4D Analogue of Megaminx Puzzle
roice writes "The crazy hypercubists who created the
4D and
5D Rubik's cubes (here are previous
Slashdot posts on
the 4-D one and
the 5-D one)
have now developed a free
working 4-dimensional software analogue of the
Megaminx puzzle. Composed of
120 dodecahedral cells, the
underlying structure is arguably the most beautiful of 4D geometrical shapes,
with amazing symmetries and no analogue in dimensions higher than 4.
Though some have already begun working on solutions for this 'Hyperminx,' it has
yet to be solved by anyone. Also, when it comes to
number of positions, it dwarfs the previous puzzles by many thousands of
orders of magnitude!"
In MY days, we were more than happy to have 2D and 3D!
Damn kids these days!
Crazy bastards actually went and did it.
Technoli
First post +5, I couldn't find the "game"
For a true 4-dimensional Rubiks Cube, one that incorporates Time. Of course solving it will be incredibly disappointing, since after you do solve one, it turns out that it was solved all along.
Is it readily apparent to everyone else that this thing really is an analog of a 4-D MagicCell puzzle? It's very possible that it is and going right over my head. But from looking at this, it appears to me this is more analogous to people in a 2-D world taking a Sliding Puzzle game (like this ) and adding 3 more to form a square, with each Sliding Puzzle being a piece within the "meta-Sliding Puzzle", and calling that analogous to a 3-D puzzle... ?
I'm not sure if this makes sense or not (if I could draw a picture I could make my point a lot easier)...
:)
since the sides of the normal Rubik's cube are colored, it was already 4D.
One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
But is it a babe magnet like the first Rubik's cube?
which this margin is too narrow to contain. Strangely the solution implies that if you have 4 integers x,y,z>0 and n>2 then x^n+y^n!=z^n, but I don't know why the heck that would be important.
My brain is oficially in pain now.
... as everyone knows this puzzle will have to be converted to digital to meet FCC regulations. Anyone know where I can get a rebate for a proper converter?
This is as simple as making a Megaminx-equivalent puzzle in N dimensions, and then making N equal to 4.
Yet another puzzle game that I won't be able to do.
I just don't understand this four-dimensional gobbledygook. I mean, I can imagine how you'd need another axis to graph something along, but how the heck you visualize four dimensions, or how a thing could BE four-dimensional, just doesn't make sense to me.
It's like imaginary numbers - I see that it works on paper, but what the heck?
Now we just need a 4D Dogic and we'll be rid of these irritatingly skilled people for years.
That can be the only reason for replying to this thread whatsoever. Hey, why don't we talk about the original pong game and the potential that has for creating world peace! About as interesting....
jsut athnoer menagiensls ltitle psrhae for you to dcoede. Why do we wtsae our tmie dnoig tihs?
I just smashed it on my desktop and put the pieces back together the right way.
...have I seen this Megaminx puzzle before.... Oh yes, that's right, the US tax system. Seriously, this is wonderful. Once a problem is solved, then further work is merely optimization and refactoring. There's nothing new. Puzzles that have an algorithmic solution, but where the solution is unknown at this time, are interesting because they require discovery that is potentially within reach of anyone. Puzzles for which only a herustic definitely exists are also interesting for much the same reason. Problems with no solution, or where it is not yet possible to prove it is possible to find any solution, are interesting more because the work required might well involve whole new branches of mathematics being developed, real frontier work rather than simply filling in the gaps. Puzzles of this kind also draw people who might otherwise consider maths or science "boring" into those fields. Science outside of "profitable" fields like computer programming tend to rely on sparking the imagination of the next generation. There's no other reason to go into such a subject than the pursuit of knowledge, once you eliminate all status and monetary value.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
I was more interested in the 3D gravity game, but it's PC only and I'm on a Mac. :/
....it's 42
If you're looking for a nice Megaminx Puzzle to play with, checkout PuzzleProz
Cube On! (http://stores.ebay.com/PuzzleProz)
I want the non-linear time dimensional edition with the metallic stickers, please!
There are some who call me
Perhaps you're thinking of Michel Gondrey's moderately infamous trick.
If you'd watched the linked clip, or even considered that perhaps there are people who can do it with their feet, you'd see that this video is not faked. The cubing community uses commercially available puzzle pads, both for hands and feet: remove hands from pad and timer starts, return hands and timer stops.
This guy uses the foot mat (complete with little foot graphics on the contacts instead of hand graphics), and the timer counts forward as the puzzle progresses from unsolved to solved, then he jumps down and resets the timer without stumbling around awkwardly. Have a look because it's pretty impressive to see someone manipulate anything that well using just feet and toes.
"Educated cubeless stupid, you think stupid."
Seriously, am I the only one who read the summary and thought of this guy?