objects, mirrors... they all limit the usefulness of a flashlight.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  8. So what you're saying is... by neokushan · · Score: 3, Funny

    Are all of the above comments trying to say that Doom 5 is....*gasps*....doomed?

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  9. Re:let's do yesterday again by somersault · · Score: 2, Insightful

    In fact most of the modern games arent that diffrent from Doom, there may be a million billion polygons and shaders and stuff like that, there may be 'iron sights' and 'Squad based multiplayer' but at there hearts FPS's havent changed since the early days There's also being able to aim up/down, I'd say that was pretty major. The elements that haven't changed are that you can run around in a 3D world shooting stuff, and choose weapons using the top row of number keys.. not much else has stayed the same. Oh, and Wolfenstein was first ;) Though Doom was presumably first with multiplayer, and deathmatch is something that's still good fun. I personally prefer team based games these days as I don't then feel like everyone is out to get me - I play games to get AWAY from real life! :p
    --
    which is totally what she said
  10. They need a custom HTTP 503 page... by tcopeland · · Score: 2, Insightful

    $ wget -S http://www.idsoftware.com/
    --08:57:08-- http://www.idsoftware.com/
                          => `index.html'
    Resolving www.idsoftware.com... 192.246.40.185
    Connecting to www.idsoftware.com|192.246.40.185|:80... connected.
    HTTP request sent, awaiting response...
        HTTP/1.1 503 Service Unavailable
        Content-Type: text/html
        Date: Thu, 08 May 2008 12:57:20 GMT
        Connection: close
        Content-Length: 28
    08:57:08 ERROR 503: Service Unavailable.


    I recently gave my DOOM 3 box to a friend who bought a new laptop... after several years the game should be playable now on a medium-powered laptop. That's the way to do it - buy the "3.years.ago" game of the year and play it with all the dials turned up.

  11. history by kraemer · · Score: 2, Interesting

    I followed Doom3's progress with great anticipation. Right from the first showing of the tech at a Steve Jobs keynote I was hooked. I went to E3 in 2002 with Redwood and watched the first big public showing in the "Doom3 theater". It was seriously awesome and the graphics world was rocked by its coolness. The E3 judges couldn't believe the lighting was real time 3d. Many more screen shots and cool trailers would follow until the game finally shipped. And then I was pretty underwhelmed. The graphics were cool and the ending animations were quite photo realistic, but I kept asking myself, where in the hell did most of the stuff from the E3 showing disappear to? There was a lot of story and characters that just changed or got yanked completely. What the heck? The way the player was stalked and killed by the demon knight was so cool in the e3 demo, yet so totally unexciting in the actual game... If they could make a game that captures the essence of what was shown at E3 2002. I would be interested...

  12. First Screenshot by imbaczek · · Score: 4, Funny

    link here: doom4 screenshot.

  13. the problems with doom 3 by thermian · · Score: 5, Informative

    1: Monsters

    The monsters were pretty much all encountered one at a time orm in small groups only. This wasn't how it was in doom 1 or 2, where you often found yourself in a large room surrounded by lots of different things that wanted you dead.

    2: Weapons

    Ok-ish, but I found them to be balanced towards a slower pace of fighting them was the case in doom 1/2.

    3: Lighting

    Neither doom 1 nor doom 2 were that dark all the time. Since when was it required that you constantly be walking around in poor lighting in order for it to be a proper fps? Darkness did occur in doom 1 and 2, but it was well used, and scary.I was constantly irritated by the darkness, never entertained.

    4: Fear

    On the subject of fear, well, doom 3 was too similar to other games to scare me. I was bored a lot of the time.
    The first time a monster appears out of nowhere was a little starling, but when the only nerve inducing element is 'where will the next monster come from', it gets old real fast. There are a lot more ways to induce fear then just monster spawns, but Id seemed not to recall this.

    5: Vehicles

    Awful, really, really, awful. We've got used to vehicles like the warthog in Halo, and the various cars in Half life 2, and they give us bathtubs on wonky wheels.

    5: undoominess

    They wanted a slight departure from the original dooms, but this was a completely different game that took the doom name and otherwise failed to remind me of the originals in any respect, bar the vague similarity in shape of some monsters.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:the problems with doom 3 by Anonymous Coward · · Score: 2, Insightful

      Three words.. infinite enemy respawn..

      I think I killed a hundred spiders before I realized they were just going to keep coming.

      From that point, killing the enemy seemed meaningless and I just focused on running through the levels, leaving them behind. You'll generally take less damage just running past the enemies too.

      I kept that up until I got to the hell levels, then I called it a day.

      A second thing that pisses me off with a lot of new games is the constant shaking of the camera. The challenges should be in the game world, not in my ability to interact with the game world.

    2. Re:the problems with doom 3 by SwordsmanLuke · · Score: 2, Interesting

      On lighting: I agree wholeheartedly. I think DooM3 would have been made infinitely more enjoyable if the lights had come up after awhile. I feel the darkness was best used early on to set mood, but after awhile, just got irritating.

      If they had gone that route, after the lights came back up (in most areas) and we've established that all Hell has broken loose on Mars, a transition into more open arenas with lots of hell minions would have been more entertaining (and arguably scarier due to variation) than the constant "haunted house" gameplay we got instead.

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    3. Re:the problems with doom 3 by lgw · · Score: 2, Insightful

      Yeah, that was Quake 4 - a game I thoroughly enjoyed, except for any time I was in a vehicle. Quake 4 had a plot, lighting, and interesting variations on the classic weapons and monsters. Doom 3 had closets, with monsters, in the dark, and nothing else.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  14. Hype Hype Hype....show us the game by Anonymous Coward · · Score: 2, Interesting

    Doom 3 was poor.

    Both from a game pov and from a "id are a tech company" pov.

    The game was very poor. The game engine was barely used by anyone else because the tools were so bad and the quality quickly surpassed by others.

    Prey showed how good the game could have been [and also how good artists could use Carmacks tech and make it work too]

    ET:quake wars showed that Valve [with TF2] are light years ahead.

    Unreal showed Id that a lack of tools and an arrogance that they matter just because they are Id is false.

    Clearly plenty of other games companies that originally followed in ID's FPS wake have overtaken them.

    Valve have created better games, a just-as-good engine, and developed steam. Carmack's response to steam "they didn't want to be publishers" is like someone in their 50s living in poverty saying there's more to life than money...if he'd said it before steam was a huge success it might be believable, but after, well, it's just stupid to say you wouldn't want to have created steam...and he isn't stupid...so it's worse, it's trying to save face. It's even more laughable given that, before ID games appeared on steam, ID had an FTP server on their site that most home users could have done better.

    Id haven't produced a decent engine that loads of developers want to use, a decent game nor do you want to publish games...So, what exactly do you want to do then Carmack? Porting Doomto a mobile phone is probably your only recent success, but just about any bunch of half-literate open source buffoons have ported old versions of ID software games to different platforms...it's hardly world leading activity.

    Carmack, more or less, acknowledged the tools for D3 were crap and no one [except the usual suspects like splash damage, raven and nerve] used the doom 3 engine and instead the Unreal engine was the tour de force when he introduced id tech 5.

    As he introduced the brand new tech 5...he also claimed they were writing a "new IP", albeit without much evidence.

    But the biggest problem with Doom 3 [and HL2 to some extent] were the years of hype and hyperbole with nothing to show. The games, no matter how good, could never live up to those expectations.

    HL2 lived up to more though, even Ids hastily "it's supposed to be dark" to counter the tech appearing before hardware could really do enough lights and the stolen and kludged gravity gun for the sequel [saying "we always had one" didn't fool anyone...plenty have acknowledged ID as inspiration, it's a sign of their arrogance that ID don't acknowledge their sources]

    Sadly it seems that Rage and ID Tech 5 are going the same way...lots of hype and are probably so far off as to be meaningless. Now, to add to the hype, Doom 4.

    C'mon Carmack, implement something new...write the code, chuck out the dead wood and write some game play and instead of just saying "when it's done" STFU about it until it is and then, and only then, shout about it.

  15. I'm tired of Doom by elrous0 · · Score: 2, Interesting

    Is running down and endless series of boring hallways, triggering bad guys who appear out of thin air, really going to cut it in this era of open FPS's and sandbox games like Half-life 2, GTA, Crysis, et. al.?

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  16. Come on Carmack! by FoolsGold · · Score: 3, Insightful

    You have a Slashdot account - http://slashdot.org/users.pl?op=userinfo&nick=John+Carmack , say something about D4/ Make it a Slashdot exclusive! Meet your adoring fans so they mod you (Score:5, OMFG!!) or something; it'll be fun.

  17. Doom RetCon by Enderandrew · · Score: 2, Funny

    Doom 1-3 go out the window, and Doom 4 is based on the uber-successful movie!

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  18. Re:A Mistep? by Yosho · · Score: 2, Insightful

    In a nutshell: people are upset because their hopes were too high. The original Doom revolutionized the genre; they were expecting Doom 3 to do the same, and instead it ended up just being a pretty good game, but nothing revolutionary. If it had been given a different name and produced by some company people had never heard of, people would've heaped praise upon it for being a surprisingly good game from a new company.

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  19. Stop flogging the greasy spot by Leo+Sasquatch · · Score: 5, Insightful

    the horse is long since gone.

    Wolfenstein - great idea. Doom, brilliant sequel. Doom 2 - nice, more levels. Quake, wow.

    Doom 3 - where's the duct tape? Or string - anything really. Where's the £4.99 headband torch I keep in my backpack?

    Nobody really wants to break the FPS formula, least of all the guys who practically invented it. It'll be Doom with shiny graphics, more polygons in the average monster's arse than comprised an entire level from the original Doom, and it'll still be shite, because it's been done to death now for 15 years. The shotgun will be a great weapon for 90% of the game, and be the only weapon for which there's ever enough ammo. Despite being set in the future, and on some alien world, the weapons will have been toned down to the sort of sub-standard kack you wouldn't give to a modern day grunt. Nobody involved with the game will have the slightest idea about current or future military hardware, or know where to find a copy of Jane's Infantry Weapons. There will be no metalstorms, no gauss rifles, no sabot rounds, no poison darts, no armour-piercing rounds. The sniper rifle will carry 5 rounds at best, and any weapon capable of killing an enemy quickly will have almost no ammo available as that might render it somehow useful. You will find weapons dropped by other groups of people who'd been previously ambushed by the monsters. Quite why you'd want to pick them up is unclear, as they clearly didn't do their last owners a blind bit of good.

    As for the environment, if there's enough light to see, it'll be drab and featureless as otherwise it might be possible to work out where you are. The colour palette will be green, brown, and grey. Wood will not burn, glass will withstand a rocket launcher if it has a bit of chicken wire in it, and despite carrying around 200lbs of explosives, the door will not open if you don't have the access code. Using a grenade to go through the plasterboard walls will not be an option.

    The monsters will not react in any way (stagger, pain, fear) to being shot in the nose with a .45 hollowpoint. Until you do it enough times to kill them at which point they die instantly, but until that point they will be at full combat effectiveness. You can kneecap a monster and it will still be able to chase you at full speed. If a monster is armoured, you can shoot it in its eyes and open mouth as much as you like without hurting it unduly, because they are every bit as heavily armoured as its scaly, plated hide. Half the monsters will have ridiculous hit points, and the big ones will be somehow impervious to your weapons and the laws of physics until the point where they rear up and reveal their weak point.

    In short, it will have every flaw that every other FPS has, but because it's got the magic word 'Doom' written all over it, it will sell many copies and the usual fanboys will be sucking its dick because it's so shiny.

    Here's something I'd love to see happen before they write one line of code on this game. Line up every developer, and designer who's going to work on the game, and shoot them in the thigh from 4 feet away with a .22 air pistol. They can wear jeans, so the pellet won't penetrate skin. As they're rolling around on the ground in pain, or hopping and screaming and cursing, tell them to remember what it felt like when they come to design the weapons, the monsters and the monsters' reactions to getting hit.

    Besides, it'd be a major hit as a YouTube video.

    1. Re:Stop flogging the greasy spot by D+Ninja · · Score: 2, Interesting

      Although you may get modded as a troll, you actually hit on some issues that could greatly be improved in the FPS world that would (in my opinion, anyway) bring a sense of realism to FPS that has been missing for quite some time.

      For example, your issue with requiring a key to open the access code. Personally, I'd love to blow a hole in the wall when I know I can. And, a game should allow it too. Of course, that will bring the monsters running to you because they now know where you are...

      Realistic hits should also exist. As you said - if you kneecap an enemy, they should NOT (for ANY reason) keep running towards you.

      As for the environment, this is one area I disagree with. Have you ever looked around at your typical office/city/town/etc. The world is a relatively bland place (at least the world created by humans). I prefer the extra realism of a bland world. Now, Doom 3 was pretty bland...I think HL2 hits it a little better without making it downright boring.

      Either way, I personally look at the realism of a game (respectively speaking - it is still a game) when I am playing a FPS. And, unfortunately, games have a long way to go before they really hit that sweet spot.

    2. Re:Stop flogging the greasy spot by Chryana · · Score: 4, Insightful

      If what you want is realism in a FPS, then don't play DOOM, because that's not what the game is about. Is a game more realistic because my character will be limping for 10 seconds after being shot in the knee? Not really. Honestly, I find it quite ridiculous that you show so much contempt for players who have different tastes than yours. Not all shooters have to be remakes of Counter-Strike or Ghost Recon, you know.

  20. Played out by Konster · · Score: 4, Insightful

    This IP was played out and over cooked with Doom 3. Strip out all the good graphics and what you have left was a rehash of a rehash. Doom 4 will push the rehash to new realms with fancy graphics and game play that is a decade away from good.

    HL2 and its follow up episodes are good, satisfyingly and resoundingly good. With the release of the Orange Box, Valve blew the lid off of gaming. HL2 Episode 2 is GOOD. Team Fortress 2 is excellent. Portal is the game that shocked everyone in how excellent a new concept combined with excellent writing produced one of the best games ever.

    Sure, one can say that Valve is rehashing old stories like ID is with Doom; but they aren't. HL1+HL2+ Episodes are expanding upon a story line that is a decade old...it is still fresh, and fun. Each new bit builds upon the last bit and extends it.

    ID and Carmack are going to foist a re-engined same ole' same ole' upon us, just like they did with Doom 3, just like Epic did with the very badly done UT3.

    I said that Doom 3 was the most accurate flashlight simulator to date; and I was right. They have the graphics tech, but no plot, no story and no direction. Worse, they have no passion.

    Doom 3 was made by clock punchers.

    Portal was made by people that love games, game design and gamers.

    Doom 4 will be made by people that love John Carmack.

  21. DOOM 3 criticism is usually misguided by Junks+Jerzey · · Score: 4, Insightful

    It was a simple, focused game. It was an atmospheric game. It was a nostalgia trip.

    From a design point of view, you can certainly criticize it. For starters, 3-4 levels could have been removed to improve the pacing of new features. Some level design tricks were used to excess (e.g., monster closets). One of the bosses was ridiculous and out of place (in terms of using Nintendo-style mechanics). It also had some brilliant moments: the atmosphere of the first level, the incredible hook of wanting to see what hell was like.

    But most of the complaints are about things that are outside the scope of the game: wanting puzzles, wanting character interaction, wanting an elaborate story with multiple plot twists, funny arguments about how everything in the original DOOM was so much better back when I was 12 and played it on the school network. That's not criticism. That's just armchair design.

  22. Boy, if only John Carmack were here... by Anonymous Coward · · Score: 5, Funny
    You guys if we all say things like "Wow I wonder how John Carmack would respond to abc and xyz" then he is sure to appear and then we can love him. It is true if you don't believe me look at his posting history and need I mention that is the real John Carmack not some sort of fanciful imposter. But he is kind of like a mythical gnome or something he will not appear of his own accord.

    All you have to do is set some bait and wait. On a basic level John Carmack is no different from most of us he loves his technology and he loves talking about it and he loves knowledge. Moreover he knows that most of us are on his side and that whatever he posts will be cherished like golden poos dropped upon a silken pillow by Jesus Christ.

    So all you have to do is post something that shows at least minimal knowledge of the kind of work he does and ask for advice or perhaps if you are brave then call one of his past decisions into question. (Of course this is bound to fail. John Carmack knows more about graphics than you not only because of his natural technical skill but also because he thinks about little else all day long. I mean sure he has a wife and expensive sports cars and he wants to fly to the moon on a rocket made of popsicle sticks but I mean come on read his blog. I think he got married just so that he could see a real woman's skin up close so as to improve the lighting effects for human characater models in his next graphics engine.)

    Since some of you may be hesitant I will give you an example:

    Subject: a technical question about the future of idtech

    I remember hearing one of the id developers talking about using sparse voctel octrees as part of a next-generation graphics architecture to improve the efficiency of texture storage in ray casting engines, especially those based on a Davis matrix in which subprimitives are hashed as vogon blits while using the classic X49-B algorithm (see Peters, et al) to eliminate mutex lookback when calculating the reflection-transduction factor for a global vertex integram network. However, I'm wondering how this might affect the classic problems of caching and buffering frames in the GPU's anterior register stack, especially since it could easily push the bus latency above them 4.9M/p limit for theoretical omicron digitization.

    Do you guys think that id will use this approach in Doom 4? Boy, if only John Carmack were here... Note the subtle (ahem) weaving of fact and fiction which can only serve to lure Carmack the more strongly because again like any of us if he believes there could be a gap in his knowledge then he wishes it filled immediately.

    Dude it's like Peter Pan and believing in magic we all have to close our eyes and imagine how awesome it would be if John Carmack were here and then post with him in mind. Suddenly he will appear in a flash of light and smoke (or fog, depending on your video card) and then we can love him.
    1. Re:Boy, if only John Carmack were here... by 8tim8 · · Score: 2, Funny

      >You guys if we all say things like "Wow I wonder how John Carmack would respond to abc and xyz" then he is sure to appear and then we can love him...

      John Romero? Is that you?

  23. Fifthed! by HotButteredHampster · · Score: 2, Interesting

    Fifthed. (I know, it's getting tired, but...)

    I would play it after my daughter was in bed, and my wife would come downstairs and watch. I played on the XBox with a 48" TV and the home theatre sound system cranked up and the lights down low. My limit wasn't much more than an hour before I had to turn it off because I was starting to get freaked out. Don't get me started on those little wasp babies. When they first showed up I was backpedalling as fast as I could, blasting away with the shotgun yelling "That's sick! That's sick!". :-)

    I like the dark. It heightens the effect. But it does preclude playing in the daytime, since I can't darken my theatre room enough.

    HBH

    --
    "Smart is sexy." -- D. Scully ("War of the Coprophages")
  24. There's more to it by DesScorp · · Score: 4, Interesting

    I think he's referring to 2 things:
    - The massive (at the time) system requirements
    - The repetitive gameplay (turn corner; monster jumps out of hiding; rinse & repeat) It wasn't even the high system requirements. It was that, well, Doom 3 just wasn't Doom. I spent many a night playing Doom and Doom II. I absolutely loved those games. And Doom 3 was DINO... Doom In Name Only. None of the monsters or demons looked like Doom monsters and demons, and they weren't an improvement. And in an attempt to make the game scary, they made everything too dark, which more often than not, just made Doom 3 frustrating instead.

    I don't want to stumble around in the dark with generic monsters. I want to take badass weapons and go into the pits of hell (or hell on earth), and fight off legions of imps, cacodemons, and Baron's of Hell. Real Doom characters.

    Doom 3 just didn't look, feel, and play like Doom. Want to make a good Doom game for version four? Go back to Final Doom, and recreate that exactly, but with finer graphics and movement options.

    --
    Life is hard, and the world is cruel
    1. Re:There's more to it by PeelBoy · · Score: 2, Interesting

      I agree. Doom 2 was by far my favorite. Hell I still enjoy a little Doom 2 DM once in a while.

      Doom 1 and 2 feel faster to me compared to the more sluggish Doom 3. Kind of like Quake vs Quake 3. Quake 3 feels like you're running through thick muddy water compared to Quake 1.

      A perfect Doom 4 for me would have the same weapons as Doom 2 with maybe a new weapon or two thrown in for good measure. I wouldn't mind seeing a few levels done in the style of Doom 1 or 2 levels for nostalgia, and like you said the main thing I'd like to see is the old Doom enemies. I never got bored of fighting those things and they progressed really really well in difficulty.

  25. Re:great experience, bad game by RogueyWon · · Score: 4, Interesting

    I'd agree with that assessment in some ways. The atmosphere, for the first few hours, was stunning. They lost it a bit later on, because they never really seemed to understand that varying the pace is a key part of building atmosphere. Some of the people posting on here have already mentioned the Alien movies. If you look at the second movie, which is the closest comparator for Doom 3, the actual action sequences are fairly short. In Doom 3, once the first shot had been fired, it was non-stop shooting through to the end of the game. A real pity.

    While they were flawed in many (oh so many) ways, the two PC Aliens vs Predator games kind of understood this. They did, at least, both have no enemies at all in the first mission of their marine campaigns. The second game even had some quiet spells later on, which was very effective. I know there are allegedly a couple of Alien games under development by Sega at the moment... I just hope they've got a decent writer on board.

    As for the actual gameplay in Doom 3... it wasn't really that bad. Sure, it was a run-and-gun fps, but it was by no means a bad one. I played Area 51: Blacksite recently (unwanted present I couldn't quite be bothered to return) and all I could think, all the way through that, was "this is like Doom 3 but not as good". I think people just had absurdly high hopes for it.

    I'm not really convinced Valve pulled it off better. Half-Life 2 was a monumental let-down for me. Leaving aside how the AI seemed to have regressed and none of the weapons *felt* right, the atmosphere of the game was just too pretentious. The silent protagonist thing just seemed to really jar, in a game where so many NPCs have "conversations" with the main character.

    To my mind, the real winner of that fps generation was Farcry, with Quake 4 (which came a bit later) in second place.

  26. Re:Fool me once, shame on you by sm62704 · · Score: 2, Interesting

    Yes, and on its lowest size was pretty unplayable. On mine I'd sacrifice frame rate for a size, using maybe half the screen and having jerky pictures. Even still it was the most awesome game there was, even better than its daddy Wolfenstien.

    --
    mcgrew's razor: Never attribute to stupidity that which can be explained by greedy self-interest
  27. Ambiance And Cacophony; DOOM3 was brilliant! by Glowing-Wind · · Score: 2, Interesting

    Anyone that is critical of this game for not being "faithful" to its previous incarnations, complains about supposed "repetitiveness" (laughable in today's cookie-cutter FPS genre), in any way compares to the pathetic fisher-price toys called Half-life and Halo, complains about vehicles (because you know, YOU HAVE to have a selection of "govenator"-styled APCs to take on Hell (TM) - especially when everyone's used to Halo and UT golf carts, right?), complains about flashlights or lighting in general (oh noes! I'm being limited in the visual information presented to me for gameplay and effect! It's just not realistic for scientists on Mars to not leave duct-tape around!!), complains about pace or lack of weapons' OOMPH ("I win" trigger please! Oh and hurry up, need my ADHD pills!!!), etc., etc. - they are placated by the dull status quo of current blockbuster-safe, generic and unimaginative game design. Even if a game has a decent story to drive it, modern productions place safe, flaccid bets, during their composition. And who can blame the producers' really, it's a multi-million dollar gamble, from an objective POV. However, DOOM3 deviates from this and has that rare semi-unmeasurable quality that resonates awe and reflection.

    Like all things that make genuine Art truly brilliant, you have being willing to step past your experience of expecting presentation in a "most common denominator"-type assertive narrative that our entertainment is almost ubiquitously produced to extrapolate the highest probability of revenue. Instead, in DOOM3, the Evil (TM) bleeding through everything (literally and figuratively) would alternate between a genious and subtle caress of malice, and flip to almost schizophrenic overt session of violence. And it didn't want to just mince you up into tiny pieces, it wanted to attempt to make you soil yourself, in the process.

    Walk down hallways and arbitrary objects or dead bodies would telekinetically jerk across the room, spontaniously, silently and without subsequent attack. Back-room afternoon scientist lunchrooms had candle-lit pentagrams with an oppressing and enabling agenda both visible, but not understood. Conscious satanic flashbacks, pushing the protagonist to the brink, by something seemingly trying to "take him over" or possess him. Emails and Voicemails left by now flayed or disemboweled technicians proceeded along with story, "Martian Buddy" in-jokes and spam, slippery claustrophobia, boss fights that made you both think and fight hard, an uncanny sense as an isolated underdog and a Hell Dimension that I found breathtaking, the very first time. DOOM3 was VERY creative and its gameplay (i.e. flashlight) intentionally crafted to crayon its atmosphere and slow-march of foreboding.

    It was fracking brilliant and a true gem in our Post-Golden Age of Gaming (e.g. http://en.wikipedia.org/wiki/Tim_Schafer) of this relatively infant-stage of computing technology. Any comparison to another genre or title is just shallow and myopic.

    Game designers of DOOM3, my hat's off to you.


    Cheers.

    --


    "I drank what?" -Socrates
    "I have never let my schooling interfere with my education." -Mark Twain
    1. Re:Ambiance And Cacophony; DOOM3 was brilliant! by Overly+Critical+Guy · · Score: 2, Insightful

      You wrote a wordy, ridiculously pretentious diatribe about a game that's nothing more than blinking lights, monster closets, and an occasionally player-triggered script.

      Most of the things you mention, like the hellish flashbacks or telekinetically jerking bodies, occurred in the first half-hour of the game and were never seen again.

      --
      "Sufferin' succotash."
  28. Re:More Doom? Here's The Design Doc by spoco2 · · Score: 2, Insightful

    "It had a great engine that sold really well to the major customers - other games developers."

    Really... so, let's see how many games used it?

    So, let's look on Wikipedia for that... hmm, about a dozen game, wow... that's even less than I though.

    And what about their competitor, the Unreal engine? I can't actually find a list of games, but companies that have licensed it include: Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway, THQ, Ubisoft, Sega, Sony, Electronic Arts, Square Enix.

    A high percentage of the best FPS games to come out recently use it... hell, even my kid's favourite show, Lazy Town, uses the engine to render the backgrounds.

    The engine under the hood of Doom is a serious failure compared to others in the market, it was unweildy, not very scalable (as much as others would like to say it is, Unreal based games run far better on lower spec machines than that round of id tech games) and harder to create content for.

    It failed in most ways compared to its peers.

    Sure it made them money, and whoopdedoo for them, but I'm afraid Epic and the Unreal Engine has a monstrous slice of the market now, and the games that come out using it look and run superbly.