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Folding@Home 2.0 - An Online Protein Folding Game

a boy named woo writes "Tired of justifying your gaming addiction? Now you can really help accomplish something while you play... thanks to Howard Hughes Medical Institute researcher David Baker at the University of Washington." In collaboration with others, Baker has designed a game, called "Foldit," with a practical outcome: players manipulate on-screen images of protein chains and attempt to predict their folding patterns. From the article: "'Our main goal was to make sure that anyone could do it, even if they didn't know what biochemistry or protein folding was,' says [co-creator Zoran] Popovic. At the moment, the game only uses proteins whose three-dimensional structures have been solved by researchers. But, says Popovic, 'soon we'll be introducing puzzles for which we don't know the solution.'"

42 of 129 comments (clear)

  1. >----Joke----- by Eco-Mono · · Score: 2, Funny

    I always figured protein folding was one of those "hard to do, easy to check" type of things. Then again IANAMB.

    --
    (rot13) rpbzbab@tznvy.pbz
  2. No Linux version and no source code by oever · · Score: 4, Informative

    All that's there is the windows executable and the mac executable.

    --
    DNA is the ultimate spaghetti code.
    1. Re:No Linux version and no source code by Anonymous Coward · · Score: 5, Funny

      You mean it only supports >95% of computer users? What an outrage!

    2. Re:No Linux version and no source code by laddiebuck · · Score: 5, Interesting

      I'm one of the game creators; and there IS a linux version, I use it every day, but somehow the story broke a day too early. Just hang on, please.

    3. Re:No Linux version and no source code by Anonymous Coward · · Score: 3, Funny

      I just thought I'd warn you.... Jack Thompson is writing to your mum. He heard about an add-on that lets you shoot law-enforcement genes.

    4. Re:No Linux version and no source code by Danathar · · Score: 2, Funny

      Have you tried it? It's INCREDIBLY addicting and just about as simple as Tetris to play. My mother picked it up in under 5 min and was playing for HOURS.

      That's enough for me. It's going to be hit.

    5. Re:No Linux version and no source code by 1+a+bee · · Score: 2, Insightful

      Do post back here, then, when the Linux version is ready, please...

    6. Re:No Linux version and no source code by belmolis · · Score: 2, Informative

      Just in case you're tempted, I tried it under Wine. The installer ran fine, but the game itself doesn't work.

    7. Re:No Linux version and no source code by ORBAT · · Score: 3, Funny

      And it required administrator privileges to install. Will anyone every learn to problem properly for Windows? Now that's a Freudian slip if I ever saw one.
  3. Is it that hard to actually link to the game? by Conspiracy_Of_Doves · · Score: 4, Informative
    1. Re:Is it that hard to actually link to the game? by Profane+MuthaFucka · · Score: 2, Funny

      Oh darn you, you gave away the answer to the puzzle of the missing link. And I was SO CLOSE to solving it myself.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:Is it that hard to actually link to the game? by sootman · · Score: 4, Funny

      Thanks. Eds, take note: please use that link in tomorrow's dupe. kthxbye

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      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  4. Re:----Joke----- by Anonymous Coward · · Score: 5, Funny

    You are not a miniature boxer?

  5. Then again by TheShadow1276 · · Score: 2, Interesting

    Who's to say that the wrong sort of mind will try to use this to make biological weapons of some sort? If it can be used to create beneficial wonders, it can be used to create terrible horrors.

    --
    Captain's log, stardate 41358.2. I am nailed to the hull.
  6. Re:----Joke----- by oever · · Score: 4, Insightful

    No, it's the other way around. There are many ways to fold it so folding is easy. But there is only one solution with the lowest (free) energy. The number of ways to fold is very large. To determine if your solution is the lowest, you have to check all possible ways of folding. So in this game, they'll let you fold and if you are better than all the human and computer opponents for a certain period, you probably get some points.

    --
    DNA is the ultimate spaghetti code.
  7. Outsourcing bioinformatics! by cynicsreport · · Score: 5, Funny
    From TFA:

    "My dream is that a 12-year-old in Indonesia will turn out to be a prodigy, and build a cure for HIV,"

    We should give David Baker credit for bringing forced child labor into the 21st century! Think about it: thousands of children, solving protein stuctures for 12 hours a day, 7 days a week, at $0.50/hour. The prescription drug companies could lay off all their bioinformaticians, outsource their drug discovery program to Indonesia, and cure cancer in one fell swoop.
    --
    - Demosthenes
    cynicsreport.com
    1. Re:Outsourcing bioinformatics! by Scott+Francis[Mecham · · Score: 3, Interesting

      Actually, this reminds me of a short-story(can't remember if it was Gibson or Sterling) about drug-company employees using VR gear to test molecule interactions: the protagonist enjoyed the simulation so much that she refused to take a promotion(and played dumb on aptitude tests) so that she could keep "playing the game".

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      --
  8. Better than Rubik's cube to test 3D skills by moteyalpha · · Score: 2, Insightful

    Could be the next test of the true talent of a programmer. These have to be the most complex 3D problems ever. If a person were good at it , would probably be a paying occupation.

  9. Sorry; oblig. Re:Outsourcing bioinformatics! by NotBornYesterday · · Score: 2, Funny

    thousands of children, solving protein stuctures for 12 hours a day, 7 days a week, at $0.50/hour A Beowulf cluster of them?
    --
    I prefer rogues to imbeciles because they sometimes take a rest.
  10. look mom, no more cancer by 2TecTom · · Score: 5, Funny

    how about a quake mod?

    --
    Words to men, as air to birds.
  11. Well, the idea is to find out the solution by Moraelin · · Score: 4, Interesting

    Well, another quote comes to mind: "I shall not today attempt further to define the kinds of material [under discussion] . . . but I know it when I see it." -- Supreme Court Associate Justice Potter Stewart, after failing to define what counts as obscene.

    In this case, it's the program which knows it when it sees it. If the atoms can stay in that configuration, it's a solution. It's not known in advance, but it can be known if you reached a solution anyway.

    On a more pragmatic note, though, well, the problem is that a human dragging atoms around is massively _slow_ compared to a computer. A puzzle you could realistically complete in a couple of days (i.e., before Joe Average completely loses interest, for lack of any visible progress or achievement or reward), the computer runs through them in seconds or minutes.

    So basically simple proteins that you can realistically visualize and toy with as a puzzle, have been solved already anyway. Even if you managed to find a simple one that we don't already know how it folds, Folding@Home would run through it in seconds or minutes.

    The problem are the big and complex ones. And I'd _really_ like to see anyone folding a beast like Hexokinase by hand.

    Or to give you an analogy, think of the game Atomino. Now think Atomino with several thousand atoms. It's not as much a puzzle, it's something straight from Call Of Chtulhu. If you even managed to wrap your mind around it all, well, it'll probably stay bent ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Well, the idea is to find out the solution by mweather · · Score: 4, Insightful

      Folding@Home on my PS3 take a couple hours at least per nanosecond of folding. A work unit is not a fold. It's a tiny fraction of a fold which can take thousands of nanoseconds. If a human can solve it in a day, that's a VAST improvement.

    2. Re:Well, the idea is to find out the solution by LinuxGeek · · Score: 2, Interesting

      Not quite right. There is a big difference between PPD and actual work produced, scoring varies for cpu, ps3 and gpu results.

      --

      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    3. Re:Well, the idea is to find out the solution by Opportunist · · Score: 4, Insightful

      The "game" has two options to automatically "shake and wiggle" a molecule for collisions and misalignments a computer can easily identify. You don't have to handle trivial collisions by hand.

      But there are certain problems that are easy for a person because humans can visualize and imagine a structure, something a computer simply cannot. This is exactly what this program is about. You look at such a molecule and can easily determine that bending it here or there allows you to crunch it further. A computer would have to try all, or at least many, combinations that you already exclude as pointless just from looking at them.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  12. Baker heads up Rosetta by Krishnoid · · Score: 4, Informative

    Baker already heads up Rosetta@Home , a BOINC project that has your computer fold proteins in its spare time. He's appreciated for keeping his journal up-to-date and being responsive to participants; Folding@Home is somewhat less responsive (and doesn't provide the BOINC option).

  13. Drugs get Copyrights ya? by IronMagnus · · Score: 3, Interesting

    From TFA: "Baker has high hopes that the game will speed up the sometimes tedious business of structure prediction. But the part of the game that excites him most is scheduled to debut this fall, when gamers will be able to design all-new proteins. Novel proteins could find use in any number of applications, from pharmaceuticals to industrial chemicals, to pollution clean up. With the ability for any person with a computer and an internet hookup to start building proteins, Baker thinks the pace of discovery could skyrocket. âoeMy dream is that a 12-year-old in Indonesia will turn out to be a prodigy, and build a cure for HIV,â he says." ...But will that 12 year old get to own the copyright and sell it to the drug company and make billions? Or will the drug companies just steal it and keep the money for themselves...

    1. Re:Drugs get Copyrights ya? by Weezul · · Score: 3, Insightful

      Well if the company is smart they'd give him a job or scholarship or such. Anyway afaik drug companies never find proteins, they always "steal" them, i.e. patent the work of government paid university researchers, or buy the patents from the university for peanuts. All the drug companies actually do is the FDA "paperwork", which is actually quite costly, and the marketing.

      In an ideal world, if the fed. gov. paid for the universities to do the research, they could also pay for the universities to get the drug some preliminary FDA approval. After that, any U.S. based (generic) drug company could produce the drug (completing their part of the approval process). However, only U.S. based companies would have this right.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    2. Re:Drugs get Copyrights ya? by laddiebuck · · Score: 3, Informative

      This is academia, not industry. We are publicly-funded. Most researchers do not make any money off their discoveries and just get paid from grants. So the poor Indonesian kid probably cannot expect to get rich quick, but at least can be accorded his due share of fame and the benefits arising from that.

  14. Re:----Joke----- by Anonymous Coward · · Score: 2, Informative

    But there is only one solution with the lowest (free) energy. But therein lies the crux of it - not all biological molecules follow the lowest (free) energy model. They may have been forced into a specific fold by other proteins or stabilized by other means. Just assuming lowest (free) energy fold = right fold is not correct and unfortunately the only metric available for completely unknown folds.
    If you look at known sequence patterns (motifs) then you can assume it will fold the same, try to fit it and compare the fold with other proteins with the same motifs whose structures have been solved experimentally.
    Protein folding is a very interesting subject that has seen some big advances over the years but we're still at the very beginning.
  15. Unprecedented by Bovius · · Score: 5, Interesting

    This is the first time I've seen a project that combined distributed computation, using human minds for intelligence and processing power, and connecting the two with an interface that is intended to be entertaining and pleasant. I'm eager to see if they get any good results. If this is successful, it may set a precedent for using large numbers of people to crunch the kind of problems that computers find prohibitively difficult.

    Wait a sec...distributed computation, human minds, pleasant interface...starting to sound like teh Matrix.

    1. Re:Unprecedented by Gat0r30y · · Score: 2, Funny

      teh Matrix. The marketing guys told us the matrix sounded scary and suspiciously close to something people heard in math class. It has been renamed the cloud - fluffy, pretty, sometimes looking like ducks or the virgin mary - for the public benifit.
      --
      Prediction: The real iPhone killer is going to be sex robots from Japan. Think about it.
    2. Re:Unprecedented by goombah99 · · Score: 2, Informative



      Part of the project actually is to determine what can make the game more fun. For me the funnest part is competing against others.

      --
      Some drink at the fountain of knowledge. Others just gargle.
  16. Re:----Joke----- by nschubach · · Score: 2, Interesting

    But letting people "game" certain types of folds permits these folds the ability to be removed from further calculation, right? You would be making progress either way. Personally, I think it would be cool if you could disguise the folding in other games like FPS where shooting certain bots triggers a fold of a certain kind on you, the protein molecule. Make the calculation minute and let some gamer perform it as many times as they want checking to see if it works or not.

    --
    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  17. this could be the next big thing by rritterson · · Score: 5, Informative

    I work in a protein engineering/structure lab that has strong connections to the Baker lab, both in people and in scientific collaboration. The biggest project to come out the Baker lab is a protein structural modeling, simulation and prediction suite known as ROSETTA. While I'll gloss over some of the nitty-gritty about the methodology, suffice it to say that ROSETTA, through a combination of knowledge based and physics based modeling, has knocked the pants off of just about every other program out there used to simulate, design, and fold proteins. (Quantum-based physics models can be much better than ROSETTA, at the expense of a few extra superclusters and months of simulation time).

    I no longer work as a ROSETTA developer or the "protein folding problem", but many of my lab mates do. They struggle with ROSETTA sometimes, as it comes close to predicting the real structure of a protein, and then falls away and wanders into another structure far from reality. If only it could 'see' the best structure when it came close!

    The problem can be analogized with surveying a landscape. Imagine every square feet of dirt you can see is one possible protein structure, and you want to find the lowest elevation square foot. For a human, the visual search process is fairly quick and rapid. You can see a few hills out in the distance, but a much lower valley on the other side, where the land is lowest. It takes only a few seconds. On the other hand,a computer with no prior knowledge of the landscape can take a very long time to find that global minimum. The computer essentially has to drop a ball on the landscape and watch where it rolls, then pick it up, put it somewhere else and watch again (Physics and computer modelers forgive me!). It may never pick the right starting point to get over that far away hill.

    Perhaps the brain can be as good at finding great protein structures as we are at finding lowest elevation points. Perhaps intuition about how a protein 'should' look can get us places a computer program never can without a ton of time and power. That's what this game is all about. The baker lab has done a fantastic job of turning a very hard scientific problem into a competitive game that is simultaneously fun, provides possible scientific information, and represents something of a human experiment on how our brains work.

    This could be the next leap forward if it turns out some people have an innate knack for folding. It should be interesting to watch.

    --
    -Ryan
    AUWYHSTOT (Acronyms are Useless When You Have to Spell Them Out Too)
  18. Umm, this is rosetta@home, not folding@home by bulletman · · Score: 2, Informative

    This game is an offshoot of the rosetta@home effort to model protein folding. Folding@home is a separate effort.

  19. It's fun! by QuantumG · · Score: 2, Informative

    Yeah, I've been playing it.. it's pretty awesome. I have no idea what I'm doing but my score goes up.

    As such, I'm pretty sure genetic algorithms could give similar performance.

    --
    How we know is more important than what we know.
    1. Re:It's fun! by laddiebuck · · Score: 2, Informative

      Forgive me, but the whole point is to outdo the computer. Rosetta, the current best algorithm and program (and screensaver) to do protein structure prediction already has sophisticated AI techniques (although the whole problem is essentially a hill-climbing problem), and the whole point is that we want to utilise the most sophisticated visual intelligence known -- humans -- to solve an essentially visual problem. Already very early in the trials, we saw humans, non-biochemists, beat Rosetta, and that pattern has consistently held. Don't be so pessimistic about the project.

  20. OMG. This is INSIDEOUS. (I've just played it) by Danathar · · Score: 4, Informative

    Sheer genius. I don't normally get into puzzle games but this one had me playing for 45 min straight before forcing myself to stop. It's well designed and fun to play.

    With tetris it was time wasted down the tubes. At least with this you are doing something useful (and it might save somebody's life).

    I can just see this thing going to cell phones, PDA's, etc.

  21. Then there's johnny by ruiner13 · · Score: 4, Funny

    Johnny discovered the cure for cancer when he was 13. He had the inspired notion to try to fold everything into the shape of a phallus. This, it seems, was the key all along.

    National Geographic
    March, 2012

    --

    today is spelling optional day.

  22. Folding@home, BOINC, FUD by Anonymous Coward · · Score: 2, Insightful

    BOINC sucks really really bad Troll much?

    Seriously: I know that's a bit subjective, but I (and literally millions of others) disagree with that. I run BOINC on my computers because it does *not* suck. I run several projects on each, ensuring that when/if one has a server outage or workunit lull, my BOINC clients are doing something useful for someone *else*.

    Perhaps you've never heard of or used the account managers BAM or GridRepublic; they make managing projects and client computers a breeze. They're easy to use but quite flexible.

    I wholeheartedly think their functionality should have been built into BOINC from the get-go, but perhaps the authors of BOINC (the Berkeley team that does seti@home) omitted it intentionally because *someone* has to run the software and they didn't want to be the ones.

    Folding@home is a big and well-funded project that doesn't benefit from the middleware that is BOINC, but they also reap no benefits from the network effect that such a wide userbase offers.

    So no, I don't think BOINC sucks anything like "really really bad". If you're happy with Folding@home, fine; but don't slander BOINC and thus the dozens of projects that use it simply to re-enforce your own decision, especially in such a shallow way. (TWO "really"s with a "suck", and no other commentary? This guy must be both serious and knowledgeable.) BOINC ain't perfect, but it's pretty good already, and continues to improve over time.
  23. Link to movie of gameplay and UW news release by kendor · · Score: 2, Informative
    There is an FLV movie showing the gameplay as well as the University of Washington's news release on the topic at the UW's news site. Link to the news release and contact for media here:


    http://uwnews.org/article.asp?articleID=41558

  24. Well, that's kinda the point by Moraelin · · Score: 2, Interesting

    But there are certain problems that are easy for a person because humans can visualize and imagine a structure, something a computer simply cannot.


    Humans can imagine and visualize _simple_ structures, yes. More complex stuff, well, I posted a link to a picture of Hexokinase. You try visualising and imagining that. If you can, well, you have a better imagination than I do :P
    --
    A polar bear is a cartesian bear after a coordinate transform.